• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:20
CEST 22:20
KST 05:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1262 users

Community Feedback Update - March 6 - Page 2

Forum Index > SC2 General
291 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Fango
Profile Joined July 2016
United Kingdom8987 Posts
March 07 2018 00:06 GMT
#21
I'd rather nydus get changed that overlord drops if I'm honest. Droperlords at least seemed holdable to some degree in recent pro matches. I don't actually remember the last time I saw a nydus fail
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
March 07 2018 00:08 GMT
#22
On March 07 2018 09:06 Fango wrote:
I'd rather nydus get changed that overlord drops if I'm honest. Droperlords at least seemed holdable to some degree in recent pro matches. I don't actually remember the last time I saw a nydus fail


This might weaken the nydus anyway if you dont have to open stargate the nydus might suck vs a robo opening or twilight.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 07 2018 00:12 GMT
#23
On March 07 2018 09:05 ZigguratOfUr wrote:
Show nested quote +
On March 07 2018 08:55 Musicus wrote:
Back to defense only as zerg or go super all-in with that Elazer/Rogue nydus bullshit.

An aggressive option that could set up a cool macro game was too much I guess.

The Stargate problem is a scouting problem and not a "must open stargate to survive ling drops" problem imo.


We rarely ever saw "aggressive options that could set up macro games". Sure people occasionally went for some 8 ling drops for some harassment, but overwhelmingly it was 16 lings or ling/ravager or ling/baneling off a minimal drone count that either killed the opponent or lost.

Well I still think the ling drops were the least all-in option compared to ling/bane, ling/ravager or nydus/roach/queen all-ins. All those will still be viable. Would've rather seen the nydus bs removed for example.
Maru and Serral are probably top 5.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
March 07 2018 00:17 GMT
#24
Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it
Ramiz1989
Profile Joined July 2012
12124 Posts
March 07 2018 00:27 GMT
#25
On March 07 2018 09:17 ilikeredheads wrote:
Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it

I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before.

Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 07 2018 00:27 GMT
#26
On March 07 2018 09:12 Musicus wrote:
Show nested quote +
On March 07 2018 09:05 ZigguratOfUr wrote:
On March 07 2018 08:55 Musicus wrote:
Back to defense only as zerg or go super all-in with that Elazer/Rogue nydus bullshit.

An aggressive option that could set up a cool macro game was too much I guess.

The Stargate problem is a scouting problem and not a "must open stargate to survive ling drops" problem imo.


We rarely ever saw "aggressive options that could set up macro games". Sure people occasionally went for some 8 ling drops for some harassment, but overwhelmingly it was 16 lings or ling/ravager or ling/baneling off a minimal drone count that either killed the opponent or lost.

Well I still think the ling drops were the least all-in option compared to ling/bane, ling/ravager or nydus/roach/queen all-ins. All those will still be viable. Would've rather seen the nydus bs removed for example.


Nerfing nydus wouldn't improve Protoss opening diversity one wit. And 16 ling drops are just as all-in as the others when you have barely any drones.
LTCM
Profile Joined May 2017
174 Posts
March 07 2018 00:45 GMT
#27
I cannot believe anyone is even defending ling drops in their current shape. No one can say with a straight face that they were good for the game post msc removal. Overlords are already so strong in all their forms there's no way blizzard wasn't going to nerf them somehow.
Byun is a convicted match-fixer.
DomeGetta
Profile Joined February 2012
480 Posts
March 07 2018 00:48 GMT
#28
Rogue wins the last 3 major tournaments and we are nerfing terran? We finally saw terran win a couple late game scenarios vs zerg and already killing the raven?? 30 might be too much dmg but 5 is ridiculous..start at 5??? 6 x nerf? Dont try 15 first or even 10 rofl??? What in the fuck am i reading. 1 more corrupter shot on vikings LOL
DomeGetta
Profile Joined February 2012
480 Posts
March 07 2018 00:51 GMT
#29
On March 07 2018 09:27 Ramiz1989 wrote:
Show nested quote +
On March 07 2018 09:17 ilikeredheads wrote:
Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it

I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before.

Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror...

