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Regarding Sc2 - Page 8

Forum Index > SC2 General
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SteelString
Profile Joined July 2006
446 Posts
April 10 2007 04:41 GMT
#141
They should make mineral queue(auto mine) a toggleable switch before each game starts.

That would please everyone =]
Gharbad
Profile Joined April 2006
Sweden13 Posts
Last Edited: 2007-04-10 05:27:27
April 10 2007 05:26 GMT
#142
Honestly I think it's pretty ridicilous to think that Starcraft 2 wont have graphic in 3D or that it wont involve major changes when it comes to unit costs etc. I don't understand all the conservative opinions in this topic, why are people so afraid of changes? Please don't compare Wc3 with Starcraft, it's two different games. Just because Wc3 was in 3D and sucked/lacked high pace (some people think) doesnt mean that Starcraft 2 in 3D will suck and lose the high pace/APM that Starcraft has today.

Take Diablo I for example, it was the perfect action-RPG game. Blizzard reinvented it with new graphics and still kept the feeling with Diablo II. Same thing about Warcraft III vs Warcraft II. I think people need to keep a little more faith in Blizzard's ability to make awesome games, cause they have never failed with making perfect sequels - so why would they now?
My life for Aiur.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 05:39 GMT
#143
mineral queue is fine think about it you still have to remember to constantly produce workers at your expansions and switch rally point from gas/minerals or vice versa plus build extractor/refinery/assimilator.
ModeratorBlame yourself or God
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2007-04-10 05:48:54
April 10 2007 05:47 GMT
#144
Raist, mineral queue has already been addressed. Let it atleast be a toggled feature. Sending miners to their workers actually takes a lot of skill from the game, believe it or not. And professionals should have to do it all manually.

I don't care if you're at the same strategic level in basketball as Allen Iverson. If you cannot keep up with him and make decisions as fast as he does, you should not be trying to play with him.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
hurin
Profile Blog Joined April 2007
United States474 Posts
Last Edited: 2007-04-10 06:11:50
April 10 2007 06:11 GMT
#145
Anything that makes all attack and like select an area and the scv repairs all damaged things etc. would detract from what makes sc so good. Keep game play the same, maybe update graphics some add in a new race/units. NOTHING ELSE. It would make the game so dull if things were so easy a moron could do it. All these auto features are stupid to even consider unless you want the whole concept of progaming and good players to disappear. SC is not a newb friendly and shouldn't be.

Btw rel you better play sc2 with me .

edit testie had a much better analogy/thought than mine.
MaxdigsSoda
Profile Joined March 2007
Sweden304 Posts
April 10 2007 07:21 GMT
#146
We will probably see at the first screenshot/trailer release if the game is going to focus on noob shit or not.

Anyway, in the beta everybody on teamliquid with high skill must apply so the game gets tested with high skilled starcraft players, that way before the initial release of starcraft 2 we could have some influence on the outcome.

i hope there is a beetaaa
what u wearing babe
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2007-04-10 07:31:40
April 10 2007 07:30 GMT
#147
well one thing is, when you have gotten rid of the mechanics of various processes, what is left. if what is left is made larger to compensate(for skill differentiation or content), then there is no problems as far as skill differentiation is concerned, although it would change the character of the game, which admittedly is important to keep. however, i dont think such a tradeoff is necessarily for the worse. you could be spending the time sending workers on positioning your troops (once more tactical possibilities are given) or doing some other more productive activities.

nevertheless, there are good ways to introduce noob friendly features.make them cost money and time to research. the pros wont be using it while the noobs will. i know i will research automine with my first however minerals.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
hurin
Profile Blog Joined April 2007
United States474 Posts
April 10 2007 07:42 GMT
#148
why? its not hard to keep workers going and send them to mine
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
April 10 2007 08:18 GMT
#149
Oh my...I've created a monster...
l2k-Spec-Ops_X
Profile Joined November 2006
United States61 Posts
April 10 2007 08:27 GMT
#150
however, I honestly don't believe it will be much cheaper to do so unless Blizzard plans to create a brand new graphics engine to power SC2 (something that I honestly doubt will happen).


Blizzard procured a new gaming engine a little while back. (same engine that was responsible for Age of Empires and a myriad of other games)
1Com ~Fear the Fog~ l2uthless Killaz
ShcShc
Profile Joined October 2006
Canada912 Posts
April 10 2007 09:01 GMT
#151
Anyway, i'm just repeating myself. Sorry. This is a big chance to either help professional gaming and push it forward, or make a mockery of it as we all continue to play BW with South Korea and are left unsettled at another failed RTS.


