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Team Liquid Map Contest 12 - Page 3

Forum Index > SC2 General
114 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 11 2019 17:58 GMT
#41
On January 12 2019 02:27 Doko wrote:
I'd like to see a map where the path between natural and 3rd has a slow zone but the 3rd has rich geysers, basically forcing you to commit a bit more to defending it to reap the rewards.

Sounds like a massive pain in the butt for Zerg and probably the other races wouldn't appreciate it either.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 11 2019 17:59 GMT
#42
Can't wait for a map where every base has 1 rich gas geyser instead of 2 normal :D
Cereal
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 11 2019 18:08 GMT
#43
How many people do actually submit "challenge" maps? I would guess it's much less than the standard one, because they can't have them in stock?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 11 2019 18:30 GMT
#44
The inhibitor could be placed for drop play or for two sides mineral base (where you can put your base on either side) but i'm not really sure...

I guess it could be a fun thing. But i don't really see options for new features on map that don't break gameplay. But i like it because it reminds me of clan wars that TB did a while ago.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
DSK
Profile Blog Joined February 2015
England1110 Posts
January 11 2019 19:35 GMT
#45
Another contest, damn feels like we had one a few months ago. Good luck to all competitors .
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 11 2019 21:17 GMT
#46
On January 12 2019 03:08 opisska wrote:
How many people do actually submit "challenge" maps? I would guess it's much less than the standard one, because they can't have them in stock?


There usually are twice as many standard/macro maps submitted than the challenge maps.
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2019-01-12 03:33:03
January 12 2019 03:23 GMT
#47
I'd like to see a map with mineral-only third bases (or single, regular geyser), but the fourth bases have rich vespene geyser(s). Currently, Zerg gets access to 8 gas unbelievably quick. a 6 gas protoss is terrifying. Terran doesn't use the 3rd base gasses too terribly fast. It'd change the midgame dynamic a lot. The reward of 3 base gas income (4 base gas income for zerg) in previous iterations of Starcraft was very great, but now 3 base+ is not only standard, its required and expected. I wonder if it would be an indirect way to help Terrans midgame while still keeping the late game of the other races going well. Increased risk but huge reward once you secure your 4th base.
-Laura
Ej_
Profile Blog Joined January 2013
47656 Posts
January 12 2019 09:21 GMT
#48
On January 12 2019 12:23 LHK wrote:
I'd like to see a map with mineral-only third bases (or single, regular geyser), but the fourth bases have rich vespene geyser(s). Currently, Zerg gets access to 8 gas unbelievably quick. a 6 gas protoss is terrifying. Terran doesn't use the 3rd base gasses too terribly fast. It'd change the midgame dynamic a lot. The reward of 3 base gas income (4 base gas income for zerg) in previous iterations of Starcraft was very great, but now 3 base+ is not only standard, its required and expected. I wonder if it would be an indirect way to help Terrans midgame while still keeping the late game of the other races going well. Increased risk but huge reward once you secure your 4th base.

Zerg doesnt really need to take more than 4gas before their 4th base finishes
"Technically the dictionary has zero authority on the meaning or words" - Rodya
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2019-01-12 19:55:50
January 12 2019 16:15 GMT
#49
i hope in/on tlmc 13 we can get destructible "losb"
"not enough rights"
StasisField
Profile Joined August 2013
United States1086 Posts
January 12 2019 16:37 GMT
#50
On January 11 2019 23:15 opisska wrote:
Show nested quote +
On January 11 2019 22:06 BisuDagger wrote:
On January 11 2019 13:17 NewSunshine wrote:
On January 11 2019 13:09 -NegativeZero- wrote:
i love the idea of the inhibitor fields, i'm 100% in favor of any feature that makes positioning more important and encourages players to think a little more about where they're moving their units.

good luck to all of my fellow mapmakers!

Yep. This game might not have a significant high-ground advantage like Brood War, but you can create basically the same dynamic by introducing slow-zones in certain low-ground or attacking areas. This can also make a "rush" map where defense is more reasonable, given the right construction.

Inhibitor Zone Generator turns the maps into UMS imo. The high ground advantage was a way more organic way of creating map advantages. I think slowing units down should only come from casted abilities and not be a permanent ability. Are the generators at least destructible? If so, then I'm willing to give them a chance.

