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Season 2 Map Pool Announced, Effective May 15 - Page 6

Forum Index > SC2 General
112 CommentsPost a Reply
Prev 1 4 5 6 All
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2018-05-21 08:13:56
May 21 2018 08:12 GMT
#101
On May 21 2018 16:55 Charoisaur wrote:
They should bring back Daybreak. It's time.

It's only been a year, should bring back another classic. Time for Muspelheim?
Every 60 seconds in Africa, a minute passes.
insitelol
Profile Joined August 2012
845 Posts
May 21 2018 08:27 GMT
#102
Overgrowth for Auir.
Less is more.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 21 2018 08:58 GMT
#103
On May 21 2018 17:27 insitelol wrote:
Overgrowth for Auir.

please for the love of flash no, we have seen way too much of that map already
vibeo gane,
Ej_
Profile Blog Joined January 2013
47656 Posts
May 21 2018 09:17 GMT
#104
On May 21 2018 17:58 -NegativeZero- wrote:
Show nested quote +
On May 21 2018 17:27 insitelol wrote:
Overgrowth for Auir.

please for the love of flash no, we have seen way too much of that map already

Sounds like something an author of an Overgrowth clone presently in the map pool would say!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
insitelol
Profile Joined August 2012
845 Posts
May 21 2018 09:27 GMT
#105
Seriously, can someone poke blizzard, so they alter this retarded mappool?
Snute, let them know, be our savior!
Less is more.
Caelum93
Profile Joined March 2018
62 Posts
May 21 2018 12:46 GMT
#106
On May 21 2018 17:12 Elentos wrote:
Show nested quote +
On May 21 2018 16:55 Charoisaur wrote:
They should bring back Daybreak. It's time.

It's only been a year, should bring back another classic. Time for Muspelheim?


Xel'Naga Cavern,Antiga Shipyard or Metropolis would quite imba now
Snakestyle1
Profile Joined May 2017
43 Posts
Last Edited: 2018-05-21 13:57:30
May 21 2018 13:46 GMT
#107
These maps are such a joke. How to make this game even more unenjoyable to play. At least for zerg. Not only diversity is pretty much dead for the race. we not only have to deal with in base naturals, but free in base gold for other races, while not being able to take the gold ourselves.

Darkness sanctuary = cant even see anything on the map, as a zerg at least.
Map is super dark blue,+ purple creep.
I have opponents set as white, yet their units look blue. Everything look blue. In zvz all zerglings look the same even tho i have orange for my color and white for their color.

16 bits is in base natural with layouts super good for mech and protoss.

Dream catcher is tolerable.

Lost and found is actually a good map. The only great one really.
megamanx32
Profile Joined November 2016
16 Posts
May 22 2018 08:26 GMT
#108
On May 21 2018 22:46 Snakestyle1 wrote:
These maps are such a joke. How to make this game even more unenjoyable to play. At least for zerg. Not only diversity is pretty much dead for the race. we not only have to deal with in base naturals, but free in base gold for other races, while not being able to take the gold ourselves.

Darkness sanctuary = cant even see anything on the map, as a zerg at least.
Map is super dark blue,+ purple creep.
I have opponents set as white, yet their units look blue. Everything look blue. In zvz all zerglings look the same even tho i have orange for my color and white for their color.

16 bits is in base natural with layouts super good for mech and protoss.

Dream catcher is tolerable.

Lost and found is actually a good map. The only great one really.


I play terran, and have vetoed exacly the same maps, and for almost same reasons.

Of the new map I really like Lost and found. Dream catcher is also ok. But for me previous map pool was much better.
Bacillus
Profile Joined August 2010
Finland2035 Posts
May 23 2018 16:08 GMT
#109
Layout wise I'm still fine with experimenting and all that, but I really don't understand why we are using tilesets that make the game visually harder to understand. Darkness sanctuary is the worst offender obviously, but Dreamcatcher would probably be easier to understand with something else than light green too.

