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Regarding Sc2 - Page 4

Forum Index > SC2 General
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Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2007-04-09 09:36:47
April 09 2007 09:24 GMT
#61
On April 09 2007 17:41 MYM.Testie wrote:
It should be a 2d format.
3d is not necessary for RTS.

I think, to go further than saying 3d is not necessary, I'll even say that 3d ends up detracting from an RTS. The fact is that RTSes should not be "visually" driven, but rather gameplay (and I'm including a lot of things in gameplay--the game pace, unit responses, pathing, etc.) oriented. Unit responses were a huge deal-breaker for me in war3. The units just frankly felt clunky. They turned slowly, moved dumbly, etc. Instant turning like in SC is an important aspect of it. Yes, it's not realistic, but neither is most of the stuff in the BW universe. The concept of gameplay is the most important. By the way, did I mention gameplay was important? [/repetition]

I'm not saying the graphics should be like SC's are, since the game would be spectacularly panned if that were the case, even if it had the best gameplay. However, graphics like war3's are also not good. I think the spell system on war3 is too "colorful". Actually, I'm not even sure that I like the idea of many buffs much, frankly. I think too much of a spell system ends up detracting from a game. A few positive/negative buffs are OK, perhaps, but too much and it becomes spell wars. More of a focus on micro/macro/unit production is important (I'm using macro here to include more abstract concepts such as expansion timing, whereas unit production to mean "are my gateways working all the time/pylons warping in time"). A big part of War3 is focused on spells, whereas I find it more fun using lots of "basic" units (which could even include shit like Carriers: I just mean units which attack and move, they don't cast fireball, storm bolt, and anti-magic shell). I'm not a zerg player, I personally find controling the sorts of numbers of units which a protoss has to be the most fun, but I don't think all races should have the same number of units, a variety like T/P/Z has is best!

Har, SC2 should basically just be SC with some changes/additions. I'm a little wary of multiple building selection, since I think it would eliminate a big part of unit production, which is frankly as valid a skill as micro and "strategic thinking" (although I don't think RTSes are nearly as much about strategy as the name might imply... many newbies seem convinced they would be the next Patton if the game were just slower, but when it comes down to it, if you want to play a game where you have time to think and ponder, you should play turn based strategy games).
I think multi-cast (or whatever the fuck it's called when you select a bunch of dark archons and hit c and only one casts mind control) is also not a good idea. It overpowers spells like mind control and makes capital ships nearly useless (or else you turn dark archons and units with similar "super" spells into capital-class units themselves).
"Smart rally" is fine (rally to minerals-->SCV mines; rally to unit-->units go there automatically; when you rally somewhere, if attacked the attacked unit will fight back [but not go running all over the map after some ling far away])


Quite a few words grown out of a response to a 12 word post.
Lycaeus
Profile Blog Joined February 2006
United States1420 Posts
April 09 2007 09:44 GMT
#62
My only opinion for now is whenever we hear about sc2, we have a couple fucken idiots just randomly act like a moron and scream, "plz dont make it" or it will kill starcraft. Who the hell cares? Their going to make a sequel, yea it will most likely suck, move the hell on. Starcraft will stay alive as long as people wouldn't mind still playing it.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 09 2007 09:58 GMT
#63
On April 09 2007 17:49 SigrUn wrote:
Show nested quote +
On April 09 2007 17:46 ArC_man wrote:
They need to give Terran gundams so Terran actually have a melee unit that doesn't blow.

edit: fusiondf Stukov is dead, Duran killed him remember? (And so is Aldaris, I think you mean Artanis)


Stukov is infested. I think he appears in Deception.


I meant artanis :S
And stukov is still alive, infested, and on board a protoss carrier I think
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 09 2007 10:02 GMT
#64
Blizzard will be releasing starcraft2, continuing story and background from the original and adding "kerrigan" race making total of 4.

There is a rumor of release of Starcraft2 among esport communities/businese groups.


Could someone clarify which is it at this point. Will it be released or is it a rumor?
Lord.of.Nukes
Profile Joined December 2005
United Kingdom226 Posts
Last Edited: 2007-04-09 11:13:25
April 09 2007 10:05 GMT
#65
This is a rumor but it comes from a more credible source than most rumors thus inspiring this discussion.

Edit: I always mistype the word from, it's so frustrating. T_T
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-04-09 10:43:27
April 09 2007 10:37 GMT
#66
On April 09 2007 18:24 HnR)Insane wrote:
Show nested quote +
On April 09 2007 17:41 MYM.Testie wrote:
It should be a 2d format.
3d is not necessary for RTS.

