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Regarding Sc2 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 09 2007 21:51 GMT
#101
i really dont get why everyone wnats to see things implemented that benefit the low apm user. if you cast storm with 5 ht's, they storm 1 at a time. mineral rallies.... seriously, whats the benefit of being a good, fast player? it dilutes the game =[. starcraft for retards = nothx. its alredy diluted enough with all the shitty $ map games.

Only communists disconnect.
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-09 22:33:58
April 09 2007 22:30 GMT
#102
mineral rallies are OK with me, it makes the interface more clumsy and works against the user ;O

forcing players to make scvs and then having to send them again to mineral patches is not what makes SC a good game

why don't we just disable multiple unit selection at all!! it makes people stupid!! they should send all units individually instead of 12 at a time, that's so unfair
while we're at it let's take off medic autocast, also you have to do the command every time you want 2 hp healed


fuck this discussion comes up every time
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2007-04-09 23:34:40
April 09 2007 23:30 GMT
#103
Mastering the race of Kerrigan would take a while, I'm just worried about the korean progaming scene. Nobody would choose Kerrigan for a while and even beating the original races would take a while to master also. But like Testie said, the timings perfect, mineral and such are good, there shouldnt be any changes to that.
On April 10 2007 06:51 j0ehoe wrote:
i really dont get why everyone wnats to see things implemented that benefit the low apm user. if you cast storm with 5 ht's, they storm 1 at a time. mineral rallies.... seriously, whats the benefit of being a good, fast player? it dilutes the game =[. starcraft for retards = nothx. its alredy diluted enough with all the shitty $ map games.



What are you trying to say about this? It seems like you're saying being a fast and GOOD player is bad...so why do you bother to play the game? But I agree with you that ralling to minerals automatically would suck.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 09 2007 23:52 GMT
#104
On April 09 2007 21:28 {88}iNcontroL wrote:
interesting, exciting and terrifying at the same time. Havent felt this way since the first time I was constipated.
I feel about the same, but wait....

Screenshots or it never happened.
You want 20 good men, but you need a bad pussy.
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 10 2007 00:45 GMT
#105
On April 10 2007 08:30 il0seonpurpose wrote:
Mastering the race of Kerrigan would take a while, I'm just worried about the korean progaming scene. Nobody would choose Kerrigan for a while and even beating the original races would take a while to master also. But like Testie said, the timings perfect, mineral and such are good, there shouldnt be any changes to that.
Show nested quote +
On April 10 2007 06:51 j0ehoe wrote:
i really dont get why everyone wnats to see things implemented that benefit the low apm user. if you cast storm with 5 ht's, they storm 1 at a time. mineral rallies.... seriously, whats the benefit of being a good, fast player? it dilutes the game =[. starcraft for retards = nothx. its alredy diluted enough with all the shitty $ map games.



What are you trying to say about this? It seems like you're saying being a fast and GOOD player is bad...so why do you bother to play the game? But I agree with you that ralling to minerals automatically would suck.


i structured it shitty cuz i was in a rush =p. im saying theres no incentive to get better if everyone starts off with retarded handicaps like $ rallies, auto casts for evetyhing, smart spells (5ht example, etc etc.) dont even get me started on having multiple gates to one key -_-
Only communists disconnect.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 10 2007 00:53 GMT
#106
Add creep spreader for zerg
Add flying bunker for T
Add protoss repairer for P
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 01:00 GMT
#107
does anyone think might be are planning to redesign/rebalance the existing units/buildings/etc? My interpretation was that they are simply going to add more to the existing game, if these rumors are true.

Maybe they'd feel they have to in order to balance the new race and the new units? hopefully they can find a way not to...
ModeratorBlame yourself or God
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 10 2007 01:08 GMT
#108
btw, i hope they fix the reaver scarab bug...then implement a new toss bug so you suckers have a new crutch to bitch about for the next decade til sc3 comes out
Only communists disconnect.
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
April 10 2007 01:17 GMT
#109
On April 10 2007 09:45 j0ehoe wrote:
Show nested quote +
On April 10 2007 08:30 il0seonpurpose wrote:
Mastering the race of Kerrigan would take a while, I'm just worried about the korean progaming scene. Nobody would choose Kerrigan for a while and even beating the original races would take a while to master also. But like Testie said, the timings perfect, mineral and such are good, there shouldnt be any changes to that.
On April 10 2007 06:51 j0ehoe wrote:
i really dont get why everyone wnats to see things implemented that benefit the low apm user. if you cast storm with 5 ht's, they storm 1 at a time. mineral rallies.... seriously, whats the benefit of being a good, fast player? it dilutes the game =[. starcraft for retards = nothx. its alredy diluted enough with all the shitty $ map games.



