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Team Liquid Map Contest 12 - Page 5

Forum Index > SC2 General
114 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-02-06 03:15:11
February 04 2019 04:16 GMT
#81
Unofficial TLMC 12 Known Submissions Compilation
+ Show Spoiler +


-NegativeZero-
+ Show Spoiler [Ephemeron (Standard)] +

[image loading]

+ Show Spoiler [Königsberg (Standard)] +

[image loading]

+ Show Spoiler [Lost Aversion (Challenge #1)] +

[image loading]

+ Show Spoiler [Institute of Zoological Genomics (Cha…] +

[image loading]

+ Show Spoiler [Biodome Beach Station (Challenge #2)] +

[image loading]


Achamian
+ Show Spoiler [Ishual (Standard)] +

[image loading]


Insidioussc2
+ Show Spoiler [Blackburn (Challenge #1)] +

[image loading]


Ej_
+ Show Spoiler [Sand Rush (Standard)] +

[image loading]


Freeze_be
+ Show Spoiler [Omega Terminal (Standard)] +

[image loading]

+ Show Spoiler [Akhundelar (Macro)] +

[image loading]

+ Show Spoiler [Grand Blue (Macro)] +

[image loading]

+ Show Spoiler [Triumph of Korhal (Challenge #1)] +

[image loading]

+ Show Spoiler [Section 21 (Challenge #2)] +

[image loading]


JaleVeliki
+ Show Spoiler [Double Agent (Standard)] +

[image loading]


KillerSmile
+ Show Spoiler [Korhal Kleanup (Challenge #1)] +

[image loading]

+ Show Spoiler [Sunken Endion (Challenge #2)] +

[image loading]


Legan
+ Show Spoiler [Habakkuk Station (Standard)] +

[image loading]

+ Show Spoiler [Thihoi Isle (Macro)] +

[image loading]


Marcus Rife
+ Show Spoiler [Vela Prime] +

[image loading]


Marras
+ Show Spoiler [Cathedral Walls (Standard)] +

[image loading]

+ Show Spoiler [Howling Cliffs (Standard)] +

[image loading]

+ Show Spoiler [Disco Bloodbath (Standard)] +

[image loading]

+ Show Spoiler [Atlantean Rift (Macro)] +

[image loading]

+ Show Spoiler [Rest Calm (Challenge #1)] +

[image loading]

+ Show Spoiler [Winter's Gate (Challenge #2)] +

[image loading]



NewSunshine
+ Show Spoiler [Cryptic Link (Standard)] +

[image loading]

+ Show Spoiler [Crytium Labs (Standard)] +

[image loading]

+ Show Spoiler [Vezal Plane (Macro)] +

[image loading]

+ Show Spoiler [Sundered Impasse (Macro)] +

[image loading]

+ Show Spoiler [Zenith Retreat (Challenge #1)] +

[image loading]

+ Show Spoiler [Disruptor Cell (Challenge #2)] +

[image loading]


Panzermann
+ Show Spoiler [Augustgrad (Standard)] +

[image loading]


Pklixian
+ Show Spoiler [Axes Facility (Standard)] +

[image loading]

+ Show Spoiler [Eternal Warfare (Standard)] +

[image loading]

+ Show Spoiler [Frozen Over (Macro)] +

[image loading]

+ Show Spoiler [Nye reg (Macro)] +

[image loading]

+ Show Spoiler [Slyia (Challenge #1)] +

[image loading]

+ Show Spoiler [Aves Gal (Challenge #2)] +

[image loading]


RQM
+ Show Spoiler [Amethyst (Standard)] +

[image loading]

+ Show Spoiler [Uldolmok (Standard)] +

[image loading]

+ Show Spoiler [Acropolis (Macro)] +

[image loading]

+ Show Spoiler [Seorabeol (Macro)] +

[image loading]

+ Show Spoiler [Thunderbird (Challenge #1)] +

[image loading]

+ Show Spoiler [Mungyeong Saejae (Challenge #2)] +

[image loading]


Samro225am
+ Show Spoiler [Quaint (Macro)] +

[image loading]

