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Team Liquid Map Contest #11 Results

Forum Index > SC2 General
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Team Liquid Map Contest #11 Results

Text byHayl_Storm
Graphics byV1
August 17th, 2018 21:28 GMT
After months of design, playtesting, and iteration the results are in. You have decided our TLMC11 winners!

All sixteen finalists will receive at least $100 per finalist map by default for placing in the top 16. All finalists will also receive a custom community commander portrait if they do not yet have one. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.


First - $500
Second - $250
Third - $125
Fourth - $75
Fifth - $50


Winners


FIFTH PLACE
CYBER FOREST | Pklixian

"Games I saw during the TLMC tourney were very balanced and what I wanted. A cheese here and there but generally standard aggressive games. Meaning I did not at all need to change how fluid aggression is on the map. Decoration, though, was missing something. So I hand-made metallic trees designed to look face (55-56 doodads used for the largest tree). And with the theme of force fields throughout a forest making a 'Cyber' Forest. I decided to use them as leaves for these trees while keeping the force fields while also changing the lowest ground to have a lot of trees and some of the largest trees. With this I hope the map will stick well with its name. And so I can keep the fair amount of people who told me they liked the decoration happy."

Pklixian is a relatively new mapmaker, TLMC11 being his second time participating, and his first time reaching the finals, having improved tremendously since TLMC10. Pklixian will receive $150 for his 5th place finish.


FOURTH PLACE
KING'S COVE | SidianTheBard
"Bases are close by each other and far away from the opponent. Unless you can do a two base push and deny a third base, this map will most likely always get to later stages in the game. The outer edges are a little more open while the middle, especially when the rocks are taken down, offers many smaller pathways so pushing across this big map cause armies to constantly be in the open."

SidianTheBard is a highly prolific mapmaker who has been entering maps since the very first TLMC and is well known for maps such as Habitation Station, Korhal Carnage Knockout, Moonlight Madness, and Ascension to Aiur. He will take home $175 for his fourth place finish.


THIRD PLACE
KAIROS JUNCTION | Solstice245
“Medium sized map with a number of expansion options, varying in their defensive/offensive potential. Controlling the outer high-ground areas will be advantageous for a defender’s ability to hold far expansions whichever way they expand.”

Solstice245 made third place with his finalist map the season directly after getting two maps into the TLMC10 finalists. For doing so, he will take home an additional $125, for a total of $225.


SECOND PLACE
YEAR ZERO | AVEX

“Despite its long rush distance, it can be quite difficult to move out and take your third base early on with any ease. Though reasonably defensible, there are only so many bases for each player, each more difficult to hold than the last. This map is meant to have spread out bases. For example, it might be wise for Zergs to have their natural queens place a tumor first rather than an inject, as it will make their third base defense easier.”

Avex needs no introduction. His list of well-known and played maps include Fracture, Blackpink, Backwater, and Odyssey. His second place finish with Year Zero will earn him $350.


FIRST PLACE
AUTOMATON | RQM

“Automaton is a large map with defensive expansion patterns. Counter-clockwise expansion pattern gives nice flow to defending units. Gold bases are close to the main but are also vulnerable to attacks from front ramp. Rocks are placed to prevent too early takings from back. The usual expansion pattern would follow counterclockwise direction, but a player can take the highland third or gold to take different strategies.”

RQM is best known for placing in the finals with experimental maps such as Neon Violet Square and Geumgangsan, as well as a 2016 GSL map in Judgement. In addition to winning in the individual category, RQM also won the Team Map edition of TLMC in the 2v2 category and placed second in the 3v3 category with Emerald City and Rose Motel, respectively.


See you next season!

That wraps up TLMC11. Thank you to everyone who submitted a map, voted in the poll, watched the TLMC tournament, or otherwise showed an interest in the contest.

Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next ladder season. We look forward to hearing which of the sixteen finalists will make it!

