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Regarding Sc2 - Page 7

Forum Index > SC2 General
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oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
April 10 2007 02:11 GMT
#121
wow an emo goth chick race, that sounds fucking great
Fuck KeSPA.
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2007-04-10 02:25:55
April 10 2007 02:21 GMT
#122
On April 10 2007 11:11 oshibori_probe wrote:
wow an emo goth chick race, that sounds fucking great


Neveretheless, she's godly with 50 damage, 400 hp, life regeneration, psionic storm (one of the deadliest protoss spells), cloak (a sneaky terran spell), ensnare (she jizzles all over her prey), and EATS HER OWN SHIT to regain mana!

How do you like them apples? o_O
Lycaeus
Profile Blog Joined February 2006
United States1420 Posts
April 10 2007 02:26 GMT
#123
i honestly believe if blizz. keeps to the 2d graphics that sc2 would be alot more profitable than a 3d version of sc2 .
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 10 2007 02:29 GMT
#124
On April 10 2007 11:26 Lycaeus wrote:
i honestly believe if blizz. keeps to the 2d graphics that sc2 would be alot more profitable than a 3d version of sc2 .


me thinks you be wrong.

although we bw junkies would probably gobble it up (assuming its similar to bw now, but improved), no annoying little 13 year olds are gonna have their parents buy it because its not as 'cool' looking as wc3. as much as i want to have a fluid, fast moving bw, i highly doubt well get that :/
Only communists disconnect.
gravity
Profile Joined March 2004
Australia1847 Posts
Last Edited: 2007-04-10 02:38:00
April 10 2007 02:35 GMT
#125
On April 10 2007 10:59 tKd_ wrote:
oh god mineral queue I think would be retarded though it doesn't change balance or anything. I want sc to be as difficult as it is to master. Don't make it easier .

It would be mind-blowingly retarded *not* to include it. Making the interface better doesn't mean newbs will suddenly be good and you're being foolish if you think it does. The only difference is that any relatively mindless but high APM players at the amateur level will have to get a bit smarter.

edit: I'm assuming by "mineral queue" you mean rallying the CC to minerals and having workers mine automatically when you do.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2007-04-10 02:36:55
April 10 2007 02:35 GMT
#126
On April 10 2007 10:46 Raist wrote:
Show nested quote +
On April 10 2007 10:42 vGl-CoW wrote:
On April 10 2007 10:36 Raist wrote:

On April 10 2007 10:17 vGl-CoW wrote:
They need to focus on what the average player wants, not what a bunch of hardcore SC addicts on a forum want.


the average gamer thinks the original SC is a rock-paper-scissors game about countering units and deciding what kind of army to make.
the average player wont look beyond this basic concept into any of the many strategical decisions a decent player must make in every game. why should Blizzard cater to these sort of people? i dont think they even can as RTS games are not for them, the concept of strategy and thought is lost.


Though you may be right (in that the average user definitely doesn't have the kind of insight we have gained after years of extensive play), Blizzard needs to cater to them because they are the average user. They are the biggest group, and they are the ones that bring in the money. Blizzard would lose money on this if they simply catered to our wishes.

all blizzard needs to do is make another excellent, fun campaign, that is what the average sc user wants... most feel they are not good enough to play online, for any RTS or game that takes skill. (take the average WoW player for example)
actually much of online play is UMS, just make a good engine with lots of UMS possibilities and the game would be ok.
For the standard play it is not an either-or situation.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Lycaeus
Profile Blog Joined February 2006
United States1420 Posts
April 10 2007 02:40 GMT
#127
On April 10 2007 11:29 j0ehoe wrote:
Show nested quote +
On April 10 2007 11:26 Lycaeus wrote:
i honestly believe if blizz. keeps to the 2d graphics that sc2 would be alot more profitable than a 3d version of sc2 .


me thinks you be wrong.

although we bw junkies would probably gobble it up (assuming its similar to bw now, but improved), no annoying little 13 year olds are gonna have their parents buy it because its not as 'cool' looking as wc3. as much as i want to have a fluid, fast moving bw, i highly doubt well get that :/


i understand the thinking behind your views but im not assuming just america and such. I think a starcraft 2d would do *decent* outside of korea. However, in korea, you have a shit load of 13 year olds who don't care about 2d or 3d. They just want to play. they would make up for the rest
j0ehoe
Profile Joined September 2006
United States2705 Posts
April 10 2007 02:53 GMT
#128
On April 10 2007 11:40 Lycaeus wrote:
Show nested quote +
On April 10 2007 11:29 j0ehoe wrote:
On April 10 2007 11:26 Lycaeus wrote:
i honestly believe if blizz. keeps to the 2d graphics that sc2 would be alot more profitable than a 3d version of sc2 .


