• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:59
CEST 11:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot BW General Discussion Bot on ladder
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10125 users

Team Liquid Map Contest #11 Results

Forum Index > SC2 General
45 CommentsPost a Reply
1 2 3 Next All

Team Liquid Map Contest #11 Results

Text byHayl_Storm
Graphics byV1
August 17th, 2018 21:28 GMT
After months of design, playtesting, and iteration the results are in. You have decided our TLMC11 winners!

All sixteen finalists will receive at least $100 per finalist map by default for placing in the top 16. All finalists will also receive a custom community commander portrait if they do not yet have one. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.


First - $500
Second - $250
Third - $125
Fourth - $75
Fifth - $50


Winners


FIFTH PLACE
CYBER FOREST | Pklixian

"Games I saw during the TLMC tourney were very balanced and what I wanted. A cheese here and there but generally standard aggressive games. Meaning I did not at all need to change how fluid aggression is on the map. Decoration, though, was missing something. So I hand-made metallic trees designed to look face (55-56 doodads used for the largest tree). And with the theme of force fields throughout a forest making a 'Cyber' Forest. I decided to use them as leaves for these trees while keeping the force fields while also changing the lowest ground to have a lot of trees and some of the largest trees. With this I hope the map will stick well with its name. And so I can keep the fair amount of people who told me they liked the decoration happy."

Pklixian is a relatively new mapmaker, TLMC11 being his second time participating, and his first time reaching the finals, having improved tremendously since TLMC10. Pklixian will receive $150 for his 5th place finish.


FOURTH PLACE
KING'S COVE | SidianTheBard
"Bases are close by each other and far away from the opponent. Unless you can do a two base push and deny a third base, this map will most likely always get to later stages in the game. The outer edges are a little more open while the middle, especially when the rocks are taken down, offers many smaller pathways so pushing across this big map cause armies to constantly be in the open."

SidianTheBard is a highly prolific mapmaker who has been entering maps since the very first TLMC and is well known for maps such as Habitation Station, Korhal Carnage Knockout, Moonlight Madness, and Ascension to Aiur. He will take home $175 for his fourth place finish.


THIRD PLACE
KAIROS JUNCTION | Solstice245
“Medium sized map with a number of expansion options, varying in their defensive/offensive potential. Controlling the outer high-ground areas will be advantageous for a defender’s ability to hold far expansions whichever way they expand.”

Solstice245 made third place with his finalist map the season directly after getting two maps into the TLMC10 finalists. For doing so, he will take home an additional $125, for a total of $225.


SECOND PLACE
YEAR ZERO | AVEX

“Despite its long rush distance, it can be quite difficult to move out and take your third base early on with any ease. Though reasonably defensible, there are only so many bases for each player, each more difficult to hold than the last. This map is meant to have spread out bases. For example, it might be wise for Zergs to have their natural queens place a tumor first rather than an inject, as it will make their third base defense easier.”

Avex needs no introduction. His list of well-known and played maps include Fracture, Blackpink, Backwater, and Odyssey. His second place finish with Year Zero will earn him $350.


FIRST PLACE
AUTOMATON | RQM

“Automaton is a large map with defensive expansion patterns. Counter-clockwise expansion pattern gives nice flow to defending units. Gold bases are close to the main but are also vulnerable to attacks from front ramp. Rocks are placed to prevent too early takings from back. The usual expansion pattern would follow counterclockwise direction, but a player can take the highland third or gold to take different strategies.”

RQM is best known for placing in the finals with experimental maps such as Neon Violet Square and Geumgangsan, as well as a 2016 GSL map in Judgement. In addition to winning in the individual category, RQM also won the Team Map edition of TLMC in the 2v2 category and placed second in the 3v3 category with Emerald City and Rose Motel, respectively.


See you next season!

That wraps up TLMC11. Thank you to everyone who submitted a map, voted in the poll, watched the TLMC tournament, or otherwise showed an interest in the contest.

Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next ladder season. We look forward to hearing which of the sixteen finalists will make it!

+ Show Spoiler [Full Results] +
    1st - Automaton by RQM
    2nd - Year Zero by AVEX
    3rd - Kairos Junction by Solstice245
    4th - King's Cove by SidianTheBard
    5th - Cyber Forest by Pklixian
    6th - Port Aleksander by Youngrustler
    7th - Stasis by NewSunshine
    8th - Extraction by themusic246
    9th - Lotus by themusic246
    10th - Sudden Awakening by JaleVeliki
    11th - Crystal Caverns by Meavis
    12th - Reminiscence by Youngrustler
    13th - New Repugnancy by Sanglune
    14th - Antigonus by Xancake
    15th - Crystalline Addiction by Xancake
    16th - Ritual Moopy Temple by IeZaeL






Facebook Twitter Reddit
Editor@TL_Hayl // Return of the (Marine)King
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-08-17 21:45:42
August 17 2018 21:44 GMT
#2
Congratulations to the prize winners, Automaton turned out to be the sleeper.

Port Aleksander gets robbed once again!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 17 2018 21:47 GMT
#3
4th place...I suppose I can live with that! Haha <3. Congratulations to all! Well done RQM, nice work!

P.S Hayl_Storm, why no mention of Abyssal, Boardwalk or Honorgrounds under my little blurb! Come on now! ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Khalimaroth
Profile Joined September 2010
France71 Posts
August 17 2018 21:48 GMT
#4
congratz to all
Trop'inzust
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2018-08-17 21:50:32
August 17 2018 21:50 GMT
#5
Congrats to all winners.

