• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:20
CEST 19:20
KST 02:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7363 users

Community Feedback - No Changes to Stalkers - Page 2

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 14 2017 21:57 GMT
#21
On December 15 2017 06:50 BigRedDog wrote:
What's wrong with OL drops vs protoss?


They're really really strong. There's a ton of variation in ling drops (8 ling drop, 16 ling drop with ling flood, 3 baneling 2 ling drops, ling flood with queen drops), and many of them can cripple or kill Protoss outright as well as delay when Protoss can take a third. They also severely restrict Protoss openings, since there's only one or two Protoss openings that don't die to ling drops if scouted.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17806 Posts
December 14 2017 21:58 GMT
#22
i think Nony's speech about Stalkers really helped. I'm glad they are keeping Stalkers strong.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany16089 Posts
December 14 2017 22:01 GMT
#23
I like that stalkers are staying strong but I doubt the chrono nerf will be enough to restore the balance. I expected them to nerf something else (collossus?) if they revert the stalker nerf.
Wm and marauder reverts would be good too.
Many of the coolest moments in sc2 happen due to worker harassment
GreenMash
Profile Joined August 2012
Norway1746 Posts
December 14 2017 22:06 GMT
#24
There really needs to be significant changes that actually help terran to help TvP. It is really sad that blizzard does not seem to agree with that
I love hellbats
JimmyJRaynor
Profile Blog Joined April 2010
Canada17806 Posts
December 14 2017 22:07 GMT
#25
On December 15 2017 06:13 ArtyK wrote:
Multiplayer Maps
Blackpink LE – Added a jumpable platform to provide Terran players with an additional entry or exit for scouting.
Catalyst LE – Decals and doodads were added to help highlight the Reaper jump location near the main base.

this is a very subtle but great change. thanks Mr. Blizzard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jimmon
Profile Joined May 2011
United States112 Posts
December 14 2017 22:10 GMT
#26
PROTOSS TEARS FINALLY WORK.

I love LOveRH
Duckman
Profile Joined August 2009
United States158 Posts
December 14 2017 22:12 GMT
#27
ITT Terran whine after Protoss manages to barely avoid getting dad-dicked by Blizzard again.
In all seriousness, I think that the Chrono change will make early Protoss pressure a little less vicious allowing Terran to stabilize in the mid-game.
Has anyone else noticed an increase in Terran one-base all-ins? I can see why with so many Protoss cheeses out there; provides the T with defensive units if needed or a strong push otherwise.
DieuCure
Profile Joined January 2017
France3713 Posts
December 14 2017 22:23 GMT
#28
So IEM and GSL qualifiers will be played on this """balance""". I dont know what to say, there are 3 tournaments/year in Korea, and one will be unplayable.

I think some players are going to retire, GSL is important, and it will be played on an experimental patch.

I'm not whining or what so no warning please, but it's not really serious from blizzard.

With Warchest money, they could have done a sort of an online pre season between November and December , so it would have been easier to know what to change.
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
December 14 2017 22:33 GMT
#29
On December 15 2017 07:23 DieuCure wrote:With Warchest money, they could have done a sort of an online pre season between November and December , so it would have been easier to know what to change.

They could have started it all the way back in September after WCS Montreal or October after GSL Super Tournament 2. Sure, you'd have lost out on WCS Global Finals players, but you can still see some of the issues without the top of the top players. (see Homestory Cup for an example)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17806 Posts
December 14 2017 22:41 GMT
#30
On December 15 2017 07:23 DieuCure wrote:
So IEM and GSL qualifiers will be played on this """balance""". I dont know what to say, there are 3 tournaments/year in Korea, and one will be unplayable.

let's "pay attention to outcomes" and see just how "unplayable" it is.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 14 2017 22:41 GMT
#31
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-12-14 23:03:30
December 14 2017 22:43 GMT
#32
Well, I thought the balance team had learned from its mistakes in 3.8 and was moving decisively to avoid prolonged imbalance this year. I had some hope that the game was nearing a better equilibrium under a better team.