Yah i agree with late game turtle playstyle being retarded..problem is that protoss and zerg both already have it ..carriers and broodlords both need out of the game if terran has no answer..terran air cant fight zerg or protoss air this is clear with a useless raven.
LaughNgamez
Profile Joined April 2015
Canada525 Posts
March 07 2018 00:52 GMT
#30
They should just increase the connection time for the AAM so it's more easy to split vs. There's plenty of AOE in the game in which the only counter play is to split. It's a better alternative instead of nerfing the unit to shit so it has 2 nerfed useless abilities.
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
THERIDDLER
Profile Joined July 2014
Canada127 Posts
Last Edited: 2018-03-07 00:56:40
March 07 2018 00:55 GMT
#31
They should get community feedback before making changes
Please don't fricken hack, its just a game.
LTCM
Profile Joined May 2017
174 Posts
Last Edited: 2018-03-07 00:58:41
March 07 2018 00:57 GMT
#32
On March 07 2018 09:51 DomeGetta wrote:
Show nested quote +
On March 07 2018 09:27 Ramiz1989 wrote:
On March 07 2018 09:17 ilikeredheads wrote:
Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it

I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before.

Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror...

Yah i agree with late game turtle playstyle being retarded..problem is that protoss and zerg both already have it ..carriers and broodlords both need out of the game if terran has no answer..terran air cant fight zerg or protoss air this is clear with a useless raven.


Terrans have never had an issue fighting carriers and it's dishonest to say otherwise. Terran already has plenty of options to fight carriers straight up.
Byun is a convicted match-fixer.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-03-07 01:17:34
March 07 2018 01:01 GMT
#33
the problem with ling drops is more than just holding them but, as others have said, that it forces out early defense in the main mineral line as well as stargate units to shut down drop ovies.

i have been a Z/P player for years, and i love the new dropperlords, but speaking objectively as someone who plays both matchups there's too much flexibility in how zerg can play out the game. holding the allins is entirely possible, but there's zero margin for error in any detail of your build, your wall and your micro, it's a highly practiced and unforgiving early game interaction that makes the game less fun in PVZ.

i would compare it to when PVZ cannon rushing was extremely safe and extremely frustrating to play against back in HOTS. it's not really that PVZ is imba because of unit interactions (once you get to midgame protoss is fine), but it feels extremely stunted and scripted from the protoss point of view. there's almost no way to mix it up early as toss without dying to a lot of popular high-percentage allins.

i don't feel like it's fair for protoss to be punished for greedy walling the natural when they HAVE TO wall the natural to play a macro game. there's no "safer option" for protoss builds, if you don't gate expand you're fucked. with the mineral growth rate of LOTV you can't even do one base tech builds anymore because the pylon timings aren't right
TL+ Member
DomeGetta
Profile Joined February 2012
480 Posts
March 07 2018 01:21 GMT
#34
On March 07 2018 09:57 LTCM wrote:
Show nested quote +
On March 07 2018 09:51 DomeGetta wrote:
On March 07 2018 09:27 Ramiz1989 wrote:
On March 07 2018 09:17 ilikeredheads wrote:
Raven nerf seems excessively harsh. They are the only thing keeping terran relevant in late game but let's nerf it

I definitely think that Terran should have a late game army that could put up a fight against Zerg and Protoss, but that being said I don't think that massing casters is a way to go. We all know how massing Infestors in WoL looked like, and although I've seen mass Infestors in one of Serral's games(against Trap I think?) at the Katowice, it was mostly for Neural Parasite on big units and not for spamming Fungal Growth and Infested Terrans like they were used for before.

Any late playstyle that revolves around spamming mostly casters and trading energy for minerals should be eradicated in my opinion no matter the race, casters are there to support the rest of your army. Even having like 10 casters can be overwhelming, but it is still fine I guess, as long as you are not having something like 30 of them. I still have nightmares from those games where I've seen 40+ Infestors and nothing else, pure horror...

Yah i agree with late game turtle playstyle being retarded..problem is that protoss and zerg both already have it ..carriers and broodlords both need out of the game if terran has no answer..terran air cant fight zerg or protoss air this is clear with a useless raven.


Terrans have never had an issue fighting carriers and it's dishonest to say otherwise. Terran already has plenty of options to fight carriers straight up.


Im not talking about fighting them straight up. Im talking about mothership / tempest/ all splash damage caster/colo comp stats was using. Maru loses that 100% without the 20 ravens. There is no answer. There is literally no arguement that carriers arent a turtlewhores dream unit.
breaker1328
Profile Joined March 2016
Canada300 Posts
March 07 2018 01:22 GMT
#35
I'm not surprised at all by the Raven change. It's called "Anti Armor Missile", not "Nuke." I'm not sure exactly a minor buff to Vikings is going to mean for the match up though. Feels like something is missing.
TheWinks
Profile Joined July 2011
United States572 Posts
March 07 2018 01:23 GMT
#36
If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units.

