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Season 2 Map Pool Announced, Effective May 15 - Page 4

Forum Index > SC2 General
112 CommentsPost a Reply
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PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
Last Edited: 2018-05-03 09:15:27
May 03 2018 09:14 GMT
#61
I mean from TLMC results those top 5 maps would be way better replacement for current maps. But even tho i think nothing will change regarding the maps, i would like to see one thing.. please for the love of god remove that dreamchatcher symbol from the map... its made by snow textures in the middle of grass... it so distractig on the map and even on the screen aswell.... Dont get me wrong i kinda like the layout, but.. the symbol is way to big and way to distracting ...

Otherwise its simple, announced week before going live? yeah no amount of feedback will change anything so this map pool is going live boys..

EDIT: its also bad for colorblind ppl aswell
twitch.tv/pharaphobia
franzji
Profile Joined September 2013
United States583 Posts
May 04 2018 03:12 GMT
#62
thank god for the 4 player map! so happy.
Kurao
Profile Joined April 2018
215 Posts
May 04 2018 06:34 GMT
#63
Glad that some of the maps are leaving, Abiogenesis was definitely a perma-veto... Also glad to see Darkness Sanctuary, seems fun to get a 4p map again in the pool.

Can't wait for all the situational RNG on Redshift ecksdee
egrimm
Profile Joined September 2011
Poland1201 Posts
May 04 2018 10:47 GMT
#64
Not really happy with the new mappool.
Dreamcatcher and Redshift looks quite bad gameplay wise and we also have 4p map which can result in unbalanced winrates.
I think I will veto first 2 and see how the darkness sanctuary meta will play out.
sOs TY PartinG
nonoes
Profile Joined April 2017
24 Posts
Last Edited: 2018-05-04 20:08:07
May 04 2018 20:07 GMT
#65
- redshift instant veto for obvious reasons
- sanctuary veto : 4 players map is terrible balance wise as a Protoss specially vs random opponents
- dreamcatcher might be a third veto i really don't like bright colors... so distracting
Ben...
Profile Joined January 2011
Canada3485 Posts
May 05 2018 04:12 GMT
#66
My reaction is that Redshift will be a veto easily. That will use up what was previously my Abiogenesis veto. Marine/Medivac/Tank pushes through the gold sections will be insanely good. Dreamcatcher I'm a little iffy on but I'll try it first.

Kinda sad to see Backwater gone after one season but I kinda get why. Most of my games that got past the midgame felt very similar.

Lost and Found looks like a good replacement for Blackpink. Darkness Sanctuary is so huge I'm not actually all that concerned about PvRandom on it. The natural looks big enough that you could likely easily pull off building your first pylon and gate at the natural against all 3 races.

Everything else looks fine. I'm glad Catalyst is still around. It's a fun map. Acid Plant is neat too so I'm fine with that.

"Cliiiiiiiiiiiiiiiiide" -Tastosis
jiovonni
Profile Joined May 2018
2 Posts
Last Edited: 2018-05-20 16:06:24
May 06 2018 14:59 GMT
#67
--- Nuked ---
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 06 2018 15:39 GMT
#68
I do not care about maps until TvP becomes balanced.

At ladder level not even infestor broodlord was as absurd as the current TvP.

2-base all-in or die trying since macro games are a free win for Protoss. Playing TvP is just an awful experience.

It is not even hard to fix- just un-nerf widow mines so that it is possible to put some pressure on Protoss.

User was temp banned for this post.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 06 2018 22:04 GMT
#69
There should be fixed spawns on 4p maps, hate that thing and I'm gonna rush everyone to death on that map, let's see how the map is loved
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Ryu3600
Profile Joined January 2016
Canada470 Posts
May 06 2018 23:16 GMT
#70
I kind of wish another map was selected over Dreamcatcher. However, in TvP you can block the middle with a single reaper by having it on hold position. So like if you cannot scout I suppose you just block them from harassing you through the main middle entrance. (Literally, 1 reaper stops several stalkers. They cannot even shoot it because its hidden by the bushes)
Maru is the best Terran ever.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-05-06 23:45:47
May 06 2018 23:42 GMT
#71
On May 07 2018 08:16 Ryu3600 wrote:
I kind of wish another map was selected over Dreamcatcher. However, in TvP you can block the middle with a single reaper by having it on hold position. So like if you cannot scout I suppose you just block them from harassing you through the main middle entrance. (Literally, 1 reaper stops several stalkers. They cannot even shoot it because its hidden by the bushes)


Oh right I'd forgotten those rocks were added in the middle. Pretty sure Blizzard didn't realize, considering they patched out a similar issue on Blackpink.