I expected a quick followup regarding PvZ after PvT was fixed. Instead the balance team is opting to prolong the imbalance in both matchups. Incremental changes make sense if the meta is already close to stable. This meta is still uncertain at best after the major changes of 4.0 and the window before big tournaments start rolling is nearly gone. Major design changes like removing the MSC are all well and good, but only if the balance problems that inevitably accompany such major changes are addressed swiftly and firmly. Imo this is the exact opposite direction the balance team should be moving.

Rolling back the scale of changes is a move I'd approve of if GSL was currently in full swing, but the offseason is the time for drastic moves, not timid ones. Disappointed that the balance team seems to be making the same mistakes it did last year.
Denominator of the Universe
TL+ Member
Myrddraal
Profile Joined December 2010
Australia937 Posts
December 14 2017 23:33 GMT
#33
On December 15 2017 07:41 SetGuitarsToKill wrote:
Show nested quote +
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.
[stranded]: http://www.indiedb.com/games/stranded
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-12-14 23:35:28
December 14 2017 23:34 GMT
#34
Yeah so stalker will still be 3 shotting marines and SCVs, and KR pro terran players will still be trying to blow up BLs with widow mine drops because terran late game anti air is so shitty.

But at least they're considering looking at bio's viability. Nothing about tempest still screwing mech play due to the lack of PDD, but hey, at least they're "looking into x" (tm).
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 14 2017 23:40 GMT
#35
On December 15 2017 08:33 Myrddraal wrote:
Show nested quote +
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2017-12-14 23:44:23
December 14 2017 23:42 GMT
#36
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


Oracle was 37 seconds for the entirety of lotv until 4.0, they put it at 43 because of the chrono buff but now that's it's 50% boost i don't think reverting the oracle build time is a problem, especially with the damage reduction which does make it worse vs hydras
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 14 2017 23:44 GMT
#37
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


You don't have to get the spore as fast due to the chrono nerf.
scoo2r
Profile Joined December 2015
Canada91 Posts
December 14 2017 23:53 GMT
#38
I'm not a fan of raven as a spellcaster. Now if the raven was equipped with a double-gauss rifle that would rock.
Another day, another depot.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2017-12-14 23:57:11
December 14 2017 23:56 GMT
#39
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


Oh yeah true, I forgot they still 2 shots probes and drones. I thought they felt weaker when I last used them against P or Z, but I haven't been building them as often lately.

How do they fair 1v1 vs a queen at the moment?
[stranded]: http://www.indiedb.com/games/stranded
RoflStomped
Profile Joined July 2017
Iceland21 Posts
December 14 2017 23:59 GMT
#40
I fully agree that the previous proposal was overkill for protoss. The chrono change is major and will change a lot about how units will perform on the field. By adding a stalker nerf on top of that could possibly result in protoss being too weak again. If the stalker does need toning down it will be best to see after the chrono change and not before.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 100
StarCraft: Brood War
Bisu 1845
Hyuk 494
Rush 255
Snow 150
Dewaltoss 114
Zeus 87
hero 67
Hm[arnc] 60
Pusan 47
actioN 28
[ Show more ]
Sacsri 19
IntoTheRainbow 11
Dota 2
Gorgc4959
qojqva2805
febbydoto24
Counter-Strike
fl0m1088
x6flipin642
Super Smash Bros
C9.Mang090
Other Games
Grubby2066
Liquid`RaSZi1342
FrodaN1039
B2W.Neo597
ceh9413
mouzStarbuck296
KnowMe183
ArmadaUGS133
RotterdaM106
elazer104
Mew2King99
QueenE74
Chillindude2
Organizations
Other Games
gamesdonequick1405
StarCraft 2
WardiTV350
TaKeTV 155
Other Games
BasetradeTV39
[ Show 15 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 9
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3631
League of Legends
• TFBlade1078
Other Games
• imaqtpie365
• Shiphtur142
Upcoming Events
OSC
4h 40m
Replay Cast
6h 40m
IntoTheTV X SOOP
17h 40m
RotterdaM Event
22h 55m
Replay Cast
1d 6h
GSL
1d 17h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.