• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes37Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
IP For new Brazil servers for NA Players 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6971 users

Community Feedback Update - March 30 - Page 13

Forum Index > SC2 General
247 CommentsPost a Reply
Prev 1 11 12 13 All
StraKo
Profile Joined February 2017
Germany96 Posts
April 08 2017 07:23 GMT
#241
On April 07 2017 17:28 avilo wrote:
What do people think about bringing back 1500 mineral patches on every mineral patch? It has worked in Brood War for 20 years...it worked in WOL/HOTS...might help slow down the game again to where it's not so punishing to take worker damage.

exactly my thoughts avilo.

I think LotV's economy had really negative impact on the game in multiple ways, i described some things earlier in the thread.

My biggest concern is how incredible game ending harass is in lotv and how fragile macro games are.
404AlphaSquad
Profile Joined October 2011
839 Posts
April 08 2017 14:13 GMT
#242
On April 07 2017 10:37 AnossSc2 wrote:
Show nested quote +
On April 06 2017 23:39 StraKo wrote:
On April 06 2017 23:09 AnossSc2 wrote:
On April 06 2017 21:31 Ransomstarcraft wrote:
Here's the biggest problem with this thread: overstatement.

SC2 has not lost "all its players", and the game hasn't been "ruined" by 12 workers. In fact, the 12 workers has taken much of the downtime out of a game designed to be multifaceted and fast-paced. Yes, in LOTV thusfar the emphasis has been more on macro and harass than on the opening paper/rock/scissors. But as far as I can tell the goal of the balance team is to have early, middle, and late game variety for all 3 races and in all 6 matchups. This community update is an example of that.

I do agree, however, that their progress toward that goal has been too slow and I would like a more aggressive approach. It seems to me if some fundamental design changes are made, two months is a reasonable time to let the meta adjust and see where the game sits.

In the meantime, in my opinion LOTV will be a better game if it's left at 12 workers. But in the meantime, the balance team must work on more variety in builds for each race. Zerg already has lots of variety, the other 2 races not so much. What I want is more action and community updates like this, not less.



If you agree the fact there is no more : Scissor/paper/rocs beginning. You should agree LOTV failed to have early, middle, and late game variety, cause we lost early agression stage. Now it's just mid and late game, mid game come at 5,30 min mark, late game unit can come at 8 min mark and 0 to 4 min are required to build...

I know Bw is an other game, but look Jaedong against Stork, it's Zealot against Zergling start for a while. On Wol/Hots we had this too. On Lotv it's not the case. So i shouldn't agree LOTV was successful on this. It's easy to access the Late game if you cut the early game. This is the best part of Broodwar, a game that clearly defines early game, and mid, and late. This was the best game on Wol/Hots, when game start with intense early game and goes to intense late game ( like Darkforce Vs Bratok one of my favorite EU game).

So if the balance team work on more variety build for each race, we should go back on 6 harvesters start.


i totally agree with you AnossSc2

LotV's economy didn't impove the gameplay at all.

- It reduced strategic options in the early game
- made harass even stronger because of reduced ressources per base and weaker macro mechanics
- overall much less recover potential from any kind of dmg
- trading units / playing aggressive macro style basically impossible, extremely hard to remax armies (especially slower races like mech terran suffer from this)

- new players get completely overwhelmed and can't get into the game
- scouting timings and time to react is much shorter ---> once again creating unnecessary frustration, especially for beginners

....

etc.

LotV is extremely fragile because of the very weak, vulnerable economy and overpowered harass units like raven auto turrets, adepts, T1 overlord drops, etc...

This makes macro games a very punishing and frustrating experience for newbies and for pro's. It doesn't really matter on which skill level you play.

Everything can end the game instantly at any time.

LotV is just too much. My mainbase is running out of minerals wheni start to build my 3rd @standard timing. That's just not right. This is not the Star Craft anymore that i used to love.



I totally agree.

I made a mod yesteraday ( with the help of VisionElf, thanks bro) where we can play with 6 harvester on LOTV, and i asked 2 low GM ( ROM has a GM smurf) to play on it. Think there is no meta, they always play on 12, it was new for the player.

This is the game 4 : https://www.twitch.tv/videos/133925792

We have early game stage, mid game, and late game, the game is not slow, it's just perfect and all can play. This is what we need...

If you want try the mod, go on EU server, create a map, add mod, and type : Ogaming. The name of the mod is : Ogaming 6 collecteurs start. Game is really better guys, try it with friends, you will see.


