• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:04
CEST 04:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo)
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5761 users

Balance Mod Update Oct 9, 2018 - Page 7

Forum Index > SC2 General
172 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
franzji
Profile Joined September 2013
United States583 Posts
October 11 2018 21:39 GMT
#121
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...
Athenau
Profile Joined March 2015
589 Posts
October 11 2018 21:45 GMT
#122
I'm well aware, which is why I think they should just remove the unit...

You just said that they should remove it because it doesn't have a role. Now you're saying they should remove it because it _has_ a role, you just don't like it.

Seems like you just want the unit removed rather than having any sort of principled reason to do so.
MrWayne
Profile Joined December 2016
219 Posts
October 11 2018 21:57 GMT
#123
On October 12 2018 06:39 youngjiddle wrote:
Show nested quote +
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.
Show nested quote +

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty
Show nested quote +

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?
Scrubwave
Profile Joined July 2010
Poland1786 Posts
October 11 2018 22:49 GMT
#124
--- Nuked ---
franzji
Profile Joined September 2013
United States583 Posts
October 11 2018 23:49 GMT
#125
On October 12 2018 06:57 MrWayne wrote:
Show nested quote +
On October 12 2018 06:39 youngjiddle wrote:
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?


other units already fill the role. the 4 hellion runby, widowmine drops, banshee, liberators, proxy marauders, the list goes on. That's what I mean, I don't see the role a cyclone can fill while still being fun.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 12 2018 00:03 GMT
#126
Cyclone being reverted to a 4 supply unit with less health than a marauder and there's actually people that think that's fine lol.

Until we all see blizzard mention they are fixing swarmhosts, can't take anything they release for patch notes seriously.
Sup
Athenau
Profile Joined March 2015
589 Posts
Last Edited: 2018-10-12 00:23:18
October 12 2018 00:23 GMT
#127
On October 12 2018 08:49 youngjiddle wrote:
Show nested quote +
On October 12 2018 06:57 MrWayne wrote:
On October 12 2018 06:39 youngjiddle wrote:
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?


other units already fill the role. the 4 hellion runby, widowmine drops, banshee, liberators, proxy marauders, the list goes on. That's what I mean, I don't see the role a cyclone can fill while still being fun.


None of those things functioned like the Cyclone did and none of them filled the role of an early-game defensive unit either.
Carminedust
Profile Joined October 2014
487 Posts
October 12 2018 04:34 GMT
#128
i think the real crime here is the herc never came back since its announcment in 2015 ;-; it would have fixed all the swarm host and carrier and bio and protoss imbalance
Maybe was Zoun only Fan before he retired idk
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-10-12 07:05:08
October 12 2018 05:30 GMT
#129
Live Carriers are very strong. They can be countered in low numbers but are almost impossible to counter in higher numbers or with HT support.

Carriers on the test map are produced faster but interceptors slower. The interceptor production rate does not mean much because the faster produced Carriers can build the interceptors on route to the enemy base.

The hitpoint increase is 12.5% while the slower interceptor release rate only effect the first 2 seconds of a battle. For the rest of the battle all interceptors are out. So the battle effect of slower released interceptors will only be a few percent, but the increased hitpoint effect is 12.5% (plus there will be more Carriers, since they are produced faster).

So basically Blizzard managed to make an already very strong unit even stronger, and not only that, they managed to so while Protoss player still think that the Carrier got nerfed.
Vincenzo
Profile Joined June 2018
11 Posts
October 12 2018 21:06 GMT
#130
I'm ok with nerfing the cyclone (I'm terran) as I don't like their current use, but then something else has to be adjusted for the T v P. Otherwise T is too weak.
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
October 13 2018 03:44 GMT
#131
been playing a lot of games on KR vs ~5.5k terrans. gotta say that i think the new thor is too strong vs carriers/tempests. like, idc if they wanna change carriers and tempests and give protoss power in other areas(though they havent really balanced that part yet), but the fact that our end game unit is pretty ehh now, vs a unit that is lower tech and does even better than it did before is very confusing.

basically, right now, mass robo immortal archon/with harass/ms is a much better alternative late game for protoss than anything else due to how strong thor is vs massive.

im really kinda confused with what they're doing with protoss after the last 2 updates. @_@;;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-10-13 04:36:29
October 13 2018 04:33 GMT
#132
On October 13 2018 12:44 -Kyo- wrote:
the new thor is too strong vs carriers/tempests.

