With his oracles having failed to do damage, herO went for a two base adept all-in that crumbled to INnoVation’s liberators. Down a game, herO called upon disruptors after losing double digit workers, but was unable to slow INnoVation's macro and was overwhelmed by bio.
Dark cruised to a game one win over aLive with zergling attacks and baneling runbys. Game two went quite a bit longer, but Dark always looked firmly in control as he assembled a tremendous hive tech army and the bank required to remax any way he liked. aLive couldn't keep up in the long run and Dark took the series 2-0.
Solar won game two on the back of a brute force roach attack, but it was Stats' ability to safely reach high templars that defined the series. He needed tempests in game one, but brought the series to an abrupt end on Abyssal Reef with a chargelot/archon push off three bases.
Dear and Maru went the distance in a rather bumpy series. Maru reached a healthy liberator count in game one, but with only 19 workers he ultimately lost the battle of attrition. He bounced back with a quick game two win, but died just as swiftly in the final game.
While Classic found a neat timing late on in game one, ByuL dragged things out until his brood lords evened the series in the next game. Things appeared to be going ByuL’s way on Overgrowth, but charge zealots in tandem with a warp prism tipped things in Classic’s favor.