me thinks you be wrong.

although we bw junkies would probably gobble it up (assuming its similar to bw now, but improved), no annoying little 13 year olds are gonna have their parents buy it because its not as 'cool' looking as wc3. as much as i want to have a fluid, fast moving bw, i highly doubt well get that :/


i understand the thinking behind your views but im not assuming just america and such. I think a starcraft 2d would do *decent* outside of korea. However, in korea, you have a shit load of 13 year olds who don't care about 2d or 3d. They just want to play. they would make up for the rest


i was tlaking more broad, yea. korea will eat up anytthing with sc2. but talk to most people not in korea and they dont know wtf starcraft is. its not like its like CS or something. its not mainstream. if they push out something with outdated graphics, its not gonna sell here.
Only communists disconnect.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2007-04-10 02:57:05
April 10 2007 02:56 GMT
#129
Long story short, what will this game be?
Something to cater to the masses and attempt to kill this game for profit?

Or the better long term goal of creating an amazing game that could continue professional gaming and revolutionize it.
To do this, the pace must and minerals must remain the same. Also, they should not dumb down the game. You are supposed to respect a professional gamer for doing so many things at once while playing so brilliantly. If Nada has all his scv's on his mine, while keeping his command center, & all his other buildings flashing, while he's maneuvering his army and microing extremely wow, it gives an aura of "holy shit!" Unlike War3 where you're damn near bored to tears because they simply aren't doing nearly as much.

There is absolutely no reason to revise these things such as prices or unit hp and damages because they have already been perfected If they are to revise some things, it should be kept to a few units, and very minor changes that skilled beta testers should use their input with great discretion and not make judgements until a good length of testing.

Watching war3 is not nearly as exciting as watching great games of BW unless there is an announcer doing a very good job in War3 creating excitement. BW doesn't even need an announcer to be awesome. You just need to see stuff like, "omfg proleague finals. SEA VS GORUSH???"
"WHY DO THEY PUT SOMEONE SO YOUNG IN THERE?" -- huge debate
Sea wins.
"That's why".

ARRRRRRRRT.

If it something to cater to the masses, I am under the impression they will butcher something they didn't know they created. As said by Eri on his trip to Korea (I think it was Eri) they re-invented chess and made it fun to watch.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Insane
Profile Blog Joined November 2003
United States4991 Posts
April 10 2007 02:56 GMT
#130
On April 10 2007 10:31 Zanno wrote:
the clunkiness in the war3 interface is mostly caused by a certain unit vaiable in the map editor affecting rotation speed that can be adjusted

[...]

all that time spent macroing can be transfered to micro, which no amount of programming can autopilot


First of all I know it can be adjusted, but you can't adjust it for melee which is where it matters anyway.

Secondly, macro is a valid skill which shouldn't be eliminated from the game. Yeah, micro is important, but take out most of the macro and you're left with a game like War3 in which macro is relatively simplistic. Not nearly as much fun, in my opinion. You should have more options: whether you want to spend your time on microing your units, or macroing up more while maybe controling your existing units not quite so well. Forcing players to play only one style just makes the game more boring.
Sir.Kimmel
Profile Blog Joined May 2006
United States785 Posts
April 10 2007 03:07 GMT
#131
ever think the 2 new units would be the units they were going to introduce in ghost?


such as that protoss unit that fired the lightning...
Lets throw in Canada into the mix and we can rename our country to Camerico. --Klogon
Sir.Kimmel
Profile Blog Joined May 2006
United States785 Posts
April 10 2007 03:11 GMT
#132
these were the new units that were going in that game.


* Terran Grizzly - this Terran fighter-bomber can carry 3 passengers in addition to its crew of two. The pilot fires a light gun, while other crew members and passenger can operate a missile turret, two flak cannons, and concussion bombs.



