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Conclusive Evidence Maphack is Back - Page 3

Forum Index > SC2 General
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palexhur
Profile Joined May 2010
Colombia730 Posts
March 31 2017 06:37 GMT
#41
So you are a sore loser like Avilo, by your own definition?. It is 200% maphack btw.
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 31 2017 06:47 GMT
#42
Sucks this is back. Oh well, we just have to be vigilant and watch out until this is fixed or at the least detectable and banned.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Riner1212
Profile Joined November 2012
United States337 Posts
March 31 2017 07:08 GMT
#43
So blizzard now what are you going to do about this?
Sjow "pretty ez life as protoss"
Jealous
Profile Blog Joined December 2011
10232 Posts
March 31 2017 07:23 GMT
#44
On March 31 2017 16:08 Riner1212 wrote:
So blizzard now what are you going to do about this?

Hopefully update the 1.18 patch

On a more serious note, can someone explain what Blizzard did to break the HotS hacks besides releasing a new patch?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Oshuy
Profile Joined September 2011
Netherlands529 Posts
March 31 2017 08:10 GMT
#45
On March 31 2017 16:23 Jealous wrote:
Show nested quote +
On March 31 2017 16:08 Riner1212 wrote:
So blizzard now what are you going to do about this?

Hopefully update the 1.18 patch

On a more serious note, can someone explain what Blizzard did to break the HotS hacks besides releasing a new patch?


Data is always available for the client, so it can be intercepted by a hack either during transmission or in memory on the client. Transmission is less intrusive, but a lot easier to protect, so maphacks usually analyze memory content.

To be able to retrieve the data you need to understand how it is organized (structure) and where in memory it is located. First part is a difficult bit of reverse engineering, second part is easy enough once you know what to look for.

Most patches don't change the structure at all, so you just need to change the location (offsets in memory) which is close to a non issue.

With LOTV, Blizzard changed the structure itself and allegedly changed it with an objective to make it harder to reverse engineer. Means all maphack developers had to go back to the difficult part of rebuilding the structure and they simply didn't have the incentive to do so.
Coooot
Jealous
Profile Blog Joined December 2011
10232 Posts
March 31 2017 08:16 GMT
#46
On March 31 2017 17:10 Oshuy wrote:
Show nested quote +
On March 31 2017 16:23 Jealous wrote:
On March 31 2017 16:08 Riner1212 wrote:
So blizzard now what are you going to do about this?

Hopefully update the 1.18 patch

On a more serious note, can someone explain what Blizzard did to break the HotS hacks besides releasing a new patch?


Data is always available for the client, so it can be intercepted by a hack either during transmission or in memory on the client. Transmission is less intrusive, but a lot easier to protect, so maphacks usually analyze memory content.

To be able to retrieve the data you need to understand how it is organized (structure) and where in memory it is located. First part is a difficult bit of reverse engineering, second part is easy enough once you know what to look for.

Most patches don't change the structure at all, so you just need to change the location (offsets in memory) which is close to a non issue.

With LOTV, Blizzard changed the structure itself and allegedly changed it with an objective to make it harder to reverse engineer. Means all maphack developers had to go back to the difficult part of rebuilding the structure and they simply didn't have the incentive to do so.

Alright, just wanted to make sure they did at least claim that they put in some measure to make hacking less likely as opposed to just releasing LotV (I said patch but that was a brain fart).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ketroc
Profile Joined May 2010
Canada74 Posts
March 31 2017 09:07 GMT
#47
On March 31 2017 17:10 Oshuy wrote:
Show nested quote +
On March 31 2017 16:23 Jealous wrote:
On March 31 2017 16:08 Riner1212 wrote:
So blizzard now what are you going to do about this?

Hopefully update the 1.18 patch

On a more serious note, can someone explain what Blizzard did to break the HotS hacks besides releasing a new patch?


Data is always available for the client, so it can be intercepted by a hack either during transmission or in memory on the client. Transmission is less intrusive, but a lot easier to protect, so maphacks usually analyze memory content.

To be able to retrieve the data you need to understand how it is organized (structure) and where in memory it is located. First part is a difficult bit of reverse engineering, second part is easy enough once you know what to look for.

Most patches don't change the structure at all, so you just need to change the location (offsets in memory) which is close to a non issue.

