• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:10
CEST 11:10
KST 18:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Terran or Protoss Practice Partners (Official) BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6243 users

Community Feedback Update - May 8 - Page 9

Forum Index > SC2 General
248 CommentsPost a Reply
Prev 1 7 8 9 10 11 13 Next All
Ryu3600
Profile Joined January 2016
Canada470 Posts
May 11 2018 16:16 GMT
#161
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.
Maru is the best Terran ever.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
Last Edited: 2018-05-11 17:07:28
May 11 2018 17:04 GMT
#162
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.

*cough* MSC *cough*
*cough* old immortal *cough*

Marauders are designed to demolition GW army without proper upgrades(mostly charge) in the early game.

Edit> Although I love the hypocricy.

Look, zerg won't be affected and if they will they will cope. Same for Protoss. How are coping Terrans, how about you would try to cope with something and not whine about buffs?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 11 2018 17:32 GMT
#163
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.


Roach/Hydra is pretty common as are various Roach/Ravager pressure openings especially with how popular hellion and hellbat stuff is nowadays, so the marauder buff will assuredly change a lot in TvZ. There's a real risk that the marauder change doesn't do enough in TvP, but does too much in TvZ. We'll see.
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2018-05-11 17:58:43
May 11 2018 17:54 GMT
#164
On May 12 2018 02:32 ZigguratOfUr wrote:
Show nested quote +
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.


Roach/Hydra is pretty common as are various Roach/Ravager pressure openings especially with how popular hellion and hellbat stuff is nowadays, so the marauder buff will assuredly change a lot in TvZ.

Roach/hydra sees essentially no play against bio as is. And pressure openings are likely less affected by the marauder change than the big dedicated 1/1 roach/ravager timings because you'd rather spend the money on a tank or a banshee than awkward marauders that early in the game (and marines in a bunker work well enough anyway).
Every 60 seconds in Africa, a minute passes.
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
Last Edited: 2018-05-11 18:01:49
May 11 2018 17:58 GMT
#165
On May 12 2018 02:04 deacon.frost wrote:
Show nested quote +
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.

*cough* MSC *cough*
*cough* old immortal *cough*

Marauders are designed to demolition GW army without proper upgrades(mostly charge) in the early game.

Edit> Although I love the hypocricy.

Look, zerg won't be affected and if they will they will cope. Same for Protoss. How are coping Terrans, how about you would try to cope with something and not whine about buffs?


protoss can defend 2base terran all-in while sitting on 3 bases with 1-1, blink and charge all done by 6;30(just play like hero boy) so it's yet unknown that marauder buff is enough.
nonoes
Profile Joined April 2017
24 Posts
Last Edited: 2018-05-11 19:51:02
May 11 2018 19:50 GMT
#166

protoss can defend 2base terran all-in while sitting on 3 bases with 1-1, blink and charge all done by 6;30(just play like hero boy) so it's yet unknown that marauder buff is enough.


I assume you're talking about the Hangzhou game 2. inno vs hero
Then that game miss the point completly. It was 1-1-1 drop mine followed by a stim timing vs blink + 3rd base + gate explosion. Mine failed to do damage at all and the medivac was lost in the process.
The stim timing was late with barely any marauder.

after the patch you'll see 3 rax stim timing followed by medivacs and even more bio in protoss face.That kind of build hit 2 min earlier.
Also Rax + techlab first will be a thing again, Polt style.
Lexender
Profile Joined September 2013
Mexico2661 Posts
May 11 2018 19:52 GMT
#167
On May 12 2018 02:04 deacon.frost wrote:
Show nested quote +
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.

*cough* MSC *cough*
*cough* old immortal *cough*

Marauders are designed to demolition GW army without proper upgrades(mostly charge) in the early game.

Edit> Although I love the hypocricy.

Look, zerg won't be affected and if they will they will cope. Same for Protoss. How are coping Terrans, how about you would try to cope with something and not whine about buffs?


