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On May 06 2017 05:03 JimmyJRaynor wrote:Show nested quote +On May 06 2017 04:53 Ramiz1989 wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Hahaha I didn't even know that, wow, just wow. And looking at his Swarm Host "changes", he is really a joke. Thank god Blizzard doesn't listen to someone like him. Off topic Avilo drivel : + Show Spoiler +here is a precise recounting of the events. http://www.teamliquid.net/forum/starcraft-2/521417-avilo-scammed-viewers-for-donationsAvilo isn't a complete and total fraud. his messaging is very sloppy and combined with his "in game character"... this is what happens. he comes off slimey and exploiting a gray area to maximize stream revenue. its pretty hard to tell whether or not he is a fraud ; i can understand why many people would not want to put in the effort and time to figure it out. Why didnt that thread get removed?
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On May 06 2017 06:41 Foxxan wrote:Show nested quote +On May 06 2017 05:03 JimmyJRaynor wrote:On May 06 2017 04:53 Ramiz1989 wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Hahaha I didn't even know that, wow, just wow. And looking at his Swarm Host "changes", he is really a joke. Thank god Blizzard doesn't listen to someone like him. Off topic Avilo drivel : + Show Spoiler +here is a precise recounting of the events. http://www.teamliquid.net/forum/starcraft-2/521417-avilo-scammed-viewers-for-donationsAvilo isn't a complete and total fraud. his messaging is very sloppy and combined with his "in game character"... this is what happens. he comes off slimey and exploiting a gray area to maximize stream revenue. its pretty hard to tell whether or not he is a fraud ; i can understand why many people would not want to put in the effort and time to figure it out. Why didnt that thread get removed? well i think the thread contain an accurate portrayal of the events. so its good for informational purposes.
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On May 06 2017 07:06 JimmyJRaynor wrote:Show nested quote +On May 06 2017 06:41 Foxxan wrote:On May 06 2017 05:03 JimmyJRaynor wrote:On May 06 2017 04:53 Ramiz1989 wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Hahaha I didn't even know that, wow, just wow. And looking at his Swarm Host "changes", he is really a joke. Thank god Blizzard doesn't listen to someone like him. Off topic Avilo drivel : + Show Spoiler +here is a precise recounting of the events. http://www.teamliquid.net/forum/starcraft-2/521417-avilo-scammed-viewers-for-donationsAvilo isn't a complete and total fraud. his messaging is very sloppy and combined with his "in game character"... this is what happens. he comes off slimey and exploiting a gray area to maximize stream revenue. its pretty hard to tell whether or not he is a fraud ; i can understand why many people would not want to put in the effort and time to figure it out. Why didnt that thread get removed? well i think the thread contain an accurate portrayal of the events. so its good for informational purposes. If its for informational purposes, then what is the reason for naming someone? Why not write all that without includng someones name. Also why come with such a strong accusation and then no further proof of anything really. As a reader of that thread i dont even know 30%. At the same time i dont even know if there is ANY merit whatsover to the accusation.
I dont fucking get it when you say for information purpose. This is someones name that go to fucking hell but its for informational purpose so its worth it? This feels like media to me.
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On May 06 2017 06:19 jpg06051992 wrote: Lol @Jimmy, whatever makes you and your almost 9K posts feel more elite my dude, I merely meant that the balance team seems more intent on rolling out sensible changes then David did, all I can do is call it as I see it, in a year if they show themselves to be inept then I will change my tune appropriately. in your little scenario trashing DK there is no way DK can end up being seen in a positive light. this is precisely why Blizz is not naming a new balance team lead. undue criticism with insufficient information.
i'll provide a scenario where DK ends up looking pretty good: if the game gets substantially worse we can conclude DK was put in an impossible situation forced to draw compromises across many factors we didn't know existed.
