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The Best Article in the World

Forum Index > SC2 General
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The Best Article in the World

Text byOlli
Graphics byhexhaven
July 26th, 2018 13:36 GMT

by Olli
[image loading] - TL_Olli

More is Less

There is an aspect to professional tournaments that has irritated me for a long time, one that crept into and took root in StarCraft II casting a while ago—hyperbole, and the reduction of players to a few lazy narratives and stereotypes of their play or personalities.

Too many times have I heard the phrase "[...] we have ever seen in StarCraft II’s history!", whether it's about players ("I’ve never seen an RTS player play as well as INnoVation"; “Rogue seems to be the greatest late-game Zerg that we have ever seen across StarCraft II’s history”; “I have never seen micro like [Byun’s]”), the tournament itself (the ubiquitous—"THIS. IS THE. BEST. STARCRAFT. TOURNAMENT. EVER!") or even maps.

We have seen a lot in StarCraft II's history. Eight years worth of games, tournaments, and maps, in fact. Suggesting that something seen in any given tournament is better than everything that came before is a big claim. Are you really sure that what we saw at IEM Katowice/GSL Code S/Tournament X is the best in this game's long running history? Are you certain that you didn't just get caught up in the excitement of the moment? Are you sure you're not taking your responsibility to entertain the fans a step too far and blowing moments hugely out of proportion?

The best finals in StarCraft II’s history is most likely not the latest grand final you just witnessed. StarCraft II has seen a number of brilliant tournament climaxes. MMA vs DongRaeGu had the entire community talking for weeks. HerO and Polt played one of the most amazing PvT series to date at the criminally overlooked IEM Cologne. Life vs sOs presented us with a scenario we had never seen before on the biggest stage—two BlizzCon winners fighting it out in a nail-biter series to see who would become the first two-time champion. Mvp vs Squirtle is, to this day, commonly referred to by fans as the greatest final played in StarCraft II (an opinion that I share). Think about it for just a second, think about the story behind that series—Squirtle’s royal road, Mvp’s broken body. Think about the way it unfolded—Mvp taking a 3-0 lead, Squirtle clawing his way back in the series, that mass Battlecruiser game, that game 7. Think about the incredible tension in the air, the heartbreaking twists and turns, the constant edge-of-your-seat-excitement, and then tell me again that [insert the latest finals here] was the best we’ve ever had.

When TY's reaper distracted Stats' mothership core in the grand finals of IEM Katowice 2017, so that his widow mine drop could come in unchallenged, Artosis claimed "no one can do that". That's absolutely, totally untrue (the links provided show the same scenario unfolding in front of exact same casters). Similar distraction maneuvers are performed by even Masters players on the ladder every day. That statement effectively devalued the skill of all the other players in StarCraft II. Imagine being INnoVation—arguably the best player in the world at that time—hearing that only TY could pull off a move as simple as that. Imagine being Maru—who spent years winning impossible matches through his superb unit control and ability to take immaculate fights—hearing that ByuN was better at it than you ever were. Imagine being MMA, GuMiho, Life or Liquid'HerO—who revolutionized and mastered harass-oriented playstyles using the clumsy tools of Wings of Liberty—being told that ByuN was better at it than you ever were, after two expansions that intentionally shifted the game toward harassment and multi-tasking.

These are merely examples meant to put into perspective the absolute nature of what it means to call someone or something the best of all time, and the amount of different players and factors it ignores. Of course, excitement and hype are a key part of a cast, integral in making a game entertaining for the viewers. Unfortunately, nuance is often the first thing to be dumped in favor of hype. Games, players, finals, tournament are either the best we’ve ever seen, or just simply bad. There is a lot of uncovered ground in between. Even bad games can be fascinating, and what on paper looks like a great seven-game series can be utter garbage. And sometimes a move—like TY’s reaper distraction—really isn't all that special. And that is fine, too. More important moments will come, if you can identify them.

Another problem that develops with hyperbole is that, at a certain point, once too many moments are claimed to be the best ever, that label loses all meaning and value. It becomes a platitude. Perhaps at some point, a move will be made or a game will be played that is so incredible it truly qualifies as one of the best of all time. Then, and only then, is that label is justified. Epic moments can never be truly appreciated if everything that came before has already been blown out of proportion. Context and comparison enriches the experience of watching StarCraft II, and makes certain moments in time truly exciting and unique. There is no light without shadow. No game or player can be the best ever if all the others are as well.

