• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:29
CEST 14:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1238 users

Community Feedback Update - May 8 - Page 10

Forum Index > SC2 General
248 CommentsPost a Reply
Prev 1 8 9 10 11 12 13 Next All
Lyyna
Profile Joined June 2011
France776 Posts
May 12 2018 08:11 GMT
#181
On May 12 2018 14:49 SpecKROELLchen wrote:
I think the game in general should not be designed in a way such as "don't let race a get to this point or you are dead". It sounds like an exaggeration but in tvp it always felt like this for a very long time. And i also think z feels the same way when its against mass air/storm/MS/archon armies even though you see some quite well lategames in zvp.


That's how TvX has worked for a long time.

vZ during WoL & early LotV, vP since the tempest has been a thing because it meant BCs were useless.

Imma throw in again my raven idea : make it a true support unit with scrambling missile / healing drone / pdd. All of a sudden you can make a few without massing them either, they can help cover your big units and increase your efficiency, manipulate the battlefield, and have a true identity instead of being in the same 2 positions since 2010 : either a waste of gas, or a "make as many as possible to blow shit up" unit.

Obviously the more sensible thing would be to delete vipers & tempests (and gimme goliaths plz), but that ain't happening so might as well make something that helps reduce the ability of these units to do risk-free damage.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
madmaxino
Profile Joined April 2018
2 Posts
May 12 2018 09:57 GMT
#182
get ready for 2/3 base bio allins.
stilt
Profile Joined October 2012
France2750 Posts
Last Edited: 2018-05-12 10:16:46
May 12 2018 10:15 GMT
#183
On May 12 2018 02:54 Elentos wrote:
Show nested quote +
On May 12 2018 02:32 ZigguratOfUr wrote:
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.


Roach/Hydra is pretty common as are various Roach/Ravager pressure openings especially with how popular hellion and hellbat stuff is nowadays, so the marauder buff will assuredly change a lot in TvZ.

Roach/hydra sees essentially no play against bio as is. And pressure openings are likely less affected by the marauder change than the big dedicated 1/1 roach/ravager timings because you'd rather spend the money on a tank or a banshee than awkward marauders that early in the game (and marines in a bunker work well enough anyway).


Don't make as if roach ravagers timing will not be affected by this, considering the fact it generally ends with a contain and that there are already qome marauders contrary to your claim, that's a terran buff on a huge scale actually, and there's still a lot of salt. Incredible ! Well, reading some propositions made by T posters on this thread was at leats really funny.
Those changes are sensibles but I hope Blizzard would monitor them carefully.
Moreover mass ravens could become a bit stronger in zvt, while the critical mass would be harder to obtain because of the nerf the turret range's buff allow you to slow push against the creep ans spore without getting it by those.
And run by will dealt easier.
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2018-05-12 10:59:31
May 12 2018 10:32 GMT
#184
On May 12 2018 19:15 stilt wrote:
Show nested quote +
On May 12 2018 02:54 Elentos wrote:
And pressure openings are likely less affected by the marauder change than the big dedicated 1/1 roach/ravager timings because you'd rather spend the money on a tank or a banshee than awkward marauders that early in the game (and marines in a bunker work well enough anyway).


Don't make as if roach ravagers timing will not be affected by this

What

Like did you misread my post, or are you saying the marauder buff is a big deal for early ravager pressure (like 4 minutes into the game)? Cause it's not, the change barely affects marauder/ravager interaction and that early the Terran would really just love to get by everything having made 0 marauders.
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 12 2018 11:36 GMT
#185
On May 12 2018 04:52 Lexender wrote:
Show nested quote +
On May 12 2018 02:04 deacon.frost wrote:
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.

*cough* MSC *cough*
*cough* old immortal *cough*

Marauders are designed to demolition GW army without proper upgrades(mostly charge) in the early game.

Edit> Although I love the hypocricy.

Look, zerg won't be affected and if they will they will cope. Same for Protoss. How are coping Terrans, how about you would try to cope with something and not whine about buffs?


*cough* shield batteries*cough*
*cough*stronger zealots and stalkers*cough*
*cough*cheaper charge*cough*

GW armies are much, much stronger than they were in HotS, are they strong enough? Maybe, maybe not.
Also hipocrosy is saying GW armies without proper upgrades, because the whole crux of the problem is that protoss players are ALWAYS ahead on upgrades.

Shield batteries don't matter as bio players micro away from chargelots(and, surprise, from SB). Thus SB are useless in fights. If you have to turn away from bio you getting free shots on slowed chargelots.