+ Show Spoiler [Passage (Challenge #2)] +

[image loading]


Sanglune
+ Show Spoiler [Old Sunshine (Standard)] +

[image loading]

+ Show Spoiler [Saltminer (Standard)] +

[image loading]

+ Show Spoiler [Mae'n Gwylio (Macro)] +

[image loading]

+ Show Spoiler [Sanglune (Macro)] +

[image loading]

+ Show Spoiler [Moonlight P (Challenge #1)] +

[image loading]

+ Show Spoiler [Hana no Shimada (Challenge #2)] +

[image loading]


SidianTheBard
+ Show Spoiler [Canopy Clash (Standard)] +

[image loading]

+ Show Spoiler [Into The Beyond (Standard)] +

[image loading]

+ Show Spoiler [Blood Trials (Macro)] +

[image loading]

+ Show Spoiler [Whispers of War (Macro)] +

[image loading]

+ Show Spoiler [2f0rt Tetr0n (Challenge #1)] +

[image loading]

+ Show Spoiler [Eternium IV (Challenge #1)] +

[image loading]


SirZachary
+ Show Spoiler [Temple Grove] +

[image loading]


Solstice245
+ Show Spoiler [Monument (Standard)] +

[image loading]

+ Show Spoiler [Primus Q-9 (Standard)] +

[image loading]

+ Show Spoiler [Receptor Terminal (Macro)] +

[image loading]

+ Show Spoiler [Seething Gulf (Macro)] +

[image loading]

+ Show Spoiler [Baldurild (Challenge #1)] +

[image loading]

+ Show Spoiler [Blacktop (Challenge #1)] +

[image loading]


Superouman
+ Show Spoiler [Hex Master (Standard)] +

[image loading]

+ Show Spoiler [Crystallizer (Standard)] +

[image loading]

+ Show Spoiler [Glory to the Firstborn (Macro)] +

[image loading]

+ Show Spoiler [Final Boss (Macro)] +

[image loading]

+ Show Spoiler [Golden Wall (Challenge #1)] +

[image loading]

+ Show Spoiler [Neo-Tokyo Turbo Cruise '84 (Chal…] +

[image loading]


Timmay
+ Show Spoiler [Jagannatha (Standard)] +

[image loading]

+ Show Spoiler [Spitfire (Standard)] +

[image loading]

+ Show Spoiler [Old Glory (Macro)] +

[image loading]

+ Show Spoiler [Saeed (Challenge #2)] +

[image loading]

+ Show Spoiler [Last Fantasy (Challenge #2)] +

[image loading]


ZigguratOfUr
+ Show Spoiler [Tessellation (Standard)] +

[image loading]

+ Show Spoiler [Rhizosphere (Standard)] +

[image loading]

+ Show Spoiler [Mayak Facility (Macro)] +

[image loading]

+ Show Spoiler [Sniper Alley (Challenge #2)] +

[image loading]


Zweck
+ Show Spoiler [Ghost Crypt (Standard)] +

[image loading]

+ Show Spoiler [Dispatch (Standard)] +

[image loading]

+ Show Spoiler [High Voltage (Macro)] +

[image loading]

+ Show Spoiler [Black Baroque (Macro)] +

[image loading]

+ Show Spoiler [Shamrock Fane (Challenge #2)] +

[image loading]


monitor
+ Show Spoiler [Magnolia (Standard)] +

[image loading]

+ Show Spoiler [Scorpion (Macro)] +

[image loading]

+ Show Spoiler [Polarity (Challenge #1)] +

[image loading]

+ Show Spoiler [Commodore (Challenge #1)] +

[image loading]

+ Show Spoiler [Percolator (Challenge #2)] +

[image loading]


themusic246
+ Show Spoiler [Bandwidth (Standard)] +

[image loading]

+ Show Spoiler [Triton (Standard)] +

[image loading]

+ Show Spoiler [Heatwave (Macro)] +

[image loading]

+ Show Spoiler [Sands of Rak'Shir (Challenge #1)] +

[image loading]

+ Show Spoiler [Stellara Seabed (Challenge #2)] +

[image loading]




