• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:10
CET 12:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15744 users

Balance Update - Dec 8 - Page 5

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
December 09 2016 08:25 GMT
#81
On December 09 2016 16:36 Sapphire.lux wrote:
Show nested quote +
On December 09 2016 16:19 Qwyn wrote:
On December 09 2016 15:23 Sapphire.lux wrote:
On December 09 2016 13:20 Qwyn wrote:
Why wouldn't they introduce the new hydra buff at the same time?

I don't really want to play against mech/skytoss cancer while having no new tools...The root of all evil is still not being addressed...

The dream is what Blade says...
The reality had better be at least enough HP to survive a liberator shot no matter the upgrades >.>. If I can't use hydras in ZvT after the NEXT "patch-patch" I think I'm done...

There are coruptors, vipers, ravagers and hidras with superb mobility. Stop asking for 1a solutions against units that trade ALL of their mobility for fire power.


Uhm....ALL of their mobility for enough firepower to ONE SHOT a 100/50 unit with 0 upgrades? Coupled with a 13 RANGE unit that also does incredible against hydras...There's actually no micro potential for hydras against liberators...at all. Other than "don't make them." Which is what everyone already does ~_~.

Hmmm...I'm really asking a lot to be able to fight even somewhat decently against liberators with hydras without making a T3 spellcaster or (what you're suggesting) switching to a completely different tech path that Zerg have already been doing for 6 years...

What if I want to play Sauron Zerg and just stay on Lair all day? I guess I'm fucked if I make hydralisks and the enemy starts to go tank liberator. Especially if he gets the range upgrade...Which is exactly, exactly the case.


I understand your frustration as i've been advocating for different playstyles to be viable in this game, but you can't have a unit that kills the shit out of hellions, hellbats, mines when you have obs, tanks and all air. Don't you see how broken that is? It's like the HOTS Warhound plus anti-air.


I agree that hydra maybe got a little bit overbuffed.(but so did carriers and ravens)

But with reverting the range buff on the hydra playing vs carriers is gonna be frustrating as fuck, since the only reliable way to kill a carrier player now was to hit with a hydra timing before he got enough carriers.

So I wish they got at least compensated with a HP buff or keeping the range buff vs air only+making the hydra prioritize air unit while attack.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 09 2016 08:27 GMT
#82
Boy did my interest just wane.

Well to be honest my interest dissipated really fast with these awful old maps that weren't very good at the time. But this does not help.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
hiroshOne
Profile Joined October 2015
Poland425 Posts
December 09 2016 08:30 GMT
#83
On December 09 2016 17:15 insitelol wrote:
Show nested quote +
On December 09 2016 15:35 hiroshOne wrote:
And the most funny thing is that this patch didn't cool down, and you people whine about more nerfs for Zerg- Nerf burrowed infestor casting!, Nerf Swarmhosts!, Nerf Corrosive Bile! Nerf Vipers more! For fuck sake...Just delete Zerg already huh? I wonder if Blizzard listens to whiners as you all,. what would have left from the Swarm. This is ballshit. Zerg now is basically worse than in 3.7. The only thing they buffed is Infestor burrow casting. I don't count SH because Blizzard said already at teh beginning of the patch that it will be nerfed. So let's resume- Broodlord- nerfed, Ultralisks- nerfed, Hydras buffed, than reverted as nothing changed...In the same time Terran is all about buffing, as same as Protoss. Thanks Blizzard. And all we asked for is buffing some midgame for Zerg to give us the swarmy feeling back in exchange for nerfing lategame. Now u ruined it all.

Man, im pissed off about my race too, but your whine is way overboard. Zerg is by no means the weakest race, before or after the patch (and recent changes). Hydra is insanely OP with 7 range. That buff dind't make ANY FUCKING sense. It's just plain stupid. Im quite impressed that they reverted it though (because its blizzard... you know they "designed" units like SH, liberator... etc). Clinging to hydras range as the only option to deal with carriers makes no sense as well, because that's justifying one op unit to counter another op unit. And they will nerf the cost, believe me. I don't know anything about playing vs mech as zerg though, but there is definitely nothing to whine about in PvZ (after the carrier nerf). Zerg was absolutely fine in PvZ before 3.8. And now you got nerfed adept and buffed baneling/infestor/SH/potentially hydra HP buff. Don't even get me started on queens range that never should be implemented in the frist place. Zerg is in the best place ever since LoTV (aside from mech - but i doubt there are any real problems there).



