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Community Feedback - No Changes to Stalkers - Page 2

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 14 2017 21:57 GMT
#21
On December 15 2017 06:50 BigRedDog wrote:
What's wrong with OL drops vs protoss?


They're really really strong. There's a ton of variation in ling drops (8 ling drop, 16 ling drop with ling flood, 3 baneling 2 ling drops, ling flood with queen drops), and many of them can cripple or kill Protoss outright as well as delay when Protoss can take a third. They also severely restrict Protoss openings, since there's only one or two Protoss openings that don't die to ling drops if scouted.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
December 14 2017 21:58 GMT
#22
i think Nony's speech about Stalkers really helped. I'm glad they are keeping Stalkers strong.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany16021 Posts
December 14 2017 22:01 GMT
#23
I like that stalkers are staying strong but I doubt the chrono nerf will be enough to restore the balance. I expected them to nerf something else (collossus?) if they revert the stalker nerf.
Wm and marauder reverts would be good too.
Many of the coolest moments in sc2 happen due to worker harassment
GreenMash
Profile Joined August 2012
Norway1746 Posts
December 14 2017 22:06 GMT
#24
There really needs to be significant changes that actually help terran to help TvP. It is really sad that blizzard does not seem to agree with that
I love hellbats
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
December 14 2017 22:07 GMT
#25
On December 15 2017 06:13 ArtyK wrote:
Multiplayer Maps
Blackpink LE – Added a jumpable platform to provide Terran players with an additional entry or exit for scouting.
Catalyst LE – Decals and doodads were added to help highlight the Reaper jump location near the main base.

this is a very subtle but great change. thanks Mr. Blizzard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jimmon
Profile Joined May 2011
United States112 Posts
December 14 2017 22:10 GMT
#26
PROTOSS TEARS FINALLY WORK.

I love LOveRH
Duckman
Profile Joined August 2009
United States158 Posts
December 14 2017 22:12 GMT
#27
ITT Terran whine after Protoss manages to barely avoid getting dad-dicked by Blizzard again.
In all seriousness, I think that the Chrono change will make early Protoss pressure a little less vicious allowing Terran to stabilize in the mid-game.
Has anyone else noticed an increase in Terran one-base all-ins? I can see why with so many Protoss cheeses out there; provides the T with defensive units if needed or a strong push otherwise.
DieuCure
Profile Joined January 2017
France3713 Posts
December 14 2017 22:23 GMT
#28
So IEM and GSL qualifiers will be played on this """balance""". I dont know what to say, there are 3 tournaments/year in Korea, and one will be unplayable.

I think some players are going to retire, GSL is important, and it will be played on an experimental patch.

I'm not whining or what so no warning please, but it's not really serious from blizzard.

With Warchest money, they could have done a sort of an online pre season between November and December , so it would have been easier to know what to change.
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
December 14 2017 22:33 GMT
#29
On December 15 2017 07:23 DieuCure wrote:With Warchest money, they could have done a sort of an online pre season between November and December , so it would have been easier to know what to change.

They could have started it all the way back in September after WCS Montreal or October after GSL Super Tournament 2. Sure, you'd have lost out on WCS Global Finals players, but you can still see some of the issues without the top of the top players. (see Homestory Cup for an example)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
December 14 2017 22:41 GMT
#30
On December 15 2017 07:23 DieuCure wrote:
So IEM and GSL qualifiers will be played on this """balance""". I dont know what to say, there are 3 tournaments/year in Korea, and one will be unplayable.

let's "pay attention to outcomes" and see just how "unplayable" it is.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 14 2017 22:41 GMT
#31
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-12-14 23:03:30
December 14 2017 22:43 GMT
#32
Well, I thought the balance team had learned from its mistakes in 3.8 and was moving decisively to avoid prolonged imbalance this year. I had some hope that the game was nearing a better equilibrium under a better team.

I expected a quick followup regarding PvZ after PvT was fixed. Instead the balance team is opting to prolong the imbalance in both matchups. Incremental changes make sense if the meta is already close to stable. This meta is still uncertain at best after the major changes of 4.0 and the window before big tournaments start rolling is nearly gone. Major design changes like removing the MSC are all well and good, but only if the balance problems that inevitably accompany such major changes are addressed swiftly and firmly. Imo this is the exact opposite direction the balance team should be moving.

Rolling back the scale of changes is a move I'd approve of if GSL was currently in full swing, but the offseason is the time for drastic moves, not timid ones. Disappointed that the balance team seems to be making the same mistakes it did last year.
Denominator of the Universe
TL+ Member
Myrddraal
Profile Joined December 2010
Australia937 Posts
December 14 2017 23:33 GMT
#33
On December 15 2017 07:41 SetGuitarsToKill wrote:
Show nested quote +
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.
[stranded]: http://www.indiedb.com/games/stranded
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-12-14 23:35:28
December 14 2017 23:34 GMT
#34
Yeah so stalker will still be 3 shotting marines and SCVs, and KR pro terran players will still be trying to blow up BLs with widow mine drops because terran late game anti air is so shitty.

But at least they're considering looking at bio's viability. Nothing about tempest still screwing mech play due to the lack of PDD, but hey, at least they're "looking into x" (tm).
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 14 2017 23:40 GMT
#35
On December 15 2017 08:33 Myrddraal wrote:
Show nested quote +
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-12-14 23:44:23
December 14 2017 23:42 GMT
#36
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


Oracle was 37 seconds for the entirety of lotv until 4.0, they put it at 43 because of the chrono buff but now that's it's 50% boost i don't think reverting the oracle build time is a problem, especially with the damage reduction which does make it worse vs hydras
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 14 2017 23:44 GMT
#37
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


You don't have to get the spore as fast due to the chrono nerf.
scoo2r
Profile Joined December 2015
Canada91 Posts
December 14 2017 23:53 GMT
#38
I'm not a fan of raven as a spellcaster. Now if the raven was equipped with a double-gauss rifle that would rock.
Another day, another depot.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2017-12-14 23:57:11
December 14 2017 23:56 GMT
#39
On December 15 2017 08:40 SetGuitarsToKill wrote:
Show nested quote +
On December 15 2017 08:33 Myrddraal wrote:
On December 15 2017 07:41 SetGuitarsToKill wrote:
Oracle
Build time reduced from 43 to 37 seconds.


Plz no, exactly zero sane, logical people think the oracle is a well designed unit, don't promote it's usage.


Well call me insane and illogical, but I don't mind the oracle with it's reduced damage. Previously it killed things way too fast, but now that it doesn't evaporate workers and marines I think it's a reasonable unit with good utility.

It still evaporates drones at the exact same speed it did before, but now you have to get your spore even faster. At least it isn't as massable as it used to be.


Oh yeah true, I forgot they still 2 shots probes and drones. I thought they felt weaker when I last used them against P or Z, but I haven't been building them as often lately.

How do they fair 1v1 vs a queen at the moment?
[stranded]: http://www.indiedb.com/games/stranded
RoflStomped
Profile Joined July 2017
Iceland21 Posts
December 14 2017 23:59 GMT
#40
I fully agree that the previous proposal was overkill for protoss. The chrono change is major and will change a lot about how units will perform on the field. By adding a stalker nerf on top of that could possibly result in protoss being too weak again. If the stalker does need toning down it will be best to see after the chrono change and not before.
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