+ Show Spoiler [Full Results] +
    1st - Automaton by RQM
    2nd - Year Zero by AVEX
    3rd - Kairos Junction by Solstice245
    4th - King's Cove by SidianTheBard
    5th - Cyber Forest by Pklixian
    6th - Port Aleksander by Youngrustler
    7th - Stasis by NewSunshine
    8th - Extraction by themusic246
    9th - Lotus by themusic246
    10th - Sudden Awakening by JaleVeliki
    11th - Crystal Caverns by Meavis
    12th - Reminiscence by Youngrustler
    13th - New Repugnancy by Sanglune
    14th - Antigonus by Xancake
    15th - Crystalline Addiction by Xancake
    16th - Ritual Moopy Temple by IeZaeL






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Editor@TL_Hayl // Return of the (Marine)King
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-08-17 21:45:42
August 17 2018 21:44 GMT
#2
Congratulations to the prize winners, Automaton turned out to be the sleeper.

Port Aleksander gets robbed once again!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 17 2018 21:47 GMT
#3
4th place...I suppose I can live with that! Haha <3. Congratulations to all! Well done RQM, nice work!

P.S Hayl_Storm, why no mention of Abyssal, Boardwalk or Honorgrounds under my little blurb! Come on now! ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Khalimaroth
Profile Joined September 2010
France70 Posts
August 17 2018 21:48 GMT
#4
congratz to all
Trop'inzust
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2018-08-17 21:50:32
August 17 2018 21:50 GMT
#5
Congrats to all winners.

Port Aleksander missing top 5 while a worse version of Abyssal Reef gets in
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 17 2018 21:50 GMT
#6
I can live with these winners.
Youngrustler
Profile Joined February 2016
United States70 Posts
August 17 2018 21:51 GMT
#7
Congrats everyone!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Pklixian
Profile Joined October 2017
Canada81 Posts
August 17 2018 21:54 GMT
#8
5th place, not bad for my second TLMC!
and I'm just reeing over the grammar since I said it myself, and I know its not great xD

But besides that, love the finalist. I saw the top 2 (though I thought year zero was going to be first but eh, cannot predict everything).

But to say, Cyber Forest. You did your job nicely, and I hope the future will beg more games out of you, or at least a salty terran or two. -Pklixian
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 17 2018 22:30 GMT
#9
motm hype
"not enough rights"
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 18 2018 00:54 GMT
#10
NICE Work!!! Congrats you RQM :D
5one2heal@gmail.com
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2018-08-18 01:12:01
August 18 2018 01:06 GMT
#11
dont take year zero pls and add port aleksander. Maybe i should have put my vote for this map in front of another vote i did then maybe it would be on the 5th. Port Aleksander is just the way nicer and more interessting map with his paths. The last base added the 7th on Year zero i think is 2 close and produces boring games. The map overall is boring to me and there are way more interessting maps. So dont get it why this is second and it had btw before only 6 bases. So to vote for this i cant understand. Else im fine with the mappool overall.

AND TO SAY THIS HERE AGAIN TO LET 150 GUYS DECIDE THE MAPPOOL OR THE WINNERS IS JUST POOR. BLIZZARD NEEDS FINALLY TO IMPLEMENT THE MAP CONTEST INTO THE GAME.

To me its not comprehensible that 150 guys decide for the whole community, im sorry, in future it maybe will be even less and i have to say i cant accept this and speak here for the whole community.

I asked people ingame if they know about it, like noone did. I posted it in teamliquid chat etc just to get some players out of their hole to vote for the maps and support the community. If blizzard wont do anything soon this contest will be a joke at some point, its already and was in the past. So if you want to keep it here fine go for it but if in the end 100 people vote for 300k people then i have to say RIP BLIZZARD.
DSK
Profile Blog Joined February 2015
England1110 Posts
August 18 2018 01:07 GMT
#12
Congratulations all! .
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Charoisaur
Profile Joined August 2014
Germany16008 Posts
Last Edited: 2018-08-18 02:16:58
August 18 2018 02:06 GMT
#13
That are... surprising results. Didn't expect the first two places to do well at all.


Also RIP neutral missile turrets


Hopefully Blizzard won't just put tge highest voted maps on ladder this time around.

