Teamliquid Map Contest #10 Voting - Page 4
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Shkudde
Netherlands709 Posts
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Saske007
Germany6 Posts
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papapanda
Taiwan326 Posts
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revolt77
7 Posts
Lost and Found Arashi Kherrisan Shift System Shock Blueshift A shame to cant vote 7 counts, i would for Cerulean Falls and Fracture too. | ||
SartPls
Germany76 Posts
1) Kherrisan Rift:+ Show Spoiler + I like the layered base layout of a progressive main -> nat -> horizontal 3rd. Especially the terrain around the third can provide interesting tactics both for attacking as well as setting up defenses, to respectively either favor multipronged attacks, or FORCEFULLY splitting the attacking army into 2 smaller ones by Sim City etc.. Additionally, I really like the look of the whole map and it's tiles ![]() 2) Cerulean Falls: + Show Spoiler + Overall pretty cool and solid standard map. I might be wrong, but it looks like despite the open area, taking the "4th" base as your 3rd (the one right above/below the main respectively) might be easier to defend, especially since the regular vertical 3rd looks like it can be shot at from the high ground. The middle of the map looks great, both for pathing as well as attacks, allowing faster units to flank the enemy army during an engagement. An issue I could see is the little unpassable area above/below the mains, if, lets say a Liberator can siege up there and shoot at the third, or at buildings near the edge of your main, without being able to be shot at by units in the main it could cause problems. 3) Arashi: + Show Spoiler + I really like the concept of the map itself. It's a rush map that isn't a rush map by distance, as was specifically mentioned, but instead it makes most bases past your Nat really hard to defend, promoting 2-base-play, without actually making the rush distance ridicoulosly short like on BftBW or Abiogenesis for example. Would like to see more maps with concepts like this in the future. 4) System Shock: + Show Spoiler + Honestly, I can't really explain why I like this map x) It just seems like it allows for so many shenanigans that people could come up with, which are impossible to figure out just by looking at it or studying it. You'd have to play a shit ton of games on the map and try different things, and I'm actually looking forward to all the weird strategies people come up with over time. 5) Backpfeifengesicht: + Show Spoiler + The fact aside that the name is retarded and sounds like a 14 year old German Gangsta-Rap-Fan made it... I like the concept. The backdoor Gold expansion that opens up a new attack path when it's mined out reminds me of the old "Outsider" map in Brood War. I'm not quite sure if the map is balanced, or healthy for the game, but I'd be willing to take the risk if only for the nostalgia and to see how it plays out. | ||
kNeddo
Germany28 Posts
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Jenia6109
Russian Federation1607 Posts
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FunkyGeezer
Germany14 Posts
1. Para Site... is just neat! I played a couple of super fun games on it and it became my favourite! 2. Lost and Found... would have been my No.1 but I liked the original lighting better ;'( 3. Kherrisan Rift... hard to imagine for me how the changes will play out on this map 4. System Shock... provided for some great games in TLMC already and with the air block issues fixed now is a must!!!!! David Kiiiim get this map on ladder!! 5. Blue Shift... after lost and found is just a standard map that allows for standard games in my opinion | ||
Azhrak
Finland1183 Posts
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paralleluniverse
4065 Posts
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IMTB
Taiwan37 Posts
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Marvel1
5 Posts
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Existor
Russian Federation4295 Posts
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Gemini_19
United States1212 Posts
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FraGo
United States1 Post
1. System Shock: I think the unique watch towers is a cool addition. The expansion pattern and attack paths seem like it can make interesting games mid game and onward. 2. Lost and Found: Pretty straight forward map with a unique tileset. 3. Blueshift: Tried and proven map layout (Catalyst) with a better look. 4. Para Site: The games played in Wardi's tournament made this map look pretty fun. I like the multiple attack paths and decision making on which bases to take and how to defend. 5. Travincal: Pretty map that looks like it'd be fun for late game. | ||
leublix
493 Posts
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Ambtenaar
Netherlands21 Posts
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AizoSC2
1 Post
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Golgotha
Korea (South)8418 Posts
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Solstice245
United States145 Posts
On March 14 2018 23:01 Existor wrote: Treachery map will be great if Defenders of Man decal in the middle will be at least 50% transparent and with dust/scratches on it. Right now it looks like random splashed decal from GameHeart interface. That would only be possibly with editing custom data or importing custom assets. (Neither of which are allowed) | ||
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