In practice and at higher levels it just adds an extra 10 seconds for the stalkers to go around, but it sounds like an insanely frustrating "gotcha" at lower levels since the stalkers will try to path through the middle and get stuck, and the lower level players won't know/realize what happens. There's decent odds that Blizzard changes this for being "newbie unfriendly".
Timmay
Profile Joined April 2005
United States112 Posts
May 06 2018 23:50 GMT
#72
If it's a problem, the fix would take less than a minute.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-05-06 23:54:25
May 06 2018 23:53 GMT
#73
On May 07 2018 08:50 Timmay wrote:
If it's a problem, the fix would take less than a minute.


Would you fix it by adding a gap in the LOS blockers or by adding a few more blockers on each side, so that the area isn't so easily cut off by a small number of units?
Timmay
Profile Joined April 2005
United States112 Posts
May 06 2018 23:56 GMT
#74
If Blizzard let me fix it, I'd add a few more LoS blockers on each side.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2018-05-07 01:45:35
May 07 2018 01:44 GMT
#75
On May 07 2018 07:04 deacon.frost wrote:
There should be fixed spawns on 4p maps, hate that thing and I'm gonna rush everyone to death on that map, let's see how the map is loved

Yeah, who knows why XXL 4p maps are used again.

During the 2017 spring map pool (Abyssal Reef • Bel'Shir Vestige • Cactus Valley • Honorgrounds • Newkirk Precinct TE • Paladino Terminal • Proxima Station) pros were voicing concern regarding spawns - drop/swarm host issues, cross vs horizontal/vertical, all nasty 4p bs - on Cactus and Honorgrounds. And we were able to have a 2p map pool after that, in summer 2017. People generally liked it: (Abyssal Reef • Ascension to Aiur • Blood Boil • Defender's Landing • Odyssey • Proxima Station • Sequencer), note that there still were XL maps in there (proxima, ascension, odyssey, sequencer), and even those caused some controversy balance wise. That, and the ghost of 3rax reaper and blood boil, etc was an issue too. But most people were glad that Honorgrounds and Cactus with their spawn issues was out, it was an okay-ish pool.

Putting the LOTV equivalent of Alterzim Stronghold in a map pool in 2018 has to be an experiment at best. The most obvious reasons I can find are these two: It was put in the GSL (because they do their own thing with a lot of 4p love), and it just so happened to have one great late-game on it. Similar to how Habitation Station got into the pool, after the one Scarlett/Bomber map. A lot of other games on Habitation weren't all that great, tbh. But it still got ladder. Darkness I don't see much good about, it's better than Alterzim but meh. Try flower scouting against a proxy DT shrine, fusion core, or proxy spire on a 4p XXL map. Back to 4P city for a competitive pool? No thanks

What was wrong with Acolyte for something this large? xD
Team Liquid
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2018-05-19 17:42:14
May 19 2018 17:41 GMT
#76
Why did this thread die off? Darkness Sanctuary had a veto rate of 98% (it was only played ONCE in GSL Ro32) and now that it's on ladder, how do people feel about 4 player maps, darkness sanctuary, and the other maps in the pool? Are we having fun?
Team Liquid
Elentos
Profile Blog Joined February 2015
55581 Posts
May 19 2018 18:30 GMT
#77
The rest of the thread is probably still wondering why you compared Darkness Sanctuary to Alterzim Stronghold.
Every 60 seconds in Africa, a minute passes.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 19 2018 21:24 GMT
#78
On May 20 2018 03:30 Elentos wrote:
The rest of the thread is probably still wondering why you compared Darkness Sanctuary to Alterzim Stronghold.

Because a lot of these 4P maps are in my opinion over-sized, random, and generally un-enjoyable and quite heavily vetoed.

Darkness Sanctuary was apparently around in GSL S1 earlier this year but I hardly noticed it was there in the first place because it was vetoed in all but 4 series where it was a choice. It was vetoed 93.75% of the time...