I think, to go further than saying 3d is not necessary, I'll even say that 3d ends up detracting from an RTS. The fact is that RTSes should not be "visually" driven, but rather gameplay (and I'm including a lot of things in gameplay--the game pace, unit responses, pathing, etc.) oriented. Unit responses were a huge deal-breaker for me in war3. The units just frankly felt clunky. They turned slowly, moved dumbly, etc. Instant turning like in SC is an important aspect of it. Yes, it's not realistic, but neither is most of the stuff in the BW universe. The concept of gameplay is the most important. By the way, did I mention gameplay was important? [/repetition]

I'm not saying the graphics should be like SC's are, since the game would be spectacularly panned if that were the case, even if it had the best gameplay. However, graphics like war3's are also not good. I think the spell system on war3 is too "colorful". Actually, I'm not even sure that I like the idea of many buffs much, frankly. I think too much of a spell system ends up detracting from a game. A few positive/negative buffs are OK, perhaps, but too much and it becomes spell wars. More of a focus on micro/macro/unit production is important (I'm using macro here to include more abstract concepts such as expansion timing, whereas unit production to mean "are my gateways working all the time/pylons warping in time"). A big part of War3 is focused on spells, whereas I find it more fun using lots of "basic" units (which could even include shit like Carriers: I just mean units which attack and move, they don't cast fireball, storm bolt, and anti-magic shell). I'm not a zerg player, I personally find controling the sorts of numbers of units which a protoss has to be the most fun, but I don't think all races should have the same number of units, a variety like T/P/Z has is best!

Har, SC2 should basically just be SC with some changes/additions. I'm a little wary of multiple building selection, since I think it would eliminate a big part of unit production, which is frankly as valid a skill as micro and "strategic thinking" (although I don't think RTSes are nearly as much about strategy as the name might imply... many newbies seem convinced they would be the next Patton if the game were just slower, but when it comes down to it, if you want to play a game where you have time to think and ponder, you should play turn based strategy games).
I think multi-cast (or whatever the fuck it's called when you select a bunch of dark archons and hit c and only one casts mind control) is also not a good idea. It overpowers spells like mind control and makes capital ships nearly useless (or else you turn dark archons and units with similar "super" spells into capital-class units themselves).
"Smart rally" is fine (rally to minerals-->SCV mines; rally to unit-->units go there automatically; when you rally somewhere, if attacked the attacked unit will fight back [but not go running all over the map after some ling far away])


Quite a few words grown out of a response to a 12 word post.


i agree with you pete 100%. I think Blizzard realizes this, because they havent announced any poor features like heroes, upkeep, or any huge gameplay-changing feature. I think the over 200 food limit is a great idea actually, it wont detract anything from the game and the only reason they had the 200 cap in the first place was because computers couldn't handle them well back in '98. And I like how theyre only adding a few new units and 1 new race, sounds like that is the main new features and that I can live with, as long as the units are acceptable and like you said not too spellcaster oriented.

So far, I'm very pleased. My faith in Blizzard endures.
ModeratorBlame yourself or God
MaxdigsSoda
Profile Joined March 2007
Sweden304 Posts
April 09 2007 10:48 GMT
#67
i dont believe they will be able to balance 4 races, they didnt manage it with warcraft 3.
what u wearing babe
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 09 2007 11:00 GMT
#68
On April 09 2007 19:48 MaxdigsSoda wrote:
i dont believe they will be able to balance 4 races, they didnt manage it with warcraft 3.


1. The 3 races in Starcraft: Brood War is already balanced, and they're simply adding 2 units to each race (same as what Brood War did to Starcraft).

2. Warcraft 3 was so very different, adding the new hero and RPG elements into the game was entirely new and also very very difficult to balance. so while sc2 is only adding 1 new race and 2 new units per old race, WC3 essentially not only added 2 new races and changed the existing races a great deal, they added new things like Heroes, Creeps, Items, Upkeep, Neutral Buildings, and basically made the macro part of an RTS trivially easy.

3. Adding a new race does add a lot of complexity yeah because now there are 3 new matchups to balance (new race mirror match doesnt count), that will be quite a monumental task but I think they can do it.
ModeratorBlame yourself or God
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 09 2007 11:10 GMT
#69
SC2 LOOKS like it's going to be basically another expansion pack, from this interview.

New race, 2 units + per race, maybe some new tileset and added storyline. Sounds like expansion pack. Not like they're re-making each race and adding new graphics like they did between WC2 and WC3.

That's a good decision, I think. They realize that SC's popularity is in part DUE to its seeming simplicity, and trying to remake the thing would fail.

I'm fairly excited for it, if this is true.
ㅋㄲㅈㅁ
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
April 09 2007 11:12 GMT
#70
On April 09 2007 20:10 Last Romantic wrote:
SC2 LOOKS like it's going to be basically another expansion pack, from this interview.

New race, 2 units + per race, maybe some new tileset and added storyline. Sounds like expansion pack. Not like they're re-making each race and adding new graphics like they did between WC2 and WC3.

That's a good decision, I think. They realize that SC's popularity is in part DUE to its seeming simplicity, and trying to remake the thing would fail.

I'm fairly excited for it, if this is true.