Many of the coolest moments in sc2 happen due to worker harassment
Wardi
Profile Blog Joined November 2011
England897 Posts
August 18 2018 02:25 GMT
#14
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Timmay
Profile Joined April 2005
United States112 Posts
August 18 2018 02:39 GMT
#15
Players don't even look at the overviews before the tournament starts. Those vetoes are worthless in determining if a map is good or not.
themusic246
Profile Joined December 2012
United States213 Posts
August 18 2018 02:45 GMT
#16
Still a fun perspective to look at though. Congrats to the winners, GJ
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:46 GMT
#17
On August 18 2018 11:25 Wardi wrote:
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.


I don't know why you'd expect:

a) player vetoes to correlate with voter preferences
b) player vetoes to correlate with which maps are good

(also c) voter preferences to align with which maps are good, but that's besides the point)

Players will veto maps after seeing the maps for the first time, which means they'll choose maps that look as straight-forward as possible to understand and play. Crystal Cavern and Reminiscence are super straight-forward maps which is why they didn't get vetoed much. They are also not particularly good maps, and did not place particularly well.
Wardi
Profile Blog Joined November 2011
England897 Posts
August 18 2018 02:50 GMT
#18
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:55 GMT
#19
On August 18 2018 11:50 Wardi wrote:
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.


I'm also surprised by the results, though my expectations were quite a bit more terrible than the winners (though they are mostly not the maps I voted for either), so I'm still reasonably pleased.
themusic246
Profile Joined December 2012
United States213 Posts
August 18 2018 03:14 GMT
#20
@Wardi, what's your personal rank after casting all those matches? Would be interesting to see.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Avexyli
Profile Blog Joined April 2014
United States700 Posts
August 18 2018 03:30 GMT
#21
I think the top 5 are pretty fair. I'm personally not a massive fan of Kings Cove and Crystal as maps, but I find them reasonable.

I'm honestly a little surprised Automaton got so many vetoes? I'm not exactly sure why, as to see what's wrong with it? I think it's relatively unique in a Macro map, and that's why I was okay with it taking infront of Year Zero, whereas Year Zero is super safe standard execution, Automaton is a bit more "new" in its idea.

Maybe it doesn't deserve 1st place but idk, what does, then? I don't think Year Zero is some godlike map, I just tried to make something safe with a really fuckin cool aesthetic. Most of us went in thinking this contest was pretty "meh" with its top 16 seeing as about half of the contest was the same map (see chall 1 and 2) rotated and slightly changed.

I don't see disappointment in the top 5 but maybe moreso an underwhelming contest for the first of its kind (re: the challenges, their influence and what they brought). I think the overall quality of the contest was pretty high even if the uniqueness wasn't as high.

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 18 2018 04:31 GMT
#22
To be honest, I think any of these map creators can easily create maps (and have created maps) that would for sure work well on ladder for competitive play. Even some of these newer mapper's are pulling out grade A material on their first few attempts.

I'm surprised King's Cove did as well as it did. Whether people love the aesthetics (Beach theme / Ohana) or because it's a super macro map which is harder to cheese on, who really knows. Either way I'm happy because as a sc2 mapper that has been around since sc2 beta, I'm again in the top 5 of TLMC with hopefully another chance to get my map on ladder, which makes me smile knowing I can still create maps to compete with the best of them. (At least according to judges & public vote).

I know this TLMC I have been a lot less vocal then normally am (go read past TLMC threads and you'll see my rage lol) but I'm still here, still creating maps, still trying to help the sc2 community. =)

Once more, congrats to RQM and great work to all mappers who not only got in the top spots but received votes to get some extra $$$. Well done! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 18 2018 05:09 GMT
#23
Grats. Port Aleksander and Lotus got robbed.
algue
Profile Joined July 2011
France1436 Posts
August 18 2018 10:09 GMT
#24
Pretty happy with the results
rly ?
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
August 18 2018 12:24 GMT
#25
I never know that King Cove is the same map creator of Abyssal Reef. I loved that map.
Rogue & Maru fan boy. ^^
Durnuu
Profile Joined September 2013
13322 Posts
August 18 2018 12:32 GMT
#26
Bring back KeSPA mapmakers
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
August 18 2018 12:51 GMT
#27
Bring back KeSPA.
Borsti
Profile Joined May 2012
Germany79 Posts
August 18 2018 14:13 GMT
#28
Congratz to the winner's

For the next TLMC tho ... could we have a longer voting phase? I personally haven't had the time to look at the maps when the final phase was announced. Even had planned to play some games with friends over the weekend, but as I learned yesterday, the voting had already ended Friday morning.