* Terran Stinger - this six-wheeled Terran jeep fills a role in between that of the Terran Vulture and the Terran Siege Tank. It has a crew of two and is equipped with a heavy assault cannon.This unit was originally seen in a cutscene in StarCraft, where the crew was ambushed by the Zerg.
* Terran Light Infantry - security guards found in various Terran installations, they are equipped with lighter armor than Terran Marines. They carry a decloaking device to keep out infiltrators, and can carry Torrent SR 8 shotguns (their main weapon), flak pistols and chain guns. While they can use the C-14 "Impaler" rifle, this is not standard equipment for them. In addition, the light infantry can create and repair automated defense turrets and small chain guns, which have more powerful abilities than the light infantry's own weak attacks. The chain guns can be attached to vehicles.
* Terran Spectre - the result of genetic experiments conducted on Terran Ghosts using terrazine gas, almost nothing is known about these soldiers.

Protoss Vindicator

* Protoss Vindicator - formerly known as the Purifier, little is known about this unit. It appeared to carry a single large "lightning gun" on its arm. The Vindicator did not show the ability to move while firing the ranged weapon.


[image loading]
[image loading]
Lets throw in Canada into the mix and we can rename our country to Camerico. --Klogon
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 10 2007 03:14 GMT
#133
FUCK NO

THIS WILL KILL BW

THIS IS MY WORST NIGHTMARE COME TRUE

FUCK FUCK FUCK

Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 10 2007 03:16 GMT
#134
SCBW IS MY BABY

THIS IS LIKE KILLING MY KID AND GIVING ME A NEW, DUMB, RETARDED KID

NO NO NO NO NO NO ;_;
Hermes | Bisu[Shield] Fighting~!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 10 2007 03:19 GMT
#135
On April 10 2007 11:56 HnR)Insane wrote:
Show nested quote +
On April 10 2007 10:31 Zanno wrote:
the clunkiness in the war3 interface is mostly caused by a certain unit vaiable in the map editor affecting rotation speed that can be adjusted

[...]

all that time spent macroing can be transfered to micro, which no amount of programming can autopilot


First of all I know it can be adjusted, but you can't adjust it for melee which is where it matters anyway.

Secondly, macro is a valid skill which shouldn't be eliminated from the game. Yeah, micro is important, but take out most of the macro and you're left with a game like War3 in which macro is relatively simplistic. Not nearly as much fun, in my opinion. You should have more options: whether you want to spend your time on microing your units, or macroing up more while maybe controling your existing units not quite so well. Forcing players to play only one style just makes the game more boring.


not only this but macro is very important from a strategical standpoint as well, it opens a lot of possibilities that wc3 completely lacked. not only does it provide many options in terms of production/tech/expanding (or to opt not to do it), but it also is a great target for attackers to hinder you
ModeratorBlame yourself or God
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 10 2007 03:38 GMT
#136
I believe that Blizz won\'t end the story with this next game. Since they are adding a new race, it can be so retarded not to make it SC2. I do think that they will add an expansion onto SC2.

Regarding the Storyline:

I believe that Kerrigan will be pitted against Duran and his Hybrid race. I garuntee Duran is a Xel\'Naga and one of a few left in the SC world and we may see a few more appear during the story.

Mengsk will be on his way to securing his Dominion and find a way to kill Kerrigan on his own. I think that we\'ll see Mengsk infested by the end of SC2 but you\'ll see more of him in the expansion.

Raynor will find a way to reunite with Zeratul and Artanis. Prolly mid story. They will finally understand that liberating Aiur will be a lost cause until Kerrigan is dead and with news about the Hybrid race (secret campaign mission during BW\'s Zerg Campaign), Zeratul will be on a hunt to kill as many Hybrids as he can before they hatch. So Zeratul will be on his own til mid SC2. A new character- Taldarin from the Ressurection map from N64 SC:BW. The new praetor? I don\'t know what Taldarin will bring to the story.

Kerrigan, being the biggest force in the sector, will find the Hybrids once they \'awaken\' and find that they will be a bigger task that she can handle just with her own broods. She realizes to control all the Zerg on her own to its full potential, that she will have to resurect the Overmind and it\'s celebrates. The Hybrids will assault Kerrigan while the overmind is being created but it will be too late. The overmind will be born and the balance will shift back towards Kerrigan. But the Overmind will be aware that Kerrigan has overwhelming power and will take control of many of the broods pitting Kerrigan\'s forces against the Overmind\'s causing chaos.

