Community Feedback Update - March 6 - Page 2
Forum Index > SC2 General |
Fango
United Kingdom8987 Posts
| ||
Zaros
United Kingdom3692 Posts
On March 07 2018 09:06 Fango wrote: I'd rather nydus get changed that overlord drops if I'm honest. Droperlords at least seemed holdable to some degree in recent pro matches. I don't actually remember the last time I saw a nydus fail This might weaken the nydus anyway if you dont have to open stargate the nydus might suck vs a robo opening or twilight. | ||
Musicus
Germany23576 Posts
On March 07 2018 09:05 ZigguratOfUr wrote: We rarely ever saw "aggressive options that could set up macro games". Sure people occasionally went for some 8 ling drops for some harassment, but overwhelmingly it was 16 lings or ling/ravager or ling/baneling off a minimal drone count that either killed the opponent or lost. Well I still think the ling drops were the least all-in option compared to ling/bane, ling/ravager or nydus/roach/queen all-ins. All those will still be viable. Would've rather seen the nydus bs removed for example. | ||
ilikeredheads
Canada1995 Posts
| ||
Ramiz1989
12124 Posts
On March 07 2018 09:17 ilikeredheads wrote: Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before. Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror... | ||
ZigguratOfUr
Iraq16955 Posts
On March 07 2018 09:12 Musicus wrote: Well I still think the ling drops were the least all-in option compared to ling/bane, ling/ravager or nydus/roach/queen all-ins. All those will still be viable. Would've rather seen the nydus bs removed for example. Nerfing nydus wouldn't improve Protoss opening diversity one wit. And 16 ling drops are just as all-in as the others when you have barely any drones. | ||
LTCM
174 Posts
| ||
DomeGetta
480 Posts
| ||
DomeGetta
480 Posts
On March 07 2018 09:27 Ramiz1989 wrote: I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before. Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror... Yah i agree with late game turtle playstyle being retarded..problem is that protoss and zerg both already have it ..carriers and broodlords both need out of the game if terran has no answer..terran air cant fight zerg or protoss air this is clear with a useless raven. | ||
LaughNgamez
Canada523 Posts
| ||
THERIDDLER
Canada116 Posts
| ||
LTCM
174 Posts
On March 07 2018 09:51 DomeGetta wrote: Yah i agree with late game turtle playstyle being retarded..problem is that protoss and zerg both already have it ..carriers and broodlords both need out of the game if terran has no answer..terran air cant fight zerg or protoss air this is clear with a useless raven. Terrans have never had an issue fighting carriers and it's dishonest to say otherwise. Terran already has plenty of options to fight carriers straight up. | ||
brickrd
United States4894 Posts
i have been a Z/P player for years, and i love the new dropperlords, but speaking objectively as someone who plays both matchups there's too much flexibility in how zerg can play out the game. holding the allins is entirely possible, but there's zero margin for error in any detail of your build, your wall and your micro, it's a highly practiced and unforgiving early game interaction that makes the game less fun in PVZ. i would compare it to when PVZ cannon rushing was extremely safe and extremely frustrating to play against back in HOTS. it's not really that PVZ is imba because of unit interactions (once you get to midgame protoss is fine), but it feels extremely stunted and scripted from the protoss point of view. there's almost no way to mix it up early as toss without dying to a lot of popular high-percentage allins. i don't feel like it's fair for protoss to be punished for greedy walling the natural when they HAVE TO wall the natural to play a macro game. there's no "safer option" for protoss builds, if you don't gate expand you're fucked. with the mineral growth rate of LOTV you can't even do one base tech builds anymore because the pylon timings aren't right | ||
DomeGetta
480 Posts
On March 07 2018 09:57 LTCM wrote: Terrans have never had an issue fighting carriers and it's dishonest to say otherwise. Terran already has plenty of options to fight carriers straight up. Im not talking about fighting them straight up. Im talking about mothership / tempest/ all splash damage caster/colo comp stats was using. Maru loses that 100% without the 20 ravens. There is no answer. There is literally no arguement that carriers arent a turtlewhores dream unit. | ||
breaker1328
Canada295 Posts
| ||
TheWinks
United States572 Posts
The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf. | ||
ZigguratOfUr
Iraq16955 Posts
On March 07 2018 10:23 TheWinks wrote: If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units. The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf. Are you seriously arguing that ravens are working "as intended" when mass raven is specifically what Blizzard doesn't want to happen? As for "very little effective damage" being done lol | ||
seemsgood
5527 Posts
| ||
franzji
United States581 Posts
So I am very glad blizzard isn't letting mass raven become the game. The viking buff is a much better buff too, even helps T vs. P. And the overlord drop nerf is so great... Though scarlett is going to be known by some people as the zerg who made it to the GSL RO8 by overlord drops. I think the game is in a great spot and I like that they keep fixing little things here and there with community feedback. | ||
seemsgood
5527 Posts
On March 07 2018 08:05 Snakestyle1 wrote: I saw it coming, I knew the ravens were not gonna stay, it was really broken. Also, as a zerg player who recently offraced some protoss, I also saw the ling drop nerf coming. Damn that is really strong when the protoss doesnt have tight build order and good micro and building placement. I had a lot of problems against early ling drop + mass ling flood builds, I always took so much damage. Overall, 2 really solid changes. I still wonder if mothership reallly needs to be in the game. I know its too cool looking and epic to remove, but balance wise, it doesnt seem fair that only protoss has 1 hero unit. ( 2, with probius) Do they really need an extra recall in the mothership? They already have nexus recalls, which are really clutch... As for terran late game, the viking buffs is alright.. but... Battlecruisers!! What are you waiting for? The fix is easy. The problem with battle cruisers against zerg especially, is that they are DOUBLE hard countered by the corruptors. I explain. 1) Their armor is armored and massive, meaning they take a LOT of dmg from corruptors. 2) They attack really fast for really little damage, similar to marines. Meaning the corruptors natural high armor of 2 hard counters the BCs attack. Its pretty much like marines shooting at ultralisks. The fix is obvious, you have to make BCS more like starcraft1 bcs. Attack slower, for high damage. Maybe a tiny bit of cleave damage to 2 close targets? Might be too strong. Obviously if you buff the BCs, teleport and yamato have to be reworked. Make the bcs a strong a-move unit. Terran does not have good late game A-move units. Their late game units are all super micro intensive, while the other races late game unit is super a-move. Capital air units are strong because spell casters are strong. Raven + BC in HOTS,Broodlord + infestors or vipers and of course Carriers + High templars. Those big ass ship can't do shit without support and tier 2 anti air of any race will destroy them all.We can nerf viper or raven but protoss is not the case.This time the carrier itself needs to be nerfed not HTs. | ||
| ||