Well PvZ might be, PvT has been around 41-45% for the past three months though. That's statistically worse than the so-called blink era ever was. There's still only one properly viable build for protoss in the matchup, oracle into phoenix/adept. Perhaps Terrans just need a little time to figure out how to play against it after the mine patch. Not that I think Protoss is favored in the matchup at all, there's no evidence of it in tournaments. SSL qualifiers were the most recent important tournament in KR and had 8 T, 4 P, 4 Z advancing.
Community Feedback Update - March 30 - Page 5
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Olli
Austria24417 Posts
Well PvZ might be, PvT has been around 41-45% for the past three months though. That's statistically worse than the so-called blink era ever was. There's still only one properly viable build for protoss in the matchup, oracle into phoenix/adept. Perhaps Terrans just need a little time to figure out how to play against it after the mine patch. Not that I think Protoss is favored in the matchup at all, there's no evidence of it in tournaments. SSL qualifiers were the most recent important tournament in KR and had 8 T, 4 P, 4 Z advancing. | ||
Phattyasmo
United States65 Posts
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PinoKotsBeer
Netherlands1385 Posts
On March 31 2017 17:17 Phattyasmo wrote: It's good to see the Raven getting a nerf somewhat to the turret, and the Thor getting a bit of a buff. I still wish they'd consider the swarm host against mech. Swarm hosts completely demotivate people to even go mech. QFT, i stopped playing sc2 because of the SH. | ||
Elentos
55463 Posts
On March 31 2017 17:15 Olli wrote: PvT has been around 41-45% for the past three months though. It's gonna be about 49% for March, improvement's there. | ||
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Olli
Austria24417 Posts
On March 31 2017 17:40 Elentos wrote: It's gonna be about 49% for March, improvement's there. That's still far from the "PvT is very protoss favored" I keep hearing. | ||
Thezzy
Netherlands2117 Posts
Would it really be that terrible if having more than 2-3 Thors in an army is a good thing? They have a huge model, are clunky and slow and they overkill on cheap units like Zerglings. Maybe if they're a bit more all-round, it is less of a penalty to your overall army strength/composition and having more of them becomes more viable and thus more AA is available without gimping your army? | ||
TheKhyira
115 Posts
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reneg
United States859 Posts
On March 31 2017 18:41 TheKhyira wrote: It´s a little disappointing there was no mention of the strength of adepts, by far the most overpowered and oppressive unit in the game currently when paired with warpgate. That is literally what the entire PvZ section is about? They say adepts are too prevent, and are looking at ways to address it without outright nerfing the adepts | ||
Turb0Sw4g
74 Posts
Thor It's already good versus light air. The High-Impact Payload transformation is a bit lacking though. A good change imo would be to move the Lock-On mechanic from the Cyclone to the Thor and merge it with High-Impact Payload. This obviously implies moving shot and a significant range boost. Both of which are good because the Thor is so clunky and slow. Raven I don't understand why this unit has an offensive purpose at all. Seems like in WoL development they ran out of ideas what to do with it and so they simply gave it two more damage abilites. As other people have pointed out, mech would probably benefit from a good caster support unit. Maybe think about removing both Auto-Turret as well as Seeker-Missile completely and replacing it with Defensive Matrix and EMP (moved from the Ghost). Protoss vs Zerg Matchup Don't touch the Warp Prism, change Psionic Transfer. It makes defense versus mass Adepts too hard. If you change Psionic Transfer to be non-cancelable so that the defender knows where to put his units, defending against Adept all-ins might already be way easier for Zerg. I also think that this change has way less side-effects on other match-ups and play styles than a change to the Warp Prism. | ||
FoxDog
170 Posts
Thor We haven’t been seeing as much Mech play as we would like Its ok avilo, they "havent been seeing as much mech as they would like" after 3.8 iow no mech at all, anywhere and meching players are quitting the game like rats leaving a sinking ship, I CANT GUESS AS TO WHY THIS MAY BE HMM maybe it has something to do with sh/carrier buffs??? hmmmm | ||
loko822
54 Posts
Imo it only limited the scouting part and thats what I thought the adept was initially introduced for. It doesnt really seem to be a big deal for attacking. The real adept itself tells you if you let the shade finish or not. You guys think the vision was the wrong part to adjust? There have been many other suggestions ie the shade cooldown which I believe make more sense to try out. Another maybe stupid, maybe to minor change could be to stop shield regen while shades are active. Idk how much that would do just came to my mind. | ||
loginn
France815 Posts
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Scarlett`
Canada2379 Posts
On March 31 2017 17:45 Olli wrote: That's still far from the "PvT is very protoss favored" I keep hearing. phoenix adept was already becoming more common before mine nerf and now its much stronger | ||
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Olli
Austria24417 Posts
On March 31 2017 21:05 Scarlett` wrote: phoenix adept was already becoming more common before mine nerf and now its much stronger That's because it's really the only viable build for Protoss in PvT, everything else dies to tank push or is super bad against anything but tank pushes. I agree that the mine nerf was dumb, since it was the wrong unit to nerf. Should have been tanks. | ||
JackONeill
861 Posts
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MockHamill
Sweden1798 Posts
On March 31 2017 21:19 JackONeill wrote: I don't really get why they're afraid that Thors become "too versatile", they've already got huge counters from P and Z (immortals and vipers) I agree although it would be ok if Thor ground damage was nerfed if they got significantly better single target air damage. Ground anti-air should always beat air anti-ground due to airs units mobilty and terrain advantage. Currently both Thors and Stalkers underperform vs air units. Tanks do ok vs ground it is anti-air that mech is lacking. None of this matters though if Swarm Hosts are not nerfed. Mech can never work as long as Swarm Hosts are not reasonably priced. Also I think that Ravens supply should be increased to 3 in order to discourage mass Ravens. | ||
opisska
Poland8852 Posts
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cakolas
8 Posts
Blizzard... Just give us back our Goliath. | ||
StarscreamG1
Portugal1652 Posts
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c0sm0naut
United States1229 Posts
2. random zerg buffs in a matchup they are not struggling in anyone want to enlighten me as to why zerg players can drop me with lings on 3 base vs 2 base while taking a 4th base ZvP and thats fine but getting a lot of value out of archon shields/ravens which are both really expensive units with big commitment of production time/gas/APM is not ok? im not talking about low masters or mid masters zergs. im talking about high mmr players who are dropping me with zerglings/banelings while being equal on economy, buying ling upgrades which i couldnt even dream about investing into my forge and forcing me to warp in stalkers or lose the game to nonstop drops/probe pulls?? anyone see solar lose 5 roaches/tons of queens to sOs's first warp prism? and then go on to win the game? literally just made 25 roaches and walked across the map and the game was over because the matchup is being balanced around zerg players mashing f2 and following a warp prism around the map while protoss chronos out immortals n techs to templars and hopes nothing attacks him. gets attacked and his army has to crab walk/360 congaline just to get out of the wall that you have to make to not automatically lose on the the game to mineral units. nice balance blizzard. you make zerg armies so retardedly cost effective that no one can fight them without abusing warp prism pick up/medivac pick up. and now they are looking to change warp prisms. wat a surprise. no, improving is not the answer! obviously the game is imbalanced becuase if protoss or terran have a way to win the game thats broken. blizzard: "we noticed that one strategy was more popular than others in PvZ, so we decided we would nerf it. However we are not fond about the idea of nerfing adepts or warp prism pick up range, instead we are putting an upgrade into the game that will forever change, yet again, how warp prisms work and this will hopefully massively gimp protoss in pvz" so zergs can continue to ruin the NA ladder and account for half of GM | ||
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