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Regarding Sc2 - Page 2

Forum Index > SC2 General
Post a Reply
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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2007 07:19 GMT
#21
On April 09 2007 16:14 xM(Z wrote:
how can blizzard kill bw?; shut down the b.net servers?


dont give them ideas
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
April 09 2007 07:21 GMT
#22
I believe.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 09 2007 07:23 GMT
#23
On April 09 2007 15:39 azndsh wrote:
I want to believe it... I really do


lol yea me too.
but every single time we hear of sc 2 it NEVER comes out
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 09 2007 07:27 GMT
#24
[image loading]
EchoOfEzra
Profile Joined April 2007
United States16 Posts
April 09 2007 07:34 GMT
#25
Not even fillin my head with false hopes.
mk..))
Profile Joined February 2007
95 Posts
Last Edited: 2007-04-09 07:39:21
April 09 2007 07:36 GMT
#26
Thanks ilovezil.

I don't know how true this article is though. Many people from fifo don't believe it. Nonetheless interesting news.

Please excuse my poor grammar I didn't proof read sorry.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 09 2007 07:43 GMT
#27
I believe!
GoOdJo
Profile Blog Joined November 2006
United States205 Posts
Last Edited: 2007-04-09 07:49:46
April 09 2007 07:48 GMT
#28
this could most definitely fuck up progaming as it is, or it could very well spawn a whole nother gaming scene. I just REALLY hope blizzard knows how much is riding on this shit. New Sc could just turn out to be shit and they go back to BW like always ^^. Kind of reminds me of the XFL (take off of the NFL) in USA a few years back, new rules and new players, shit went nowhere.
macro ftw
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2007-04-09 08:00:17
April 09 2007 07:54 GMT
#29
The problem is fucking automatization; like in Warcraft 3 : the notion of 'macro' almost completely dissapears, you produce units from like maximum 3-4 buildings (wtf, cake for any SC pro), expo's aren't really that necessary, until lategame;
I would also hate to see constant fights between groups of 4-10 units, and every one of those units being different; massing is not all, but it sure as hell has its beauty; gameplay of current SC is so awesome because of the fast paced action AND the ideal combination between small organized taskforces and masses of units.
I am almost sure there will be no heros, they would just SUCK ASS.

Small shortcuts (eg- an SCV rallied on a mineral patch will start auto-mining) will just take away some of the depth of the game; SC is what it is due to the fact that no other game provides such a deep interaction; it just offers a multi-leveled competition, and taking away small stuff (like mining maintenance, etc etc) will just destroy the depth (mechanical and/or tactic) of the game.

So Blizz keep it simple, keep it hard, and keep it balanced; in YOU we trust;)
tKd_
Profile Joined February 2005
United States2916 Posts
April 09 2007 07:59 GMT
#30
removing the unit limit can screw up pvt so bad .
mel_ee
Profile Blog Joined August 2003
2450 Posts
April 09 2007 08:01 GMT
#31
I want to believe... but my <3 has been broken too many times.

Maybe if i see it on www.blizzard.com THEN i will go into stim pack mode.
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
minus_human
Profile Blog Joined November 2006
4784 Posts
April 09 2007 08:04 GMT
#32
On April 09 2007 17:01 mel_ee wrote:
Maybe if i see it on www.blizzard.com THEN i will go into stim pack mode.


Indeed.
micronesia
Profile Blog Joined July 2006
United States24779 Posts
April 09 2007 08:05 GMT
#33
New Protoss Units:
Small weak ground units with both direct and indirect attacks.
Ground spell caster that can cast defensive spells on units.

New Zerg Units:
Ground based sieging unit with a slow rate of fire and high damage.
Ariel spell caster

New Terran Units:
Direct combat human units.
Offensive spellcaster
ModeratorThere are animal crackers for people and there are people crackers for animals.
minus_human
Profile Blog Joined November 2006
4784 Posts
April 09 2007 08:06 GMT
#34
IMO, Kerrigan race sounds lame
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 09 2007 08:06 GMT
#35
On April 09 2007 17:05 micronesia wrote:
New Protoss Units:
Small weak ground units with both direct and indirect attacks.
Ground spell caster that can cast defensive spells on units.

New Zerg Units:
Ground based sieging unit with a slow rate of fire and high damage.
Ariel spell caster

New Terran Units:
Direct combat human units.
Offensive spellcaster
that would make all the races look the same.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
April 09 2007 08:07 GMT
#36
APRILS FOOLS!
Moderator<:3-/-<
tenbagger
Profile Joined October 2002
United States1289 Posts
April 09 2007 08:09 GMT
#37
On April 09 2007 15:43 CaucasianAsian wrote:
Remove 200/200 limit?! eww T_T


I could be wrong but the way I understood the article was that only the two new units would not apply to the 200 supply limit. So all the "old" units such as zeals and goons etc. would still have the 200 supply but the 2 new special units would not apply towards the food count.
SteelString
Profile Joined July 2006
446 Posts
April 09 2007 08:16 GMT
#38
On April 09 2007 16:14 xM(Z wrote:
how can blizzard kill bw?; shut down the b.net servers?


There's no reason for them to.

Also, they kept Warcraft 2 servers and Diablo I servers going, why not star =)
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
April 09 2007 08:18 GMT
#39
On April 09 2007 17:06 oneofthem wrote:
Show nested quote +
On April 09 2007 17:05 micronesia wrote:
New Protoss Units:
Small weak ground units with both direct and indirect attacks.
Ground spell caster that can cast defensive spells on units.

New Zerg Units:
Ground based sieging unit with a slow rate of fire and high damage.
Ariel spell caster

New Terran Units:
Direct combat human units.
Offensive spellcaster
that would make all the races look the same.


I agree with oneofthem, I think it makes it interesting to have weak points in each of the races yet still retain balance between them. It makes it so each of the races has to come up with varied solutions to the same problems.
Moderator
tKd_
Profile Joined February 2005
United States2916 Posts
April 09 2007 08:19 GMT
#40
On April 09 2007 17:05 micronesia wrote:
New Protoss Units:
Small weak ground units with both direct and indirect attacks.
Ground spell caster that can cast defensive spells on units.

New Zerg Units:
Ground based sieging unit with a slow rate of fire and high damage.
Ariel spell caster

New Terran Units:
Direct combat human units.
Offensive spellcaster


well thats that for defilers zvt eh
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