This is an unofficial compilation of all TLMC12 submissions which have been listed in this thread or otherwise publicly declared. It is non-exhaustive as people may choose not to make their submissions known publicly. Please message me if there are any errors/omissions with the list.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 04 2019 04:31 GMT
#82
Less than 30 minutes to go!
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
themusic246
Profile Joined December 2012
United States211 Posts
February 04 2019 04:33 GMT
#83
Standard
Bandwidth
+ Show Spoiler +
[image loading]


Standard
Triton
+ Show Spoiler +
[image loading]


Macro
Heatwave
+ Show Spoiler +
[image loading]


Challenge #1
Sands of Rak'Shir
+ Show Spoiler +
[image loading]


Challenge #2
Stellara Seabed
+ Show Spoiler +
[image loading]


GLHF
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2019-02-04 05:09:40
February 04 2019 05:06 GMT
#84
Alright, entries are technically closed (although we are being lenient about entries if you barely missed the deadline somehow). Still sending out the last few confirmation PMs.
Moderatorshe/her
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2019-02-04 05:22:46
February 04 2019 05:21 GMT
#85
Ephemeron (Standard)
[image loading]

Königsberg (Standard)
[image loading]

Loss Aversion (Challenge 1)
[image loading]

Institute of Zoological Genomics (Challenge 2)
[image loading]

Biodome Beach Station (Challenge 2)
[image loading]
vibeo gane,
Timmay
Profile Joined April 2005
United States112 Posts
February 04 2019 05:58 GMT
#86
Jagannatha (Standard)
+ Show Spoiler +
[image loading]


Spitfire (Standard)
+ Show Spoiler +
[image loading]


Saeed (Challenge 2)
+ Show Spoiler +
[image loading]


Last Fantasy (Challenge 2)
+ Show Spoiler +
[image loading]


Old Glory (Macro)
+ Show Spoiler +
[image loading]
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
Last Edited: 2019-02-04 09:43:08
February 04 2019 08:15 GMT
#87
Amethyst (Standard)
+ Show Spoiler +
[image loading]


Uldolmok (Standard)
+ Show Spoiler +
[image loading]


Acropolis (Macro)
+ Show Spoiler +
[image loading]


Seorabeol (Macro)
+ Show Spoiler +
[image loading]


Thunderbird (Challenge #1)
+ Show Spoiler +
[image loading]


Mungyeong Saejae (Challenge #2)
+ Show Spoiler +
[image loading]


gl for all mappers!
Ej_
Profile Blog Joined January 2013
47656 Posts
February 04 2019 08:31 GMT
#88
On February 04 2019 12:48 ZigguratOfUr wrote:
Looking at all these challenge #1 I'm kinda surprised Blizzard didn't try to standardize the value of the reduced mineral fields. Given that pre-update they found rich vespene geysers too hard for players to spot at a glance, and these different reduced mineral fields values are way harder to keep track of given how they vary from map to map...

Exactly one map with that feature (at most) will make the ladder so I doubt they consider it an issue.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Marras
Profile Joined June 2018
Finland63 Posts
Last Edited: 2019-02-04 09:52:38
February 04 2019 09:51 GMT
#89
Updated after the changes:


Standard
Cathedral Walls
+ Show Spoiler +
[image loading]

Howling Cliffs
+ Show Spoiler +
[image loading]



Macro
Disco Bloodbath
+ Show Spoiler +
[image loading]

Atlantean Rift
+ Show Spoiler +
[image loading]



Challenge #1
Rest Calm
+ Show Spoiler +
[image loading]



Challenge #2
Winter's Gate
+ Show Spoiler +
[image loading]




GL everyone!
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Sanglune
Profile Joined February 2016
Netherlands30 Posts
February 04 2019 10:39 GMT
#90
Updated entries.