The U.E.D.???????? It\'s possible of a return though it may becomd too farfetched being they sent many many forces already to take over the sector. BUT Stukov is alive! Resurrection.scx proves this! He was infested but was injected with a serum by Raynor and Taldarin. So maybe as a joint force they will send a transmission back to Earth to help vs. the Hybrids and to help vs. the finding of the overmind. This will happen early in SC2 if it happens at all. Or they send the transmission during SC2 but they don\'t arrive until the expansion to SC2. THEN THE GAME LIVES ON FOR ANOTHER 10 years like BW has!

New Units (From Storyline)

The Terran Dominion never used the Medic or the Valk during BW but will start using them now (this will count for all Terrans) And along the way they\'ll create 2 new units.

Once the Overmind is created it will give birth to 2 new strains of Zerg. Dunno what units they will be.

The Protoss will seek a new type of Templar to fight the Zerg and Hybrid. Like Terran and Zerg, I\'m not really sure what it is capable of. I will say out of all the new units, the one i will speculate to be 99% sure of is that on Protoss units will be a relatively weak unit with a light gun. Upgradeable at the citidel of Adun where Zealot speed will help this unit as well. They are from StarCraft: Ghost (if u ever seen the screenshots). I think the name of it is the Vindicator or something like that lol. I think the unit is just a Protoss Civilian that is called on to help fight the enemies of the Protoss.
Treatin' fools since '87
.kaz
Profile Blog Joined January 2007
1963 Posts
April 10 2007 03:41 GMT
#137
So why the hell hasn't blizzard.com been updated with this news..?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
itemlock
Profile Joined January 2007
United States256 Posts
April 10 2007 04:14 GMT
#138
If anyone out there believes that people will refuse to buy a 2D game, they need to take a look at the Guilty Gear series... It's completely possible to make a spectacular-looking 2D game with all the flash and whatnot. Given today's technology, however, I honestly don't believe it will be much cheaper to do so unless Blizzard plans to create a brand new graphics engine to power SC2 (something that I honestly doubt will happen).
???
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2007-04-10 04:23:34
April 10 2007 04:21 GMT
#139
On April 10 2007 11:56 MYM.Testie wrote:


There is absolutely no reason to revise these things such as prices or unit hp and damages because they have already been perfected If they are to revise some things, it should be kept to a few units, and very minor changes that skilled beta testers should use their input with great discretion and not make judgements until a good length of testing.

.


You will have to revamp practically everything if you are gonna add a new race and a couple units to each of the existing races. And what if new features like manipulable environments or special events (some examples can be day/night/weather affecting the way the game plays, in predictable cycles of course) are added? Everyones been saying this, but I'll say it again, SC2 probably won't be much like SC. But hopefully, it can still capture SCBW's spirit in fast, intense, and action oriented gameplay.

SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
April 10 2007 04:33 GMT
#140
Then Crazie, you may have too many factors to balance. It may not be impossible, but it makes it much more highly improbable to revolutionize progaming at the stage it is at now. It is very real to start professional gaming now in many countries. But you cannot test the waters, you have to dive in, put your money where the idea is, and run with it. That is why it has succeeded in South Korea. They started out extremely small, and they created the market for it. People want to see the human talent at work mastering an arguably beautiful and amazing game.

Why would you have to revamp everything? You can simply make the new race fit into this balance they already have. Thus not totally destroying it and taking a big risk. Should they really make this just another game about pushing graphics engines? Or should they use great graphics, but not out of this world, and leave it so more people can play the game etc...

Leave the many cool ideas for a game less likely to be the single best RTS of the century.
Just think, Chess. Does it really need something added to it?

It's might be fun to play game designer, but leave flashy ideas that may be all flash and no substance for test drives and other games. For instance, the idea of weather conditions as an example, do not make it a necessity, but a "feature". That way if weather somehow imbalanced the game to an unpopular degree, you could play the regular setting professionally.

Anyway, i'm just repeating myself. Sorry. This is a big chance to either help professional gaming and push it forward, or make a mockery of it as we all continue to play BW with South Korea and are left unsettled at another failed RTS. Blizzard already has an unrivaled MMO for the masses and the dollar. The future of e-sports in the rest of the world could be in their hands whether they are ready for it or not.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
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