• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CEST 01:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro16 Preview: Holy Diver Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo)
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6779 users

Balance Mod Update Oct 9, 2018 - Page 9

Forum Index > SC2 General
172 CommentsPost a Reply
Prev 1 7 8 9 All
Lexender
Profile Joined September 2013
Mexico2663 Posts
October 16 2018 17:10 GMT
#161
Still no word on fixing the lock on range on cyclones.

It shouldn't take 2 weeks to fix a bug.
Drfilip
Profile Joined March 2013
Sweden592 Posts
October 16 2018 17:58 GMT
#162
On October 17 2018 02:10 Lexender wrote:
Still no word on fixing the lock on range on cyclones.

It shouldn't take 2 weeks to fix a bug.

Is the old bug back? Of what I've seen it's as it should be, but I haven't tried the balance mod myself.


On a side note, I want to remind people of ALL of the changes: https://starcraft2.com/en-us/news/22372713
Random Platinum EU
hiroshOne
Profile Joined October 2015
Poland425 Posts
October 17 2018 07:58 GMT
#163
To be honest with all that Hydra nerfs, and especially robo buffs (easier to mass) I want to see some small Immortal nerf. I'll just explain- the main issue with Hydras was, that people say u can mass Hydra into Protoss yolo and win if they don't make fast HT. I feel same with Immortals- u just can't go wrong with massing immortals vs everything what Zerg have. They suppose to counter Roach heavy style, and I agree, but the problem is they counter everything exept things that can fly. Especially in defence with shield battery. Immortal overall is too much obvious with it's immortality. With lowering Robo cost, which make them easier to mass earlier in the game, I feel like Immortal pushes will be too strong in PvZ, and PvT too. So if u nerf Hydras, not wanting Zergs to mass them vs everything,.I feel like same aproach should be implemented woth Immortals.
Ultima Ratio Regum
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 23 2018 19:07 GMT
#164
They slightly updated things: https://starcraft2.com/en-us/news/22564766 .

The SCV attack priority change sounds reasonable to me given that everyone knows to shift-click SCVs when they're just building barracks or CCs early on, but that it isn't always possible when it comes to bunker rushes.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-10-23 20:02:16
October 23 2018 19:21 GMT
#165
you know after thinking about it and everyone saying protoss is getting alot of nerfs, and they are dont get me wrong. I think toss overall is going to be a lot stronger on this patch. Cheeper robo is actually a really big deal for protoss since it allows alot more build variety, combined with the big nerf to cyclones that nerf Terran proxy heavily proxy robo rush is going to an insanely strong strategy and I can see the PVT match up just doing a 180 with this change where now protoss is the race that proxys evrey game because proxy robo is really strong and the thing that keep it out of the meta like powerful cylones, terran proxying a rax nearly every game and thus always being able to have a reaper in toss's base really fast are going to go away, or at least be less common. Stalker battery rushes will also be back in style because without reactor cyclone no longer has the punching power to invalidate them as a viable strategy. further since proxys are nerfed protoss can go back to the meta where they take a super early third base while going duble upgrades and teching to aoe which is going to be really strong vs terran.

Vs Zerg yeah shield battery nerf hurts as does mass recall, but tactical recall might allow for wierd pressure builds with the lower cd time. Also cheeper robo and weeker hydras will make you wayyy more stable getting to three base which is often the realy hard part for toss. burrrow changes wont be a big deal because robo is cheeper so obs are alot more accessible, further cheeper robo might mean that toss can build alot more obs and have better map vision. Sure carrier is nerfed but your ability to kill zerg before they get there went way up, also the new tempest seems like it will be alot better vs zerg because it will be alot harder to abduct them and kill them with that increased move speed.

I plan on playing alot of protoss after this patch hits. Im gona proxy robo evrey game vs terran so I get 60%+ PvT win rate and than im going to macro vs zerg and other toss.
"when life gives Hero lemons he makes carriers" -Artosis
Charoisaur
Profile Joined August 2014
Germany16089 Posts
October 23 2018 19:22 GMT
#166
Barracks, Factory, Starport - Tech Lab
If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, the player will not be able to do so and will receive a red text error message.