With LOTV, Blizzard changed the structure itself and allegedly changed it with an objective to make it harder to reverse engineer. Means all maphack developers had to go back to the difficult part of rebuilding the structure and they simply didn't have the incentive to do so.


this!
SC2 Videos: www.youtube.com/ketroc SC2 Stream: www.twitch.tv/ketroc
saltis
Profile Joined September 2012
159 Posts
March 31 2017 09:10 GMT
#48
On March 31 2017 10:01 Ketroc wrote:
Show nested quote +
On March 31 2017 09:50 BigFan wrote:
Nice work OP. I think the video is pretty on point and seems like you may have caught a maphacker. Hopefully, there are a lot more replays that can be found so that it can be confirmed beyond a shadow of a doubt.


Ya, I found more of his replays here: http://sc2replaystats.com/player/1150950. Watched 2 and they were just as blatant as the maphack vs me (for example: https://i.imgur.com/sFhkF4c.gif)


You should check if he plays duo and see if his partner hacks too
saltis
Profile Joined September 2012
159 Posts
March 31 2017 09:15 GMT
#49
On March 31 2017 16:08 Riner1212 wrote:
So blizzard now what are you going to do about this?


I think they will put all the efforts to protect SCR. SC2 scene is too dead to overhaul hacking protection.


User was warned for this post
RHoudini
Profile Joined October 2009
Belgium3627 Posts
March 31 2017 10:18 GMT
#50
Very well made video.
And please stream more, Ketroc.
Lee Jae Dong fighting!
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2017-03-31 11:53:45
March 31 2017 11:51 GMT
#51
On March 31 2017 15:00 avilo wrote:
Show nested quote +
On March 31 2017 06:08 Charoisaur wrote:
On March 31 2017 05:57 Ketroc wrote:
On March 31 2017 05:14 Phaenoman wrote:
So it has not been known until now that hacking is a thing again?


Patch 3.0 in Oct2015 broke all the existing public maphacks beyond repair. Daed gam meant no one was interested in putting in the time to figure out how to decrypt and build another from scratch. There has been no evidence of maphack shown since then including TL's hacker thread.

But...but avilo is playing hackers every week /s


This shit is getting real tiring of people saying i accuse every single player of MHing when they are just being assholes and taking something out of context.

There have been stream sessions where i have been sniped repeatedly by the same 2-3 hackers (including that Nero guy) over the course of 10-20 games.

So i mean...there is not much i can do. If i'm playing the same hacker 4-6 games in a row on stream do you want me to say he doesn't hack? lol. I think this is why people think for some reason i accuse "so many people" of MHing they prob caught my stream during these time frames where the same hackers were sniping my stream.

Makes it even worse when they are on barcodes because then i have no fuckin clue if i'm playing a "legit" barcode or the same MHer from the last game. Those are the times you've seen me mistakingly call someone a hacker that wasn't...because they were on a goddamn barcode and that shit will put you on edge after 5+ games of being blind countered.

I do honestly think it's a huge problem in past months but everyone wants to disagree half the time without even lookin at replay evidence.


I mean... I think people are more 'tired' of you just accusing anyone of map hacking as you have for... a long time... Can you honestly reply that you are manner when it comes to losing given the track record you have? My god, I have VoDs on my Twitch from 3 years ago probably of u BMing me/floating buildings/saying whatever comes to your mind in that moment etc.... -_-;;

The point that was clearly made by the OP is that hacks have not been around for a while. Snute also mentioned this and I am quite certain that just about everyone is in agreement with this.

I think everyone understands that you get stream sniped, and yeah, it sucks. But when you call people a hacker simply because you lose, and without any real evidence, you can surely expect to get rebuttals and criticisms about it, especially in this domain.

As I explain below, the chances you played a MHer earlier than a few weeks ago/monthish~+ are... rather... rather.. low, especially at your MMR.



To the person asking about the MH.. some general time frame info that should b okay:
+ Show Spoiler +

the ones previously 'sold' (prior to 3.0) were not very cheap; thusly, they were pretty exclusive from my understanding.

From a quick check, it appears the latest MHs have been in use since ~3/15/17 (or earlier~) and seems to be fully functional with the most up to date version of the game.

I probably can't say much more than that.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
LDLCmiyako
Profile Joined May 2014
France25 Posts
March 31 2017 12:08 GMT
#52
The point that was clearly made by the OP is that hacks have not been around for a while.