Standard

Old Sunshine
+ Show Spoiler +
https://i.imgur.com/RIPtHMX.jpg


Saltminer
+ Show Spoiler +
[image loading]


Macro

Mae'n Gwylio
+ Show Spoiler +
[image loading]


Sanglune
+ Show Spoiler +
[image loading]


Challenge 1 Mineral

Moonlight P
+ Show Spoiler +
[image loading]


Challenge 2 IZG

Hana no Shimada
+ Show Spoiler +
[image loading]
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2019-02-04 21:18:42
February 04 2019 12:16 GMT
#91
Edit: Deleted
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 04 2019 15:52 GMT
#92
So, from a map maker's perspective, is anyone concerned about the insane map density on maps nowadays?

Just looking at all the maps, there's no where you can go on most of these maps without walking through a base, and all of the expansions are an arm length away.

Cereal
Zweck
Profile Joined February 2015
Germany211 Posts
February 04 2019 20:09 GMT
#93
my submissions:

macro:
+ Show Spoiler +

High Voltage
[image loading]
Black Baroque
[image loading]


standard:
+ Show Spoiler +

Ghost Crypt
[image loading]
Dispatch
[image loading]


challenge #2:
+ Show Spoiler +

Shamrock Fane
[image loading]


And yeah, i know i forgot 2/5 unbuildable bricks, i guess thats what iteration phase is for
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 04 2019 20:17 GMT
#94
On February 05 2019 00:52 InfCereal wrote:
So, from a map maker's perspective, is anyone concerned about the insane map density on maps nowadays?

Just looking at all the maps, there's no where you can go on most of these maps without walking through a base, and all of the expansions are an arm length away.



In LotV you need at least 13 bases on a map to allow for macro games to happen (with 14 or 16 being most common). So maps that aren't reasonably dense tend to be too big.
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2019-02-04 20:37:08
February 04 2019 20:33 GMT
#95
On February 05 2019 05:17 ZigguratOfUr wrote:
In LotV you need at least 13 bases on a map to allow for macro games to happen (with 14 or 16 being most common). So maps that aren't reasonably dense tend to be too big.

Daybreak was fine with 12 bases honestly. More than 14 on 2-player maps often feels really silly depending on terrain and layout imo. And map size too. Lost and Found only had 14 bases but I'd believe you if you told me it was 20 because it takes forever to split, let alone mine out the map.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-02-04 20:43:40
February 04 2019 20:41 GMT
#96
On February 05 2019 05:33 Elentos wrote:
Show nested quote +
On February 05 2019 05:17 ZigguratOfUr wrote:
In LotV you need at least 13 bases on a map to allow for macro games to happen (with 14 or 16 being most common). So maps that aren't reasonably dense tend to be too big.

Daybreak was fine with 12 bases honestly. More than 14 on 2-player maps often feels really silly depending on terrain and layout imo. And map size too. Lost and Found only had 14 bases but I'd believe you if you told me it was 20 because it takes forever to mine out the map.


Daybreak was only 'okay' with 12 bases because of how its middle is made, which also happens to make for some pretty bad games in LotV. Fourteen bases is generally preferable to 16 admittedly.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 04 2019 20:42 GMT
#97
Daybreak was ass in LotV.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Elentos
Profile Blog Joined February 2015
55511 Posts
February 04 2019 20:46 GMT
#98
On February 05 2019 05:42 Avexyli wrote:
Daybreak was ass in LotV.

I'd still gladly take it over many maps "designed for LotV" that ended up on ladder.
Every 60 seconds in Africa, a minute passes.
Solstice245
Profile Joined September 2015
United States145 Posts
February 04 2019 23:34 GMT
#99
+ Show Spoiler [Monument (Standard)] +
[image loading]

+ Show Spoiler [Primus Q-9 (Standard)] +
[image loading]

+ Show Spoiler [Receptor Terminal (Macro)] +
[image loading]

+ Show Spoiler [Seething Gulf (Macro)] +
[image loading]

+ Show Spoiler [Baldurild (Challenge #1] +
[image loading]

+ Show Spoiler [Blacktop (Challenge #1] +
[image loading]


GL everyone!
Luxiem
Profile Joined January 2019
2 Posts
Last Edited: 2019-02-05 06:54:57
February 05 2019 06:54 GMT
#100
Temple Grove
148 x 140
Standard

+ Show Spoiler +
[image loading]


Good Luck All!
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