Now, you may say that this is not exclusive to StarCraft II, but an esports-wide phenomenon. But that is not true. Over the past couple of years, I’ve watched a lot of Dota 2, watched and attended League Worlds, and even caught the occasional CS:GO match. One situation I distinctly remember happened at IEM Katowice 2017, when dupreeh made one of the most important plays of the grand finals by winning Astralis an eco-round with a Desert Eagle ace. It was arguably the turning point of the entire series and certainly a championship-caliber play, but not one of the casters or analysts went as far as to say that nobody else could have pulled it off. It just wasn't true—several players had the capacity to come through in the clutch, even players on dupreeh's own team. It doesn't mean that another player would have pulled it off, or that the play was by any means easy. It was simply an amazing play by an amazing player, and the casters called it as such. It made that moment feel far more genuine.

I felt similarly following the Dota 2 circuit this past year. When something amazing happens in other games and is labelled amazing, you know that it was, in fact, amazing. In StarCraft II, you often don't.

Less is not more

In the same vein I've noticed a trend that, ironically, is part of the same phenomenon, yet results in the opposite effect. Commentators and even esports writers—I fully realize that we at TeamLiquid.net are at fault as well—tell stories by reducing players to a handful of core attributes. TY is strategically intelligent, INnoVation is a mechanical monster, Dark "bends the rules of Zerg". BYUN. HAS. THE. BEST. MICRO! I criticized ESPN in the past, particularly for their coverage of ByuN during his BlizzCon run. Every single one of their articles seemed to read "ByuN has great control, therefore he is a great player". For all the praise he received through continued repetition of that narrative, that did not do ByuN justice.

Good control in a vacuum is not what made ByuN, or anyone else, a great player. It ignored his ability to read a game, his positioning, his execution of strategies and the thought process behind picking them, his army movement, his multitasking and his crisis management, even his ability to perform in high pressure situations—it's the sum of all these and more abilities that made ByuN a player worthy of a BlizzCon championship. And yet we rarely heard those abilities talked about at length, if at all. It was perfectly fine to highlight his unit control as one of his key strengths—but his micro was almost all that that we ever talked about.

Not every victory is a function of a player's most notable trait. If INnoVation uses clever mindgames to take a series, then ditch the ‘mechanical robot’ stereotype and focus on his intelligence instead. If ByuN routinely mows through a pack of slow-banelings off creep, don't try to sell us on his incredible micro. Instead, tell us what he did to force the Zerg to resort to such a desperate move. StarCraft II is an incredibly difficult game, and you’re not giving players the credit they deserve when you don't explore the many other skills they've mastered.

Every time I criticize hyperbole and simplified casting, I hear the counter-argument that it's done to cater to casual or new audiences. Having worked with Blizzard before, I know first-hand that they put a large emphasis on breaking down barriers of entry for new viewers in WCS Circuit tournaments and on establishing narratives anyone can follow without watching every tournament. On paper, that makes perfect sense. However, it assumes that newer viewers cannot appreciate complex analysis and commentary. I don’t entirely agree with that—even if a newcomer doesn't completely understand expert analysis, they can still appreciate the deep foundation it's drawing from. Furthermore, I disagree with the extent to which newcomer-friendliness is being pushed. The notion that these 'plebeian StarCraft II viewers' need the same narrative spoon-fed to them constantly throughout a series really does not hold up in my eyes.

Let’s say a player performs an impressive micro maneuver. Is it not enough to point out the quality of that move without going so far as to say nobody else could pull off the move? Go back to the dupreeh deagle ace, for example. The commentators’ excitement alone told me enough to know that this was an important moment, and I was able to come to my own conclusion myself that dupreeh was a good player, just from watching it and feeling that excitement—I was by all means new to CS:GO then. Even new viewers are intelligent enough to realize players’ traits and key strengths on their own rather quickly if they are true. ByuN, lauded for his great control, will surely produce enough good micro moves across a match for even newer viewers to come to the realization that he has good control. If he does not do this, then we should question whether he's deserving of that reputation in the first place.