I just looked up stats from GSL S1 2014 just to check what happened to Alterzim and it actually did perform much better with around 38% pick rate. Relative to Darkness, it's extremely impressive, but nothing much compared to mainstays like Catalyst.

Compare Darkness Sanctuary at 2%-6.25% pick rates this year to some of the well performing maps from 2018 GSL S2 Ro32:
Catalyst was chosen 24 times out of 40 possible. (60%)
Blackpink 33 out of 40 possible... (82.5%)

huh............??

In many other spaces people would've been fired for allowing a product with a 2-7% customer approval rate to be one seventh of a product portfolio... Can you imagine getting an indicative test report back where you see a sub 10% approval rating and still go through with it as one of seven flagship products, when the alternatives are in the 40-70% range? (Ideal pick rate in a Bo3 is 42.85%). Idk what kind of risk taking approach this is but so far it's got bad consequences. People even have trouble differentiating enemy units from their own under the dark teal color screen effect...

... in what reasonable scenario would a company dump a 82.5% success product when it's still pretty new, but push something with 2-7% approval rating for another season?

The 'diversity' argument for bringing in bad maps is laughable, diversity is destroyed because we end up with over-played map rates like what happened to Blackpink.. Everyone vetos the awful maps so we end up with less diversity! And what happens next, to get more diversity? Remove succesful over-performers like Blackpink, possibly? "It feels like every game I watch on TV is on Blackpink", right? Maybe good maps like Blackpink wouldn't be over-played in the first place if their peers didn't under-perform so hard, and maybe we shouldn't be so negative of successful maps to begin with to the extent where we have to remove them in order to 'get more variety'.. Stylistic and individual performance-based veto diversity is in the gutter because some of these vetos are absolute no-brainers, match-up performance percent is how people do vetos now. That's not how it should be, nobody should want to see some protoss veto map X for the 27th time in a row because that's what every protoss does. I'm not even sure if people are conscious about how this plays out or if anybody even cares, I'm feeling like a tinfoil hat conspiracy theorist over here.

[image loading]


Having only one 7x-map pool instead of two separate pools/ladders - one for WCS and an All-Star ladder or something - makes things ultra forced for everyone since we keep having these unnatural underperformers and 4p/gold base maps thrown our way. When a map under-performs as heavily as Darkness Sanctuary is currently doing, getting vetoed more than 90% of the time, it is effectively a reduction of the map pool to a 6-map one.
Team Liquid
DSh1
Profile Joined April 2017
292 Posts
May 19 2018 21:58 GMT
#79
I play casually. I ban all 4 player maps when playing so nothing big for me personally.

So I do agree, that four player maps are less fun, though there might be people who like them. Also watching 4 player maps isn't much different from other maps from my experience (I do watch a lot).

On another note I do find not only 4 player maps less fun, but also bigger maps in general. But could also be because I am not good enough at the game yet, so I find smaller maps easier to learn. (I loved Ulrena, if anyone remembers)
Elentos
Profile Blog Joined February 2015
55581 Posts
Last Edited: 2018-05-19 22:29:36
May 19 2018 22:26 GMT
#80
Why keep it when it's doing poorly? Historic precedent perhaps. Look back at 2015. They added Iron Fortress to GSL in season 1, nobody played it. It became a ladder map, and in season 2 it was suddenly the 3rd most played map in Code S. Darkness Sanctuary just made ladder.

The players are apprehensive about playing new maps that aren't on ladder in GSL, even if it's 2-player maps. GSL Rak'Shir and GSL Sky Shield in 2016 went basically unseen in 2016 and are neither missed nor remembered, even though they're 2-player maps. Conversely, when Frost and Whirlwind (by the way, only slightly smaller than Darkness, and all way smaller than Alterzim) were brought back in 2016 and 2017 respectively, they got played a good amount across SSL and GSL.

It's not just because it's 4-p that Darkness Sanctuary didn't get played a lot in GSL up to this point. I agree with what you're saying about diversity, but overall it honestly seems like you're taking too much of a personal issue with the 4-p maps. Because I haven't seen many people going "YES, I GET TO PLAY ON REDSHIFT" and I'm sure uThermal has a thing or two to say about Dreamcatcher still.

I think they really tried to do too much with these map changes. 5 changes between two ladder seasons when it's not the off-season is really not very common and probably shouldn't be either. And I could see GSL still using Blackpink in their tournaments in September.
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