• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9742 users

Community Feedback Update - March 6 - Page 3

Forum Index > SC2 General
291 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
DomeGetta
Profile Joined February 2012
480 Posts
March 07 2018 01:44 GMT
#41
On March 07 2018 10:31 ZigguratOfUr wrote:
Show nested quote +
On March 07 2018 10:23 TheWinks wrote:
If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units.

The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf.


Are you seriously arguing that ravens are working "as intended" when mass raven is specifically what Blizzard doesn't want to happen? As for "very little effective damage" being done lol


Clearly they are not.
You think working as intended should be prioritized over balance tho? Clearly the "intent" does not provide adequate compensation otherwise the best pro gamers in the world would be utilizing it when playing for 150K? If they do this before gsl ro8 its terrible. One terran left lol..we saw rogue steamroll ty and beat maru with the current missle . Should absolutely let gsl play out and see how the 5 brotoss left deal with it.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2018-03-07 01:46:19
March 07 2018 01:46 GMT
#42
On March 07 2018 10:31 ZigguratOfUr wrote:
Show nested quote +
On March 07 2018 10:23 TheWinks wrote:
If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units.

The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf.


Are you seriously arguing that ravens are working "as intended" when mass raven is specifically what Blizzard doesn't want to happen? As for "very little effective damage" being done lol

Mass raven isn't really happening. Anti-armor missile is no seeker missile and simply doesn't do enough damage over a large enough area of effect.The 'very little effective damage' is when anti-armor missile hits mid-engagement. When units are pre-split or in a concave for an engagement, AAM is not all that effective.

Honestly I think they just saw a couple of clips on reddit of ravens killing an anti-micro'd protoss air army and knee jerked terran part of the entire balance update.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 07 2018 01:46 GMT
#43
Mass ravens / Terran having viable lategame is NOT ok.

Mass carrier with 5 high templar underneath is OK.

Mass swarmhost vs mech or brood + infestor + 10 viper parabomb is OK.

Same ol same ol from Blizzard.
Sup
seemsgood
Profile Joined January 2016
5527 Posts
March 07 2018 01:49 GMT
#44
On March 07 2018 09:06 Fango wrote:
I'd rather nydus get changed that overlord drops if I'm honest. Droperlords at least seemed holdable to some degree in recent pro matches. I don't actually remember the last time I saw a nydus fail

Unstoppable nydus as an cheese option was never blizzard's design choice for it.It never be and whatever it's too strong or not it goes against thier mindset so change is a must here.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 07 2018 01:56 GMT
#45
On March 07 2018 10:46 TheWinks wrote:
Show nested quote +
On March 07 2018 10:31 ZigguratOfUr wrote:
On March 07 2018 10:23 TheWinks wrote:
If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units.

The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf.


Are you seriously arguing that ravens are working "as intended" when mass raven is specifically what Blizzard doesn't want to happen? As for "very little effective damage" being done lol

Mass raven isn't really happening. Anti-armor missile is no seeker missile and simply doesn't do enough damage over a large enough area of effect.The 'very little effective damage' is when anti-armor missile hits mid-engagement. When units are pre-split or in a concave for an engagement, AAM is not all that effective.

Honestly I think they just saw a couple of clips on reddit of ravens killing an anti-micro'd protoss air army and knee jerked terran part of the entire balance update.


"Mass raven isn't really happening"

So armies like we saw at IEM with 20+ ravens don't count as mass raven? And the missiles don't have to do a lot of damage individually when they stack, are near instantaneous and you have 30 of them at your disposal.
TheSky123
Profile Joined March 2017
15 Posts
Last Edited: 2018-03-07 02:36:15
March 07 2018 02:13 GMT
#46
What makes a great game is the variety of how we play it. BW is no exception. Back to SC2, i don't really mind about relying on massing a support unit like Raven in every stages of the game to be the core of the army. It is a proof that the gameplay is various and players is willing to grind the game in every aspects. I think Blizzard should keep that in mind. Recently, under the use of players like Maru, AAM has been changed from the role of support spell to a kill-spell is quite interesting. However, it seems to me that this style of play is very solid that might become the only late game Terran tool in every match up is really, really a bad thing. It definitly contracdicts with what i said earlier - The more various gameplay, the better the game is.