This, to me, is a good example of amazing casting in such a scenario. At this point in the game, it had been well established that whoever won this fight was going to win the game. Kaelaris specifies during the fight that blink micro will be essential in it. herO wins the fight through that blink control. Any new viewer would have realized this. After the fight is won, Apollo and Kaelaris could have fallen into a frenzy praising herO’s blink control, but they didn’t. Instead, they got right back to focusing on the game to put into context what the won fight meant. Any viewer watching this game would have been left with the impression that herO won this game through great control, and come to the realization that he was a competent micro player all by themselves.

The purpose of analysis and commentary is to provide perspective that a typical fan cannot offer—insight that only experts possess. Commentary should enrich the viewing experience by putting single moments into context, explaining exactly why a player's actions are skillful and special. At the same time, commentators shouldn't force contrived narratives onto the game. To do that, the commentators and analysts must keep a nuanced, thoughtful perspective in the midst of intense matches, punctuating exciting moments without making unreasonable claims. Instead of asking us to live in a bizarro-world where target-firing slow banelings off creep is considered unbelievable, they can unlock the depth and beauty of StarCraft II for the audience.

It's a task that requires a lot of knowledge, discipline, and presence of mind in emotional situations—part of what makes casting a difficult job. I believe that all major commentators currently active in professional StarCraft II have the experience and talent to excel with this approach, but too often they succumb to the temptation of hyperbole and simplistic storytelling. I have no doubt they are doing this with good intentions, but it distorts the truth, detracts from the vast stylistic diversity in StarCraft play, and ultimately does the opposite of what commentary is supposed to do—it sells the players short.




Credits and acknowledgements

Writer: Olli
Editor: Wax
Art: hexhaven

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Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Waxangel
Profile Blog Joined September 2002
United States33636 Posts
Last Edited: 2018-07-26 13:52:16
July 26 2018 13:47 GMT
#2
I don't particularly agree with all the sentiments here (a good story is WORTH telling over and over again, simple or not), but I was quite entertained by your many, many caster clips. Also, how DARE you not mention the TRUE best game of all time, INnoVation vs TaeJa???
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Railgan
Profile Joined August 2010
Switzerland1508 Posts
July 26 2018 13:48 GMT
#3
The statement that I hate the most is:
"If anyone can do it, it is [Player]"
It gets used in such stupid situations that make absolutely no sense at all.

"If anyone can win this late game ZvP play it is Elazer".

Well no? Serral, Dark, Rogue etc could also win this game.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
imre
Profile Blog Joined November 2011
France9263 Posts
July 26 2018 13:51 GMT
#4
Thanks for the read, I would've to nitpick to find something I disagree with.
Zest fanboy.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2018-07-26 13:54:10
July 26 2018 13:51 GMT
#5
Nice read, I am not sure where I stand since I like hype, but often casters are going too far for sure. If every new final is the best final ever, it really lowers the value the actually best games.

Olli on the Pylon next week maybe?

Btw shoutout to Rotti and Incontrol, they basically always keep it real and will straight out say it when they are disappointed with a final or think that the games weren't good.
Maru and Serral are probably top 5.
Durnuu
Profile Joined September 2013
13324 Posts
July 26 2018 13:52 GMT
#6
Rogue is a bonjwa whether you like it or not, Olli
Jokes aside, I fully agree with the article. Don't really have anything to add.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Charoisaur
Profile Joined August 2014
Germany16078 Posts
July 26 2018 14:01 GMT
#7
Part of this comes from all the dead game talk I think that people think they have to counteract this by constantly circlejerking about how awesome the game and the players are.
Many of the coolest moments in sc2 happen due to worker harassment
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
July 26 2018 14:01 GMT
#8
I fully agree with this article, well written and excellent use of clips!
"These animals should be rewarded for not being people... I hate people"
Aesto
Profile Joined September 2014
44 Posts
July 26 2018 14:10 GMT
#9
100% agree with this. There's really no need for casters to dumb down the game when the remaining community at this point mostly consists of hardcore fans anyway. For me, the hype does nothing at all, it's just tiresome.