Lower mineral count: Is this exactly what it means or can we have higher mineral counts too? I think bases mine out very quickly. Not that it's a bad thing, but mining patches out any faster seems absurd. I'd like to see maps with heavier mineral counts at the third or fourth base locations so the mid-late game is propped up more. I don't know if it would lead to better games, but I'd like to see it in action and find out.


The lower mineral count obviously exists just to make mineral barriers that can be opened in a reasonable time, it doesn't seem targeted to actual bases.


You could also pair them with the rich geysers to make bases specifically for the extra gas income, but using them as path blockers will probably be more common
What do you mean Immortals can't shoot up?
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2019-01-12 18:27:09
January 12 2019 18:25 GMT
#51
Zerg doesnt really need to take more than 4gas before their 4th base finishes


Right, which is why I said "has access to" instead of "is mining from". There are 6 gas builds that do exist on 3 base currently with the return of Muta play, to be fair.
-Laura
JaleVeliki
Profile Joined February 2015
Croatia10 Posts
Last Edited: 2019-01-16 03:35:53
January 16 2019 03:35 GMT
#52
Might hop into one of the challenges
TLMC11 finalist with 'Sudden Awakening' https://imgur.com/a/iAdLhtn
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 17 2019 14:54 GMT
#53
Standard
Hex Master
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Crystallizer
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Macro
Glory to the Firstborn
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Final Boss
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]



Challenge #1
Golden Wall
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]
Backdoor memes are on the menu.



Challenge #2
Neo-Tokyo Turbo Cruise '84
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 17 2019 22:49 GMT
#54
Crystallizer looks like the exact kind of map that I would instantly veto just over the colours. When you add creep to any map with contrasty white/black edges, it becomes completely unplayable for me.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Marras
Profile Joined June 2018
Finland63 Posts
January 19 2019 02:21 GMT
#55
Standard

Cathedral Walls
+ Show Spoiler +
[image loading]


Disco Bloodbath
+ Show Spoiler +
[image loading]



Macro

Atlantean Rift
+ Show Spoiler +
[image loading]


Howling Cliffs
+ Show Spoiler +
[image loading]


Still working on the challenge maps



1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Pklixian
Profile Joined October 2017
Canada81 Posts
Last Edited: 2019-02-01 04:37:29
January 19 2019 22:17 GMT
#56
-Standard-
Axes Facility
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]

Eternal Warfare
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]


-Macro-
Frozen Over -was Yeravak Facility-
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]



Nye reg
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]


-Challenge #1-
Slyia
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]


-Challenge #2-
Aves gal
+ Show Spoiler +
[image loading]
Close ups + Show Spoiler +
[image loading] [image loading]
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 19 2019 22:28 GMT
#57
thank you for eye candy <3
"not enough rights"
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 20 2019 21:50 GMT
#58
On January 18 2019 07:49 opisska wrote:
Crystallizer looks like the exact kind of map that I would instantly veto just over the colours. When you add creep to any map with contrasty white/black edges, it becomes completely unplayable for me.


It honestly doesn't feel that bad ingame to me.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 21 2019 07:57 GMT
#59
On January 21 2019 06:50 Avexyli wrote:
Show nested quote +
On January 18 2019 07:49 opisska wrote:
Crystallizer looks like the exact kind of map that I would instantly veto just over the colours. When you add creep to any map with contrasty white/black edges, it becomes completely unplayable for me.


It honestly doesn't feel that bad ingame to me.


I will have to check it out ingame, but in general I always had problems with similar color schemes. It's not even that I don't like the look, it just makes me physically uncomfortable.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Sanglune
Profile Joined February 2016
Netherlands30 Posts
January 21 2019 17:09 GMT
#60
Have a preview of my pre-submissions.

Standard
Saltminer
+ Show Spoiler +
[image loading]


Old Sunshine
+ Show Spoiler +
[image loading]


Macro
Sanglune
+ Show Spoiler +
[image loading]


Mae'n Gwylio
+ Show Spoiler +
[image loading]


Challenge 1
Moonlight P
+ Show Spoiler +
[image loading]


Challenge 2
Hana no Shimada
+ Show Spoiler +
[image loading]

Prev 1 2 3 4 5 6 Next All
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