*cough* shield batteries*cough*
*cough*stronger zealots and stalkers*cough*
*cough*cheaper charge*cough*

GW armies are much, much stronger than they were in HotS, are they strong enough? Maybe, maybe not.
Also hipocrosy is saying GW armies without proper upgrades, because the whole crux of the problem is that protoss players are ALWAYS ahead on upgrades.
LuuP
Profile Joined March 2017
4 Posts
May 11 2018 20:16 GMT
#168
hi all

in sc2 is balanse - sometchin per other rase have somtching.

extra suply depot should be removed - if another rase forget about
pylon/ovelord - must build them and wait.

skan should be another upgrate (on tech lab/ebay/....) and then you can
use it on cc - they have skan for (almost) free because on 99% build
them on 19 suplay.
if prot/zerg forget lair oversir/spor or robotics observer/cannon and
see DT just gg and left, teran never, bacause have cc
same oracle revelation - another upgrate.
thx!!
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
May 11 2018 20:27 GMT
#169
On May 12 2018 04:50 nonoes wrote:
Show nested quote +

protoss can defend 2base terran all-in while sitting on 3 bases with 1-1, blink and charge all done by 6;30(just play like hero boy) so it's yet unknown that marauder buff is enough.


I assume you're talking about the Hangzhou game 2. inno vs hero
Then that game miss the point completly. It was 1-1-1 drop mine followed by a stim timing vs blink + 3rd base + gate explosion. Mine failed to do damage at all and the medivac was lost in the process.
The stim timing was late with barely any marauder.

after the patch you'll see 3 rax stim timing followed by medivacs and even more bio in protoss face.That kind of build hit 2 min earlier.
Also Rax + techlab first will be a thing again, Polt style.


polt wasn't played vs buffed gateway units and shieldbatts tho, all protoss should do against that is warp zealots and stalkers, maybe only 1 forge, no way such play will be as strong now.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 11 2018 21:25 GMT
#170
I think blizzard could have done a better redesign of the raven missile that would leave it with a role. Now, I can't see the armor reduction with low damage actually mattering for a use, even if only confined to midgame.

Good change on the marauder.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-05-11 21:41:02
May 11 2018 21:40 GMT
#171
On May 12 2018 06:25 Danglars wrote:
I think blizzard could have done a better redesign of the raven missile that would leave it with a role. Now, I can't see the armor reduction with low damage actually mattering for a use, even if only confined to midgame.

Good change on the marauder.

The actual damage of the AAM was not really impactful in the midgame (30 with fall-off isn't that much). The armour reduction was always what made it useful.

If you were using the missiles for damage you needed at least 10 ravens or so.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Lexender
Profile Joined September 2013
Mexico2661 Posts
May 11 2018 22:52 GMT
#172
On May 12 2018 04:50 nonoes wrote:
Show nested quote +

protoss can defend 2base terran all-in while sitting on 3 bases with 1-1, blink and charge all done by 6;30(just play like hero boy) so it's yet unknown that marauder buff is enough.


I assume you're talking about the Hangzhou game 2. inno vs hero
Then that game miss the point completly. It was 1-1-1 drop mine followed by a stim timing vs blink + 3rd base + gate explosion. Mine failed to do damage at all and the medivac was lost in the process.
The stim timing was late with barely any marauder.

after the patch you'll see 3 rax stim timing followed by medivacs and even more bio in protoss face.That kind of build hit 2 min earlier.
Also Rax + techlab first will be a thing again, Polt style.


Going for techlab first is asking to get death by oracle.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 11 2018 22:53 GMT
#173
Bring back the medivac heal upgrade to make bio viable lategame again.
[url]http://i.imgur.com/lw2yN.jpg[/url]
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-05-12 00:00:54
May 12 2018 00:00 GMT
#174
On May 12 2018 06:25 Danglars wrote:
I think blizzard could have done a better redesign of the raven missile that would leave it with a role. Now, I can't see the armor reduction with low damage actually mattering for a use, even if only confined to midgame.

Good change on the marauder.

Like a missile that gives your units armor and shields instead of damage to enemy units?

On May 12 2018 07:53 Loccstana wrote:
Bring back the medivac heal upgrade to make bio viable lategame again.