So, late game massing Raven like this must go!

I don't find any problems to nerfing AAM damage from 30 HP to 5 HP or even 0 HP because it should stick with the conception of supporting spell. Something needs to be done to compensate, and i don't think Viking's 10 HP buff is good enough. The idea is either make Terran have a more powerful A-Move unit (like BC BW style) or having a more resilient/reproducible army or even both to deal with strong late game Protoss/Zerg late game.

Just my 2 cents:
- Cheaper Viking.
- Cheaper and faster Raven (may be adđing more upgrade option?).
Loccstana
Profile Blog Joined November 2012
United States833 Posts
March 07 2018 02:53 GMT
#47
What blizzard should do is allow the Raven's anti armor debuff to stack repeatedly instead. First missile hit -3 armor, second hit -6 armor, etc.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Riner1212
Profile Joined November 2012
United States337 Posts
March 07 2018 03:15 GMT
#48
t v p is such a struggle and uphill battle those shield batteriies negate all sort of early aggression.
Sjow "pretty ez life as protoss"
Loccstana
Profile Blog Joined November 2012
United States833 Posts
March 07 2018 03:16 GMT
#49
I dont get why Raven needs its damage nerfed by 86%. I have never seen a single pro game where it is won single highhandedly due to Ravens. If someone has an example, please post.
[url]http://i.imgur.com/lw2yN.jpg[/url]
redloser
Profile Joined May 2011
Korea (South)1751 Posts
March 07 2018 03:57 GMT
#50
They surely dont want soO to win a gsl
yangluphil
Profile Joined July 2015
318 Posts
Last Edited: 2018-03-07 04:01:44
March 07 2018 03:59 GMT
#51
sOs lost vs Scarlett in Pyeongchang and Maru in katowice for reasons that exactly call for these two changes. It is clear. Blizzard wants $o$ to lift the trophy again.

By the way, I completely agree that the two changes are solving the right problems but I don't know if they are the best solutions.
Neither party will be missed.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 07 2018 04:06 GMT
#52
Not surprised but still disapointed by the raven nerf. I understand why they want to change it. Late game mass raven meta is aids but I don't see how the hp buff on vikings can compensate for it.

Let's wait and see I guess...
The mind is like a parachute, it doesnt work unless its open. - Zappa
Lexender
Profile Joined September 2013
Mexico2665 Posts
Last Edited: 2018-03-07 04:09:30
March 07 2018 04:07 GMT
#53
If they want to give terran more lategame they should change the BC, they a fucking block and as microable as cyclone.


What they should do is:
- Give it +2 attack range.
- Allow them to move while attacking (like campaign BCs or phoenixes, you move them around and they auto attack while moving).

Hitting anything with BC is pretty much imposible because they are slow as hell and they need to stop moving before attacking, making them one of the most unmicroable units in the game (even compared to carriers who can micro with their leash range and broodlords/tempest who can use their long range to do focus fire and pullying back)

The only problematic thing with BCs is the yamate+teleport combo but its not a big deal really, they could just add some shared cooldown so you can't use them both one right after the other.

engesser1
Profile Blog Joined December 2016
264 Posts
March 07 2018 04:16 GMT
#54
Probably the most disappointing feedback from TeamBalance (is it team balance or just team of two guys?). I think, people expected more. Vikings with +10 HP can't hold zerg and protoss air army. While Raven was nerfed again. And there still no answer for: useless BCs; auto-win proxy voidrays + batteries vs T; TvP.
Maru, he is the reason why i'm still playing and watching sc2
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 07 2018 04:17 GMT
#55
RIP Terran. I long for the day when the overall power of mass air army is nerfed across the board.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 07 2018 04:31 GMT
#56
Both of these changes seem completely over the top. Moving Overlord drop back to Lair will make the effectively useless at harassing the opponent, and they'll go back to being used for Baneling drops on top of armies. Also, making it so that a unit affected by the armor debuff can't be damaged by another missile would be a much better change for the Raven.
xongnox
Profile Joined November 2011
540 Posts
March 07 2018 04:57 GMT
#57
So, two terrans in the TOP12 of IEM ? Terran win nothing since months ? let's nerf Terran !