On May 06 2017 07:08 Foxxan wrote:Show nested quote +On May 06 2017 07:06 JimmyJRaynor wrote:On May 06 2017 06:41 Foxxan wrote:On May 06 2017 05:03 JimmyJRaynor wrote:On May 06 2017 04:53 Ramiz1989 wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Hahaha I didn't even know that, wow, just wow. And looking at his Swarm Host "changes", he is really a joke. Thank god Blizzard doesn't listen to someone like him. Off topic Avilo drivel : + Show Spoiler +here is a precise recounting of the events. http://www.teamliquid.net/forum/starcraft-2/521417-avilo-scammed-viewers-for-donationsAvilo isn't a complete and total fraud. his messaging is very sloppy and combined with his "in game character"... this is what happens. he comes off slimey and exploiting a gray area to maximize stream revenue. its pretty hard to tell whether or not he is a fraud ; i can understand why many people would not want to put in the effort and time to figure it out. Why didnt that thread get removed? well i think the thread contain an accurate portrayal of the events. so its good for informational purposes. If its for informational purposes, then what is the reason for naming someone? Why not write all that without includng someones name. Also why come with such a strong accusation and then no further proof of anything really. As a reader of that thread i dont even know 30%. At the same time i dont even know if there is ANY merit whatsover to the accusation. I dont fucking get it when you say for information purpose. This is someones name that go to fucking hell but its for informational purpose so its worth it? This feels like media to me. more off topic Avilo drivel + Show Spoiler + when it comes to PR , perception is reality. Avilo needs to tighten up his messaging around donations. He comes off looking like a sloppy, slimey carnival-barker. we're talking about people's money here.
Avilo has been doing the "shock jock" thing for years on Twitch.tv. Sooner or later it'll bite him in the ass... and when that happens i'm pretty sure Avilo will be screaming and whining about how the world just doesn't understand his advanced sense of humour.
my message to Avilo: you ain't Andy Kaufman or Tony Clifton... those guys know how to pull it off.. you don't.
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So to create a thread, its allowed to have one-side of the story. Not back it up with proof. Got it. Great site this has become. http://www.teamliquid.net/forum/cs-go/521161-how-to-report-him Thats another thread. No proof that its hacking. We see like 5frags or something, in one round. Not removed.
Maybe i dont understand teamliquids rules but it feels like shit knowing it is allowed to do this. Media do this and its wrong, i dont see how its not wrong doing it under any circumstance.
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in the thread Avilo provided his side of the story. its there for all to read. furthermore, if people want to do more digging i'm positive Avilo had more to say about on his channel which is amongst the featured streamers on the site. in this case i think TL.Net dealt with things fairly; everyone had their say. if you feel they dealt with things unfairly let's move this conversation to website feedback please. it does not belong in here.
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On May 05 2017 05:12 avilo wrote:
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
These changes are very heavy handed and break plenty of design rules. I think without seriously investigating their effects they can be dismissed.
You want a unit which costs 100/75 to be six supply, making it by far the most supply inefficient unit in the game.
You want it to be arbitrarily slower off creep which will make it only useful defensively, and which will create confusion for new players, despite the speed of the queen and hydralisk having historically been problematic or confusing. You also claim this is part of making them a pure harassment unit.
You want this unit to have the light tag, when it has already a biological and armored tag. Presumably you want to remove the armored tag, to turn it into a light unit which is countered by fast hellions. How do you expect the swarm host to harass anything at all if they are slow and they are countered by a fast unit? And what does this accomplish on top of changing the health?
If you want to balance a game you make one minor change and test its impact, you don't create a map with a ton of wild illogical changes which is played by no one and expect it to have any meaning. It might be useful to list possible suggestions, but by themselves they are hardly valuable without analysis and without a way for other people to evaluate them.
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On May 06 2017 03:09 Liquid`TLO wrote:Show nested quote +On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch.
Avilo talks about balancing, you talk about donation, what is the relationship? As if without this story you would have paid attention to his words... But no, it is Avilo, you are TLO so you won't listen cause you play better than him, that's all. It's stupid but a lot of pro player think like that. He can ask 300 arguments does not matter, because many pro players patronized idea of players weaker than them ... I do not like Avilo, but the game goes wrong, he has the deserves to seek solutions, even if they may be bad, it's better than watching the game die.
