On April 09 2007 16:14 xM(Z wrote:
how can blizzard kill bw?; shut down the b.net servers?
how can blizzard kill bw?; shut down the b.net servers?
dont give them ideas
Forum Index > SC2 General |
ShaLLoW[baY]
Canada12499 Posts
On April 09 2007 16:14 xM(Z wrote: how can blizzard kill bw?; shut down the b.net servers? dont give them ideas | ||
crazie-penguin
United States1253 Posts
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Vin{MBL}
5185 Posts
On April 09 2007 15:39 azndsh wrote: I want to believe it... I really do lol yea me too. but every single time we hear of sc 2 it NEVER comes out ![]() | ||
Vin{MBL}
5185 Posts
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EchoOfEzra
United States16 Posts
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mk..))
95 Posts
I don't know how true this article is though. Many people from fifo don't believe it. Nonetheless interesting news. Please excuse my poor grammar I didn't proof read sorry. | ||
ArC_man
United States2798 Posts
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GoOdJo
United States205 Posts
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minus_human
4784 Posts
I would also hate to see constant fights between groups of 4-10 units, and every one of those units being different; massing is not all, but it sure as hell has its beauty; gameplay of current SC is so awesome because of the fast paced action AND the ideal combination between small organized taskforces and masses of units. I am almost sure there will be no heros, they would just SUCK ASS. Small shortcuts (eg- an SCV rallied on a mineral patch will start auto-mining) will just take away some of the depth of the game; SC is what it is due to the fact that no other game provides such a deep interaction; it just offers a multi-leveled competition, and taking away small stuff (like mining maintenance, etc etc) will just destroy the depth (mechanical and/or tactic) of the game. So Blizz keep it simple, keep it hard, and keep it balanced; in YOU we trust;) | ||
tKd_
United States2916 Posts
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mel_ee
2448 Posts
Maybe if i see it on www.blizzard.com THEN i will go into stim pack mode. | ||
minus_human
4784 Posts
On April 09 2007 17:01 mel_ee wrote: Maybe if i see it on www.blizzard.com THEN i will go into stim pack mode. Indeed. | ||
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micronesia
United States24631 Posts
Small weak ground units with both direct and indirect attacks. Ground spell caster that can cast defensive spells on units. New Zerg Units: Ground based sieging unit with a slow rate of fire and high damage. Ariel spell caster New Terran Units: Direct combat human units. Offensive spellcaster | ||
minus_human
4784 Posts
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oneofthem
Cayman Islands24199 Posts
On April 09 2007 17:05 micronesia wrote: that would make all the races look the same. New Protoss Units: Small weak ground units with both direct and indirect attacks. Ground spell caster that can cast defensive spells on units. New Zerg Units: Ground based sieging unit with a slow rate of fire and high damage. Ariel spell caster New Terran Units: Direct combat human units. Offensive spellcaster | ||
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IntoTheWow
is awesome32271 Posts
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tenbagger
United States1289 Posts
On April 09 2007 15:43 CaucasianAsian wrote: Remove 200/200 limit?! eww T_T I could be wrong but the way I understood the article was that only the two new units would not apply to the 200 supply limit. So all the "old" units such as zeals and goons etc. would still have the 200 supply but the 2 new special units would not apply towards the food count. | ||
SteelString
446 Posts
On April 09 2007 16:14 xM(Z wrote: how can blizzard kill bw?; shut down the b.net servers? There's no reason for them to. Also, they kept Warcraft 2 servers and Diablo I servers going, why not star =) | ||
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semioldguy
United States7488 Posts
On April 09 2007 17:06 oneofthem wrote: Show nested quote + that would make all the races look the same. On April 09 2007 17:05 micronesia wrote: New Protoss Units: Small weak ground units with both direct and indirect attacks. Ground spell caster that can cast defensive spells on units. New Zerg Units: Ground based sieging unit with a slow rate of fire and high damage. Ariel spell caster New Terran Units: Direct combat human units. Offensive spellcaster I agree with oneofthem, I think it makes it interesting to have weak points in each of the races yet still retain balance between them. It makes it so each of the races has to come up with varied solutions to the same problems. | ||
tKd_
United States2916 Posts
On April 09 2007 17:05 micronesia wrote: New Protoss Units: Small weak ground units with both direct and indirect attacks. Ground spell caster that can cast defensive spells on units. New Zerg Units: Ground based sieging unit with a slow rate of fire and high damage. Ariel spell caster New Terran Units: Direct combat human units. Offensive spellcaster well thats that for defilers zvt eh | ||
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