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Team Liquid Map Contest #11 Results - Page 2

Forum Index > SC2 General
45 CommentsPost a Reply
Prev 1 2 3 Next All
Avexyli
Profile Blog Joined April 2014
United States711 Posts
August 18 2018 03:30 GMT
#21
I think the top 5 are pretty fair. I'm personally not a massive fan of Kings Cove and Crystal as maps, but I find them reasonable.

I'm honestly a little surprised Automaton got so many vetoes? I'm not exactly sure why, as to see what's wrong with it? I think it's relatively unique in a Macro map, and that's why I was okay with it taking infront of Year Zero, whereas Year Zero is super safe standard execution, Automaton is a bit more "new" in its idea.

Maybe it doesn't deserve 1st place but idk, what does, then? I don't think Year Zero is some godlike map, I just tried to make something safe with a really fuckin cool aesthetic. Most of us went in thinking this contest was pretty "meh" with its top 16 seeing as about half of the contest was the same map (see chall 1 and 2) rotated and slightly changed.

I don't see disappointment in the top 5 but maybe moreso an underwhelming contest for the first of its kind (re: the challenges, their influence and what they brought). I think the overall quality of the contest was pretty high even if the uniqueness wasn't as high.

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 18 2018 04:31 GMT
#22
To be honest, I think any of these map creators can easily create maps (and have created maps) that would for sure work well on ladder for competitive play. Even some of these newer mapper's are pulling out grade A material on their first few attempts.

I'm surprised King's Cove did as well as it did. Whether people love the aesthetics (Beach theme / Ohana) or because it's a super macro map which is harder to cheese on, who really knows. Either way I'm happy because as a sc2 mapper that has been around since sc2 beta, I'm again in the top 5 of TLMC with hopefully another chance to get my map on ladder, which makes me smile knowing I can still create maps to compete with the best of them. (At least according to judges & public vote).

I know this TLMC I have been a lot less vocal then normally am (go read past TLMC threads and you'll see my rage lol) but I'm still here, still creating maps, still trying to help the sc2 community. =)

Once more, congrats to RQM and great work to all mappers who not only got in the top spots but received votes to get some extra $$$. Well done! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 18 2018 05:09 GMT
#23
Grats. Port Aleksander and Lotus got robbed.
algue
Profile Joined July 2011
France1436 Posts
August 18 2018 10:09 GMT
#24
Pretty happy with the results
rly ?
swarminfestor
Profile Joined September 2017
Malaysia2466 Posts
August 18 2018 12:24 GMT
#25
I never know that King Cove is the same map creator of Abyssal Reef. I loved that map.
Rogue & Maru fan boy. ^^
Durnuu
Profile Joined September 2013
13326 Posts
August 18 2018 12:32 GMT
#26
Bring back KeSPA mapmakers
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
August 18 2018 12:51 GMT
#27
Bring back KeSPA.
Borsti
Profile Joined May 2012
Germany79 Posts
August 18 2018 14:13 GMT
#28
Congratz to the winner's

For the next TLMC tho ... could we have a longer voting phase? I personally haven't had the time to look at the maps when the final phase was announced. Even had planned to play some games with friends over the weekend, but as I learned yesterday, the voting had already ended Friday morning.

Making up your mind about 16 maps, especially if you weren't able to watch the map test tournament, over 3-4 days seems like a tough task for those who don't spend 5 hours + a day on SC2 and the various contents around it. Even more so when those 3-4 days aren't even part of the weekend.

I hope the next one will allow for a bit more testing. The TLMC Tab ingame was a great addition to the client to give players more opportunities to test, but if you just have a few days to use it - and it's only working on NA - then it almost feels like a wasted effort
Charoisaur
Profile Joined August 2014
Germany16091 Posts
August 18 2018 14:29 GMT
#29
On August 18 2018 23:13 Borsti wrote:
Congratz to the winner's

For the next TLMC tho ... could we have a longer voting phase? I personally haven't had the time to look at the maps when the final phase was announced. Even had planned to play some games with friends over the weekend, but as I learned yesterday, the voting had already ended Friday morning.

Making up your mind about 16 maps, especially if you weren't able to watch the map test tournament, over 3-4 days seems like a tough task for those who don't spend 5 hours + a day on SC2 and the various contents around it. Even more so when those 3-4 days aren't even part of the weekend.