I'm shocked.

btw Checked the "New" cylcone. I don't think that is right...
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 13 2018 05:50 GMT
#133
The best thing that could happen to this game is if mass Air was situational, not something you automatically do no matter what when the game reaches late game.

Like if your opponent starts to produce a lot of units that are supposed to counter mass air you need adjust your composition instead of just continuing massing air.

If these patches manages to achieve that I would say SC2 is better for it.
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
October 13 2018 13:04 GMT
#134
On October 13 2018 14:50 MockHamill wrote:
The best thing that could happen to this game is if mass Air was situational, not something you automatically do no matter what when the game reaches late game.

Like if your opponent starts to produce a lot of units that are supposed to counter mass air you need adjust your composition instead of just continuing massing air.

If these patches manages to achieve that I would say SC2 is better for it.


Well, right now it's more like... don't build air at all as protoss except for mothership.... cuz it's complete pooper vs some of the current T units.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-10-13 14:42:45
October 13 2018 14:32 GMT
#135
Interceptors do 8 damage instead of 6 against Thors due to Thors losing one armor. That is 33.3% more damage. Carriers have 450 hit points instead of 400. That is 12.5% more hit points.
The interceptors are launched slower, but this only affects the first 2 seconds of the battle. Let’s estimate this to 5% worse for Carriers since battles lasts a lot longer than 2 seconds.

Carriers are (1.33 * 1.125 * 0.95)-1 = 42% better vs Thors compared to live.
But Thors fire 20% faster which means Thors are 20% better against Carriers.

So, Carriers are 42-20= 22% stronger vs Thors compared to live.

Granted, if you try to kill the interceptors instead of the Carriers the Carrier DPS will go down. But during all this Thors will take damage or die while Carrier loses 15 mineral units. Pre-patch it was always much better to try to focus down the Carriers instead of trying to kill the interceptors. Thor has also got their anti-air splash radius nerfed compared to live.

It is bad that there is no unit test map available with the patch changes so that we can verify the actual effect of the changes. It is hard to judge stuff like this in game, since the in game experience is more subjective and other factors (economy, player skill, upgrade differences etc.) will skew the results.

But if you do look at the actual math it seems that Carriers are stronger vs Thors compared to live version. Which seems like the opposite of what Blizzard tries to achieve when they talk of Thors as "giant killers" that should be stronger vs massive units but weaker vs swarms of smaller units.
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
Last Edited: 2018-10-13 15:42:59
October 13 2018 15:38 GMT
#136
On October 13 2018 23:32 MockHamill wrote:
Interceptors do 8 damage instead of 6 against Thors due to Thors losing one armor. That is 33.3% more damage. Carriers have 450 hit points instead of 400. That is 12.5% more hit points.
The interceptors are launched slower, but this only affects the first 2 seconds of the battle. Let’s estimate this to 5% worse for Carriers since battles lasts a lot longer than 2 seconds.

Carriers are (1.33 * 1.125 * 0.95)-1 = 42% better vs Thors compared to live.
But Thors fire 20% faster which means Thors are 20% better against Carriers.

So, Carriers are 42-20= 22% stronger vs Thors compared to live.

Granted, if you try to kill the interceptors instead of the Carriers the Carrier DPS will go down. But during all this Thors will take damage or die while Carrier loses 15 mineral units. Pre-patch it was always much better to try to focus down the Carriers instead of trying to kill the interceptors. Thor has also got their anti-air splash radius nerfed compared to live.

It is bad that there is no unit test map available with the patch changes so that we can verify the actual effect of the changes. It is hard to judge stuff like this in game, since the in game experience is more subjective and other factors (economy, player skill, upgrade differences etc.) will skew the results.

