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Funny MMR system

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Sound1
Profile Joined August 2016
France93 Posts
November 30 2017 20:27 GMT
#1
I felt obligated to post this SS because I think it is a real problem.

Can someone tell me how it is possible ?

https://imgur.com/a/otXBh

This little guy as litteraly 6 games in his entire career (3w 3L) and only he is 100 MMR below me.

This is not the first time I see more than 100 MMR lost in 1 game, obviously guys are all noobs on sc2 so why they have to play vs people way better than him.
I think there is no better way to kill a game discouraging new players.

I know the MMR needs many games to fix itself but it is absolutly not fun for the new player and for his opponents. Why he has a such high MMR after 6 games, it is nonsense.

I specifiy this guy has already a rank, he was Silver 100th in his division.
I am Plat T2. In one word, it was wasted time for him and I.
Startale Sound Fan boy Forever !
Vutalisk
Profile Joined August 2016
United States680 Posts
November 30 2017 20:37 GMT
#2
-130 MMR. Poor guy. You should have let him win couple games to make up for it!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 30 2017 20:44 GMT
#3
Losing 130 MMR is a good thing--it means he'll reach the correct MMR faster. Besides Blizzard is aware of new players having to go on losing streaks before their MMR stabilizes and is addressing it (https://us.battle.net/forums/en/sc2/topic/20759537143). At the end of the day Blizzard can't magically know the other player's 'true' MMR--the fact that he's gone 3-4 so far is pretty good.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 30 2017 21:07 GMT
#4
Unless it's changed, the wild fluctuating MMR changes happen for the first 25 games, or "provisional mmr" period. I think it works quite well, tho I think it can be improved for the brand new player.

I have played several former masters players from WoL since 4.0, and I think it's the correct solution to have big mmr swings to get those type of players in the league where they belong, and not starting from the bottom beating up complete beginners.
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2017-11-30 21:21:12
November 30 2017 21:17 GMT
#5
Hey good thing is, he probably don't know how bad losing 130 MMR is yet

But I mean he is 3-4 so it's not that bad, maybe it will stabilizes around an MMR of his level. Honestly I wouldn't think someone who played only 6 games is gonna see that much difference between losing against a plat or losing against a silver, since you don't really realize how badly you were outplayed at this point and you are suppose to win only about 50% of your games anyway. So if it's not a recurring thing I don't think it's really a problem to verify that the MMR of the new player are ok by giving them hard match up.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Sound1
Profile Joined August 2016
France93 Posts
November 30 2017 21:50 GMT
#6
On December 01 2017 06:17 Nakajin wrote:
Honestly I wouldn't think someone who played only 6 games is gonna see that much difference between losing against a plat or losing against a silver, since you don't really realize how badly you were outplayed at this point


Sorry, but I can't agree with you on this point. More your opponents is better than you hardest the game is.
Maybe he would have been more opportunities to win vs a silver or a gold but not vs Plat playing seriously. He didn't even have time to understand what going on, just because he doesn't know how to macro yet, and he was focused on his production.

I don't think our game between us helped him a lot. I just hope it will not be too discouraged.
Startale Sound Fan boy Forever !
DSh1
Profile Joined April 2017
292 Posts
November 30 2017 22:04 GMT
#7
Plat and silver are not so far apart. As a player who was/probably is 3.5k mmr-ish again. If I am not warmed-up I might lose against golds so much that I would get paired with silver. Especially since I haven't played on the new patch etc..
Having some games with skill differences is also not the end of the world.
GothGirlGames
Profile Joined September 2017
167 Posts
November 30 2017 22:06 GMT
#8
Not always true, for me it more common lower players try cheesey all-ins that abit hard to defend but once you do you have won. While the players at some or higher might give you some credit and play for a longer game.