Thus SB is iffy at best. Zealots aren't that much stronger against healed massed marauders as zealots tend to get away from the rest of the army.

Protoss players are always ahead because they can get there. But will they be able to get there with the marauder being as strong as WoL?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
stilt
Profile Joined October 2012
France2750 Posts
May 12 2018 13:04 GMT
#186
On May 12 2018 19:32 Elentos wrote:
Show nested quote +
On May 12 2018 19:15 stilt wrote:
On May 12 2018 02:54 Elentos wrote:
And pressure openings are likely less affected by the marauder change than the big dedicated 1/1 roach/ravager timings because you'd rather spend the money on a tank or a banshee than awkward marauders that early in the game (and marines in a bunker work well enough anyway).


Don't make as if roach ravagers timing will not be affected by this

What

Like did you misread my post, or are you saying the marauder buff is a big deal for early ravager pressure (like 4 minutes into the game)? Cause it's not, the change barely affects marauder/ravager interaction and that early the Terran would really just love to get by everything having made 0 marauders.


Ooops sorry my bad I totally missread your post indeed !
I thought you were saying the 1/1 ravagers push would be unaffected because of the lack of marauders.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
May 12 2018 13:52 GMT
#187
Nerf psi storm to 40 damage, nerf parasitic bomb to 60 damage. Buff void ray hp by 10, buff corruptor hp by 10.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Pentarp
Profile Joined August 2015
222 Posts
May 12 2018 14:38 GMT
#188
On May 12 2018 20:36 deacon.frost wrote:
Show nested quote +
On May 12 2018 04:52 Lexender wrote:
On May 12 2018 02:04 deacon.frost wrote:
On May 12 2018 01:16 Ryu3600 wrote:
I think marauder change won't be a huge deal in TvZ for the midgame where it stays on HLB/MLB for fights since most Terrans opt to go heavy marine but later as hive comes out or if its vs roach ravager I can see the marauder being more impactful. Regardless Zerg dealt with old marauder in HotS and they will surely deal with it now. The same goes for protoss players.

*cough* MSC *cough*
*cough* old immortal *cough*

Marauders are designed to demolition GW army without proper upgrades(mostly charge) in the early game.

Edit> Although I love the hypocricy.

Look, zerg won't be affected and if they will they will cope. Same for Protoss. How are coping Terrans, how about you would try to cope with something and not whine about buffs?


*cough* shield batteries*cough*
*cough*stronger zealots and stalkers*cough*
*cough*cheaper charge*cough*

GW armies are much, much stronger than they were in HotS, are they strong enough? Maybe, maybe not.
Also hipocrosy is saying GW armies without proper upgrades, because the whole crux of the problem is that protoss players are ALWAYS ahead on upgrades.

Shield batteries don't matter as bio players micro away from chargelots(and, surprise, from SB). Thus SB are useless in fights. If you have to turn away from bio you getting free shots on slowed chargelots.

Thus SB is iffy at best. Zealots aren't that much stronger against healed massed marauders as zealots tend to get away from the rest of the army.

Protoss players are always ahead because they can get there. But will they be able to get there with the marauder being as strong as WoL?


The issue is that Protoss is able to turtle with 3 nexus and minimal army. Keyword: turtle, meaning defend. If Terran is kiting away from SBs, then it's a Protoss win because their tech and upgrades are ramping ahead.
Plogamer TL.net RedRocket B.net
Charoisaur
Profile Joined August 2014
Germany15975 Posts
May 12 2018 15:04 GMT
#189
Of all the things to complain about Shield Batteries are really far down the list...
Many of the coolest moments in sc2 happen due to worker harassment
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 12 2018 15:17 GMT
#190
On May 12 2018 22:52 Loccstana wrote:
Nerf psi storm to 40 damage, nerf parasitic bomb to 60 damage. Buff void ray hp by 10, buff corruptor hp by 10.


I agree with the psi storm/parasitic bomb nerfs but void rays are fine as is(half of their hp-shields-can regen, plus toss has shield batteries to go with) and corruptor's hp is fine, they are almost indestructible lol(plus they regen hp as well).
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2018 15:40 GMT
#191
On May 13 2018 00:04 Charoisaur wrote:
Of all the things to complain about Shield Batteries are really far down the list...

The priority is to remove vipers and give siege tanks 6 more range
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55553 Posts
May 12 2018 15:47 GMT
#192
On May 12 2018 22:52 Loccstana wrote:
Nerf psi storm to 40 damage, nerf parasitic bomb to 60 damage. Buff void ray hp by 10, buff corruptor hp by 10.