The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 07 2018 01:31 GMT
#37
On March 07 2018 10:23 TheWinks wrote:
If you want the anti-armor missile to be used "as intended" you have to give terrans a way to take effective engagements while the debuff is up. I would argue it currently is being used as intended though because the only time you see large amounts of damage come out of AAM is when units are clumped up from move commands. When they're spread out, very little effective damage is done and very few units get hit by the debuff. In that sense the damage serves as a disincentive for the enemy from just always running away, which clumps up their units.

The compensatory buff to the Viking does absolutely nothing though. This should never reach live without appropriate compensation for a massive late game nerf.


Are you seriously arguing that ravens are working "as intended" when mass raven is specifically what Blizzard doesn't want to happen? As for "very little effective damage" being done lol
seemsgood
Profile Joined January 2016
5527 Posts
March 07 2018 01:34 GMT
#38
Stop buffing air units!!!!!!!!!!!!!!God damn it blizzard!!! Just stop!
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2018-03-07 01:41:32
March 07 2018 01:40 GMT
#39
Well, at IEM we did see raven builds where they were not massed... vs. both Zerg and Protoss.

So I am very glad blizzard isn't letting mass raven become the game. The viking buff is a much better buff too, even helps T vs. P.

And the overlord drop nerf is so great... Though scarlett is going to be known by some people as the zerg who made it to the GSL RO8 by overlord drops.

I think the game is in a great spot and I like that they keep fixing little things here and there with community feedback.
seemsgood
Profile Joined January 2016
5527 Posts
March 07 2018 01:43 GMT
#40
On March 07 2018 08:05 Snakestyle1 wrote:
I saw it coming, I knew the ravens were not gonna stay, it was really broken.

Also, as a zerg player who recently offraced some protoss, I also saw the ling drop nerf coming. Damn that is really strong when the protoss doesnt have tight build order and good micro and building placement. I had a lot of problems against early ling drop + mass ling flood builds, I always took so much damage.

Overall, 2 really solid changes. I still wonder if mothership reallly needs to be in the game. I know its too cool looking and epic to remove, but balance wise, it doesnt seem fair that only protoss has 1 hero unit. ( 2, with probius) Do they really need an extra recall in the mothership? They already have nexus recalls, which are really clutch...


As for terran late game, the viking buffs is alright.. but...

Battlecruisers!! What are you waiting for? The fix is easy.

The problem with battle cruisers against zerg especially, is that they are DOUBLE hard countered by the corruptors.

I explain.
1) Their armor is armored and massive, meaning they take a LOT of dmg from corruptors.
2) They attack really fast for really little damage, similar to marines. Meaning the corruptors natural high armor of 2 hard counters the BCs attack. Its pretty much like marines shooting at ultralisks.

The fix is obvious, you have to make BCS more like starcraft1 bcs. Attack slower, for high damage. Maybe a tiny bit of cleave damage to 2 close targets? Might be too strong.

Obviously if you buff the BCs, teleport and yamato have to be reworked.

Make the bcs a strong a-move unit. Terran does not have good late game A-move units. Their late game units are all super micro intensive, while the other races late game unit is super a-move.

Capital air units are strong because spell casters are strong.
Raven + BC in HOTS,Broodlord + infestors or vipers and of course Carriers + High templars.
Those big ass ship can't do shit without support and tier 2 anti air of any race will destroy them all.We can nerf viper or raven but protoss is not the case.This time the carrier itself needs to be nerfed not HTs.
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #4
ZZZero.O110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 327
elazer 171
Ketroc 38
StarCraft: Brood War
Britney 17349
ZZZero.O 110
Bale 10
NaDa 9
Dota 2
Gorgc10394
Counter-Strike
allub285
Super Smash Bros
C9.Mang0169
Heroes of the Storm
Khaldor347
Other Games
Grubby3914
Liquid`RaSZi1696
B2W.Neo1637
fl0m786
KnowMe291
ToD231
Liquid`Hasu201
Mew2King96
Organizations
Other Games
gamesdonequick1876
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH157
• musti20045 38
• Adnapsc2 18
• Reevou 9
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota246
Other Games
• imaqtpie1341
• Scarra702
• Shiphtur183
Upcoming Events
Replay Cast
3h 40m
Replay Cast
12h 40m
Afreeca Starleague
13h 40m
Light vs Calm
Royal vs Mind
Wardi Open
14h 40m
Monday Night Weeklies
19h 40m
OSC
1d 3h
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Proleague 2026-03-29
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.