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Team Liquid Map Contest #11 Results

Forum Index > SC2 General
45 CommentsPost a Reply
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Team Liquid Map Contest #11 Results

Text byHayl_Storm
Graphics byV1
August 17th, 2018 21:28 GMT
After months of design, playtesting, and iteration the results are in. You have decided our TLMC11 winners!

All sixteen finalists will receive at least $100 per finalist map by default for placing in the top 16. All finalists will also receive a custom community commander portrait if they do not yet have one. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.


First - $500
Second - $250
Third - $125
Fourth - $75
Fifth - $50


Winners


FIFTH PLACE
CYBER FOREST | Pklixian

"Games I saw during the TLMC tourney were very balanced and what I wanted. A cheese here and there but generally standard aggressive games. Meaning I did not at all need to change how fluid aggression is on the map. Decoration, though, was missing something. So I hand-made metallic trees designed to look face (55-56 doodads used for the largest tree). And with the theme of force fields throughout a forest making a 'Cyber' Forest. I decided to use them as leaves for these trees while keeping the force fields while also changing the lowest ground to have a lot of trees and some of the largest trees. With this I hope the map will stick well with its name. And so I can keep the fair amount of people who told me they liked the decoration happy."

Pklixian is a relatively new mapmaker, TLMC11 being his second time participating, and his first time reaching the finals, having improved tremendously since TLMC10. Pklixian will receive $150 for his 5th place finish.


FOURTH PLACE
KING'S COVE | SidianTheBard
"Bases are close by each other and far away from the opponent. Unless you can do a two base push and deny a third base, this map will most likely always get to later stages in the game. The outer edges are a little more open while the middle, especially when the rocks are taken down, offers many smaller pathways so pushing across this big map cause armies to constantly be in the open."

SidianTheBard is a highly prolific mapmaker who has been entering maps since the very first TLMC and is well known for maps such as Habitation Station, Korhal Carnage Knockout, Moonlight Madness, and Ascension to Aiur. He will take home $175 for his fourth place finish.


THIRD PLACE
KAIROS JUNCTION | Solstice245
“Medium sized map with a number of expansion options, varying in their defensive/offensive potential. Controlling the outer high-ground areas will be advantageous for a defender’s ability to hold far expansions whichever way they expand.”

Solstice245 made third place with his finalist map the season directly after getting two maps into the TLMC10 finalists. For doing so, he will take home an additional $125, for a total of $225.


SECOND PLACE
YEAR ZERO | AVEX

“Despite its long rush distance, it can be quite difficult to move out and take your third base early on with any ease. Though reasonably defensible, there are only so many bases for each player, each more difficult to hold than the last. This map is meant to have spread out bases. For example, it might be wise for Zergs to have their natural queens place a tumor first rather than an inject, as it will make their third base defense easier.”

Avex needs no introduction. His list of well-known and played maps include Fracture, Blackpink, Backwater, and Odyssey. His second place finish with Year Zero will earn him $350.


FIRST PLACE
AUTOMATON | RQM

“Automaton is a large map with defensive expansion patterns. Counter-clockwise expansion pattern gives nice flow to defending units. Gold bases are close to the main but are also vulnerable to attacks from front ramp. Rocks are placed to prevent too early takings from back. The usual expansion pattern would follow counterclockwise direction, but a player can take the highland third or gold to take different strategies.”

RQM is best known for placing in the finals with experimental maps such as Neon Violet Square and Geumgangsan, as well as a 2016 GSL map in Judgement. In addition to winning in the individual category, RQM also won the Team Map edition of TLMC in the 2v2 category and placed second in the 3v3 category with Emerald City and Rose Motel, respectively.


See you next season!

That wraps up TLMC11. Thank you to everyone who submitted a map, voted in the poll, watched the TLMC tournament, or otherwise showed an interest in the contest.

Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next ladder season. We look forward to hearing which of the sixteen finalists will make it!

+ Show Spoiler [Full Results] +
    1st - Automaton by RQM
    2nd - Year Zero by AVEX
    3rd - Kairos Junction by Solstice245
    4th - King's Cove by SidianTheBard
    5th - Cyber Forest by Pklixian
    6th - Port Aleksander by Youngrustler
    7th - Stasis by NewSunshine
    8th - Extraction by themusic246
    9th - Lotus by themusic246
    10th - Sudden Awakening by JaleVeliki
    11th - Crystal Caverns by Meavis
    12th - Reminiscence by Youngrustler
    13th - New Repugnancy by Sanglune
    14th - Antigonus by Xancake
    15th - Crystalline Addiction by Xancake
    16th - Ritual Moopy Temple by IeZaeL






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Editor@TL_Hayl // Return of the (Marine)King
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-08-17 21:45:42
August 17 2018 21:44 GMT
#2
Congratulations to the prize winners, Automaton turned out to be the sleeper.