We need more upgrades. More units. More LoL.
Maru, he is the reason why i'm still playing and watching sc2
SirPinky
Profile Joined February 2011
United States525 Posts
May 12 2018 00:35 GMT
#175
I see a ton of people, even Blizzard, saying "If we can improve the Terran mid-game, it will help them in the late game." That logic is sound if there is a Terran late game unit. Let's say Terran uses this "buff" to have the same stride/economy that Protoss has. Now both of you are sitting with the same 10k/10k economy but Terran has no late game units. They will just "headbutt" endlessly against the Protoss superior army (i.e. Tempest, Carrier, Storm) until they eventually lose. Having an improved ability to scale with other races economy doesn't help if there are no late game units to fight with.

EDIT: No please, someone tell me what beats mass Carrier/Tempest/Storm (or even disruptor underneath) in TvP. You don't see it b/c pro Terran players know they are dead if it gets to that point. There is no Terran DPS to kill it; AAM only takes the armor down but there is no DPS to follow-up - Vikings shoot slow and can't kill fast enough. And BC's use Yamato so AAM is pretty pointless. Where is the DPS now that the Raven is worthless? I won't even bother with Zerg, there is no AA there either versus Corruptor, Viper, BL. Again, any Terran winning increases (if at all) will only be attributed to 2-base all-ins. If the Raven is gone, the BC needs to be looked at to improve.
How much better to get wisdom than gold; to get insight rather than silver!
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
May 12 2018 01:11 GMT
#176
On May 12 2018 09:35 SirPinky wrote:
No please, someone tell me what beats mass Carrier/Tempest/Storm (or even disruptor underneath) in TvP. You don't see it b/c pro Terran players know they are dead if it gets to that point. There is no Terran DPS to kill it; AAM only takes the armor down but there is no DPS to follow-up - Vikings shoot slow and can't kill fast enough. And BC's use Yamato so AAM is pretty pointless. Where is the DPS now that the Raven is worthless? I won't even bother with Zerg, there is no AA there either versus Corruptor, Viper, BL. Again, any Terran winning increases (if at all) will only be attributed to 2-base all-ins. If the Raven is gone, the BC needs to be looked at to improve.


there is one unit that could do the job.... pre-patch 3.8.0 lock-on cyclones. time to get rid of zero skill tornado blaster cyclones and bring back the glass cannons.

give it a late-game-oriented techlab / armory requirement upgrade for +2 or +3 activation range (activation range, not leash range), so it can stand toe-to-toe with tempest / carrier and brood lords. if its AA is too powerful in the early game, give it a techlab upgrade for AA damage.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2018-05-12 02:35:47
May 12 2018 02:35 GMT
#177
On May 12 2018 09:35 SirPinky wrote:
I see a ton of people, even Blizzard, saying "If we can improve the Terran mid-game, it will help them in the late game." That logic is sound if there is a Terran late game unit. Let's say Terran uses this "buff" to have the same stride/economy that Protoss has. Now both of you are sitting with the same 10k/10k economy but Terran has no late game units. They will just "headbutt" endlessly against the Protoss superior army (i.e. Tempest, Carrier, Storm) until they eventually lose. Having an improved ability to scale with other races economy doesn't help if there are no late game units to fight with.

EDIT: No please, someone tell me what beats mass Carrier/Tempest/Storm (or even disruptor underneath) in TvP. You don't see it b/c pro Terran players know they are dead if it gets to that point. There is no Terran DPS to kill it; AAM only takes the armor down but there is no DPS to follow-up - Vikings shoot slow and can't kill fast enough. And BC's use Yamato so AAM is pretty pointless. Where is the DPS now that the Raven is worthless? I won't even bother with Zerg, there is no AA there either versus Corruptor, Viper, BL. Again, any Terran winning increases (if at all) will only be attributed to 2-base all-ins. If the Raven is gone, the BC needs to be looked at to improve.