What are you trying to say about this? It seems like you're saying being a fast and GOOD player is bad...so why do you bother to play the game? But I agree with you that ralling to minerals automatically would suck.


i structured it shitty cuz i was in a rush =p. im saying theres no incentive to get better if everyone starts off with retarded handicaps like $ rallies, auto casts for evetyhing, smart spells (5ht example, etc etc.) dont even get me started on having multiple gates to one key -_-


It's really no disaster, it works just fine for Warcraft 3. All it does is make the learning curve slightly less steep, which is great for attracting new players.



Every single SC2 topic I've seen on TL so far has been utterly terrible. A lot of you have to realize that although SC is a great game, they can't just release it again.
I don't care to engage in speculations about how the game will look, which units will be added or what the changes will be. It's pointless. We'll see when the beta arrives.
The fact that you have to face is that Blizzard is a company, and it needs to make money. To make money, they have to produce games that will sell. For a game to sell, it has to be competitive in the market. This means it will have to look and feel modern.

They don't want to make a game that looks so complex it'll scare the new players away. They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.

If it'll suck, then it'll suck, and you can merrily go on playing SC. If it doesn't, then you can move on to SC2.
Time will tell. Sooner or later, time will tell.
Till then, all of you, quit yer bitchin'. Thanks.
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
AngryLlama
Profile Joined September 2005
United States1227 Posts
April 10 2007 01:20 GMT
#110
LIES ALL LIES OMFG

tt
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
April 10 2007 01:21 GMT
#111
On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.

Hm.. what if we take hostages? Then they'll have to listen, right?!
Administrator
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 10 2007 01:25 GMT
#112
On April 10 2007 10:21 SonuvBob wrote:
Show nested quote +
On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.

Hm.. what if we take hostages? Then they'll have to listen, right?!


now youre on to somethin
Only communists disconnect.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 01:29 GMT
#113
i think rallying to minerals/gas is fine as you still have to queue units again and again not just a one time queue and leave it be.. plus even if they raise the queue cap beyond 5 to say 10 that means you're spending all 400 minerals right then anyways which is kind of dumb

as for selecting multiple buildings this is simply a terrible idea for one big balance reason, zerg macro would be too ridiculous if you could hit 1 S Z and you just told all 8 hatcheries spread out all over the map to make 48 zerglings..
ModeratorBlame yourself or God
Zanno
Profile Blog Joined February 2007
United States1484 Posts
April 10 2007 01:31 GMT
#114
the clunkiness in the war3 interface is mostly caused by a certain unit vaiable in the map editor affecting rotation speed that can be adjusted

the thing that concerns me the most in war3 is how units automatically enter a grid formation. it makes it very difficult to stay clustered or spread out, you're always stuck in this useless middle ground. this absolutely needs to go, the sc movement code was nearly perfect.

anyone that thinks adding auto rally to mine, multiple building selection, and sane casting ui will ruin the game needs to pull their head out of their ass. all that time spent macroing can be transfered to micro, which no amount of programming can autopilot
aaaaa
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 01:36 GMT
#115

On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.


the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make.
the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost.
ModeratorBlame yourself or God
Slayer91
Profile Joined February 2006
Ireland23342 Posts
April 10 2007 01:37 GMT
#116
[QUOTE]On April 10 2007 09:53 evanthebouncy~ wrote:
Add creep spreader for zerg
/QUOTE]

I am thinking of so much fun ways to use these aside from the gay sunk/lurk contain. :D
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
April 10 2007 01:42 GMT
#117
On April 10 2007 10:36 Raist wrote:

Show nested quote +
On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.


the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make.
the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost.


Though you may be right (in that the average user definitely doesn't have the kind of insight we have gained after years of extensive play), Blizzard needs to cater to them because they are the average user. They are the biggest group, and they are the ones that bring in the money. Blizzard would lose money on this if they simply catered to our wishes.
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 01:46 GMT
#118
On April 10 2007 10:42 vGl-CoW wrote:
Show nested quote +
On April 10 2007 10:36 Raist wrote:

On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.


the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make.
the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost.


Though you may be right (in that the average user definitely doesn't have the kind of insight we have gained after years of extensive play), Blizzard needs to cater to them because they are the average user. They are the biggest group, and they are the ones that bring in the money. Blizzard would lose money on this if they simply catered to our wishes.

all blizzard needs to do is make another excellent, fun campaign, that is what the average sc user wants... most feel they are not good enough to play online, for any RTS or game that takes skill. (take the average WoW player for example)
ModeratorBlame yourself or God
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
April 10 2007 01:56 GMT
#119
for an example of a product that catered mostly to the hardcore fan, check out on this page, the part about Arrested Development
https://www.twitch.tv/argsabbath/
tKd_
Profile Joined February 2005
United States2916 Posts
April 10 2007 01:59 GMT
#120
oh god mineral queue I think would be retarded though it doesn't change balance or anything. I want sc to be as difficult as it is to master. Don't make it easier .
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