Finally!
Many of the coolest moments in sc2 happen due to worker harassment
hiroshOne
Profile Joined October 2015
Poland425 Posts
October 23 2018 19:25 GMT
#167
Blizzard...if u revert Waprism pickup range nerf, I assume u will revert Queen nerf too? As u said: "we’d like for all races to feel like they have strong options out of the gate with the new patch.". So where is this "Zerg's strong option out of the gate with the new patch". Queen and creep are crutial to Zerg's early game. Nerfing it, u are killing this race for good.
Ultima Ratio Regum
Topin
Profile Blog Joined December 2010
Peru10128 Posts
October 23 2018 19:35 GMT
#168
On October 24 2018 04:22 Charoisaur wrote:
Show nested quote +
Barracks, Factory, Starport - Tech Lab
If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, the player will not be able to do so and will receive a red text error message.

Finally!

amen
i would define my style between a mix of ByuN, Maru and MKP
Creager
Profile Joined February 2011
Germany1962 Posts
October 23 2018 19:43 GMT
#169
Sad to read they reverted the WP pick up range, always have found that to be ridiculous.
... einmal mit Profis spielen!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 23 2018 19:50 GMT
#170
If this goes live TvP will have serious problems.

Losing proxy cyclone pressure and weaker bunker rushes.

Meanwhile Protoss got higher hitpoints carriers that are built faster, tempest that are much better at their job (no one will build BCs due to the new Tempest), stronger disruptors, stronger immortal rushes due to cheaper Robos, improved proxy Tempest rush due to faster Tempest etc.

I wonder what the Korean Terrans will say when they realize what Blizzard has done.

I guess we have to hope for an emergency patch before any major tournament starts.
Poopi
Profile Blog Joined November 2010
France13018 Posts
Last Edited: 2018-10-23 20:01:16
October 23 2018 20:00 GMT
#171
On October 24 2018 04:50 MockHamill wrote:
If this goes live TvP will have serious problems.

Losing proxy cyclone pressure and weaker bunker rushes.

Meanwhile Protoss got higher hitpoints carriers that are built faster, tempest that are much better at their job (no one will build BCs due to the new Tempest), stronger disruptors, stronger immortal rushes due to cheaper Robos, improved proxy Tempest rush due to faster Tempest etc.

I wonder what the Korean Terrans will say when they realize what Blizzard has done.

I guess we have to hope for an emergency patch before any major tournament starts.

I don’t think TvP can get worse than right now
Disruptor is nerfed isn’t it?
WriterMaru
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-10-23 21:01:40
October 23 2018 20:07 GMT
#172
On October 24 2018 05:00 Poopi wrote:
Show nested quote +
On October 24 2018 04:50 MockHamill wrote:
If this goes live TvP will have serious problems.

Losing proxy cyclone pressure and weaker bunker rushes.

Meanwhile Protoss got higher hitpoints carriers that are built faster, tempest that are much better at their job (no one will build BCs due to the new Tempest), stronger disruptors, stronger immortal rushes due to cheaper Robos, improved proxy Tempest rush due to faster Tempest etc.

I wonder what the Korean Terrans will say when they realize what Blizzard has done.

I guess we have to hope for an emergency patch before any major tournament starts.

I don’t think TvP can get worse than right now
Disruptor is nerfed isn’t it?