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Germany767 Posts
On May 06 2017 08:37 Diquli wrote:Show nested quote +On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Avilo talks about balancing, you talk about donation, what is the relationship? As if without this story you would have paid attention to his words... But no, it is Avilo, you are TLO so you won't listen cause you play better than him, that's all. It's stupid but a lot of pro player think like that. He can ask 300 arguments does not matter, because many pro players patronized idea of players weaker than them ... I do not like Avilo, but the game goes wrong, he has the deserves to seek solutions, even if they may be bad, it's better than watching the game die.
His suggestions aren't solutions, they're just buffing his niche playstyle that he doesn't even execute well. If he would listen to advice for just a single hour and take it seriously he could probably even be a halfway decent player, but he doesn't care about improving he just loves to whine and victimise himself.
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On May 06 2017 08:55 Liquid`TLO wrote:Show nested quote +On May 06 2017 08:37 Diquli wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Avilo talks about balancing, you talk about donation, what is the relationship? As if without this story you would have paid attention to his words... But no, it is Avilo, you are TLO so you won't listen cause you play better than him, that's all. It's stupid but a lot of pro player think like that. He can ask 300 arguments does not matter, because many pro players patronized idea of players weaker than them ... I do not like Avilo, but the game goes wrong, he has the deserves to seek solutions, even if they may be bad, it's better than watching the game die. His suggestions aren't solutions, they're just buffing his niche playstyle that he doesn't even execute well. If he would listen to advice for just a single hour and take it seriously he could probably even be a halfway decent player, but he doesn't care about improving he just loves to whine and victimise himself.
But it doesn't change the fact that mech needs some help right now.
Mech is currently bad in basically every matchup and changing swarmhosts in some way, could help to make it atleast better in TvZ. It's not about removing swarmhosts, it's about improving the unit interaction so that a mech terran can actually counter the unit. You can't just put a unit in the game that shuts down a whole playstyle.
I think terran deserves some diversity too.
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On May 06 2017 09:03 StraKo wrote: But it doesn't change the fact that mech needs some help right now.
and of course once they buff the Thor you can claim you were "right" because Blizzard did indeed buff a mech unit.
i don't care about "mech"... its just some artificial hype term to denote units coming out of the factory(apologies to rory swan). I just want to see more Thors because they are rarely used. Anything they can do to strengthen the unit i'm happy with. I'm more happy if they strengthen it as an effective ground-to-air fighter.
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Finally they up the armour on the Thor!
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On May 06 2017 09:18 JimmyJRaynor wrote:Show nested quote +On May 06 2017 09:03 StraKo wrote: But it doesn't change the fact that mech needs some help right now.
and of course once they buff the Thor you can claim you were "right" because Blizzard did indeed buff a mech unit. i don't care about "mech"... its just some artificial hype term to denote units coming out of the factory(apologies to rory swan). I just want to see more Thors because they are rarely used. Anything they can do to strengthen the unit i'm happy with. I'm more happy if they strengthen it as an effective ground-to-air fighter. Yes that's exactly what i want. You don't see Thors because they simply don't do their job. They can't keep up anymore.
Buff the AA and you'll see Thors.
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On May 06 2017 08:55 Liquid`TLO wrote:Show nested quote +On May 06 2017 08:37 Diquli wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Avilo talks about balancing, you talk about donation, what is the relationship? As if without this story you would have paid attention to his words... But no, it is Avilo, you are TLO so you won't listen cause you play better than him, that's all. It's stupid but a lot of pro player think like that. He can ask 300 arguments does not matter, because many pro players patronized idea of players weaker than them ... I do not like Avilo, but the game goes wrong, he has the deserves to seek solutions, even if they may be bad, it's better than watching the game die. His suggestions aren't solutions, they're just buffing his niche playstyle that he doesn't even execute well. If he would listen to advice for just a single hour and take it seriously he could probably even be a halfway decent player, but he doesn't care about improving he just loves to whine and victimise himself.
I agree on most part, and i prefer this explanation 
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Making SH light was suggested before and is a really good solution.
