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Teamliquid Map Contest #10 Voting - Page 4

Forum Index > SC2 General
177 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Shkudde
Profile Joined February 2011
Netherlands709 Posts
March 14 2018 09:29 GMT
#61
Voted!
$O$ | herO[jOin] | Zest hwaiting!
Saske007
Profile Joined September 2012
Germany6 Posts
March 14 2018 10:11 GMT
#62
voted
papapanda
Profile Joined April 2010
Taiwan326 Posts
March 14 2018 10:16 GMT
#63
voted!
revolt77
Profile Joined August 2015
7 Posts
March 14 2018 11:08 GMT
#64
voted:
Lost and Found
Arashi
Kherrisan Shift
System Shock
Blueshift

A shame to cant vote 7 counts, i would for Cerulean Falls and Fracture too.
SartPls
Profile Joined August 2017
Germany76 Posts
March 14 2018 11:47 GMT
#65
Voted for:

1) Kherrisan Rift:+ Show Spoiler +
I like the layered base layout of a progressive main -> nat -> horizontal 3rd. Especially the terrain around the third can provide interesting tactics both for attacking as well as setting up defenses, to respectively either favor multipronged attacks, or FORCEFULLY splitting the attacking army into 2 smaller ones by Sim City etc.. Additionally, I really like the look of the whole map and it's tiles Only annoying thing I could see would be armies colliding in the middle of the map, causing a lot of clusterfuck fights on the high ground; plus the potential of drop harass being too strong because of the long walking distances from your Nat/3rd into your main forcing you to constantly keep units back at home to defend those.


2) Cerulean Falls: + Show Spoiler +
Overall pretty cool and solid standard map. I might be wrong, but it looks like despite the open area, taking the "4th" base as your 3rd (the one right above/below the main respectively) might be easier to defend, especially since the regular vertical 3rd looks like it can be shot at from the high ground. The middle of the map looks great, both for pathing as well as attacks, allowing faster units to flank the enemy army during an engagement. An issue I could see is the little unpassable area above/below the mains, if, lets say a Liberator can siege up there and shoot at the third, or at buildings near the edge of your main, without being able to be shot at by units in the main it could cause problems.


3) Arashi: + Show Spoiler +
I really like the concept of the map itself. It's a rush map that isn't a rush map by distance, as was specifically mentioned, but instead it makes most bases past your Nat really hard to defend, promoting 2-base-play, without actually making the rush distance ridicoulosly short like on BftBW or Abiogenesis for example. Would like to see more maps with concepts like this in the future.


4) System Shock: + Show Spoiler +
Honestly, I can't really explain why I like this map x) It just seems like it allows for so many shenanigans that people could come up with, which are impossible to figure out just by looking at it or studying it. You'd have to play a shit ton of games on the map and try different things, and I'm actually looking forward to all the weird strategies people come up with over time.


5) Backpfeifengesicht: + Show Spoiler +
The fact aside that the name is retarded and sounds like a 14 year old German Gangsta-Rap-Fan made it... I like the concept. The backdoor Gold expansion that opens up a new attack path when it's mined out reminds me of the old "Outsider" map in Brood War. I'm not quite sure if the map is balanced, or healthy for the game, but I'd be willing to take the risk if only for the nostalgia and to see how it plays out.
Current SC2 progress: 2017 S4: Bronze -> Gold. 2018 S1: Gold -> Dia. 2018 S3: Dia -> Master
kNeddo
Profile Joined July 2011
Germany28 Posts
March 14 2018 12:02 GMT
#66
voted!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
March 14 2018 12:14 GMT
#67
Voted.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
FunkyGeezer
Profile Joined May 2015
Germany16 Posts
March 14 2018 12:36 GMT
#68
Zweck all the way baby! 8) 8) 8)

1. Para Site... is just neat! I played a couple of super fun games on it and it became my favourite!
2. Lost and Found... would have been my No.1 but I liked the original lighting better ;'(
3. Kherrisan Rift... hard to imagine for me how the changes will play out on this map
4. System Shock... provided for some great games in TLMC already and with the air block issues fixed now is a must!!!!! David Kiiiim get this map on ladder!!
5. Blue Shift... after lost and found is just a standard map that allows for standard games in my opinion
#thedream
Azhrak
Profile Joined January 2011
Finland1198 Posts
March 14 2018 12:37 GMT
#69
voted
starcraft2.fi
paralleluniverse
Profile Joined July 2010
4065 Posts
March 14 2018 12:50 GMT
#70
Voted.
IMTB
Profile Joined March 2014
Taiwan37 Posts
March 14 2018 13:35 GMT
#71
Voted
Marvel1
Profile Joined January 2018
5 Posts
March 14 2018 13:37 GMT
#72
Voted
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 14 2018 14:01 GMT
#73
Treachery map will be great if Defenders of Man decal in the middle will be at least 50% transparent and with dust/scratches on it. Right now it looks like random splashed decal from GameHeart interface.
Gemini_19
Profile Joined June 2010
United States1257 Posts
March 14 2018 14:36 GMT
#74
voted
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
FraGo
Profile Joined May 2015
United States1 Post
Last Edited: 2018-03-14 15:13:46
March 14 2018 14:45 GMT
#75
Voted

1. System Shock: I think the unique watch towers is a cool addition. The expansion pattern and attack paths seem like it can make interesting games mid game and onward.

2. Lost and Found: Pretty straight forward map with a unique tileset.

3. Blueshift: Tried and proven map layout (Catalyst) with a better look.

4. Para Site: The games played in Wardi's tournament made this map look pretty fun. I like the multiple attack paths and decision making on which bases to take and how to defend.

5. Travincal: Pretty map that looks like it'd be fun for late game.
leublix
Profile Joined May 2017
493 Posts
March 14 2018 14:50 GMT
#76
Voted.
Ambtenaar
Profile Joined September 2011
Netherlands21 Posts
March 14 2018 15:01 GMT
#77
Voted
AizoSC2
Profile Joined January 2018
1 Post
March 14 2018 15:06 GMT
#78
Voted
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 14 2018 15:06 GMT
#79
voted
Solstice245
Profile Joined September 2015
United States145 Posts
March 14 2018 15:07 GMT
#80
On March 14 2018 23:01 Existor wrote:
Treachery map will be great if Defenders of Man decal in the middle will be at least 50% transparent and with dust/scratches on it. Right now it looks like random splashed decal from GameHeart interface.


That would only be possibly with editing custom data or importing custom assets. (Neither of which are allowed)
Prev 1 2 3 4 5 6 7 8 9 Next All
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