Port Aleksander gets robbed once again!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 17 2018 21:47 GMT
#3
4th place...I suppose I can live with that! Haha <3. Congratulations to all! Well done RQM, nice work!

P.S Hayl_Storm, why no mention of Abyssal, Boardwalk or Honorgrounds under my little blurb! Come on now! ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Khalimaroth
Profile Joined September 2010
France71 Posts
August 17 2018 21:48 GMT
#4
congratz to all
Trop'inzust
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2018-08-17 21:50:32
August 17 2018 21:50 GMT
#5
Congrats to all winners.

Port Aleksander missing top 5 while a worse version of Abyssal Reef gets in
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 17 2018 21:50 GMT
#6
I can live with these winners.
Youngrustler
Profile Joined February 2016
United States70 Posts
August 17 2018 21:51 GMT
#7
Congrats everyone!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Pklixian
Profile Joined October 2017
Canada81 Posts
August 17 2018 21:54 GMT
#8
5th place, not bad for my second TLMC!
and I'm just reeing over the grammar since I said it myself, and I know its not great xD

But besides that, love the finalist. I saw the top 2 (though I thought year zero was going to be first but eh, cannot predict everything).

But to say, Cyber Forest. You did your job nicely, and I hope the future will beg more games out of you, or at least a salty terran or two. -Pklixian
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 17 2018 22:30 GMT
#9
motm hype
"not enough rights"
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 18 2018 00:54 GMT
#10
NICE Work!!! Congrats you RQM :D
5one2heal@gmail.com
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2018-08-18 01:12:01
August 18 2018 01:06 GMT
#11
dont take year zero pls and add port aleksander. Maybe i should have put my vote for this map in front of another vote i did then maybe it would be on the 5th. Port Aleksander is just the way nicer and more interessting map with his paths. The last base added the 7th on Year zero i think is 2 close and produces boring games. The map overall is boring to me and there are way more interessting maps. So dont get it why this is second and it had btw before only 6 bases. So to vote for this i cant understand. Else im fine with the mappool overall.

AND TO SAY THIS HERE AGAIN TO LET 150 GUYS DECIDE THE MAPPOOL OR THE WINNERS IS JUST POOR. BLIZZARD NEEDS FINALLY TO IMPLEMENT THE MAP CONTEST INTO THE GAME.

To me its not comprehensible that 150 guys decide for the whole community, im sorry, in future it maybe will be even less and i have to say i cant accept this and speak here for the whole community.

I asked people ingame if they know about it, like noone did. I posted it in teamliquid chat etc just to get some players out of their hole to vote for the maps and support the community. If blizzard wont do anything soon this contest will be a joke at some point, its already and was in the past. So if you want to keep it here fine go for it but if in the end 100 people vote for 300k people then i have to say RIP BLIZZARD.
DSK
Profile Blog Joined February 2015
England1110 Posts
August 18 2018 01:07 GMT
#12
Congratulations all! .
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2018-08-18 02:16:58
August 18 2018 02:06 GMT
#13
That are... surprising results. Didn't expect the first two places to do well at all.


Also RIP neutral missile turrets


Hopefully Blizzard won't just put tge highest voted maps on ladder this time around.

Many of the coolest moments in sc2 happen due to worker harassment
Wardi
Profile Blog Joined November 2011
England898 Posts
August 18 2018 02:25 GMT
#14
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Timmay
Profile Joined April 2005
United States112 Posts
August 18 2018 02:39 GMT
#15
Players don't even look at the overviews before the tournament starts. Those vetoes are worthless in determining if a map is good or not.
themusic246
Profile Joined December 2012
United States214 Posts
August 18 2018 02:45 GMT
#16
Still a fun perspective to look at though. Congrats to the winners, GJ
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:46 GMT
#17
On August 18 2018 11:25 Wardi wrote:
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.


I don't know why you'd expect:

a) player vetoes to correlate with voter preferences
b) player vetoes to correlate with which maps are good

(also c) voter preferences to align with which maps are good, but that's besides the point)

Players will veto maps after seeing the maps for the first time, which means they'll choose maps that look as straight-forward as possible to understand and play. Crystal Cavern and Reminiscence are super straight-forward maps which is why they didn't get vetoed much. They are also not particularly good maps, and did not place particularly well.
Wardi
Profile Blog Joined November 2011
England898 Posts
August 18 2018 02:50 GMT
#18
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:55 GMT
#19
On August 18 2018 11:50 Wardi wrote:
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.


I'm also surprised by the results, though my expectations were quite a bit more terrible than the winners (though they are mostly not the maps I voted for either), so I'm still reasonably pleased.
themusic246
Profile Joined December 2012
United States214 Posts
August 18 2018 03:14 GMT
#20
@Wardi, what's your personal rank after casting all those matches? Would be interesting to see.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
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