That way they are still as strong against turtle style but players that are active on the map with hellions and banshees can counter them more easily.
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On May 06 2017 03:09 Liquid`TLO wrote:Show nested quote +On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch.
Seems someone is salty they're irrelevant besides back in WOL Beta. xD.
a) never scammed anyone in my life my donations were for my stream, and as in the other thread here on TL it was known by everyone donating since the beginning that i would not go unless i met the goal otherwise i would be hosting my own tourney
b) on the contrary, players like you that refuse to speak up about balance/game design for years despite having a platform and a huge voice in the community are the ones that only have your own best interest/paycheck in mind. For a long time in this community myself and others have tried to get people on board that SC2 needs more patches and ones that are impactful, not the random -1 adept dmg every 8 months
c) i've put hundreds of my own dollars back into a few SC tourneys i made in the past, and am going to again when i run this next tournament using an extension mod that makes impactful balance and design changes that i think a lot of pros, even yourself, will end up finding make the game a lot better and increase strategic diversity.
I am going to do that again in the next weeks and again that money i'm putting back into SC2 is my own money from my own stream.
lol your post reeks of jealousy. Banned from twitch? Really? Because you don't like me? lol this isn't high school.
Worse off, your post is a shining example of why SC2 has fallen so far in viewership. You ad hominem attack someone you personally don't like, and don't even bother reading or commenting on the goddamn post or the balance changes/ideas.
So instead of discussing how we can help get Blizzard on the right track to making this game better, you just very arbitrarily take a random shot at me in this thread for no reason or gain lol.
Be ashamed of yourself. I'm posting here trying to contribute to ideas that could potentially be implemented into the game to help increase strategic diversity. You're posting here saying "i dont like avilo." Good for you.
User was temp banned for this post.
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Can we just stop talking about avilo and his proposed "changes".
Every single one of these community feedback threads are just the same people talking about the same exact post avilo makes every single time.
I'm glad we have these threads but reading past the OP is usually completely useless because 80% of all posts are about avilo. (I'm guessing this one is too, but it's the first and last I'll make about him)
We should create an avilo whine thread where he can posts these daily if he wants to. Then we can have some discussion about the game;
Btw I agree with TLO, he is a scammer imo
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On May 06 2017 08:55 Liquid`TLO wrote:Show nested quote +On May 06 2017 08:37 Diquli wrote:On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Avilo talks about balancing, you talk about donation, what is the relationship? As if without this story you would have paid attention to his words... But no, it is Avilo, you are TLO so you won't listen cause you play better than him, that's all. It's stupid but a lot of pro player think like that. He can ask 300 arguments does not matter, because many pro players patronized idea of players weaker than them ... I do not like Avilo, but the game goes wrong, he has the deserves to seek solutions, even if they may be bad, it's better than watching the game die. His suggestions aren't solutions, they're just buffing his niche playstyle that he doesn't even execute well. If he would listen to advice for just a single hour and take it seriously he could probably even be a halfway decent player, but he doesn't care about improving he just loves to whine and victimise himself.
My ideas are solutions to mech anti-air issues with a simple accessibility change to vikings. Many masters/gm players that have already tried the map and tested it gave the feedback that they like how now if they scout an air transition they have an immediate factory AA option, rather than automatically losing the game for opting for non-bio play.
The guy that posted is right - you just decided to post here not even talking about gameplay and slander me for no reason. No one gives a fuck if you don't like me or if i like you. We want SC2 to get more love from the developers and get meaningful patches.
It has nothing to do with "avilo's playstyle" or me at all. It has to do with giving mech a viable factory anti-air option and addressing swarmhosts. Perhaps the changes i wrote in this thread are a bit out of context considering there's a myriad of other changes that accompany those such as ravens being 4 supply, and many more, so you are just knee jerk reacting to the swarmhost ideas i put there.
There is a reason why every mech Terran has quit the game or stopped playing. Strelok, goody, htomario, the list goes on. A unit like the swarmhost in it's current state on the live version of the game NEEDS to be addressed by the developers. It's specifically overpowered and braindead against mech and makes mech near unplayable atm.
