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Team Liquid Map Contest 12 - Page 4

Forum Index > SC2 General
114 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 28 2019 03:27 GMT
#61
Feedback soon(TM)
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Freeze_be
Profile Joined February 2017
Korea (South)14 Posts
January 29 2019 16:45 GMT
#62
In the editor, the default value of rich vespene geysers is 2500. Do I have to modify?
Samro225am
Profile Joined August 2010
Germany982 Posts
January 31 2019 20:35 GMT
#63
Macro
Quaint][
+ Show Spoiler +
[image loading]


Challenge #2
Passage
+ Show Spoiler +
[image loading]


gl @everyone
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 31 2019 22:52 GMT
#64
On January 30 2019 01:45 Freeze_be wrote:
In the editor, the default value of rich vespene geysers is 2500. Do I have to modify?


No.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Doko
Profile Joined May 2010
Argentina1737 Posts
January 31 2019 23:38 GMT
#65
What happened to maps having open spaces in the middle? I feel like the entire current map pool and most of the submisions are mazes.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 01 2019 03:07 GMT
#66
Because there's nothing interesting in a big open space where zerg armies can just wrap around everything.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2019-02-02 12:13:59
February 02 2019 12:06 GMT
#67
+ Show Spoiler [Sand Rush] +

[image loading]
136x144 playable

category 1 submission
published on EU under the same name
"Technically the dictionary has zero authority on the meaning or words" - Rodya
selmaquuen96
Profile Joined February 2019
3 Posts
Last Edited: 2019-02-03 07:16:10
February 02 2019 12:44 GMT
#68
Bot edit.

User was banned for this post.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2019 15:09 GMT
#69


I haven't had as much time as I wish I could but I created three completely brand new maps and "re-hashed" three older maps. As I created some of these maps I tend to make base setups very similar to Abyssal Reef so afterwards I did what I could to change things up a little bit lol.

______________________________


Challenge #1

______________________________

2f0rt Tetr0n

No matter what, eventually, 2f0rt will win!!! lol!!. (I wish I could have all the stuff, RMTs, Healing Shrines, Slow fields and mineral walls, that would truly make it amazing...) Instead I replaced healing shrines with watchtowers and replaced all rocks with mineral walls, booya! You also need to bring 2 workers (5 minerals each) to punch through the mineral wall on the closest bridge if you want to rush so hopefully that delays cheeses only a tiny bit!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Eternium IV

All spawns open, mineral walls at edges of the map force all players through the middle until they are opened up. (Also you can technically have 5 bases on 1 choke unless mineral walls get opened up.)

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

Macro

______________________________

Blood Trials

Super risky high resource base towards the middle, hard to hold from harass but can be worthwhile. (Debating if I need to put a small destructible rock so you can't take the base asap...)

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Whispers of War

All spawns open, in base natural will spread you out far, plenty of flanking opportunities. (In before Abyssal Reef setup, yeaah.... about that lol)

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

______________________________

Standard

______________________________

Canopy Clash

Standard battle on the tree tops!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]




Into The Beyond

Standard battle on a moon!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



______________________________

Good luck all participants and may the best map win!!!

______________________________


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Elentos
Profile Blog Joined February 2015
55510 Posts
February 02 2019 15:32 GMT
#70
On February 03 2019 00:09 SidianTheBard wrote:
No matter what, eventually, 2f0rt will win

Just give up man
Every 60 seconds in Africa, a minute passes.
Achamian
Profile Joined May 2017
82 Posts
February 02 2019 15:54 GMT
#71
Dear lordy SidianTheBard nice output.

My submission is
Standard

Ishual 137x147
[image loading]

Pretty
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Gl and Hf to everyone and all robots.
Freeze_be
Profile Joined February 2017
Korea (South)14 Posts
Last Edited: 2019-02-03 20:00:07
February 03 2019 19:59 GMT
#72
My submission map

Triumph of Korhal - Challenge #1
+ Show Spoiler +
[image loading]


Akhundelar - Macro
+ Show Spoiler +
[image loading]


Omega Terminal - Standard
+ Show Spoiler +
[image loading]


Sector 21 - Challenge #2
+ Show Spoiler +
[image loading]


Grand Blue - Macro
+ Show Spoiler +
[image loading]


GL everyone!
Legan
Profile Joined June 2017
Finland402 Posts
February 03 2019 21:50 GMT
#73
Submissions:

Habakkuk Station - Standard - 148x148
+ Show Spoiler +
[image loading]


Thihoi Isle - Macro - 148x148
+ Show Spoiler +
[image loading]

Screenshots
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Insidioussc2
Profile Joined March 2015
Germany96 Posts
Last Edited: 2019-02-03 22:47:06
February 03 2019 22:46 GMT
#74
Blackburn, Challenge 1:

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 03 2019 22:57 GMT
#75
Standard:
Cryptic Link: 136x136
[image loading]

Crytium Labs: 136x136
[image loading]

Macro:
Vezal Plane: 144x144
[image loading]

Sundered Impasse: 144x144
[image loading]

Challenge #1:
Zenith Retreat: 144x144
[image loading]

Challenge #2:
Disruptor Cell: 144x144
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 04 2019 00:52 GMT
#76
Final map roster after the changes

Standard
Hex Master
+ Show Spoiler +
[image loading]


Crystallizer
+ Show Spoiler +
[image loading]


Macro
Glory to the Firstborn
+ Show Spoiler +
[image loading]


Final Boss
+ Show Spoiler +
[image loading]



Challenge #1
Golden Wall
+ Show Spoiler +
[image loading]



Challenge #2
Neo-Tokyo Turbo Cruise '84
+ Show Spoiler +
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Panzermann
Profile Joined December 2018
9 Posts
Last Edited: 2019-02-04 02:41:53
February 04 2019 02:40 GMT
#77
Standard
Augustgrad
[image loading]

Art Stuff:
[image loading]
[image loading]
[image loading]
[image loading]
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2019-02-04 03:37:43
February 04 2019 03:34 GMT
#78
Challenge #1
Polarity
Aesthetics by TheIlluminati
-High yield mineral+gas expansion blocks the most direct path between players
+ Show Spoiler +
[image loading]


Commodore
-Two 80-count mineral patches block the backdoor entrance to the natural
+ Show Spoiler +
[image loading]


Challenge #2
Percolator
-Two Inhibitor Zones slow down the most direct pathway between players
-Crazy map
+ Show Spoiler +
[image loading]


Standard
Magnolia
-Typical expansion layout with additional, larger attack paths opened up by breaking destructible rocks
+ Show Spoiler +
[image loading]


Macro
Scorpion
-Big, 16-expansion map with terrain that rewards ground-based defenses and good positioning
+ Show Spoiler +
[image loading]


Edit: Full Album: https://imgur.com/a/3opTXii
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 04 2019 03:48 GMT
#79
Looking at all these challenge #1 I'm kinda surprised Blizzard didn't try to standardize the value of the reduced mineral fields. Given that pre-update they found rich vespene geysers too hard for players to spot at a glance, and these different reduced mineral fields values are way harder to keep track of given how they vary from map to map...
KillerSmile
Profile Joined November 2018
Germany86 Posts
Last Edited: 2019-02-04 04:18:06
February 04 2019 04:14 GMT
#80
Challenge #1
Korhal Kleanup
+ Show Spoiler +
[image loading]

15 minerals per node



Challenge #2
Sunken Endion
+ Show Spoiler +
[image loading]




Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
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