One example of a caster who didn't do this was mOOnGLaDe during Proleague. He always stayed level-headed and actually tried to explain the complexity of what was going on in a given situation. Here's hoping NoRegreT can develop in the same direction.
Poopi
Profile Blog Joined November 2010
France12945 Posts
July 26 2018 14:18 GMT
#10
Fucking duper super true article.
WriterMaru
feardragon
Profile Blog Joined October 2010
United States973 Posts
Last Edited: 2018-07-26 14:22:07
July 26 2018 14:20 GMT
#11
Is this actually that rampant? Does anyone really do what you’re describing besides tastosis, who do it often enough that you’re not supposed to take it literally? Sure, if you don’t like it then I can dig that. But it seems like a hyperbole to say it’s a rampant issue in all casting for years now.

I also don’t feel like casters are in the habit of dismissing the real reason for someone winning as just because of an unrelated strength they have. Sure, we as a community will talk about specific strengths a player has like byun is a good micro player, but I don’t think the context of those statements are “look at how that trait is singlehandedly the reason they win all their games!!” But there’s nothing wrong with identifying what makes a player unique if you’ve also explained what it actually was that won a player a game. Why is it an either or thing?

Obviously excluding myself from any of my defense of caster statements cause I’m a shit caster. But overall I really disagree with a lot of the article.
Ok Starcraft 2 Commentator
almightytivi
Profile Joined April 2018
22 Posts
July 26 2018 14:29 GMT
#12
FIRST OFF, the herO vs HyuN clip of "great casting" by Kaelaris and Apollo is absolutely missing the bigger picture of "We need Apollo back!", we never gave him a proper goodbye, he absolutely was one of the best SC2 casters of all time, and I would argue could only be topped by the casting archon Tastosis, but only when in archon-mode.

Apollo leaving SC2 is about a big of a disaster as Life getting banned, and Rain moving to SC:RM.
imre
Profile Blog Joined November 2011
France9263 Posts
July 26 2018 14:31 GMT
#13
On July 26 2018 23:29 almightytivi wrote:
FIRST OFF, the herO vs HyuN clip of "great casting" by Kaelaris and Apollo is absolutely missing the bigger picture of "We need Apollo back!", we never gave him a proper goodbye, he absolutely was one of the best SC2 casters of all time, and I would argue could only be topped by the casting archon Tastosis, but only when in archon-mode.

Apollo leaving SC2 is about a big of a disaster as Life getting banned, and Rain moving to SC:RM.


He didn't totally leave SC2 and he's an important part regarding the quality of the last IEM events we got, which were excellent.
Zest fanboy.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 26 2018 14:34 GMT
#14
The first part of the article reads like a criticism of Artosis and Tasteless specifically, and doesn't do a great job at establishing that it is a wider problem.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2018-07-26 14:42:41
July 26 2018 14:39 GMT
#15
On July 26 2018 23:20 feardragon wrote:
Is this actually that rampant? Does anyone really do what you’re describing besides tastosis, who do it often enough that you’re not supposed to take it literally? Sure, if you don’t like it then I can dig that. But it seems like a hyperbole to say it’s a rampant issue in all casting for years now.

I also don’t feel like casters are in the habit of dismissing the real reason for someone winning as just because of an unrelated strength they have. Sure, we as a community will talk about specific strengths a player has like byun is a good micro player, but I don’t think the context of those statements are “look at how that trait is singlehandedly the reason they win all their games!!” But there’s nothing wrong with identifying what makes a player unique if you’ve also explained what it actually was that won a player a game. Why is it an either or thing?

Obviously excluding myself from any of my defense of caster statements cause I’m a shit caster. But overall I really disagree with a lot of the article.


The reason someone is winning is dismissed, even if mentioned by the casters, because of all the hyperboles. It just gets drowned. I agree that this is more of a tastosis issue, but I guess the article targeting them directly would cause more backlash :>

I did not watch heart of the swarm, but since lotv started it feels like tastosis abuse this more and more. Lately I can't watch 10 matches in a row from them before the "BEST X EVER" is dropped. I don't know when it started but it has become annoying for sure, especially knowing that they are awesome casters and that everything else they do is pretty much top tier.