I am quite new but if I was competly new I would feel alot more overun by a rush I wouldn't understand how to stop then if my opponent showed up with 40 roaches/stalkers/marines&mauraders with upgrades when I am at lets say 20 with no upgrades.
Sundr
Profile Joined November 2017
34 Posts
November 30 2017 23:18 GMT
#9
I think I've got around ~25 games by now and I still see some absolutely crazy stuff with MMR, like how diamond player with 7k!!! games have similar MMR as I do (around ~3,5k)? In-game it is painfully obvious that opponent plays like 50 times better than me, and we're matched in Ranked system...

Btw, a quick question: does Unranked takes into account player stats and matches you against more similar in skill opponent?
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
November 30 2017 23:20 GMT
#10
On December 01 2017 06:50 Sound1 wrote:
Show nested quote +
On December 01 2017 06:17 Nakajin wrote:
Honestly I wouldn't think someone who played only 6 games is gonna see that much difference between losing against a plat or losing against a silver, since you don't really realize how badly you were outplayed at this point


Sorry, but I can't agree with you on this point. More your opponents is better than you hardest the game is.
Maybe he would have been more opportunities to win vs a silver or a gold but not vs Plat playing seriously. He didn't even have time to understand what going on, just because he doesn't know how to macro yet, and he was focused on his production.

I don't think our game between us helped him a lot. I just hope it will not be too discouraged.


Oh I mean he probably got trash it's not what I mean, but when you just start to play you don't really understand your position in the game. (well at least I didn't) So losing while beeing 40 supply down after 6 minutes or losing while beeing down 10 supply after 6 minutes feels kind of the same, you just know that you lost. And sure it's a shitty game for him but I wouldn't think he found it worst than beeing chese or 2 bases push by a silver.
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 30 2017 23:24 GMT
#11
On December 01 2017 08:18 Sundr wrote:
I think I've got around ~25 games by now and I still see some absolutely crazy stuff with MMR, like how diamond player with 7k!!! games have similar MMR as I do (around ~3,5k)? In-game it is painfully obvious that opponent plays like 50 times better than me, and we're matched in Ranked system...

Btw, a quick question: does Unranked takes into account player stats and matches you against more similar in skill opponent?


Unranked has separate MMR, but still uses the same system to match you up with people. I wouldn't focus too much on the number of games played--some people play a ton of games, but still aren't very good.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2017-11-30 23:57:38
November 30 2017 23:41 GMT
#12
On December 01 2017 05:27 Sound1 wrote:
I felt obligated to post this SS because I think it is a real problem.

Can someone tell me how it is possible ?

https://imgur.com/a/otXBh

This little guy as litteraly 6 games in his entire career (3w 3L) and only he is 100 MMR below me.

This is not the first time I see more than 100 MMR lost in 1 game, obviously guys are all noobs on sc2 so why they have to play vs people way better than him.
I think there is no better way to kill a game discouraging new players.

I know the MMR needs many games to fix itself but it is absolutly not fun for the new player and for his opponents. Why he has a such high MMR after 6 games, it is nonsense.

I specifiy this guy has already a rank, he was Silver 100th in his division.
I am Plat T2. In one word, it was wasted time for him and I.


Happy to explain what's happening here.

You correctly assessed that your opponent had very few games played. This means that there is a great deal of uncertainty around whether he actually belongs at 3400 MMR. It's much better for his MMR to move rapidly in this case because if it didn't, if he lost the standard (low-uncertainty) 20-21 MMR, he would take 6-7x longer to reach players of his true skill level.

He did not lose 130 MMR because of any in-game factors, or because of how badly you beat him. He lost 130 MMR for two reasons:
1. The system is not convinced that he is truly 3400-quality.
2. The system IS convinced that YOU ARE truly 3400-quality.

If you had only 6 games played and were in the same high-uncertainty situation as your opponent, his MMR would not have been as heavily impacted (he probably would have lost half that much instead). But because you have established yourself as a reliable representation of what a 3400-MMR player is, you exert greater influence over his MMR.

