On November 14 2017 01:18 nobunobu wrote: The funniest part of this is the assumption that gsl would last until 2020.
User was warned for this post
such thin skin here user gets warned about what is true. most of the pros are gonna retire very soon, viewership is at an all time low. GSL in korea in 2020 is very optimistic.
There's still plenty of money in the scene, and I don't think its that optimistic. Do you think after all Blizzard has invested they're just going to stop in 2 years? I don't find that likely.
you can just look at the size of the LR for blizzcon finals. much smaller now then it was back in 2013
That has far more to do with IntotheHeart's meddling than you could possibly imagine
Visited TL for the first time in weeks and what do I get but a heart attack. This title.....
Scary title aside, the article hit me right in the feels. Though to be perfectly honest, I expect the GSL will die abruptly instead of gradually. Basically, as soon as Blizzard/Hot6 cuts funding, the GSL is dead and for all intents and purposes, professional Korean SC2 will die with it. We do know it won't be in 2018, but anytime after that is fair game.
There's also the fact that, regardless of funding, the professional Korean scene is living on borrowed time anyway. There had already been difficulty finding new blood for several years, but the loss of KeSPA really put the writing on the wall. The current Korean scene is almost entirely comprised of an elite group of players that spent their formative years on a team during the glory years of SC2. All of these players are within a few years of each other, and all of them will have to join the military sooner or later. Their number is slowly dwindling with players like Dream and Leenock enlisting, and will only accelerate in the years to come.
Already the GSL is slowly degrading–the end of Code A, the sparsely-attended qualifiers that replaced it, the gaping chasm between the best and the rest. The same favorites in the Ro32, the same faces in the quarterfinals, the same names on the trophies. Within this small pool of potential champions, there is at least still enough competition to make a tournament worthy of the name. But once this small group is gone, even if the funding is there for GSL, the tournament will be a rotting corpse of its former self at best.
Without Proleague, the GSL basically singlehandedly holds up the professional Korean scene. Ever since 2010, the GSL has stood as the absolute pinnacle of competitive SC2, the gold standard of players' talent, the foundation-stone to greatness. Obviously SC2 is more than just the professional Korean scene, and the game will survive in other aspects. But after the GSL is gone, SC2 will never again reach that zenith of skill.
On November 14 2017 01:18 nobunobu wrote: The funniest part of this is the assumption that gsl would last until 2020.
User was warned for this post
such thin skin here user gets warned about what is true. most of the pros are gonna retire very soon, viewership is at an all time low. GSL in korea in 2020 is very optimistic.
There's still plenty of money in the scene, and I don't think its that optimistic. Do you think after all Blizzard has invested they're just going to stop in 2 years? I don't find that likely.
plenty of money in the scene? low viewership corresponds to less advertising sponsorship which would directly impact prize pool and team salaries. compare to DOTA where the prize pool is in the millions and I'm assuming LOL is similar. you can just look at the size of the LR for blizzcon finals. much smaller now then it was back in 2013
Those are MOBAs in much much more popular games. RTS is going to be way more niche. We don't have 12 million monthly players like Dota 2, we have 2 million.
There is 4.1 million dollars worth of prize money in the scene this year. That is more prize money than any year in SC2's history besides 2012.
On November 14 2017 05:42 Carminedust wrote: after reading it again the article missed one of the greatest legends of the early days of GSL THE GREAT PoopFeast420 and his questions for Artosis
So true, those where the best and funniest times GSL has ever had. SaggyMidgetBooty had some real good questions as well :
On November 14 2017 01:18 nobunobu wrote: The funniest part of this is the assumption that gsl would last until 2020.
User was warned for this post
such thin skin here user gets warned about what is true. most of the pros are gonna retire very soon, viewership is at an all time low. GSL in korea in 2020 is very optimistic.
There's still plenty of money in the scene, and I don't think its that optimistic. Do you think after all Blizzard has invested they're just going to stop in 2 years? I don't find that likely.
plenty of money in the scene? low viewership corresponds to less advertising sponsorship which would directly impact prize pool and team salaries. compare to DOTA where the prize pool is in the millions and I'm assuming LOL is similar. you can just look at the size of the LR for blizzcon finals. much smaller now then it was back in 2013
Those are MOBAs in much much more popular games. RTS is going to be way more niche. We don't have 12 million monthly players like Dota 2, we have 2 million.
There is 4.1 million dollars worth of prize money in the scene this year. That is more prize money than any year in SC2's history besides 2012.
Compare that to any 1v1 game.
you'll need to source 4.1 million dollars worth of prize money in the scene this year. in the golden age of 2011-2013(?) there was NASL, IGN Proleague, MLG, GSL, TSL, IEM, Dreamhack and other big tournaments going on all the time, and all of them either died (NASL, IGN, TSL), dropped SC2 (MLG and dreamhack although i believe dreamhack picked it up again but reduced in scope). So the only two big ones left are IEM and GSL. So where is this 4.1 million number coming from?
Compare that to fighting games which are alive and kicking and have tons of viewership and are 1v1