Yeah sure, why not have marines live through storm. What could possibly go wrong?
Every 60 seconds in Africa, a minute passes.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 12 2018 16:06 GMT
#193
On May 13 2018 00:47 Elentos wrote:
Show nested quote +
On May 12 2018 22:52 Loccstana wrote:
Nerf psi storm to 40 damage, nerf parasitic bomb to 60 damage. Buff void ray hp by 10, buff corruptor hp by 10.

Yeah sure, why not have marines live through storm. What could possibly go wrong?

I agree with buffing the hp of air units (especially vikings), but nerfing storm itself would make bio and LBH far too strong.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Boggyb
Profile Joined January 2017
2855 Posts
May 12 2018 20:16 GMT
#194
On May 12 2018 22:52 Loccstana wrote:
Nerf psi storm to 40 damage

That would completely delete ANY ability to play mid to late game for Protoss. There would be a few allins and those would be the ONLY strats in PvT and PvZ since there would be no transition.
yangluphil
Profile Joined July 2015
318 Posts
Last Edited: 2018-05-12 21:04:46
May 12 2018 20:53 GMT
#195
The reason that psi storm is so strong is that if it's not then Protoss' gateway units are laughably weak. It's mostly a design flaw in stalkers not being able to be main army comp for protoss. If they are like dragoons in BW, protoss would not have to have a ridiculously strong mid game tech like SC2 storm.

Also I probably missed something. PvT has never gone beyond 54.x% in monthly winrate after stalker nerf this year and everyone suggests it's unplayable for terrans. But thinking of terran fans on TL, it makes sense again.

Blizzard would probably never gone this direction but the way to tackle the root cause is:
1. remove blink
2. revert stalker nerf
3. nerf psi storm by make it more dodgable (0.5s delay) and less spammable but keep its damage output.

so basically make stalkers dragoons and make sc2 psi storm bw psi storm and admit their design failure.
Neither party will be missed.
Xamo
Profile Joined April 2012
Spain880 Posts
May 12 2018 21:10 GMT
#196
On May 13 2018 05:53 yangluphil wrote:
The reason that psi storm is so strong is that if it's not then Protoss' gateway units are laughably weak. It's mostly a design flaw in stalkers not being able to be main army comp for protoss. If they are like dragoons in BW, protoss would not have to have a ridiculously strong mid game tech like SC2 storm.

Also I probably missed something. PvT has never gone beyond 54.x% in monthly winrate after stalker nerf this year and everyone suggests it's unplayable for terrans. But thinking of terran fans on TL, it makes sense again.

Blizzard would probably never gone this direction but the way to tackle the root cause is:
1. remove blink
2. revert stalker nerf
3. nerf psi storm by make it more dodgable (0.5s delay) and less spammable but keep its damage output.

so basically make stalkers dragoons and make sc2 psi storm bw psi storm and admit their design failure.

Stalkers are one of the best designed unit in Protoss, if not THE best.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
yangluphil
Profile Joined July 2015
318 Posts
Last Edited: 2018-05-12 21:16:20
May 12 2018 21:12 GMT
#197
On May 13 2018 06:10 Xamo wrote:
Show nested quote +
On May 13 2018 05:53 yangluphil wrote:
The reason that psi storm is so strong is that if it's not then Protoss' gateway units are laughably weak. It's mostly a design flaw in stalkers not being able to be main army comp for protoss. If they are like dragoons in BW, protoss would not have to have a ridiculously strong mid game tech like SC2 storm.

Also I probably missed something. PvT has never gone beyond 54.x% in monthly winrate after stalker nerf this year and everyone suggests it's unplayable for terrans. But thinking of terran fans on TL, it makes sense again.

Blizzard would probably never gone this direction but the way to tackle the root cause is:
1. remove blink
2. revert stalker nerf
3. nerf psi storm by make it more dodgable (0.5s delay) and less spammable but keep its damage output.

so basically make stalkers dragoons and make sc2 psi storm bw psi storm and admit their design failure.

Stalkers are one of the best designed unit in Protoss, if not THE best.