The fact that he is in Silver is related. His MMR is in the Platinum range, but for players who have less than ~25 games played, their league placement uses a provisional MMR that is around ~500 lower than the MMR used for actually finding opponents. The reason for this is that if he continues playing against people much better than him, losing -130 then -100 then -70 then -50..., then he would end up around 2900 MMR anyway and the Silver badge would accurately define him. If he instead started winning half his games at 3400 and defined himself as a true 3400-quality player, he would be promoted once the provisional status expires after ~25 games.

The reason he has 3400 MMR to start with is simple: that's near the median of the skill spectrum. Because skill distribution is relatively normal, it makes sense to start new players out near the middle where they have equal opportunity to rise and fall.

On December 01 2017 08:18 Sundr wrote:
I think I've got around ~25 games by now and I still see some absolutely crazy stuff with MMR, like how diamond player with 7k!!! games have similar MMR as I do (around ~3,5k)? In-game it is painfully obvious that opponent plays like 50 times better than me, and we're matched in Ranked system...

Btw, a quick question: does Unranked takes into account player stats and matches you against more similar in skill opponent?


The number of games doesn't matter beyond a certain point. For players in Placement (<5 matches played) the matchmaker will try to put you against other players in Placement. After that, it will just find players near your MMR. Some players were once 1K and it took 7000 games for them to rise to 3.5K. Some players were 3.5K and never improved relative to other players after 7000 games, and so they stayed at 3.5K.

That's the most important thing to remember about what MMR represents: it's a relative measure of your skill compared to the rest of the population. Everyone gets better the more they practice, that's obvious. But you will only rise in MMR if you improve faster than players at your current skill level.

Unranked (and Ranked, for that matter) do not take into account any player stats or anything in-game when adjusting your MMR or seeking out opponents (which is solely governed by MMR). The only thing that changes your MMR is winning and losing, and the degree of change depends on the confidence the matchmaker has in your MMR (see above).
Moderator
Elite00fm
Profile Joined January 2008
United States548 Posts
December 01 2017 00:23 GMT
#13
I think there is something legitimately wrong with the MMR system after the game went free to play. I haven't played in like 3-4 years, where I was struggling to beat gold players. I played a bunch of games last week when the game went free, went 16-11, and the game put me in diamond with like 3900 MMR. I'm not sure if the skill pool has been incredibly diluted with all the free players, or if Blizzard is giving out "feel good" ranks now. I still don't even know what some of the new units do and don't know any build orders. It feels nice to be a rank that I thought used to be respectable, but it is off-putting because now it seems like a shiny participation sticker. I wanted to see my skill level after a long time, and was thinking I'd be lucky to get gold, but I came back to an MMR shitfest instead.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
December 01 2017 00:39 GMT
#14
Interesting, never seen that much point change in a game before.
AKA: TelecoM[WHITE] Protoss fighting
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 01 2017 01:11 GMT
#15
On December 01 2017 09:23 Elite00fm wrote:
I think there is something legitimately wrong with the MMR system after the game went free to play. I haven't played in like 3-4 years, where I was struggling to beat gold players. I played a bunch of games last week when the game went free, went 16-11, and the game put me in diamond with like 3900 MMR. I'm not sure if the skill pool has been incredibly diluted with all the free players, or if Blizzard is giving out "feel good" ranks now. I still don't even know what some of the new units do and don't know any build orders. It feels nice to be a rank that I thought used to be respectable, but it is off-putting because now it seems like a shiny participation sticker. I wanted to see my skill level after a long time, and was thinking I'd be lucky to get gold, but I came back to an MMR shitfest instead.


Some degree of MMR inflation is expected with the influx of new players. The league distribution will self-correct during the next season roll, but if Blizzard believes that's too far into the future, they can force it manually.
Moderator
shaun2306
Profile Joined December 2017
4 Posts
December 01 2017 01:57 GMT
#16
the mmr is stuffed up
BigRedDog
Profile Joined May 2012
461 Posts
December 01 2017 05:10 GMT
#17
I played almost an hour a day and my mmr never fluctuate that much. If you play lots, bnet can see your skills and place you with players more relevant to your mmr.
Big Red Dog!
Sound1
Profile Joined August 2016
France93 Posts
December 01 2017 08:53 GMT
#18
On December 01 2017 08:41 Excalibur_Z wrote:
Happy to explain what's happening here.