But if you do look at the actual math it seems that Carriers are stronger vs Thors compared to live version. Which seems like the opposite of what Blizzard tries to achieve when they talk of Thors as "giant killers" that should be stronger vs massive units but weaker vs swarms of smaller units.


ermm.. i dont think fire rate = 20% 'stronger' nor do i think adding or subtracting %s makes any real sense... @_@

edit: just so it's clear, your posts all seem to be relating to the strength of carriers, but one thing you're really not taking into account in real games is that leash attacking with carriers is much harder to do in sc2. it's very rare that u just A move carriers unless u have some huge terrain advantage, or you're fighting mass vikings and you're storming or something. So in the event you're re-leashing your carriers the lower release speed compounds their test-map ineffectiveness in terms of DPS(this is quite a real issue - slightly remedied with their slightly buffed leash time, but still sucks compared to upgrade); and of course, the reason this is important to thors now is because of their dmg/speed vs massive. so engaging and re-engaging carriers actually does quite a bit better now.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2018-10-14 05:08:22
October 14 2018 05:06 GMT
#137
On October 12 2018 09:23 Athenau wrote:
Show nested quote +
On October 12 2018 08:49 youngjiddle wrote:
On October 12 2018 06:57 MrWayne wrote:
On October 12 2018 06:39 youngjiddle wrote:
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?


other units already fill the role. the 4 hellion runby, widowmine drops, banshee, liberators, proxy marauders, the list goes on. That's what I mean, I don't see the role a cyclone can fill while still being fun.


None of those things functioned like the Cyclone did and none of them filled the role of an early-game defensive unit either.


No terran players are making 4 cyclones for early defense against protoss. You build a bunker and a tank and you can hold any pathetic 2 base allin.

You don't seem to know what you are talking about.
washikie
Profile Joined February 2011
United States752 Posts
October 14 2018 05:59 GMT
#138
On October 14 2018 14:06 youngjiddle wrote:
Show nested quote +
On October 12 2018 09:23 Athenau wrote:
On October 12 2018 08:49 youngjiddle wrote:
On October 12 2018 06:57 MrWayne wrote:
On October 12 2018 06:39 youngjiddle wrote:
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?


other units already fill the role. the 4 hellion runby, widowmine drops, banshee, liberators, proxy marauders, the list goes on. That's what I mean, I don't see the role a cyclone can fill while still being fun.


None of those things functioned like the Cyclone did and none of them filled the role of an early-game defensive unit either.


No terran players are making 4 cyclones for early defense against protoss. You build a bunker and a tank and you can hold any pathetic 2 base allin.

You don't seem to know what you are talking about.


if your being hit by a proxy allin often you wont have the time to make a siege tank as terran. so making cyclones for these kinds of holds is fairly common, you almost always have a reactor rax so if you see the need you can swap your factory over to get out some cyclones to hold.
"when life gives Hero lemons he makes carriers" -Artosis
Ben...
Profile Joined January 2011
Canada3485 Posts
October 14 2018 05:59 GMT
#139
On October 13 2018 23:32 MockHamill wrote:
Interceptors do 8 damage instead of 6 against Thors due to Thors losing one armor. That is 33.3% more damage. Carriers have 450 hit points instead of 400. That is 12.5% more hit points.
The interceptors are launched slower, but this only affects the first 2 seconds of the battle. Let’s estimate this to 5% worse for Carriers since battles lasts a lot longer than 2 seconds.

Carriers are (1.33 * 1.125 * 0.95)-1 = 42% better vs Thors compared to live.
But Thors fire 20% faster which means Thors are 20% better against Carriers.

So, Carriers are 42-20= 22% stronger vs Thors compared to live.

Granted, if you try to kill the interceptors instead of the Carriers the Carrier DPS will go down. But during all this Thors will take damage or die while Carrier loses 15 mineral units. Pre-patch it was always much better to try to focus down the Carriers instead of trying to kill the interceptors. Thor has also got their anti-air splash radius nerfed compared to live.

