Regarding Sc2 - Page 6
Forum Index > SC2 General |
j0ehoe
United States2705 Posts
| ||
Locked
United States4182 Posts
forcing players to make scvs and then having to send them again to mineral patches is not what makes SC a good game why don't we just disable multiple unit selection at all!! it makes people stupid!! they should send all units individually instead of 12 at a time, that's so unfair while we're at it let's take off medic autocast, also you have to do the command every time you want 2 hp healed fuck this discussion comes up every time | ||
il0seonpurpose
Korea (South)5638 Posts
On April 10 2007 06:51 j0ehoe wrote: i really dont get why everyone wnats to see things implemented that benefit the low apm user. if you cast storm with 5 ht's, they storm 1 at a time. mineral rallies.... seriously, whats the benefit of being a good, fast player? it dilutes the game =[. starcraft for retards = nothx. its alredy diluted enough with all the shitty $ map games. What are you trying to say about this? It seems like you're saying being a fast and GOOD player is bad...so why do you bother to play the game? But I agree with you that ralling to minerals automatically would suck. | ||
BluzMan
Russian Federation4235 Posts
On April 09 2007 21:28 {88}iNcontroL wrote: I feel about the same, but wait....interesting, exciting and terrifying at the same time. Havent felt this way since the first time I was constipated. Screenshots or it never happened. | ||
j0ehoe
United States2705 Posts
On April 10 2007 08:30 il0seonpurpose wrote: Mastering the race of Kerrigan would take a while, I'm just worried about the korean progaming scene. Nobody would choose Kerrigan for a while and even beating the original races would take a while to master also. But like Testie said, the timings perfect, mineral and such are good, there shouldnt be any changes to that. What are you trying to say about this? It seems like you're saying being a fast and GOOD player is bad...so why do you bother to play the game? But I agree with you that ralling to minerals automatically would suck. i structured it shitty cuz i was in a rush =p. im saying theres no incentive to get better if everyone starts off with retarded handicaps like $ rallies, auto casts for evetyhing, smart spells (5ht example, etc etc.) dont even get me started on having multiple gates to one key -_- | ||
evanthebouncy!
United States12796 Posts
Add flying bunker for T Add protoss repairer for P | ||
![]()
Zelniq
United States7166 Posts
Maybe they'd feel they have to in order to balance the new race and the new units? hopefully they can find a way not to... | ||
j0ehoe
United States2705 Posts
![]() | ||
![]()
vGl-CoW
Belgium8305 Posts
On April 10 2007 09:45 j0ehoe wrote: i structured it shitty cuz i was in a rush =p. im saying theres no incentive to get better if everyone starts off with retarded handicaps like $ rallies, auto casts for evetyhing, smart spells (5ht example, etc etc.) dont even get me started on having multiple gates to one key -_- It's really no disaster, it works just fine for Warcraft 3. All it does is make the learning curve slightly less steep, which is great for attracting new players. Every single SC2 topic I've seen on TL so far has been utterly terrible. A lot of you have to realize that although SC is a great game, they can't just release it again. I don't care to engage in speculations about how the game will look, which units will be added or what the changes will be. It's pointless. We'll see when the beta arrives. The fact that you have to face is that Blizzard is a company, and it needs to make money. To make money, they have to produce games that will sell. For a game to sell, it has to be competitive in the market. This means it will have to look and feel modern. They don't want to make a game that looks so complex it'll scare the new players away. They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want. If it'll suck, then it'll suck, and you can merrily go on playing SC. If it doesn't, then you can move on to SC2. Time will tell. Sooner or later, time will tell. Till then, all of you, quit yer bitchin'. Thanks. | ||
AngryLlama
United States1227 Posts
tt | ||
SonuvBob
Aiur21549 Posts
On April 10 2007 10:17 vGl-CoW wrote: They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want. Hm.. what if we take hostages? Then they'll have to listen, right?! | ||
j0ehoe
United States2705 Posts
On April 10 2007 10:21 SonuvBob wrote: Hm.. what if we take hostages? Then they'll have to listen, right?! now youre on to somethin | ||
![]()
Zelniq
United States7166 Posts
as for selecting multiple buildings this is simply a terrible idea for one big balance reason, zerg macro would be too ridiculous if you could hit 1 S Z and you just told all 8 hatcheries spread out all over the map to make 48 zerglings.. | ||
Zanno
United States1484 Posts
the thing that concerns me the most in war3 is how units automatically enter a grid formation. it makes it very difficult to stay clustered or spread out, you're always stuck in this useless middle ground. this absolutely needs to go, the sc movement code was nearly perfect. anyone that thinks adding auto rally to mine, multiple building selection, and sane casting ui will ruin the game needs to pull their head out of their ass. all that time spent macroing can be transfered to micro, which no amount of programming can autopilot | ||
![]()
Zelniq
United States7166 Posts
On April 10 2007 10:17 vGl-CoW wrote: They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want. the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make. the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost. | ||
Slayer91
Ireland23335 Posts
Add creep spreader for zerg /QUOTE] I am thinking of so much fun ways to use these aside from the gay sunk/lurk contain. :D | ||
![]()
vGl-CoW
Belgium8305 Posts
On April 10 2007 10:36 Raist wrote: the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make. the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost. Though you may be right (in that the average user definitely doesn't have the kind of insight we have gained after years of extensive play), Blizzard needs to cater to them because they are the average user. They are the biggest group, and they are the ones that bring in the money. Blizzard would lose money on this if they simply catered to our wishes. | ||
![]()
Zelniq
United States7166 Posts
On April 10 2007 10:42 vGl-CoW wrote: Though you may be right (in that the average user definitely doesn't have the kind of insight we have gained after years of extensive play), Blizzard needs to cater to them because they are the average user. They are the biggest group, and they are the ones that bring in the money. Blizzard would lose money on this if they simply catered to our wishes. all blizzard needs to do is make another excellent, fun campaign, that is what the average sc user wants... most feel they are not good enough to play online, for any RTS or game that takes skill. (take the average WoW player for example) | ||
LG)Sabbath
Argentina3022 Posts
| ||
tKd_
United States2916 Posts
![]() | ||
| ||