You correctly assessed that your opponent had very few games played. This means that there is a great deal of uncertainty around whether he actually belongs at 3400 MMR. It's much better for his MMR to move rapidly in this case because if it didn't, if he lost the standard (low-uncertainty) 20-21 MMR, he would take 6-7x longer to reach players of his true skill level.

He did not lose 130 MMR because of any in-game factors, or because of how badly you beat him. He lost 130 MMR for two reasons:
1. The system is not convinced that he is truly 3400-quality.
2. The system IS convinced that YOU ARE truly 3400-quality.

If you had only 6 games played and were in the same high-uncertainty situation as your opponent, his MMR would not have been as heavily impacted (he probably would have lost half that much instead). But because you have established yourself as a reliable representation of what a 3400-MMR player is, you exert greater influence over his MMR.

The fact that he is in Silver is related. His MMR is in the Platinum range, but for players who have less than ~25 games played, their league placement uses a provisional MMR that is around ~500 lower than the MMR used for actually finding opponents. The reason for this is that if he continues playing against people much better than him, losing -130 then -100 then -70 then -50..., then he would end up around 2900 MMR anyway and the Silver badge would accurately define him. If he instead started winning half his games at 3400 and defined himself as a true 3400-quality player, he would be promoted once the provisional status expires after ~25 games.

The reason he has 3400 MMR to start with is simple: that's near the median of the skill spectrum. Because skill distribution is relatively normal, it makes sense to start new players out near the middle where they have equal opportunity to rise and fall.


Thanks a lot for these explanations. MMR system still was mysterious for me.

The reason he has 3400 MMR to start with is simple: that's near the median of the skill spectrum. Because skill distribution is relatively normal, it makes sense to start new players out near the middle where they have equal opportunity to rise and fall.


It sounds very weird to me. Why no synchronise MMR with rank ? Even if you win your 5 ranking matches, you can not drop in diams league, so why MMR is not immediatly adapted to your current league (silver or gold).
Instead of that, a new player will have to play vs plats or diams (with ~3.5k MMR) while he still has difficulties to make units.
It still nonsense for me

This game is already so frustrating when you play against an opponent with equal skill level than you, I don't think it is a good idea to propose to new player some matches vs 2 leagues above players.
Startale Sound Fan boy Forever !
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 01 2017 09:31 GMT
#19
On December 01 2017 08:24 ZigguratOfUr wrote:
Show nested quote +
On December 01 2017 08:18 Sundr wrote:
I think I've got around ~25 games by now and I still see some absolutely crazy stuff with MMR, like how diamond player with 7k!!! games have similar MMR as I do (around ~3,5k)? In-game it is painfully obvious that opponent plays like 50 times better than me, and we're matched in Ranked system...

Btw, a quick question: does Unranked takes into account player stats and matches you against more similar in skill opponent?


Unranked has separate MMR, but still uses the same system to match you up with people. I wouldn't focus too much on the number of games played--some people play a ton of games, but still aren't very good.

Not exactly. Unless Blizzard made changes in the past year or so, unranked has wider range of players you can get.

Back in the end of HotS/beginning of LotV I was playing both ranked and unranked modes. In ranked I've rarely seen master or platinum, 90 % of players were diamond. Though if i switched to unranked I saw even golds Even the search times were shorter in the unranked pool.