100% agreed.
I'm really hoping Blizzard is going to push for the former...
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
RowdierBob
Profile Blog Joined May 2003
Australia13528 Posts
April 10 2007 09:53 GMT
#152
I think they should should keep the things that make BW good such as the speed, micro, macro, but change a lot of other things like units, spells, maps etc.

It's be good to see new strats and units rather than the same standard stuff with just updated surroundings and graphics. I don't think change would be a bad thing for BW as long as they keep the essence of the game the same.
"Terrans are pretty much space-Australians" - H
.kaz
Profile Blog Joined January 2007
1963 Posts
April 10 2007 09:55 GMT
#153
Does anyone know how to get on the beta testing team? I'll bootsox anyone that tells me
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 10 2007 10:19 GMT
#154
ill be fine with the same game with updated engine/graphics and more features
Wasabi
Profile Blog Joined August 2006
United States3085 Posts
April 10 2007 10:39 GMT
#155
--- Nuked ---
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 10 2007 11:17 GMT
#156
If SC2 rumours are true... I think Raynor or Kerrigan needs to die. (Preferrably Kerrigan. What a bitch.)

Agreeing that graphics can definitely change without screwing up gameplay.

The Beta testers will likely be fluent in SC, and balance will be dealt with accordingly (remember 150 min spawning pools?)
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
April 10 2007 11:31 GMT
#157
I hate it when SC2 comes up because the same comments are made. Here is something to keep in mind gentlemen...

SC2 MUST BE A NEW GAME!

If it looks like a BW expansion with some nicer graphics and a new race with identical functioning, it WILL suck. Embrace the changes and evolution of the franchise. I trust Blizz to make a good game.

BW is BW. We don't need SC2 to be BW Jr.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
PaeZ
Profile Joined April 2005
Mexico1627 Posts
April 10 2007 12:01 GMT
#158
i just hope the beta testers are skilled players like testie and other gosus, so their opinions are more accurate, we dont want chobos or noobs to be testers, but people who know their shit
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 10 2007 12:12 GMT
#159
On April 10 2007 20:31 ManaBlue wrote:
I hate it when SC2 comes up because the same comments are made. Here is something to keep in mind gentlemen...

SC2 MUST BE A NEW GAME!

If it looks like a BW expansion with some nicer graphics and a new race with identical functioning, it WILL suck. Embrace the changes and evolution of the franchise. I trust Blizz to make a good game.

BW is BW. We don't need SC2 to be BW Jr.


He speaks the truth!
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Polemarch
Profile Joined August 2005
Canada1564 Posts
April 10 2007 12:15 GMT
#160
Agreed with manablue. Many people here are WAY too conservative. I want a different game that's good for the same reasons SC:BW is good:

1. Big payoff for little things, like proper storm placement, plague, or vulture harassment.
2. High lethality, things die FAST, before getting a hit in, in many cases, related to above. makes micro rewarding and gives you immediate feedback
3. Flexible economic model, with both incremental investments (more probes) and major investments (expansions)... helps gives strategic depth
4. Almost always more to do than you can handle, keeps you in flow (i.e., game needs to be fast).
5. Multiple viable options at most points in the game allowing strategic depth, making recon/counter-recon important, etc.
6. Different races to give asymmetrical options and roles to each player, while balanced to still be fair.
(see Flow: http://en.wikipedia.org/wiki/Flow_(psychology))

All of that except for balance should be pretty straightforward for a company of Blizzard's stature to deliver out of the box. Balance, is overrated in importance here too. War3 isn't boring because it's imbalanced, it was boring because it was too slow (just sitting and watching your units move across the screen half the time), not rewarding enough (micro became a chore rather than a WHOA sort of thing like in SC), dumbed down economic strategy, and not very good feedback (as a beginner, i saw all these spells and animations flashing around, then a minute later one army is left standing seemingly randomly).

Age of Empires, on the other hand, was a pretty good game because it had most of the above elements. But it wasn't really balanced, despite the races being basically the same.

If SC2 is fast, demanding, lethal, rewarding, economically flexible, etc., it'll be a success. Balance will come with time... with patches, any glaring imbalances can be fixed pretty quickly. And small imbalances won't ruin the game as long as the game always demands more than a player can handle, because they can overcome the imbalance by improving.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
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