I mean right now Terran is actually very strong vs toss but it all rests on the proxy meta being very unfair for toss. Bliz is taking away the proxy meta but not giving Terran any meaningful changes to ballance tvp in a meta where Terran can't proxy evrey single game to deny Protoss the type of game they are way to strong in. I think that rather than reaching a good medium where both toss and Terran are competitive with one another this patch just massively swings ballance in toss's favor after a period of being underpowered purely due to the proxy meta Maru created. I hope I'm wrong on this but that's my prediction. I think we will see a return of the 2 base tank Allin evrey game meta that we previously saw because Terran just lacks the tools to beat toss in the late game on this upcoming patch. And is lossing the proxy strats that allowed them to set Protoss so far back they struggled to ever reach that insane late game. It feels like queen range patch in wol all over agian Terran is to strong at denying late game so they nerf terran's ability to do so, but make no meaningful change to fix said late game Terran was able to deny in the past. So Terran is left in a state where they must deny late game to have a chance at wining but don't have all that many ways to do so. Yeah Terran can be a little more greedy with new cyclone but the upgrade lead and cheaper robo more than make up for that plus now tempest is waaaay stronger vs Terran. I don't see new raven new bc or new cyclone being at all competitive with what toss is getting in return. Shield battery nerf seemed like a big deal, but now that proxy is nerfed it is alot less important.
"when life gives Hero lemons he makes carriers" -Artosis
Athenau
Profile Joined March 2015
589 Posts
October 23 2018 21:37 GMT
#173
On October 24 2018 04:21 washikie wrote:
you know after thinking about it and everyone saying protoss is getting alot of nerfs, and they are dont get me wrong. I think toss overall is going to be a lot stronger on this patch. Cheeper robo is actually a really big deal for protoss since it allows alot more build variety, combined with the big nerf to cyclones that nerf Terran proxy heavily proxy robo rush is going to an insanely strong strategy and I can see the PVT match up just doing a 180 with this change where now protoss is the race that proxys evrey game because proxy robo is really strong and the thing that keep it out of the meta like powerful cylones, terran proxying a rax nearly every game and thus always being able to have a reaper in toss's base really fast are going to go away, or at least be less common. Stalker battery rushes will also be back in style because without reactor cyclone no longer has the punching power to invalidate them as a viable strategy. further since proxys are nerfed protoss can go back to the meta where they take a super early third base while going duble upgrades and teching to aoe which is going to be really strong vs terran.

Vs Zerg yeah shield battery nerf hurts as does mass recall, but tactical recall might allow for wierd pressure builds with the lower cd time. Also cheeper robo and weeker hydras will make you wayyy more stable getting to three base which is often the realy hard part for toss. burrrow changes wont be a big deal because robo is cheeper so obs are alot more accessible, further cheeper robo might mean that toss can build alot more obs and have better map vision. Sure carrier is nerfed but your ability to kill zerg before they get there went way up, also the new tempest seems like it will be alot better vs zerg because it will be alot harder to abduct them and kill them with that increased move speed.

I plan on playing alot of protoss after this patch hits. Im gona proxy robo evrey game vs terran so I get 60%+ PvT win rate and than im going to macro vs zerg and other toss.

I dunno, a lot of these assertions are pretty premature, IMO.

For example, I don't think it's at all obvious that reactor Cyclone would be better at holding proxy immortals then tech-lab Cyclones--Immortals shit on current Cyclones as is, and the old-new Cyclone does a way better job at denying the prism and doesn't have to face-tank Immortal damage.

As for late game, Protoss got one of the two pillars (Templars) of their lategame deathball vs bio nerfed and it's still an open question on how the changes to the other one (Tempests) will play out.

Regardless, the lategame is one of the things they're going to watch closely, so if it's as bad as you say it'll be patched pretty soon. But I don't think it'll be as bad as you say.



Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 73
StarCraft: Brood War
Artosis 523
Rain 259
GuemChi 205
MaD[AoV]15
Dota 2
monkeys_forever372
NeuroSwarm174
League of Legends
Doublelift4310
JimRising 200
Super Smash Bros
hungrybox1205
Mew2King242
AZ_Axe225
Other Games
summit1g8196
shahzam460
C9.Mang0350
XaKoH 152
Livibee132
Liquid`TLO57
ViBE39
PiGStarcraft15
Organizations
Other Games
gamesdonequick1971
BasetradeTV29
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie828
• Shiphtur112
Upcoming Events
Replay Cast
23m
IntoTheTV X SOOP
11h 23m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
22h 23m
Replay Cast
1d
IntoTheTV X SOOP
1d 11h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.