I get that massing ravens is kinda retarded design-wise, but it only works if the Terran is way ahead and/or opponent doesn't (pre)split at all. So it is mostly a design issue, not really a balance one imo.
And it's the only solution to be somewhat competitive in super late game v Toss. (well, if they fuck-up )

Meanwhile huge and real balance concerns are unaddressed. TvP is still totally unplayable in legit macro game, and everyone from master to pro try to win on 1 or 2 bases. Cheeses, kill the probes, 2 base all-in, etc.
Viking is utter trash mainly because of viper/ht (and protoss upgrades on collosi in tvP midgame ), a minor hp buff won't change that.

I still sometimes dream they acknowledge their fuck-up with the marauder and mines nerfs and will reverse them. That's the easiest way to get back to a fair and good TvP without bringing up crazy shit (from too strong liberator to mass ravens etc. ).
Mines are still ok in strait-ups fights, but the drop mine treat no longer requiring detection opens massive BO advantage for protoss (like the common 3g blink with very delayed robo and fast third base into 2x forge)
And for the marauders, they are just so bad in every match-up we nearly don't see them anymore at top level.
THERIDDLER
Profile Joined July 2014
Canada137 Posts
March 07 2018 04:58 GMT
#58
On March 07 2018 10:46 avilo wrote:
Mass ravens / Terran having viable lategame is NOT ok.

Mass carrier with 5 high templar underneath is OK.

Mass swarmhost vs mech or brood + infestor + 10 viper parabomb is OK.

Same ol same ol from Blizzard.


+1 for EXTREME TRUTH
Please don't fricken hack, its just a game.
ihatevideogames
Profile Joined August 2015
570 Posts
March 07 2018 05:41 GMT
#59
Terran lategame deleted again.
Ok, time to take a break from this game again.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-03-07 05:59:31
March 07 2018 05:58 GMT
#60
I do not even know what to say.

Terran finally had an answer to clumped up Carriers with HT support. And you instantly nerf it.

10 more hit points on Vikings does absolut nothing in comparison. Vikings can still not be used against Carrier/HT due to storm plus no native amour so no protection against interceptors.

I could understand the move if Terran was dominating all tournaments. But every finale is a PvZ and there were only 2 Terrans in the top 12 in Katowice.

Terran is not overperforming so why nerf their only answer to the golden armada?
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
RotterdaM487
IndyStarCraft 353
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 487
IndyStarCraft 353
StarCraft: Brood War
Britney 48526
Horang2 2908
Bisu 1084
Shuttle 942
Hyuk 725
BeSt 695
firebathero 410
Stork 343
Hyun 302
EffOrt 276
[ Show more ]
Mini 260
Zeus 207
Rush 134
Last 115
ggaemo 109
Barracks 76
hero 72
Mong 68
Pusan 65
Shinee 50
Sacsri 29
Noble 25
Free 20
Aegong 19
yabsab 16
Sexy 14
zelot 14
Dota 2
Gorgc16227
XcaliburYe103
Counter-Strike
fl0m2049
Other Games
singsing1890
B2W.Neo1152
mouzStarbuck274
Lowko273
crisheroes242
Pyrionflax236
DeMusliM218
Happy206
BRAT_OK 14
MindelVK11
Organizations
Counter-Strike
PGL23103
StarCraft: Brood War
UltimateBattle 22
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH337
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2958
• WagamamaTV537
Upcoming Events
Patches Events
49m
AI Arena Tournament
4h 49m
FEL
21h 49m
Sparkling Tuna Cup
21h 49m
Replay Cast
1d 10h
WardiTV Weekly
1d 22h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.