Making up your mind about 16 maps, especially if you weren't able to watch the map test tournament, over 3-4 days seems like a tough task for those who don't spend 5 hours + a day on SC2 and the various contents around it. Even more so when those 3-4 days aren't even part of the weekend.

I hope the next one will allow for a bit more testing. The TLMC Tab ingame was a great addition to the client to give players more opportunities to test, but if you just have a few days to use it - and it's only working on NA - then it almost feels like a wasted effort
Charoisaur
Profile Joined August 2014
Germany16008 Posts
August 18 2018 14:29 GMT
#29
On August 18 2018 23:13 Borsti wrote:
Congratz to the winner's

For the next TLMC tho ... could we have a longer voting phase? I personally haven't had the time to look at the maps when the final phase was announced. Even had planned to play some games with friends over the weekend, but as I learned yesterday, the voting had already ended Friday morning.

Making up your mind about 16 maps, especially if you weren't able to watch the map test tournament, over 3-4 days seems like a tough task for those who don't spend 5 hours + a day on SC2 and the various contents around it. Even more so when those 3-4 days aren't even part of the weekend.

I hope the next one will allow for a bit more testing. The TLMC Tab ingame was a great addition to the client to give players more opportunities to test, but if you just have a few days to use it - and it's only working on NA - then it almost feels like a wasted effort

Tbf the changes between the announcements of the finalists and the start of the voting phase have always been minimal so we theoretically had a lot of time to make up our minds - but I'm in the same boat as you. When the finalists were announced I thought I still have a lot of time to check out the maps, then suddenly the voting phase started and I had a few days to decide in the middle of a busy work week.
At least the voting phase should go over a weekend.
Many of the coolest moments in sc2 happen due to worker harassment
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 18 2018 15:43 GMT
#30
still think its more problematic that you only get to see a tiny portion of entries, getting a limited selection on what you can vote on is detrimental to the contest.
"Not you."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 16:14 GMT
#31
On August 19 2018 00:43 Meavis wrote:
still think its more problematic that you only get to see a tiny portion of entries, getting a limited selection on what you can vote on is detrimental to the contest.

You have to cut it down somehow, though. The map contest tournament can only use so many maps and voters can only reasonably be asked to evaluate a certain number. With more options the votes would become more and more sparsely distributed to the point of not being meaningful.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
Last Edited: 2018-08-18 17:35:29
August 18 2018 17:14 GMT
#32
Disappointing voting results for me - only two of the maps I voted for ended up in the top 5. Kairos Junction was guaranteed to place somewhere high but I certainly didn’t expect Automaton to do that well. Really hoped to see Lotus in the top 5 - I hope that it at least gets selected by Blizzard.

Edit: forgot to congratulate Pklixian and Solstice245, it’s always nice to see newer faces in the winners!
MMA | Life | Classic | Happy | Team Empire | Team Spirit
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
Last Edited: 2018-08-19 06:04:46
August 19 2018 06:00 GMT
#33
Two years have passed since I made my first map. Then this year gives me the most memorable day of my mapping life. Thanks for the votes and words. :D