It is bad that there is no unit test map available with the patch changes so that we can verify the actual effect of the changes. It is hard to judge stuff like this in game, since the in game experience is more subjective and other factors (economy, player skill, upgrade differences etc.) will skew the results.

But if you do look at the actual math it seems that Carriers are stronger vs Thors compared to live version. Which seems like the opposite of what Blizzard tries to achieve when they talk of Thors as "giant killers" that should be stronger vs massive units but weaker vs swarms of smaller units.
I don't think that's a particularly mathematically honest way of analyzing carriers versus thors. You're abusing percentages pretty badly and manipulating numbers to look favourable to your arguments.

And you continue to completely ignore the impact of Gravitron Catapult, which completely changes how carriers can be used as a unit and is a big part of why they are so strong right now. Had you ever actually played protoss with a carrier composition to compare them with and without Gravitron Catapult, you would understand this. Having half of all interceptors hit in half a second allowed carriers to burst damage down units if focus fired. Blizzard themselves even said it was the main reason carriers were so strong. You could hit with hundreds of point of damage in half a second. Without Gravitron Catapult, that's no longer the case as the damage is significantly more spread out. Keep in mind that once out, interceptors have an attack cool down of 2.14. That's very slow, the same as a siege tank shoots in siege mode.

It's ridiculous to compare thors and carriers in a vacuum anyway since in real game scenarios, there will be other units from both sides factoring in. Throw in an anti-armour missile and a group of vikings targeting the carriers along side the thors and I imagine things will look quite different. Not to mention that after Gravitron Catapult is removed, it will be rare to see carriers without other air units along side to provide support since the carrier itself can no longer initiate fights in the way it can now.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Lexender
Profile Joined September 2013
Mexico2663 Posts
October 14 2018 07:04 GMT
#140
On October 14 2018 14:06 youngjiddle wrote:
Show nested quote +
On October 12 2018 09:23 Athenau wrote:
On October 12 2018 08:49 youngjiddle wrote:
On October 12 2018 06:57 MrWayne wrote:
On October 12 2018 06:39 youngjiddle wrote:
On October 12 2018 04:38 MrWayne wrote:

I don't really see the logic behind your reasoning, the only people who should be bothered if the cyclone don't have a role in the game are terran players because they would never build them.


lol what. anyone can wish a unit has a role in the game.

It seems to me that you're just a bit salty that the cyclon is so good at cheesing protoss.

no need to call me salty

btw the new/old cyclone is very good at "designated pressure" in TvP.

I'm well aware, which is why I think they should just remove the unit...


So for you "designated pressure" isn't a worthwhile role for a unit in this game?


other units already fill the role. the 4 hellion runby, widowmine drops, banshee, liberators, proxy marauders, the list goes on. That's what I mean, I don't see the role a cyclone can fill while still being fun.


None of those things functioned like the Cyclone did and none of them filled the role of an early-game defensive unit either.


No terran players are making 4 cyclones for early defense against protoss. You build a bunker and a tank and you can hold any pathetic 2 base allin.

You don't seem to know what you are talking about.


Maru opened with 2 to 6 cyclones when he won GSL vs Classic.

Stop trying to push your narrative about removing the cyclone.
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Wild Card
CranKy Ducklings127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 151
StarCraft: Brood War
Rain 1733
GuemChi 1330
MaD[AoV]31
Britney 0
Dota 2
monkeys_forever455
NeuroSwarm165
LuMiX1
League of Legends
Doublelift4391
JimRising 656
Counter-Strike
taco 389
minikerr11
Super Smash Bros
hungrybox1903
Mew2King128
Other Games
summit1g12142
PiGStarcraft288
WinterStarcraft269
C9.Mang0239
Livibee168
XaKoH 147
Maynarde117
ViBE95
ZombieGrub20
Organizations
Other Games
gamesdonequick2013
BasetradeTV33
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta13
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade440
Upcoming Events
IntoTheTV X SOOP
8h 56m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
19h 56m
Replay Cast
21h 56m
IntoTheTV X SOOP
1d 8h
Replay Cast
1d 21h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.