The game should have strategic diversity in it - not force Terran to play bio 16 marine drop every game. Which is really what my post was about, but if you wanna keep personally attacking me instead of the ideas go ahead.
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On May 06 2017 11:53 avilo wrote:Show nested quote +On May 06 2017 03:09 Liquid`TLO wrote:On May 05 2017 05:12 avilo wrote: a) So not fixing or addressing mech anti-air, instead going backwards again b) tempest does not need buffs, all air units in the game need nerfs to prevent turtle/stalemate gameplay/mass air
These changes took weeks to come up with? They don't address anything, and they move the game backwards, particularly the tempest change.
And mech anti-air is still left in the dust. Mass raven / swarmhost are still in the game.
Why is there not a single word about swarmhosts being abusive versus mech? It's been since November 2016 when patch 3.8 came out and swarmhosts became ridiculous to play against for anyone opting for mech play.
I love Blizzard games, i love SC2. But it's clear there's no direction from the balance team for a while, or they do not know or understand mech problems enough to propose good solutions to making mech more viable without making it OP.
Considering I have played mech since Wings of Liberty Beta almost exclusively over bio, and been Grandmasters playing around 95% mech games versus every race, i would like to sincerely extend my knowledge and expertise to Blizzard if they are willing to work with someone in the community to get some impactful changes into the game.
Riot Games commonly consults 1 trick ponies in the LoL community for changes to specific champions, such as when they were thinking about buffing the champion Annie they consulted a well known streamer "Annie Bot" to get his opinions and feedback on what would be good and bad changes in terms of buffs and nerfs.
I would love it if Blizzard reached out to me and directly talked with me about some good ideas to implement to help out mech viability, specifically in the department of mech not having any anti-air available.
A lot of people know i am running a tournament soon and it will be on an extension mod. I specifically address one core problem for mech viability, being that mech has no AA. The core design change i did was as follows, as well as a few other quality of life changes that allow mech to be more playable without changing much at all with how units operate - just simply the accessibly of anti-air for mech:
Vikings can now be produced from factories, reactor factories, and starports. Vikings produced from factories come out in assault mode (ground mode). Vikings produced from starports come out in air mode. Vikings by default can no longer transform between ground and air mode (to prevent early game cheeses vs Z).
Armory price reduced to 100/50 from 150/100. Transformation servos upgrade available at the factory tech lab for 50/50, research time 41 seconds. Transformation servos requires an armory to be researched.
Transformation servos allows hellions and vikings to transform between modes freely.
I have already tested this change across many games, and it's proven to give mech a viable AA option and response to air that already exists in the game without doing any unit statistic changes.
The impact of the change means a meching Terran now can react to the opponent's air transition by mass producing vikings from the factories that they already have, essentially giving mech a mass producible anti-air option similar to the goliath.
The change also means that a meching Terran is saving around 400-600 vespene gas and potentially 1-2 minutes of build time on starports. The gas saved from not forcing a mech Terran to have to turtle into 5 starports to counter air changes the flow of the game entirely, allowing a mech Terran to now attack more often as well as go past 5 factories and play a true macro game instead of being limited to not going past 5 factories.
I would highly encourage Blizzard to consult me about this idea, as i mentioned i have already tested it and will be running a tournament using the change. Many of the players that have played mech with this change were amazed that they had a viable AA option and a true anti-air response from the factory to the opponent massing air units.
I've played and streamed this game for 5-6 years now and love the game like everyone here on the forums do, and like i'm sure Blizzard does, but it's clear the changes that are being proposed by blizzard really have little to no impact on helping mech viability, so sincerely again i would hope they will consider consulting with me about changes to help mech viability.
Swarmhosts are also a huge issue right now for mech viability and on the map i made the changes:
Swarmhosts are slower off of creep. Swarmhosts remain fast on creep. Swarmhost hp reduced to 120 from 160. Swarmhosts now have the light tag. Swarmhosts are 6 supply.
These might seem heavy handed but the unit is really making the game unenjoyable for quite a ton of people, and it's limiting strategic diversity all by itself in terms of mech Terran.