So all in all, agreed 100% with the article, don't need to add examples as plenty are linked already, but theres been way more just this year. This is definitely targeting specific casters rather than all of them though.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
munch
Profile Joined July 2014
Mute City2363 Posts
July 26 2018 14:40 GMT
#16
not gonna lie, this is worth my first post in 7 months
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
feardragon
Profile Blog Joined October 2010
United States973 Posts
July 26 2018 14:47 GMT
#17
On July 26 2018 23:39 ArtyK wrote:
This is definitely targeting specific casters rather than all of them though.

You might say Oli is using a hyperbole about how often hyperboles are used by “casters” in the scene.
Ok Starcraft 2 Commentator
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 26 2018 14:48 GMT
#18
On July 26 2018 23:47 feardragon wrote:
Show nested quote +
On July 26 2018 23:39 ArtyK wrote:
This is definitely targeting specific casters rather than all of them though.

You might say Oli is using a hyperbole about how often hyperboles are used by “casters” in the scene.


You're ignoring the second part of the article entirely. This isn't just about hyperbole.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ArtyK
Profile Joined June 2011
France3144 Posts
July 26 2018 14:48 GMT
#19
On July 26 2018 23:47 feardragon wrote:
Show nested quote +
On July 26 2018 23:39 ArtyK wrote:
This is definitely targeting specific casters rather than all of them though.

You might say Oli is using a hyperbole about how often hyperboles are used by “casters” in the scene.


Sure, but it doesn't make the reasoning any less true in my opinion
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZombieGrub
Profile Blog Joined May 2011
United States714 Posts
July 26 2018 14:50 GMT
#20
I agree a lot with Ravi and will probably have more to add but some of the comments here...I just really feel the need to correct before further discussion is had.

On July 26 2018 23:10 Aesto wrote:
100% agree with this. There's really no need for casters to dumb down the game when the remaining community at this point mostly consists of hardcore fans anyway. For me, the hype does nothing at all, it's just tiresome.


Aboslutely not true currently. There's A LOT of new players, and new players are attracted to 1) the greatest games with the greatest casters (so people point to Tastosis) and 2) community casts that are live at peak hours (that I would argue don't have this problem but certainly have others).

On July 26 2018 23:01 Charoisaur wrote:
Part of this comes from all the dead game talk I think that people think they have to counteract this by constantly circlejerking about how awesome the game and the players are.


Doubtful. We all know there was a time SC2/GSL was hurting, for a fact, thanks to the recent article on Variety(?). But c'mon. This type of hype build-up by finalist casters has been from beginning to now in SC2. Do you think every caster is sweating because they look at the crowd and there's only 20 people and they look at the stream and there's only 6.5k viewers and go 'well if I say this is the best they'll be more likely to come back!'. I really doubt it. Perhaps the current batch of passionlord casters just really do believe that's how you hype up a crowd,and that's how you respect what they truly believe is the hardest, best game in the world.

On July 26 2018 23:29 almightytivi wrote:
FIRST OFF, the herO vs HyuN clip of "great casting" by Kaelaris and Apollo is absolutely missing the bigger picture of "We need Apollo back!", we never gave him a proper goodbye, he absolutely was one of the best SC2 casters of all time, and I would argue could only be topped by the casting archon Tastosis, but only when in archon-mode.

Apollo leaving SC2 is about a big of a disaster as Life getting banned, and Rain moving to SC:RM.


I'm not exactly a 'stop talking about the past' type of person but this type of stuff...man...yes, Apollo was great, but this type of thinking really sucks sometimes. I'm going to start keeping a notebook full of times where I thought Rotti 100% called the game correctly and gave a killer cast because there are AMAZING casters right now.

With those comments responded to, I would like to say in general I do not believe this to be a rampant issue in the casting of SC2. I don't mean to shut down all discussion, which I hope becomes more nuanced throughout the thread's lifespan. Even when I am aware of casters being overzealous I just shrug my shoulders and say 'yeah I hope it's hype' or 'yeah that was pretty cool'. Perhaps if Byun was still dominating I'd get frustrated with the amount of micro comments but yknow, right now, after how great Valencia was...I think it's alright.
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
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