Port Aleksander missing top 5 while a worse version of Abyssal Reef gets in
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 17 2018 21:50 GMT
#6
I can live with these winners.
Youngrustler
Profile Joined February 2016
United States70 Posts
August 17 2018 21:51 GMT
#7
Congrats everyone!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Pklixian
Profile Joined October 2017
Canada81 Posts
August 17 2018 21:54 GMT
#8
5th place, not bad for my second TLMC!
and I'm just reeing over the grammar since I said it myself, and I know its not great xD

But besides that, love the finalist. I saw the top 2 (though I thought year zero was going to be first but eh, cannot predict everything).

But to say, Cyber Forest. You did your job nicely, and I hope the future will beg more games out of you, or at least a salty terran or two. -Pklixian
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 17 2018 22:30 GMT
#9
motm hype
"not enough rights"
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 18 2018 00:54 GMT
#10
NICE Work!!! Congrats you RQM :D
5one2heal@gmail.com
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2018-08-18 01:12:01
August 18 2018 01:06 GMT
#11
dont take year zero pls and add port aleksander. Maybe i should have put my vote for this map in front of another vote i did then maybe it would be on the 5th. Port Aleksander is just the way nicer and more interessting map with his paths. The last base added the 7th on Year zero i think is 2 close and produces boring games. The map overall is boring to me and there are way more interessting maps. So dont get it why this is second and it had btw before only 6 bases. So to vote for this i cant understand. Else im fine with the mappool overall.

AND TO SAY THIS HERE AGAIN TO LET 150 GUYS DECIDE THE MAPPOOL OR THE WINNERS IS JUST POOR. BLIZZARD NEEDS FINALLY TO IMPLEMENT THE MAP CONTEST INTO THE GAME.

To me its not comprehensible that 150 guys decide for the whole community, im sorry, in future it maybe will be even less and i have to say i cant accept this and speak here for the whole community.

I asked people ingame if they know about it, like noone did. I posted it in teamliquid chat etc just to get some players out of their hole to vote for the maps and support the community. If blizzard wont do anything soon this contest will be a joke at some point, its already and was in the past. So if you want to keep it here fine go for it but if in the end 100 people vote for 300k people then i have to say RIP BLIZZARD.
DSK
Profile Blog Joined February 2015
England1110 Posts
August 18 2018 01:07 GMT
#12
Congratulations all! .
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Charoisaur
Profile Joined August 2014
Germany16091 Posts
Last Edited: 2018-08-18 02:16:58
August 18 2018 02:06 GMT
#13
That are... surprising results. Didn't expect the first two places to do well at all.


Also RIP neutral missile turrets


Hopefully Blizzard won't just put tge highest voted maps on ladder this time around.

Many of the coolest moments in sc2 happen due to worker harassment
Wardi
Profile Blog Joined November 2011
England898 Posts
August 18 2018 02:25 GMT
#14
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Timmay
Profile Joined April 2005
United States112 Posts
August 18 2018 02:39 GMT
#15
Players don't even look at the overviews before the tournament starts. Those vetoes are worthless in determining if a map is good or not.
themusic246
Profile Joined December 2012
United States214 Posts
August 18 2018 02:45 GMT
#16
Still a fun perspective to look at though. Congrats to the winners, GJ
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:46 GMT
#17
On August 18 2018 11:25 Wardi wrote:
These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.

A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.

Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.

[image loading]

In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.

TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).

The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.

Fun to have a different view on this.

--

Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.


I don't know why you'd expect:

a) player vetoes to correlate with voter preferences
b) player vetoes to correlate with which maps are good

(also c) voter preferences to align with which maps are good, but that's besides the point)

Players will veto maps after seeing the maps for the first time, which means they'll choose maps that look as straight-forward as possible to understand and play. Crystal Cavern and Reminiscence are super straight-forward maps which is why they didn't get vetoed much. They are also not particularly good maps, and did not place particularly well.
Wardi
Profile Blog Joined November 2011
England898 Posts
August 18 2018 02:50 GMT
#18
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 02:55 GMT
#19
On August 18 2018 11:50 Wardi wrote:
Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.

I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.


I'm also surprised by the results, though my expectations were quite a bit more terrible than the winners (though they are mostly not the maps I voted for either), so I'm still reasonably pleased.
themusic246
Profile Joined December 2012
United States214 Posts
August 18 2018 03:14 GMT
#20
@Wardi, what's your personal rank after casting all those matches? Would be interesting to see.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko215
ProTech141
Has 65
StarCraft: Brood War
Shuttle 3549
Britney 2321
firebathero 1038
BeSt 406
Leta 251
Stork 235
Bisu 176
sorry 84
PianO 68
Shinee 51
[ Show more ]
hero 41
Hm[arnc] 33
Bale 30
HiyA 25
Shine 23
Sharp 21
Terrorterran 17
zelot 16
Aegong 16
ajuk12(nOOB) 13
Noble 2
Dota 2
Gorgc3540
League of Legends
Reynor112
Other Games
olofmeister1148
ceh9565
JimRising 374
crisheroes223
Livibee143
Maynarde140
Pyrionflax106
Mew2King77
Organizations
Dota 2
PGL Dota 2 - Main Stream7345
Other Games
gamesdonequick478
StarCraft: Brood War
Afreeca ASL 337
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH177
• StrangeGG 32
• mYiSmile123
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Kung Fu Cup
1h 2m
The PondCast
1d
Replay Cast
1d 14h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Soma vs Jaedong
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Leta vs Soulkey
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.