Also p.s. the original thor flat 12 damage change is also on the mod i made with Darkblizzard (name of the arcade mapmaker/map designer). Blizzard needs to stop being afraid of strategic diversity and letting mech become playable. The thor flat AA change was a really good change. Ground anti-air should be stronger than air units. Hard to take someone seriously who scams his viewers off money for trips to Austin and Katowice, takes donations for that and then doesn't show up. You don't have the best interest of anyone in mind but yourself. You're a disgrace that honestly should be banned from TL and Twitch. Seems someone is salty they're irrelevant besides back in WOL Beta. xD. a) never scammed anyone in my life my donations were for my stream, and as in the other thread here on TL it was known by everyone donating since the beginning that i would not go unless i met the goal otherwise i would be hosting my own tourney b) on the contrary, players like you that refuse to speak up about balance/game design for years despite having a platform and a huge voice in the community are the ones that only have your own best interest/paycheck in mind. For a long time in this community myself and others have tried to get people on board that SC2 needs more patches and ones that are impactful, not the random -1 adept dmg every 8 months c) i've put hundreds of my own dollars back into a few SC tourneys i made in the past, and am going to again when i run this next tournament using an extension mod that makes impactful balance and design changes that i think a lot of pros, even yourself, will end up finding make the game a lot better and increase strategic diversity. I am going to do that again in the next weeks and again that money i'm putting back into SC2 is my own money from my own stream. lol your post reeks of jealousy. Banned from twitch? Really? Because you don't like me? lol this isn't high school. Worse off, your post is a shining example of why SC2 has fallen so far in viewership. You ad hominem attack someone you personally don't like, and don't even bother reading or commenting on the goddamn post or the balance changes/ideas.So instead of discussing how we can help get Blizzard on the right track to making this game better, you just very arbitrarily take a random shot at me in this thread for no reason or gain lol. Be ashamed of yourself. I'm posting here trying to contribute to ideas that could potentially be implemented into the game to help increase strategic diversity. You're posting here saying "i dont like avilo." Good for you. TLO has been on one of the most respected teams in esports and been a consistent force in the EU scene since this game came out. You've been unable to get any sponsorships because of your toxic personality and lack of results, and you're calling him irrelevant?
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1001 YEARS KESPAJAIL22272 Posts
On May 06 2017 11:53 avilo wrote: Seems someone is salty they're irrelevant besides back in WOL Beta. xD.
a) never scammed anyone in my life my donations were for my stream, and as in the other thread here on TL it was known by everyone donating since the beginning that i would not go unless i met the goal otherwise i would be hosting my own tourney
b) on the contrary, players like you that refuse to speak up about balance/game design for years despite having a platform and a huge voice in the community are the ones that only have your own best interest/paycheck in mind. For a long time in this community myself and others have tried to get people on board that SC2 needs more patches and ones that are impactful, not the random -1 adept dmg every 8 months
c) i've put hundreds of my own dollars back into a few SC tourneys i made in the past, and am going to again when i run this next tournament using an extension mod that makes impactful balance and design changes that i think a lot of pros, even yourself, will end up finding make the game a lot better and increase strategic diversity.
I am going to do that again in the next weeks and again that money i'm putting back into SC2 is my own money from my own stream.
lol your post reeks of jealousy. Banned from twitch? Really? Because you don't like me? lol this isn't high school.
Worse off, your post is a shining example of why SC2 has fallen so far in viewership. You ad hominem attack someone you personally don't like, and don't even bother reading or commenting on the goddamn post or the balance changes/ideas.
So instead of discussing how we can help get Blizzard on the right track to making this game better, you just very arbitrarily take a random shot at me in this thread for no reason or gain lol.
Be ashamed of yourself. I'm posting here trying to contribute to ideas that could potentially be implemented into the game to help increase strategic diversity. You're posting here saying "i dont like avilo." Good for you.
Have you thrown this supposed tournament yet? I highly recommend that you do, if you haven't. And show me evidence that you have, if you already did.
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