That would please everyone =]
Regarding Sc2 - Page 8
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SteelString
446 Posts
That would please everyone =] | ||
Gharbad
Sweden13 Posts
Take Diablo I for example, it was the perfect action-RPG game. Blizzard reinvented it with new graphics and still kept the feeling with Diablo II. Same thing about Warcraft III vs Warcraft II. I think people need to keep a little more faith in Blizzard's ability to make awesome games, cause they have never failed with making perfect sequels - so why would they now? | ||
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Zelniq
United States7166 Posts
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SK.Testie
Canada11084 Posts
I don't care if you're at the same strategic level in basketball as Allen Iverson. If you cannot keep up with him and make decisions as fast as he does, you should not be trying to play with him. | ||
hurin
United States474 Posts
Btw rel you better play sc2 with me . edit testie had a much better analogy/thought than mine. | ||
MaxdigsSoda
Sweden304 Posts
Anyway, in the beta everybody on teamliquid with high skill must apply so the game gets tested with high skilled starcraft players, that way before the initial release of starcraft 2 we could have some influence on the outcome. i hope there is a beetaaa | ||
oneofthem
Cayman Islands24199 Posts
nevertheless, there are good ways to introduce noob friendly features.make them cost money and time to research. the pros wont be using it while the noobs will. i know i will research automine with my first however minerals. ![]() | ||
hurin
United States474 Posts
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ilovezil
United States4143 Posts
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l2k-Spec-Ops_X
United States61 Posts
however, I honestly don't believe it will be much cheaper to do so unless Blizzard plans to create a brand new graphics engine to power SC2 (something that I honestly doubt will happen). Blizzard procured a new gaming engine a little while back. (same engine that was responsible for Age of Empires and a myriad of other games) | ||
ShcShc
Canada912 Posts
Anyway, i'm just repeating myself. Sorry. This is a big chance to either help professional gaming and push it forward, or make a mockery of it as we all continue to play BW with South Korea and are left unsettled at another failed RTS. 100% agreed. I'm really hoping Blizzard is going to push for the former... | ||
RowdierBob
Australia12997 Posts
It's be good to see new strats and units rather than the same standard stuff with just updated surroundings and graphics. I don't think change would be a bad thing for BW as long as they keep the essence of the game the same. | ||
.kaz
1963 Posts
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Vin{MBL}
5185 Posts
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Wasabi
United States3085 Posts
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mikeymoo
Canada7170 Posts
Agreeing that graphics can definitely change without screwing up gameplay. The Beta testers will likely be fluent in SC, and balance will be dealt with accordingly (remember 150 min spawning pools?) | ||
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ManaBlue
Canada10458 Posts
SC2 MUST BE A NEW GAME! If it looks like a BW expansion with some nicer graphics and a new race with identical functioning, it WILL suck. Embrace the changes and evolution of the franchise. I trust Blizz to make a good game. BW is BW. We don't need SC2 to be BW Jr. | ||
PaeZ
Mexico1627 Posts
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mikeymoo
Canada7170 Posts
On April 10 2007 20:31 ManaBlue wrote: I hate it when SC2 comes up because the same comments are made. Here is something to keep in mind gentlemen... SC2 MUST BE A NEW GAME! If it looks like a BW expansion with some nicer graphics and a new race with identical functioning, it WILL suck. Embrace the changes and evolution of the franchise. I trust Blizz to make a good game. BW is BW. We don't need SC2 to be BW Jr. He speaks the truth! | ||
Polemarch
Canada1564 Posts
1. Big payoff for little things, like proper storm placement, plague, or vulture harassment. 2. High lethality, things die FAST, before getting a hit in, in many cases, related to above. makes micro rewarding and gives you immediate feedback 3. Flexible economic model, with both incremental investments (more probes) and major investments (expansions)... helps gives strategic depth 4. Almost always more to do than you can handle, keeps you in flow (i.e., game needs to be fast). 5. Multiple viable options at most points in the game allowing strategic depth, making recon/counter-recon important, etc. 6. Different races to give asymmetrical options and roles to each player, while balanced to still be fair. (see Flow: http://en.wikipedia.org/wiki/Flow_(psychology)) All of that except for balance should be pretty straightforward for a company of Blizzard's stature to deliver out of the box. Balance, is overrated in importance here too. War3 isn't boring because it's imbalanced, it was boring because it was too slow (just sitting and watching your units move across the screen half the time), not rewarding enough (micro became a chore rather than a WHOA sort of thing like in SC), dumbed down economic strategy, and not very good feedback (as a beginner, i saw all these spells and animations flashing around, then a minute later one army is left standing seemingly randomly). Age of Empires, on the other hand, was a pretty good game because it had most of the above elements. But it wasn't really balanced, despite the races being basically the same. If SC2 is fast, demanding, lethal, rewarding, economically flexible, etc., it'll be a success. Balance will come with time... with patches, any glaring imbalances can be fixed pretty quickly. And small imbalances won't ruin the game as long as the game always demands more than a player can handle, because they can overcome the imbalance by improving. | ||
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