herO won game one with immortal/archon after losing his fourth, but dropped the second to a ling flood on his third. herO was rolling in game three until an offensive blink exposed his army to baneling drops. Solar controlled and took the match from there.
aLive applied steady pressure in game one, but a faulty attack saw him lose his liberators and die to the counterattack. Game two came to an equally abrupt end as aLive lost his ghosts to Stats' disruptors before the big engagement began.
Maru dropped game one to ByuL after a failed hellbat push left his mech army vulnerable to attack. He took the next two games, though. The first on the back of the sixteen reaper build, the second on solid bio play as he outpaced ByuL and his hydra/lurker style.
Dark opened the series by running over INnoVation's hellbat push with ravagers and queens. His ultralisk switch let him down in game two, but well timed mutalisks and multipronged harass picked INnoVation's mech apart in game three, handing the Terran his first loss of Premier.
Classic shut down Dear's two base stalker moveout to take game one. Dear expanded faster in game two, but Classic won the fight at Dear's fourth while killing 33 workers. Despite having two immortals in Classic's main, Dear had no choice but to concede.