Ben...
Profile Joined January 2011
Canada3485 Posts
May 30 2018 00:30 GMT
#110
I think this map pool is up there with the 2011 map pool (the third season I think?) as being among the worst map pools we've had (I'm talking the pool that had slag pits, nerazim crypt and searing crater). It's noticeably worse than the last pool we had and significantly worse than the one prior.

Darkness Sanctuary actively encourages horrid turtle games, especially in PvP and against mech. Same with 16-Bit. Redshift is super gimmicky. I haven't played enough games on Dreamcatcher to judge it yet but the couple I've played have been not so good.

Lost and Found is the only non-terrible new map so far, but it's not as good as either Blackpink or Neon Violet Square.

If they had kept either Blackpink or Neon Violet Square instead of Acid Plant (or any of the new maps), I'd be ok with the pool because at least once vetoes are done I'd have a 2/4 (or 3/4) chance of getting a good map (since Catalyst is great). I vetoed Acid Plant last season but it's now suddenly become one of the least worst options sadly.

At least have more maps if we have to have these ones. I looked it up and we used to have 10 maps in the 1v1 pool, not 7. With 7, using all 3 vetoes leaves you only 4 maps to play, and it gets stale quickly.

I hate to say it but I might end up skipping playing this season as a result. I'm just not having fun on this map pool.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Charoisaur
Profile Joined August 2014
Germany16062 Posts
May 30 2018 06:05 GMT
#111
Every time the same story. A new mappool comes and everyone complains that it's the worst thing ever, then the next mappool comes and suddenly the old mappool was good and the new mappool is terrible.
I've seen this often enough to not take those complaints serious anymore, it's just a matter of getting used to the maps.
The only bad maps are Redshift and Darkness Sanktuary the rest is decent to good.
Many of the coolest moments in sc2 happen due to worker harassment
insitelol
Profile Joined August 2012
845 Posts
May 30 2018 11:06 GMT
#112
On May 30 2018 15:05 Charoisaur wrote:
Every time the same story. A new mappool comes and everyone complains that it's the worst thing ever, then the next mappool comes and suddenly the old mappool was good and the new mappool is terrible.
I've seen this often enough to not take those complaints serious anymore, it's just a matter of getting used to the maps.
The only bad maps are Redshift and Darkness Sanktuary the rest is decent to good.

I'd rather pay attention to another "coinsidence": solid standard maps like catalyst, kss, overgrowth, abyssal, ascension to aiur, god even daybreak are ALWAYS the MOST played and LESS vetoed on all possible levels (from gsl to NA ladder). Even Blizzard themselves ALWAYS make these maps "stay for another season". Every single time. For 6 years.

But on the other hand, every single season (and TLMC) they try to force this degenerate "innovative map" concept. God we got billions of that over the years. All that dash and terminal, abiogenesis, dasan station, paladino terminal, ruins of endion stuff, you know. They (blizzard) even managed to "innovate" mappool w/o the help of the community intoducing us such masterpieces like inferno pools, klontas mire and, of course, one and only Daedalus Point Mmm yammi. Now we got redshift and DS (dreamcatcher and 16-bit are bad as well). Maps that everyone will ban and spit on and eventually happily forget in 4 months or so and never ever remember.

And btw I never heard anyone saying the maps i mentioned above were actually good even after they'd been on ladder for half a year. People just adapt thats true. It's in the nature of a man. But do we have a choice? Blizzard never listens. The fact you don't take the complaints seriously is a consequence of blizzard's continuous attitude who's acting like the feedback on this matter is just white noise. All they think about is shaking this game up (with stupid maps or balance tweaks, w/e) hoping that will increase the game's popularity. A free tip: it won't.

So yeah, we have another season of awful maps while there is INSANE amout of decent maps to choose from out there.
Less is more.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
May 30 2018 19:07 GMT
#113
Map pool with 7 Overgrowth clones would be boring as hell, I like that they're experimenting with interesting ideas.
It's a strategy game so adapting to different maps where you can't do your 0815 buildorder every game isn't asked too much.
If you don't like it, just veto the non-standard maps and play on the remaining 4-5 Daybreak clones.
Many of the coolest moments in sc2 happen due to worker harassment
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