Thanks again for Jacky and Enekh, Automaton would not have been better without them.
egrimm
Profile Joined September 2011
Poland1199 Posts
Last Edited: 2018-08-19 11:51:33
August 19 2018 11:50 GMT
#34
This is actually interesting.
4 maps I voted for are in the top 5 with Year Zero being a map I ommited as I don't like maps with that kind of symmetry (vertical or horizontal). In that regard I am not surprised with the results.
The 5th map I voted for and gave it 5pts mainly for being the most standard and safe was Reminiscence which ended being only 12th in the contest. That for me is kinda weird but whatever.
However seeing as many people are surprised with the results, especially the experts like mapmakers and Wardi who is running the map tournament, I wonder if I and other people who voted for winners did not see some obvious issues with the maps. I admit I haven't seen the Wardi tournament and only analyzed maps by the screenshots but still I am surprised that people are surprised
Oh and congrats to winners and thank you all involved in the process!
sOs TY PartinG
LTCM
Profile Joined May 2017
174 Posts
August 19 2018 13:08 GMT
#35
On August 19 2018 15:00 RQM wrote:
Two years have passed since I made my first map. Then this year gives me the most memorable day of my mapping life. Thanks for the votes and words. :D

Thanks again for Jacky and Enekh, Automaton would not have been better without them.


Congrats! Hope to play more of your maps in the future.
Byun is a convicted match-fixer.
leublix
Profile Joined May 2017
493 Posts
August 21 2018 13:52 GMT
#36
Congrats to the winners, reasonable results overall.
Ograkk
Profile Joined February 2014
Sweden22 Posts
August 21 2018 22:20 GMT
#37
Congrats to the winners!
Is it just me or doesnt year zero look like a fox/koala bear?
Freakling
Profile Joined October 2012
Germany1529 Posts
August 22 2018 22:17 GMT
#38
On August 22 2018 07:20 Ograkk wrote:
Congrats to the winners!
Is it just me or doesnt year zero look like a fox/koala bear?

Must be you. For me it looks perfectly like a Rorschach card.
algue
Profile Joined July 2011
France1436 Posts
August 23 2018 08:10 GMT
#39
On August 18 2018 21:32 Durnuu wrote:
Bring back KeSPA mapmakers

Not sure what you see in Kespa maps that doesn't exist in the current maps being made.
rly ?
Weavel
Profile Joined January 2010
Finland9221 Posts
August 23 2018 08:22 GMT
#40
Cool that top 3 maps here have unusual layouts. I do wonder however if they feel good to play.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Avexyli
Profile Blog Joined April 2014
United States700 Posts
August 23 2018 19:50 GMT
#41
On August 18 2018 21:32 Durnuu wrote:
Bring back KeSPA mapmakers



You know many of them participated in past TLMCs and made maps that were worse than these, right?

All mappers have high and lows, it's not about where they're from.

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 23 2018 21:28 GMT
#42
I miss Jacky and LS. As far as I'm concerned they had no lows, their maps were always inspiring as hell.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 23 2018 23:41 GMT
#43
On August 24 2018 04:50 Avexyli wrote:
Show nested quote +
On August 18 2018 21:32 Durnuu wrote:
Bring back KeSPA mapmakers



You know many of them participated in past TLMCs and made maps that were worse than these, right?

All mappers have high and lows, it's not about where they're from.



Which kespa mapmakers!?! I’d love to know. All I was aware of was Str-18’s maps.
https://liquipedia.net/starcraft2/Monitor
Avexyli
Profile Blog Joined April 2014
United States700 Posts
August 24 2018 19:55 GMT
#44
On August 24 2018 06:28 NewSunshine wrote:
I miss Jacky and LS. As far as I'm concerned they had no lows, their maps were always inspiring as hell.


http://www.teamliquid.net/forum/sc2-maps/519298-2-paradise-lost

http://www.teamliquid.net/forum/sc2-maps/508934-2-the-ancient-wall

are the only two on TL i could find, but I found these to be pretty weak. There was a temple 4 player I didn't find very interesting, and I know he had other submissions going into the recent TLMCs that weren't amazing.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 24 2018 20:49 GMT
#45
I'm not really looking to be convinced that my 2 favorite mapmakers were shit or something. Yeah, they both slowed down and stopped, but so have a ton of other people. Merely pointing out that when either of them made something, it always excited me, and made me want to make something new too, and that the scene was only better for having the two of them.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
August 28 2018 09:28 GMT
#46
Great job guys. We’re so lucky to have such talented map makers
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