Well it's not beyond impossible for a dev to make a maphack for a very few person ( like let's say he's not selling it, but just made it because someone paid him to do it? or just he did it for "fun" or w/e reason. ) once it's done for lotv, all it takes is change the offset after each patch.

But the amount of hacker from private hack if there is any is probably so low it's very unlikely that someone "constantly" play against several maphacker in the same night or even in the same week.
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 31 2017 12:10 GMT
#53
On March 31 2017 04:44 mizenhauer wrote:
It's amazing how this playstyle is so cancerous that I'm almost cheering for the supposed maphacker to win.


My exact reaction. God how obnoxious.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 31 2017 13:36 GMT
#54
Well done video^^
http://www.twitch.tv/becosmos
ArloJenkinsSc2
Profile Joined March 2017
1 Post
Last Edited: 2017-03-31 15:19:32
March 31 2017 15:19 GMT
#55
Cant they goto a Punkbuster type software? I mean correct me if I'm wrong if they SS a players screen randomly should be able to tell?

But yes someone brought up a very good point. BLIZZARD WHAT ARE YOU GOIN TO DO ABOUT THIS?
AlexGPunkt
Profile Joined January 2016
Germany258 Posts
Last Edited: 2017-03-31 15:45:26
March 31 2017 15:45 GMT
#56
I dont understand anything about coding and stuff, therefor excuse if my question seem to be stupid, but isnt there a way to monitor what programs are used on a computer that runs sc2?

If you launch for instance pokerstars, the gameutil1.exe is also launched. This exe seem to monitor data, pokerstars is very vague what it is doing. As I understand it, it is in place to ensure the rules and regulations are not broken, especially "maphacking"(see players cards etc).

Is it reallly that hard to check, if another program is using the gamedata while a match is running? Or is there s.th. like that already implemented?

BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-03-31 16:04:09
March 31 2017 16:03 GMT
#57
That game made me sick to my stomach.

Honestly, if I queued up against that playstyle and had access to a maphack, I would turn it on too. Build one unit type and turtle... that isn't fun at all and violates the essence of a strategy game.

But then again, I don't play SC2 anymore. I hope Blizzard fixes this for those that do.
LDLCmiyako
Profile Joined May 2014
France25 Posts
March 31 2017 16:05 GMT
#58
I dont understand anything about coding and stuff, therefor excuse if my question seem to be stupid, but isnt there a way to monitor what programs are used on a computer that runs sc2?

If you launch for instance pokerstars, the gameutil1.exe is also launched. This exe seem to monitor data, pokerstars is very vague what it is doing. As I understand it, it is in place to ensure the rules and regulations are not broken, especially "maphacking"(see players cards etc).

Is it reallly that hard to check, if another program is using the gamedata while a match is running? Or is there s.th. like that already implemented?


I think there is a privacy issue, they can't monitor all the program on your PC. Other issue is if the maphack is only doing memory reading and not actually injecting ( so modifying ) the game data.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
March 31 2017 16:25 GMT
#59
Avilo was right all along.
Have a nice day ;)
AlexGPunkt
Profile Joined January 2016
Germany258 Posts
March 31 2017 16:33 GMT
#60
On April 01 2017 01:05 LDLCmiyako wrote:
Show nested quote +
I dont understand anything about coding and stuff, therefor excuse if my question seem to be stupid, but isnt there a way to monitor what programs are used on a computer that runs sc2?

If you launch for instance pokerstars, the gameutil1.exe is also launched. This exe seem to monitor data, pokerstars is very vague what it is doing. As I understand it, it is in place to ensure the rules and regulations are not broken, especially "maphacking"(see players cards etc).

Is it reallly that hard to check, if another program is using the gamedata while a match is running? Or is there s.th. like that already implemented?


I think there is a privacy issue, they can't monitor all the program on your PC. Other issue is if the maphack is only doing memory reading and not actually injecting ( so modifying ) the game data.



The privacy thing could be dealt with by agreeing to monitoring in the terms and conditions, I think. Not sure though, I´m not a lawyer.

In my little world, I thought it could work like that:
The memory is a folder in the program folder, right? I would think if another program is using that data while a match is running, blizzard will be informed.
No need to get the info which programm is using that data or for what purpose. It could be enough to automatically be reason for permaban.

I know this is a little flawed and does not take into account every possible scenario, but just as a starter.

If there are programs people want to use, the producer of the program could contact blizzard to get permission.

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