• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:17
CET 19:17
KST 03:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2166 users

AlphaStar AI goes 10-1 against human pros in demonstration…

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 17 18 19 All
Eteoneus
Profile Joined February 2019
20 Posts
Last Edited: 2019-02-09 20:03:32
February 09 2019 19:53 GMT
#361
--- Nuked ---
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
February 09 2019 20:23 GMT
#362
LOL, amazing BIll O'Reilly tactics. I wonder if I'm chatting with Eliza.

I'll only reply to your second paragraph, cause the rest is clearly gibberish. Stochastic gradient descent randomly selects a subset of the training set to optimize over. It tunes out the parameters of the network in a way to make the error over this set go down. It does NOT guarantee that the true error, over the whole set, will go down. And we're not even talking about generalization, which is the real difficulty with neural networks.

Now that I know that you're trolling, I'm out of this stupid debate.
What qxc said.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-02-09 20:31:38
February 09 2019 20:30 GMT
#363
I don't know how many agents compete in the league. But let's assume it's about a thousand.


Only a few dozen agents by the end of it. Did they say 16 TPU's per agent specifically?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Eteoneus
Profile Joined February 2019
20 Posts
Last Edited: 2019-02-09 20:34:38
February 09 2019 20:32 GMT
#364
--- Nuked ---
Acrofales
Profile Joined August 2010
Spain18194 Posts
February 09 2019 20:53 GMT
#365
Get a room, you two.
Poopi
Profile Blog Joined November 2010
France12907 Posts
February 09 2019 20:54 GMT
#366
On February 10 2019 05:30 Cyro wrote:
Show nested quote +
I don't know how many agents compete in the league. But let's assume it's about a thousand.


Only a few dozen agents by the end of it. Did they say 16 TPU's per agent specifically?

From the reddit AMA here is one of David Silver answers:
In order to train AlphaStar, we built a highly scalable distributed training setup using [Google's v3 TPUs](https://cloud.google.com/tpu/) that supports a population of agents learning from many thousands of parallel instances of StarCraft II. The AlphaStar league was run for 14 days, using 16 TPUs for each agent. The final AlphaStar agent consists of the most effective mixture of strategies that have been discovered, and runs on a single desktop GPU.



so yeah 16 TPUs per agent.
WriterMaru
Acrofales
Profile Joined August 2010
Spain18194 Posts
February 09 2019 21:01 GMT
#367
On February 10 2019 05:54 Poopi wrote:
Show nested quote +
On February 10 2019 05:30 Cyro wrote:
I don't know how many agents compete in the league. But let's assume it's about a thousand.


Only a few dozen agents by the end of it. Did they say 16 TPU's per agent specifically?

From the reddit AMA here is one of David Silver answers:
Show nested quote +
In order to train AlphaStar, we built a highly scalable distributed training setup using [Google's v3 TPUs](https://cloud.google.com/tpu/) that supports a population of agents learning from many thousands of parallel instances of StarCraft II. The AlphaStar league was run for 14 days, using 16 TPUs for each agent. The final AlphaStar agent consists of the most effective mixture of strategies that have been discovered, and runs on a single desktop GPU.



so yeah 16 TPUs per agent.

Yup, and "many thousands". But I'm not sure you can use commercial computing prices. I don't know if there's any way of taking only cost price, which is essentially manufacturing and electricity (and the former is almost certainly negligible in comparison to the latter).
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
February 09 2019 22:11 GMT
#368
Many thousands of parallel instances of SC2, not many thousands of agents.

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kingshivi
Profile Joined October 2017
1 Post
Last Edited: 2019-02-11 19:56:33
February 11 2019 19:53 GMT
#369
This became such a toxic thread, and I'll applaud @Waxangel for setting the tone/leading by example in his triggered response.

Edit: Model Citizen of TL
Max Payne
Profile Joined April 2009
Ukraine5 Posts
Last Edited: 2019-02-15 04:57:14
February 15 2019 04:54 GMT
#370
This micro thing got me into reading of SC2 API docs to understand how AlphaStar talks to SC2.

As others already pointed out, the SC2 API is unfair by design since it allows to directly perform actions over units, rather than moving a some kind of mouse pointer and performing mouse clicks (or keyboard presses, whatever). This approach to interfacing a game is not questionable, considering a fact that all previous bots failed to win a human even with that extremely unfair API. Why to make anything human-alike, if bots can't win with unlimited control features?

However, what gets me angry is how all those "bot vs human" matches are presented. Am I exaggerating, or developers of AlphaStar try to claim that their bot is "as human-alike as possible"?(1) Is it kind of PR, right?

If I'm looking into the right direction, then Blizzard has provided devs with "Rendered" interface: https://github.com/Blizzard/s2client-proto/blob/master/docs/protocol.md#overview

I didn't dive into details of what the "Rendered" is, but I assume it is as close to the human<->sc2 interface as possible. I also assume that the AlphaStar uses "Feature Layer" or "Raw" instead. Is there any article describing what API is used by the bot and a some kind of proof that pick is fair enough (i.e. human-alike)? (2) So far I can't find any.

