Hello everyone, this week we wanted to start talking about what we’re thinking for a potential upcoming balance patch. The main intention here is to ensure that our goals are aligned with the community, and to collect any feedback on what else we should be looking at for a balance update. In the post below there are some specific changes mentioned, but everything is open for discussion.
We haven’t been seeing as much Mech play as we would like, and the Thor is often referenced by the community. In addition, the Thor is rarely used in high level play, and so we think it is a good target for a buff. Since the Thor is mostly used for zoning out enemy flying units we think it would be good to buff that aspect of the unit to give it a more clear and defined role. However, it would be important to make sure that any changes don’t make the unit too much of an all-around unit; it should be something you build a few of for AA purposes and not to be the backbone of your army.
We feel that the Auto Turret is a little too good in the harassment role. Terran already has a lot of harass options, so we’d like to decrease the damage (down to the 3-shot range for workers) while increasing the duration. With a slightly longer duration, there will be more of a choice to run away from Auto Turrets or attack them. Right now, the turret expires so quickly that its rarely a good idea to try to kill them and is usually better to let them expire.
Protoss vs Protoss Matchup
The PvP matchup, especially in the EU region, has been favoring skytoss compositions too heavily. We’re seeing players take 3 bases, then turtle with Void Rays and Disruptors while building towards the late game composition including Carriers. We think part of the problem here is that there is a lack of options for protoss to attack into Void Rays. Stalkers are the primary non-Stargate option and Void Rays are fairly effective against them. Another part of the problem is that once a protoss player builds the late game composition with Carriers, an opponent has limited options except to build a similar army. We’re thinking we could potentially relocate some of the +armored power from Void Rays into the Prismatic Alignment ability to create better windows of opportunity to attack while they are on cooldown. In addition, we want Tempests to be more effective against capital ships to encourage players to build a more varied army composition.
Protoss vs Zerg Matchup
We don’t think we’re seeing enough variety in the early stages of this matchup as we are frequently seeing Adept openers with Warp Prisms, followed by DT/Archon harass with Warp Prisms. While we aren’t necessarily seeing an imbalance in win rates, we want to make sure that the meta doesn’t settle into a single strategy that gets used for every matchup. We are still deciding what the best course of action would be here, but some early thoughts are to look at reducing the effectiveness of the Psionic Transfer ability, or having the Warp Prism have a “slow warp” power field until an upgrade is researched.
As always, none of this is final. We wanted to communicate some of our early thoughts on what the next balance patch may contain so that we have time to read through your feedback and make adjustments as needed. If you think any of these directions are the wrong way to go, or if you think we should be taking a look at something this isn’t on this list, please let us know. Thanks!