Currently I'm not playing ranked at all so I cannot compare.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-12-01 10:25:17
December 01 2017 10:23 GMT
#20
On December 01 2017 09:23 Elite00fm wrote:
I think there is something legitimately wrong with the MMR system after the game went free to play. I haven't played in like 3-4 years, where I was struggling to beat gold players. I played a bunch of games last week when the game went free, went 16-11, and the game put me in diamond with like 3900 MMR. I'm not sure if the skill pool has been incredibly diluted with all the free players, or if Blizzard is giving out "feel good" ranks now. I still don't even know what some of the new units do and don't know any build orders. It feels nice to be a rank that I thought used to be respectable, but it is off-putting because now it seems like a shiny participation sticker. I wanted to see my skill level after a long time, and was thinking I'd be lucky to get gold, but I came back to an MMR shitfest instead.

There is nothing legitimately wrong with MMR, although some improvements can be made to deal with new players.

There are slightly too many people in Diamond and Plat based on the league distribution, but that has absolutely zero effect on matchmaking or correct ranking on sites like RankedFTW. This is a cosmetic issue that will fix itself when the league boundaries get updated.

As for the OP, new players losing 130 MMR per game is good, it means they'll get to their true MMR faster. If anything, the change in MMR should be even larger.
Sundr
Profile Joined November 2017
34 Posts
December 01 2017 18:47 GMT
#21
Yeah, looks like system just needs time to auto-adjust. It's pretty funny, when just started I had nice winstreak until Gold league, now I'm in some brutal lose streak (around 10-15?) cause mostly matched against (real) plat/diamond opponents, then barely won match with similar newbie just as myself and BAM, I'm platinum, haha.
givebacklife
Profile Joined November 2017
2 Posts
December 01 2017 19:51 GMT
#22
im not gonna comment on what OP said but gonna use this thread to express something similar: matchmaking seems really off lately! im a little master 3 player with a very settled mmr, yet i constantly face gms or generally players way above my mmr lately. even when on a 5 game losing stream, the game just puts me vs people with 500+ more mmr than myself. I even got matches with a 6k mmr guy one time. and no, they arent offracing or anything, its legit and its annoying. whats up with that?
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2017-12-01 21:10:17
December 01 2017 21:02 GMT
#23
On December 01 2017 17:53 Sound1 wrote:
Show nested quote +
On December 01 2017 08:41 Excalibur_Z wrote:
Happy to explain what's happening here.

You correctly assessed that your opponent had very few games played. This means that there is a great deal of uncertainty around whether he actually belongs at 3400 MMR. It's much better for his MMR to move rapidly in this case because if it didn't, if he lost the standard (low-uncertainty) 20-21 MMR, he would take 6-7x longer to reach players of his true skill level.

He did not lose 130 MMR because of any in-game factors, or because of how badly you beat him. He lost 130 MMR for two reasons:
1. The system is not convinced that he is truly 3400-quality.
2. The system IS convinced that YOU ARE truly 3400-quality.

If you had only 6 games played and were in the same high-uncertainty situation as your opponent, his MMR would not have been as heavily impacted (he probably would have lost half that much instead). But because you have established yourself as a reliable representation of what a 3400-MMR player is, you exert greater influence over his MMR.

The fact that he is in Silver is related. His MMR is in the Platinum range, but for players who have less than ~25 games played, their league placement uses a provisional MMR that is around ~500 lower than the MMR used for actually finding opponents. The reason for this is that if he continues playing against people much better than him, losing -130 then -100 then -70 then -50..., then he would end up around 2900 MMR anyway and the Silver badge would accurately define him. If he instead started winning half his games at 3400 and defined himself as a true 3400-quality player, he would be promoted once the provisional status expires after ~25 games.

The reason he has 3400 MMR to start with is simple: that's near the median of the skill spectrum. Because skill distribution is relatively normal, it makes sense to start new players out near the middle where they have equal opportunity to rise and fall.


Thanks a lot for these explanations. MMR system still was mysterious for me.

Show nested quote +
The reason he has 3400 MMR to start with is simple: that's near the median of the skill spectrum. Because skill distribution is relatively normal, it makes sense to start new players out near the middle where they have equal opportunity to rise and fall.