So, if the answer to (1) is "yes" (meaning that developers DID claim their bot "as human as possible") and the answer to (2) is "no" (meaning there are no any proof that their claim is true) then developers trying to cheat a community.

I'm not against bots who cheating in a game.
I'm against developers who are cheating the SC community (which is mostly consist of people who are not professionals in the programming field) and not saying about overpowered interface that their cheating bot has.

EDIT: style and type fix
You play, you pay, you bastard
Kaewins
Profile Joined April 2013
Bulgaria138 Posts
February 15 2019 12:04 GMT
#371
This was really impressive!

Does anyone know if they plan to alter the parameters and redo the tests so the AI can focus more on the strategy rather than the micro aspect of the game? I mean there was obviously a lot of decision making and early game choices involved by the AI, but I feel we could make the test even more interesting by tweaking a few things.

For example involving camera movement more and removing it's ability to see the whole map and react to everything instantly. Because spotting something on the minimap and having to change your camera to that spot to react while executing something on the other side of the map, and keeping up your macro is not simply a mechanical, but a strategic decision that players due to APM limitations, so I think it will be really interesting to challenge the AI more and see how it will utilize it's APM under different rules. Camera movement and positions is also part of proper macro and it eats up a chunk of the players APM, so by focusing more on the macro could lead to neglected micro and vice versa.

Not only that, but human APM by itself is heavily inflated. If we look at the conscious actions a human can make in a single second, there's really not that many non-spam actions we can physically make. While an AI that can see the whole map and has control over everything with 250 precise APM is above anything a human will ever be capable of. And I know this isn't about humans, it's about the advancement of the AI, but I believe that limiting it's ability to win due to inhuman mechanics will lead it to figuring out other build orders and strategies to win earlier or later in the game, and it will be a vastly more interesting experiment.

So far this is very impressive though and I hope they have more in store for us!
doihoeh f
Profile Joined March 2019
7 Posts
March 18 2019 13:36 GMT
#372
The reason why it won was because it was more precise,not better at anything else though. Precision is what made it win every match it played. It was definitely worse at decision making. It did have crazy micro skills though.
DSh1
Profile Joined April 2017
292 Posts
Last Edited: 2019-03-18 15:46:36
March 18 2019 15:44 GMT
#373
Masterful blink at 45:12.

Protoss dream
NinjaNight
Profile Joined January 2018
428 Posts
March 18 2019 18:52 GMT
#374
On February 15 2019 21:04 Kaewins wrote:


Not only that, but human APM by itself is heavily inflated. If we look at the conscious actions a human can make in a single second, there's really not that many non-spam actions we can physically make. While an AI that can see the whole map and has control over everything with 250 precise APM is above anything a human will ever be capable of. And I know this isn't about humans, it's about the advancement of the AI, but I believe that limiting it's ability to win due to inhuman mechanics will lead it to figuring out other build orders and strategies to win earlier or later in the game, and it will be a vastly more interesting experiment.


^ This!

I have no confidence that they will put any effort into doing this though. In chess they just had a match vs Stockfish under their own conditions and disappeared claiming Alpha is by far the strongest chess entity. There are concerns that it was just a publicity stunt because Stockfish appeared to be making weaker moves than it normally would.

Here they will probably pull similar crap by beating the human pros with inhuman mechanical efficiency like it did in the Mana match and portraying it like its so great.

Hopefully I'm wrong. They should have Alpha compete in TCEC once in chess and in SC2 give it legitimate human mechanics in SC2 instead of pretending that a human can use their APM so efficiently like Alpha does. They don't even appear to be acknowledging that it's way too efficient mechanically in SC2 right now. It seems they're parading it as on an equal playing field compared to a human to the audience who doesn't know any better.
eunoia
Profile Joined March 2013
5 Posts
April 16 2019 17:38 GMT
#375
Demis Hassabis, of Deep Mind, on their work with self-learning systems:


He talks about AlphaStar from 32.50. Most of it's familiar if you watched the exhibition matches, but there's an interesting bit at 39.24 where he talks about how they added intrinsic motivations to get build diversity (and you can see the rise of the stalker anyway).
Prev 1 17 18 19 All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech149
JuggernautJason134
MindelVK 28
gerald23 22
StarCraft: Brood War
Calm 2860
GuemChi 510
Shuttle 398
ggaemo 255
Dewaltoss 182
Soulkey 151
Hyuk 141
firebathero 130
910 15
Yoon 11
[ Show more ]
HiyA 10
Free 8
Dota 2
Gorgc6469
qojqva3073
Counter-Strike
fl0m3218
ceh9404
Other Games
gofns10427
Grubby2173
Beastyqt733
Mlord385
allub217
Harstem194
ArmadaUGS187
KnowMe175
Fuzer 162
DeMusliM97
Mew2King85
Liquid`Hasu85
QueenE79
Livibee50
ToD2
Organizations
Other Games
WardiTV508
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 50
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 41
• FirePhoenix6
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2492
• TFBlade1057
Other Games
• imaqtpie799
• WagamamaTV441
• Shiphtur311
Upcoming Events
RongYI Cup
16h 43m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
22h 43m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 16h
SHIN vs Creator
Classic vs Percival
OSC
1d 18h
BSL 21
1d 20h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.