Omg I really miss the old pacing of the game. LotV has really destroyed so much.
aka Kalevi
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-04-08 16:17:47
April 08 2017 16:14 GMT
#243
avilo,
i like the idea of returning to 1500 per patch (every patch!) but a player lik you should know that protoss would be much stronger than they already are with this change
reneg
Profile Joined September 2010
United States859 Posts
April 08 2017 17:04 GMT
#244
On April 09 2017 01:14 c0sm0naut wrote:
avilo,
i like the idea of returning to 1500 per patch (every patch!) but a player lik you should know that protoss would be much stronger than they already are with this change


I honestly think a good solution to a lot of these things would be to increase the overall amount of minerals per patch in the game, but decrease the worker efficiency.

Instead of being able to get 3 nearly perfectly efficient on far patches, and 3 with poor efficiency on close ones, have it be you can get 2 inefficiently on close, and 2.5 on long, which would result in an enormous income boost for expanding, but still allow people to sit back and play a 1/2 base style, if that's more their thing.

Expanding should be a risk - that you get rewarded from more, rather than a full blown necessity after 3 minutes into the game.
moose...indian
jpg06051992
Profile Joined July 2015
United States580 Posts
April 08 2017 18:09 GMT
#245
Hopefully the new guy taking over will want to do some type of a major balance and redesign, this should be a new era for SC2, not continuing David Kim's woefully inept and misguided balance strategies.
"SO MANY BANELINGS!"
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2017-04-08 19:53:54
April 08 2017 19:53 GMT
#246
On April 09 2017 03:09 jpg06051992 wrote:
Hopefully the new guy taking over will want to do some type of a major balance and redesign, this should be a new era for SC2, not continuing David Kim's woefully inept and misguided balance strategies.


There's no "new guy". It's the same balance team. David Kim, a member of the balance team, is moving to a different project.
Cereal
Ransomstarcraft
Profile Joined September 2016
75 Posts
Last Edited: 2017-04-12 15:09:49
April 12 2017 15:09 GMT
#247
It sounds like a very reasonable thing to test the return 1500 minerals per patch on all bases in LOTV. Testing, as they have, both the added workers to mine the minerals and the fewer minerals per base has resulted in a dramatic change in the style and feel of LOTV. As an aggressive-style Terran, it has been particularly frustrating to have to wait until medivacs to begin full aggression or else rely on hellions/reapers, which are unreliable.

Here is my account of what we would gain with this change:

Positives of returning the full 1500 minerals to each patch:
- less emphasis on harassment as you don't have to expand as quickly.
- encourages earlier aggression since the second base doesn't have to come immediately.
- adding earlier aggression means more diversity in builds for all races.

Negatives:
- it encourages turtle mech, and turtle toss to Carriers

Balance team, please give this a shot at some point.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2017-04-12 15:39:09
April 12 2017 15:38 GMT
#248
interesting that DK provided a farewell thank you note and did not inform us who was taking over these weekly feedback messages... if anyone at all.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3163
TaKeSeN 400
SteadfastSC370
IndyStarCraft 271
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 365
Ryung 358
IndyStarCraft 271
ProTech134
Rex 120
SHIN 14
StarCraft: Brood War
Shuttle 2055
Hyuk 1085
EffOrt 729
Soma 562
actioN 255
ZerO 195
firebathero 189
Last 184
Mong 143
Pusan 96
[ Show more ]
hero 78
Sharp 55
JYJ 47
ToSsGirL 46
sorry 44
[sc1f]eonzerg 40
Aegong 22
NaDa 22
yabsab 21
Barracks 20
GoRush 15
JulyZerg 15
Bale 14
Noble 13
Terrorterran 9
IntoTheRainbow 8
Rock 6
Icarus 4
Dota 2
Dendi1720
XcaliburYe433
XaKoH 392
LuMiX0
Counter-Strike
pashabiceps1631
byalli813
kRYSTAL_27
Other Games
singsing2140
B2W.Neo1020
Pyrionflax325
DeMusliM314
Hui .207
ToD135
Livibee104
QueenE54
ZerO(Twitch)14
Organizations
StarCraft 2
IntoTheiNu 901
ComeBackTV 860
Dota 2
PGL Dota 2 - Main Stream199
StarCraft: Brood War
UltimateBattle 21
Other Games
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 131
• Adnapsc2 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 9
• Azhi_Dahaki8
• HerbMon 6
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota2135
Upcoming Events
Replay Cast
10h 54m
HomeStory Cup
21h 54m
OSC
23h 54m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.