Team Liquid Map Contest 12 - Page 4
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Avexyli
United States700 Posts
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Freeze_be
Korea (South)14 Posts
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Samro225am
Germany982 Posts
Quaint][ + Show Spoiler + ![]() Challenge #2 Passage + Show Spoiler + ![]() gl @everyone | ||
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Avexyli
United States700 Posts
On January 30 2019 01:45 Freeze_be wrote: In the editor, the default value of rich vespene geysers is 2500. Do I have to modify? No. | ||
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Doko
Argentina1737 Posts
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Avexyli
United States700 Posts
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Ej_
47656 Posts
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selmaquuen96
3 Posts
User was banned for this post. | ||
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SidianTheBard
United States2474 Posts
I haven't had as much time as I wish I could but I created three completely brand new maps and "re-hashed" three older maps. As I created some of these maps I tend to make base setups very similar to Abyssal Reef so afterwards I did what I could to change things up a little bit lol. ______________________________ Challenge #1 ______________________________ 2f0rt Tetr0n No matter what, eventually, 2f0rt will win!!! lol!!. (I wish I could have all the stuff, RMTs, Healing Shrines, Slow fields and mineral walls, that would truly make it amazing...) Instead I replaced healing shrines with watchtowers and replaced all rocks with mineral walls, booya! You also need to bring 2 workers (5 minerals each) to punch through the mineral wall on the closest bridge if you want to rush so hopefully that delays cheeses only a tiny bit! ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() Eternium IV All spawns open, mineral walls at edges of the map force all players through the middle until they are opened up. (Also you can technically have 5 bases on 1 choke unless mineral walls get opened up.) ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() ______________________________ Macro ______________________________ Blood Trials Super risky high resource base towards the middle, hard to hold from harass but can be worthwhile. (Debating if I need to put a small destructible rock so you can't take the base asap...) ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() Whispers of War All spawns open, in base natural will spread you out far, plenty of flanking opportunities. (In before Abyssal Reef setup, yeaah.... about that lol) ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() ______________________________ ______________________________ Standard ______________________________ Canopy Clash Standard battle on the tree tops! ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() Into The Beyond Standard battle on a moon! ![]() Pretty: + Show Spoiler + ![]() ![]() ![]() ![]() ______________________________ Good luck all participants and may the best map win!!! ______________________________ | ||
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Elentos
55555 Posts
On February 03 2019 00:09 SidianTheBard wrote: No matter what, eventually, 2f0rt will win Just give up man | ||
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Achamian
82 Posts
My submission is Standard Ishual 137x147 ![]() Pretty + Show Spoiler + ![]() + Show Spoiler + ![]() Gl and Hf to everyone and all robots. | ||
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Freeze_be
Korea (South)14 Posts
Triumph of Korhal - Challenge #1 + Show Spoiler + ![]() Akhundelar - Macro + Show Spoiler + ![]() Omega Terminal - Standard + Show Spoiler + ![]() Sector 21 - Challenge #2 + Show Spoiler + ![]() Grand Blue - Macro + Show Spoiler + ![]() GL everyone! | ||
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Legan
Finland493 Posts
Habakkuk Station - Standard - 148x148 + Show Spoiler + ![]() Thihoi Isle - Macro - 148x148 + Show Spoiler + | ||
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Insidioussc2
Germany96 Posts
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NewSunshine
United States5938 Posts
Cryptic Link: 136x136 ![]() Crytium Labs: 136x136 ![]() Macro: Vezal Plane: 144x144 ![]() Sundered Impasse: 144x144 ![]() Challenge #1: Zenith Retreat: 144x144 ![]() Challenge #2: Disruptor Cell: 144x144 ![]() | ||
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Superouman
France2195 Posts
Standard Hex Master + Show Spoiler + ![]() Crystallizer + Show Spoiler + ![]() Macro Glory to the Firstborn + Show Spoiler + ![]() Final Boss + Show Spoiler + ![]() Challenge #1 Golden Wall + Show Spoiler + ![]() Challenge #2 Neo-Tokyo Turbo Cruise '84 + Show Spoiler + ![]() | ||
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Panzermann
9 Posts
Augustgrad ![]() Art Stuff: ![]() ![]() ![]() ![]() | ||
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monitor
United States2408 Posts
Polarity Aesthetics by TheIlluminati -High yield mineral+gas expansion blocks the most direct path between players + Show Spoiler + ![]() Commodore -Two 80-count mineral patches block the backdoor entrance to the natural + Show Spoiler + ![]() Challenge #2 Percolator -Two Inhibitor Zones slow down the most direct pathway between players -Crazy map + Show Spoiler + ![]() Standard Magnolia -Typical expansion layout with additional, larger attack paths opened up by breaking destructible rocks + Show Spoiler + ![]() Macro Scorpion -Big, 16-expansion map with terrain that rewards ground-based defenses and good positioning + Show Spoiler + ![]() Edit: Full Album: https://imgur.com/a/3opTXii | ||
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ZigguratOfUr
Iraq16955 Posts
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KillerSmile
Germany89 Posts
Korhal Kleanup + Show Spoiler + ![]() 15 minerals per node Challenge #2 Sunken Endion + Show Spoiler + ![]() | ||
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