I hope the next one will allow for a bit more testing. The TLMC Tab ingame was a great addition to the client to give players more opportunities to test, but if you just have a few days to use it - and it's only working on NA - then it almost feels like a wasted effort

Tbf the changes between the announcements of the finalists and the start of the voting phase have always been minimal so we theoretically had a lot of time to make up our minds - but I'm in the same boat as you. When the finalists were announced I thought I still have a lot of time to check out the maps, then suddenly the voting phase started and I had a few days to decide in the middle of a busy work week.
At least the voting phase should go over a weekend.
Many of the coolest moments in sc2 happen due to worker harassment
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 18 2018 15:43 GMT
#30
still think its more problematic that you only get to see a tiny portion of entries, getting a limited selection on what you can vote on is detrimental to the contest.
"Not you."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2018 16:14 GMT
#31
On August 19 2018 00:43 Meavis wrote:
still think its more problematic that you only get to see a tiny portion of entries, getting a limited selection on what you can vote on is detrimental to the contest.

You have to cut it down somehow, though. The map contest tournament can only use so many maps and voters can only reasonably be asked to evaluate a certain number. With more options the votes would become more and more sparsely distributed to the point of not being meaningful.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
Last Edited: 2018-08-18 17:35:29
August 18 2018 17:14 GMT
#32
Disappointing voting results for me - only two of the maps I voted for ended up in the top 5. Kairos Junction was guaranteed to place somewhere high but I certainly didn’t expect Automaton to do that well. Really hoped to see Lotus in the top 5 - I hope that it at least gets selected by Blizzard.

Edit: forgot to congratulate Pklixian and Solstice245, it’s always nice to see newer faces in the winners!
MMA | Life | Classic | Happy | Team Empire | Team Spirit
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
Last Edited: 2018-08-19 06:04:46
August 19 2018 06:00 GMT
#33
Two years have passed since I made my first map. Then this year gives me the most memorable day of my mapping life. Thanks for the votes and words. :D

Thanks again for Jacky and Enekh, Automaton would not have been better without them.
egrimm
Profile Joined September 2011
Poland1201 Posts
Last Edited: 2018-08-19 11:51:33
August 19 2018 11:50 GMT
#34
This is actually interesting.
4 maps I voted for are in the top 5 with Year Zero being a map I ommited as I don't like maps with that kind of symmetry (vertical or horizontal). In that regard I am not surprised with the results.
The 5th map I voted for and gave it 5pts mainly for being the most standard and safe was Reminiscence which ended being only 12th in the contest. That for me is kinda weird but whatever.
However seeing as many people are surprised with the results, especially the experts like mapmakers and Wardi who is running the map tournament, I wonder if I and other people who voted for winners did not see some obvious issues with the maps. I admit I haven't seen the Wardi tournament and only analyzed maps by the screenshots but still I am surprised that people are surprised
Oh and congrats to winners and thank you all involved in the process!
sOs TY PartinG
LTCM
Profile Joined May 2017
174 Posts
August 19 2018 13:08 GMT
#35
On August 19 2018 15:00 RQM wrote:
Two years have passed since I made my first map. Then this year gives me the most memorable day of my mapping life. Thanks for the votes and words. :D

Thanks again for Jacky and Enekh, Automaton would not have been better without them.


Congrats! Hope to play more of your maps in the future.
Byun is a convicted match-fixer.
leublix
Profile Joined May 2017
493 Posts
August 21 2018 13:52 GMT
#36
Congrats to the winners, reasonable results overall.
Ograkk
Profile Joined February 2014
Sweden22 Posts
August 21 2018 22:20 GMT
#37
Congrats to the winners!
Is it just me or doesnt year zero look like a fox/koala bear?
Freakling
Profile Joined October 2012
Germany1534 Posts
August 22 2018 22:17 GMT
#38
On August 22 2018 07:20 Ograkk wrote:
Congrats to the winners!
Is it just me or doesnt year zero look like a fox/koala bear?

Must be you. For me it looks perfectly like a Rorschach card.
algue
Profile Joined July 2011
France1436 Posts
August 23 2018 08:10 GMT
#39
On August 18 2018 21:32 Durnuu wrote:
Bring back KeSPA mapmakers

Not sure what you see in Kespa maps that doesn't exist in the current maps being made.
rly ?
Weavel
Profile Joined January 2010
Finland9224 Posts
August 23 2018 08:22 GMT
#40
Cool that top 3 maps here have unusual layouts. I do wonder however if they feel good to play.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
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