Maybe your problem is your approach to late game? Late game is not about "headbutting" your army into theirs, it's about picking them apart piece by piece with cost efficient trades since late game they are spread all over the map. Terran has other strong late game advantages that have nothing to do with 200/200 armies smashing into each other like PFs, nukes, mule spam, etc. Same as mid game, you don't "headbutt" your bio into Protoss either, you have to exploit Protoss' immobility. If you can get Protoss to attack in to your PF/turret spam and/or get some money EMPs on their HT Protoss armies are definitely not unbeatable. Late game clashes have always been about jockeying for position. IMO the Viking HP buff will help a lot more in than people think. Look at how Hydralisks went from never used to staple unit overnight when they got their HP buff.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2018-05-12 03:31:21
May 12 2018 03:23 GMT
#178
On May 12 2018 11:35 Skyro wrote:
Show nested quote +
On May 12 2018 09:35 SirPinky wrote:
I see a ton of people, even Blizzard, saying "If we can improve the Terran mid-game, it will help them in the late game." That logic is sound if there is a Terran late game unit. Let's say Terran uses this "buff" to have the same stride/economy that Protoss has. Now both of you are sitting with the same 10k/10k economy but Terran has no late game units. They will just "headbutt" endlessly against the Protoss superior army (i.e. Tempest, Carrier, Storm) until they eventually lose. Having an improved ability to scale with other races economy doesn't help if there are no late game units to fight with.

EDIT: No please, someone tell me what beats mass Carrier/Tempest/Storm (or even disruptor underneath) in TvP. You don't see it b/c pro Terran players know they are dead if it gets to that point. There is no Terran DPS to kill it; AAM only takes the armor down but there is no DPS to follow-up - Vikings shoot slow and can't kill fast enough. And BC's use Yamato so AAM is pretty pointless. Where is the DPS now that the Raven is worthless? I won't even bother with Zerg, there is no AA there either versus Corruptor, Viper, BL. Again, any Terran winning increases (if at all) will only be attributed to 2-base all-ins. If the Raven is gone, the BC needs to be looked at to improve.


Maybe your problem is your approach to late game? Late game is not about "headbutting" your army into theirs, it's about picking them apart piece by piece with cost efficient trades since late game they are spread all over the map. Terran has other strong late game advantages that have nothing to do with 200/200 armies smashing into each other like PFs, nukes, mule spam, etc. Same as mid game, you don't "headbutt" your bio into Protoss either, you have to exploit Protoss' immobility. If you can get Protoss to attack in to your PF/turret spam and/or get some money EMPs on their HT Protoss armies are definitely not unbeatable. Late game clashes have always been about jockeying for position. IMO the Viking HP buff will help a lot more in than people think. Look at how Hydralisks went from never used to staple unit overnight when they got their HP buff.


I think your points are valid if we are talking about a Protoss with 3 or less bases. I'm talking about a Protoss with 4, 5 or more bases. "Picking" them apart stops at a certain point; it is this threshold where a Protoss becomes invulnerable to an attack. Their "deathball" cannot be beat head-to-head.

If I'm a Protoss on 5 bases and have Carriers, Tempest, HT and maybe a few Disruptors thrown in...how do you beat that. Pick them apart? No, they have recall and mass warp-in at that point. And it's interesting you mention things like PF, Nukes, and mule spam: Those are all economy related components. Where is the offense? Economy is not synonymous with winning the game. Sure, it helps, but there are tons of times players lose because they have an inferior composition. My point is...Terran will never have a equal or superior composition to late game Protoss in LOTV. Blizzard should just come out and say "Sorry, Terran, don't let them get to that point." And, indirectly, this patch is saying just that.

EDIT: Eventually you are going to have to battle their army head-to-head and the "harass" stops. This is where Terran will die...regardless of what is in the bank. Remember in some of Neebs late games PvZ he went down to less than 10 probes? If both players are sitting on 5k/5k, economy, nukes, PF etc. don't matter. Terran will lose - there is no late game unit to contend with Protoss.

How much better to get wisdom than gold; to get insight rather than silver!
Skyro
Profile Joined May 2010
United States1823 Posts
May 12 2018 03:41 GMT
#179
On May 12 2018 12:23 SirPinky wrote:
Show nested quote +
On May 12 2018 11:35 Skyro wrote:
On May 12 2018 09:35 SirPinky wrote:
I see a ton of people, even Blizzard, saying "If we can improve the Terran mid-game, it will help them in the late game." That logic is sound if there is a Terran late game unit. Let's say Terran uses this "buff" to have the same stride/economy that Protoss has. Now both of you are sitting with the same 10k/10k economy but Terran has no late game units. They will just "headbutt" endlessly against the Protoss superior army (i.e. Tempest, Carrier, Storm) until they eventually lose. Having an improved ability to scale with other races economy doesn't help if there are no late game units to fight with.