As a standalone unit I kind of agree. But no. Stalkers' design makes it necessary to have a very strong mid game tech to make up for its unscalability. And then psi storm scales exponentially late game. Psi storm/ colossus are basically so-called 'design patches'. Being cool does not imply being good.
Neither party will be missed.
Elentos
Profile Blog Joined February 2015
55553 Posts
May 12 2018 23:13 GMT
#198
On May 13 2018 05:53 yangluphil wrote:
The reason that psi storm is so strong is that if it's not then Protoss' gateway units are laughably weak. It's mostly a design flaw in stalkers not being able to be main army comp for protoss. If they are like dragoons in BW, protoss would not have to have a ridiculously strong mid game tech like SC2 storm.

Storm in BW has higher damage potential than in SC2, is considered one of the main reasons that bio is not viable against Protoss and is still quite strong against mech. All this despite the fact that dragoons exist.
Every 60 seconds in Africa, a minute passes.
Boggyb
Profile Joined January 2017
2855 Posts
May 12 2018 23:21 GMT
#199
On May 13 2018 05:53 yangluphil wrote:
The reason that psi storm is so strong is that if it's not then Protoss' gateway units are laughably weak. It's mostly a design flaw in stalkers not being able to be main army comp for protoss. If they are like dragoons in BW, protoss would not have to have a ridiculously strong mid game tech like SC2 storm.

Also I probably missed something. PvT has never gone beyond 54.x% in monthly winrate after stalker nerf this year and everyone suggests it's unplayable for terrans. But thinking of terran fans on TL, it makes sense again.

Blizzard would probably never gone this direction but the way to tackle the root cause is:
1. remove blink
2. revert stalker nerf
3. nerf psi storm by make it more dodgable (0.5s delay) and less spammable but keep its damage output.

so basically make stalkers dragoons and make sc2 psi storm bw psi storm and admit their design failure.

Storm is so strong because Protoss needs a second splash option to go with Colossi. Making Stalkers into Dragoons wouldn't solve that because Bio is much better and Zerg didn't have banelings in BW.

Storm is absolutely dodge able in its current form. If Blizzard were to add a delay, they'd have to seriously crank up the damage or Protoss ground armies would be wrecked even more by banelings than they currently are.
KR_4EVR
Profile Joined July 2017
316 Posts
May 13 2018 17:32 GMT
#200
I like people having strongly biased views and heated arguments. It's fun. But let's all try to be more factual when talking about things, especially with regards to terminology in balance changes.

For example, I've heard a lot of people complain about a 'nerf' just because a buff given in a trial period was removed. This is not a nerf. I've also heard a lot of people complain about a 'buff' when a unit is restored to a previous long-duration static level. This is not a buff.

Starcraft II has been through a lot of variations in unit strengths at all times, so the history is rich. Everyone, please try to be more precise when you're complaining. That way it's fun and educational for everyone.

Strictly speaking, it would be nice if people began providing links to the complete unit history from liquipedia since WOL whenever discussing a unit. I think I'll try to do that myself from now on. The whole graph is much more informative than the instantaneous value and derivative.
Et tu Brute ?
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #6
RotterdaM453
WardiTV430
TKL 146
Rex124
IndyStarCraft 112
CranKy Ducklings101
IntoTheiNu 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 453
TKL 146
Rex 124
IndyStarCraft 112
ProTech69
StarCraft: Brood War
Britney 37758
Bisu 2138
Horang2 1947
Rain 1880
GuemChi 1774
Flash 1661
Hyuk 1082
firebathero 672
actioN 628
BeSt 566
[ Show more ]
EffOrt 381
Larva 377
Mini 328
Killer 308
Hyun 213
Last 175
Snow 118
ggaemo 104
hero 99
Barracks 97
Soma 83
ZerO 75
Liquid`Ret 58
Rush 51
ToSsGirL 50
Nal_rA 44
Backho 39
JYJ38
Sharp 25
Icarus 24
sorry 24
Sexy 24
soO 22
ajuk12(nOOB) 20
Free 19
scan(afreeca) 15
Sacsri 13
Yoon 8
Terrorterran 8
Bale 7
NaDa 7
Hm[arnc] 4
sas.Sziky 4
Dota 2
singsing3815
Dendi988
XcaliburYe510
420jenkins213
qojqva33
Counter-Strike
olofmeister1400
x6flipin698
zeus569
allub181
oskar135
edward24
Other Games
B2W.Neo954
DeMusliM360
crisheroes324
Hui .225
hiko212
Sick129
XaKoH 129
NeuroSwarm41
QueenE24
Trikslyr24
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 692
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1378
• Nemesis654
Upcoming Events
OSC
6h 31m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
21h 31m
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d
RSL Revival
1d 21h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.