It sounds very weird to me. Why no synchronise MMR with rank ? Even if you win your 5 ranking matches, you can not drop in diams league, so why MMR is not immediatly adapted to your current league (silver or gold).
Instead of that, a new player will have to play vs plats or diams (with ~3.5k MMR) while he still has difficulties to make units.
It still nonsense for me

This game is already so frustrating when you play against an opponent with equal skill level than you, I don't think it is a good idea to propose to new player some matches vs 2 leagues above players.


MMR is synchronized with rank, but not immediately. The rank you get at first represents a conservative estimate of your skill level. I mentioned before that the provisional MMR difference is around 500. That means that for your 3400-MMR opponent, the matchmaker believes with 99% certainty (or whatever the confidence threshold is) that he is not worse than 2900* based on its 5 previous data points -- his placement matches. Therefore, it's safe to assign him a league badge that reflects what the matchmaker DOES have strong confidence in: that he is Silver at the very least.

The reason for the conservative estimate is mainly because you can't downrank mid-season, but it's also just a better player experience overall. Therefore, it is better for the system to underestimate your skill than to accidentally overestimate. If your 3400-MMR opponent started out in Platinum and was doomed to eventually sink to 2900, he would still have a Platinum badge but face only Silver and Gold players (and it would also cement him in the lower half of his division in ladder points, for what that's worth). It's confusing and frustrating. However, if he starts out in Silver for his first ~25 games, then only good things happen: either he was accurately placed to start, or he gets promoted.

* This also means, of course, that the matchmaker is equally confident that he is not better than 3900. The uncertainty range applies equally in both directions.

On December 02 2017 04:51 givebacklife wrote:
im not gonna comment on what OP said but gonna use this thread to express something similar: matchmaking seems really off lately! im a little master 3 player with a very settled mmr, yet i constantly face gms or generally players way above my mmr lately. even when on a 5 game losing stream, the game just puts me vs people with 500+ more mmr than myself. I even got matches with a 6k mmr guy one time. and no, they arent offracing or anything, its legit and its annoying. whats up with that?


Usually when this happens it's because the matchmaking rules are less strict. The rules are defined by the designer. Matchmaking may be looser during off-peak hours in a region when wait times are longer, and/or near the top or bottom end of the ladder where players are less densely populated. Generally the looser matchmaking will still have reasonable restrictions, so while you might find a 500-MMR gap game (which is what, maybe an 85/15 matchup? 90/10?), you wouldn't find a 3000-MMR gap game because even the maximum search range under loose matchmaking doesn't go that far. When that happens, though, you should ask the other player how long they were waiting in the queue: it's possible they were just waiting a long time.
Moderator
roadrunner343
Profile Joined November 2010
148 Posts
December 03 2017 12:48 GMT
#24
On December 01 2017 08:18 Sundr wrote:
I think I've got around ~25 games by now and I still see some absolutely crazy stuff with MMR, like how diamond player with 7k!!! games have similar MMR as I do (around ~3,5k)? In-game it is painfully obvious that opponent plays like 50 times better than me, and we're matched in Ranked system...

Btw, a quick question: does Unranked takes into account player stats and matches you against more similar in skill opponent?


I'm sure you've also got people like me, who were previously consistently mid/high masters, but are just coming back now that SC2 is F2P. I quit playing shortly after HotS in Master league, and came back and placed in Gold/Plat (I forget which) and am now high Diamond, which feels right.

All that to say, there's more to someone's skill level than their game count. I used to consider myself pretty good. Now I suck =) And that's with over 6k games. From when I've encountered, it seems a fair amount of people who passed on HotS and LotV are giving SC2 a second chance now that it's free to play.
doihoeh f
Profile Joined March 2019
7 Posts
March 20 2019 11:48 GMT
#25
I have seen a diamond player drop 300 mmr. I was unranked but still-crazy man. I feel as if losing a match shouldn't drop you more than 70. Unless your grandmaster and you lose t unranked,then you deserve what you get.
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