EDIT: No please, someone tell me what beats mass Carrier/Tempest/Storm (or even disruptor underneath) in TvP. You don't see it b/c pro Terran players know they are dead if it gets to that point. There is no Terran DPS to kill it; AAM only takes the armor down but there is no DPS to follow-up - Vikings shoot slow and can't kill fast enough. And BC's use Yamato so AAM is pretty pointless. Where is the DPS now that the Raven is worthless? I won't even bother with Zerg, there is no AA there either versus Corruptor, Viper, BL. Again, any Terran winning increases (if at all) will only be attributed to 2-base all-ins. If the Raven is gone, the BC needs to be looked at to improve.


Maybe your problem is your approach to late game? Late game is not about "headbutting" your army into theirs, it's about picking them apart piece by piece with cost efficient trades since late game they are spread all over the map. Terran has other strong late game advantages that have nothing to do with 200/200 armies smashing into each other like PFs, nukes, mule spam, etc. Same as mid game, you don't "headbutt" your bio into Protoss either, you have to exploit Protoss' immobility. If you can get Protoss to attack in to your PF/turret spam and/or get some money EMPs on their HT Protoss armies are definitely not unbeatable. Late game clashes have always been about jockeying for position. IMO the Viking HP buff will help a lot more in than people think. Look at how Hydralisks went from never used to staple unit overnight when they got their HP buff.


I think your points are valid if we are talking about a Protoss with 3 or less bases. I'm talking about a Protoss with 4, 5 or more bases. "Picking" them apart stops at a certain point; it is this threshold where a Protoss becomes invulnerable to an attack. Their "deathball" cannot be beat head-to-head.

If I'm a Protoss on 5 bases and have Carriers, Tempest, HT and maybe a few Disruptors thrown in...how do you beat that. Pick them apart? No, they have recall and mass warp-in at that point. And it's interesting you mention things like PF, Nukes, and mule spam: Those are all economy related components. Where is the offense? Economy is not synonymous with winning the game. Sure, it helps, but there are tons of times players lose because they have an inferior composition. My point is...Terran will never have a equal or superior composition to late game Protoss in LOTV. Blizzard should just come out and say "Sorry, Terran, don't let them get to that point." And, indirectly, this patch is saying just that.

EDIT: Eventually you are going to have to battle their army head-to-head and the "harass" stops. This is where Terran will die...regardless of what is in the bank. Remember in some of Neebs late games PvZ he went down to less than 10 probes? If both players are sitting on 5k/5k, economy, nukes, PF etc. don't matter. Terran will lose - there is no late game unit to contend with Protoss.



Harder to harass when the Protoss has more bases, i.e. more places to attack? Protoss becomes "invulnerable" to harass in late game? PFs, nukes, mule spams are not useful in late game? I don't know what to say I basically don't agree with anything you said and I doubt many people share your opinion on any of these points. What do you think Zergs do to Protoss late game? "Headbutt" their army into the Protoss army? And do you think Protoss needs to be nerfed in PvZ too because they what is generally viewed as having a superior late game army to Zerg?
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
May 12 2018 05:49 GMT
#180
I think the game in general should not be designed in a way such as "don't let race a get to this point or you are dead". It sounds like an exaggeration but in tvp it always felt like this for a very long time. And i also think z feels the same way when its against mass air/storm/MS/archon armies even though you see some quite well lategames in zvp.

Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 122
StarCraft: Brood War
Soma 203
EffOrt 164
Dewaltoss 77
yabsab 30
hero 24
ajuk12(nOOB) 10
NotJumperer 10
ZerO 9
Counter-Strike
shoxiejesuss1231
olofmeister1124
byalli982
Other Games
summit1g18318
singsing646
ceh9623
KnowMe142
crisheroes21
ZerO(Twitch)0
[ Show 12 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2120
League of Legends
• Stunt269
Upcoming Events
Escore
51m
IntoTheTV X SOOP
1h 51m
CranKy Ducklings
1d
WardiTV Invitational
1d 1h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 11h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
KCM Race Survival
6 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.