Ah, it's not an interview. It's a news article, full from fifo
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
April 09 2007 11:14 GMT
#71
They should make 2 versions: StarCraft 2 Pro and StarCraft 2 Chobo, the latter would have all the multipul building selection and auto-micro for the mass market.
Holy shit I'm good. Why u easy?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2007-04-09 11:25:51
April 09 2007 11:25 GMT
#72
On April 09 2007 20:14 SnoopySnacks wrote:
They should make 2 versions: StarCraft 2 Pro and StarCraft 2 Chobo, the latter would have all the multipul building selection and auto-micro for the mass market.


haha. That would be kinda weird.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-04-09 11:37:59
April 09 2007 11:36 GMT
#73
+ extra race, + a bwtv feature, + better hack/piracy, working ladder = my wish list; + 2 new units/race = hard to pull off, but if they do <3
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Fuu
Profile Joined May 2006
198 Posts
April 09 2007 11:37 GMT
#74
On April 09 2007 18:44 Lycaeus wrote:
My only opinion for now is whenever we hear about sc2, we have a couple fucken idiots just randomly act like a moron and scream, "plz dont make it" or it will kill starcraft. Who the hell cares? Their going to make a sequel, yea it will most likely suck, move the hell on. Starcraft will stay alive as long as people wouldn't mind still playing it.


I agree stracraft will stay alive, but that's not the point when people (like me) affirm that we dont want it. Your statement is cute but too simplist. If it wont kill starcraft, it will obviously weaken the active community a lot, like W3 did. W3 is sucky, many people here defend it (because its still better than other RTS games) but it has manys flaws compared to BW. Yet i live in France, and a HUGE part of the BW community left for the sucky game.

It is highly probable that SC2 will suck in order to make the maximum money. Simplist features, 3-D fucking graphics. Not me, not you, but a lot of people will be happy of it though. Lots of kids are happy of changes, even if its sucky, especially if its easier for them. Even here, inside the TL forums. And a huge active part of the community will leave once again, without even talking about the youngest that, for sure, SC will never attract anymore.

Sorry but it is a threat. So if they make it 2-D, improved graphics resolution and colors, and pay a lot of attention balancing the new units and race, adding also contextual features for Bnet, it could be fine. Else i DONT want it. But for god sake, no change for the only purpose of making a change. Wtf with this no limit thing ? Seriously.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 09 2007 11:45 GMT
#75
On April 09 2007 20:12 ilovezil wrote:
Show nested quote +
On April 09 2007 20:10 Last Romantic wrote:
SC2 LOOKS like it's going to be basically another expansion pack, from this interview.

New race, 2 units + per race, maybe some new tileset and added storyline. Sounds like expansion pack. Not like they're re-making each race and adding new graphics like they did between WC2 and WC3.

That's a good decision, I think. They realize that SC's popularity is in part DUE to its seeming simplicity, and trying to remake the thing would fail.

I'm fairly excited for it, if this is true.


Ah, it's not an interview. It's a news article, full from fifo


why did I say interview O_Oi

article, sorry ^^;
ㅋㄲㅈㅁ
mahnini
Profile Blog Joined October 2005
United States6862 Posts
April 09 2007 11:47 GMT
#76
Dangit, it's hard enough for me to control 100+ supply Zerg enough as it is.

Also, I wonder what this new supply limit will do to map size, I can't imagine playing a game on a 256x256 map.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
mel_ee
Profile Blog Joined August 2003
2448 Posts
April 09 2007 12:05 GMT
#77
On April 09 2007 20:47 mahnini wrote:
Dangit, it's hard enough for me to control 100+ supply Zerg enough as it is.

Also, I wonder what this new supply limit will do to map size, I can't imagine playing a game on a 256x256 map.


thats because your monitor is 15 inches =].
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
April 09 2007 12:12 GMT
#78
On April 09 2007 20:10 Last Romantic wrote:
SC2 LOOKS like it's going to be basically another expansion pack, from this interview.

New race, 2 units + per race, maybe some new tileset and added storyline. Sounds like expansion pack. Not like they're re-making each race and adding new graphics like they did between WC2 and WC3.

That's a good decision, I think. They realize that SC's popularity is in part DUE to its seeming simplicity, and trying to remake the thing would fail.

I'm fairly excited for it, if this is true.


Even though a game released as a sequel 10 years later can hardly be called an expansion, i agree. There were just a few new units going from SC to BW but they had huge effects.

We really don't need any crazy graphics, but new ones would be nice or a ton of new features. Just a few new things to keep us entertained.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 09 2007 12:28 GMT
#79
interesting, exciting and terrifying at the same time. Havent felt this way since the first time I was constipated.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2007-04-09 12:41:22
April 09 2007 12:37 GMT
#80
u r so clever 2day

edit:
starcraft's speed requirements make the skill scale huge, which is to me a great advantage for hardcore fans. thing is i wouldn't really mind an in-between of starcraft and war3, as long as pros can still do crazy shit that makes me go crazy. i don't see myself playing starcraft as much in a year from now anyway so it'll be nicer to have a newb-friendly base.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
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