"but there is definitely nothing to whine about in PvZ (after the carrier nerf)"

What Carrier nerf? Iluminate me please. Hahaha lol.
Ultima Ratio Regum
insitelol
Profile Joined August 2012
845 Posts
December 09 2016 08:36 GMT
#84
As i said they will increase interceptors cost. Just a matter of time.
Less is more.
Lil_nooblet
Profile Joined March 2016
United States459 Posts
December 09 2016 08:44 GMT
#85
I would be pretty shocked if they didn't say something about the carrier in this weeks or next weeks community feedback.
hiroshOne
Profile Joined October 2015
Poland425 Posts
December 09 2016 08:46 GMT
#86
The problem is, that increasing cost of interceptors from 5 minerals to 10 mineral would not solve anything.
Ultima Ratio Regum
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 09 2016 08:48 GMT
#87
On December 09 2016 17:25 mCon.Hephaistas wrote:
Show nested quote +
On December 09 2016 16:36 Sapphire.lux wrote:
On December 09 2016 16:19 Qwyn wrote:
On December 09 2016 15:23 Sapphire.lux wrote:
On December 09 2016 13:20 Qwyn wrote:
Why wouldn't they introduce the new hydra buff at the same time?

I don't really want to play against mech/skytoss cancer while having no new tools...The root of all evil is still not being addressed...

The dream is what Blade says...
The reality had better be at least enough HP to survive a liberator shot no matter the upgrades >.>. If I can't use hydras in ZvT after the NEXT "patch-patch" I think I'm done...

There are coruptors, vipers, ravagers and hidras with superb mobility. Stop asking for 1a solutions against units that trade ALL of their mobility for fire power.


Uhm....ALL of their mobility for enough firepower to ONE SHOT a 100/50 unit with 0 upgrades? Coupled with a 13 RANGE unit that also does incredible against hydras...There's actually no micro potential for hydras against liberators...at all. Other than "don't make them." Which is what everyone already does ~_~.

Hmmm...I'm really asking a lot to be able to fight even somewhat decently against liberators with hydras without making a T3 spellcaster or (what you're suggesting) switching to a completely different tech path that Zerg have already been doing for 6 years...

What if I want to play Sauron Zerg and just stay on Lair all day? I guess I'm fucked if I make hydralisks and the enemy starts to go tank liberator. Especially if he gets the range upgrade...Which is exactly, exactly the case.


I understand your frustration as i've been advocating for different playstyles to be viable in this game, but you can't have a unit that kills the shit out of hellions, hellbats, mines when you have obs, tanks and all air. Don't you see how broken that is? It's like the HOTS Warhound plus anti-air.


I agree that hydra maybe got a little bit overbuffed.(but so did carriers and ravens)

But with reverting the range buff on the hydra playing vs carriers is gonna be frustrating as fuck, since the only reliable way to kill a carrier player now was to hit with a hydra timing before he got enough carriers.

So I wish they got at least compensated with a HP buff or keeping the range buff vs air only+making the hydra prioritize air unit while attack.

If they increase interceptor cost as they should IMO it will be fine. The point on having hidras have more range for anti air only is interesting though.
Head Coach Park: "They should buff tanks!"
FFgringo
Profile Joined December 2015
44 Posts
December 09 2016 09:05 GMT
#88
Finally a great patch. People generally forget that whatever the cost of interceptors, after being destroyed the protoss needs time to make carriers attack again. Fungles and parasitic bombs kill interceptors immediatly and give the zerg a window to strike carriers with some corruptors. They just need to take good fights and not A-move at the wrong timing.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
December 09 2016 09:15 GMT
#89
On December 09 2016 18:05 FFgringo wrote:
Finally a great patch. People generally forget that whatever the cost of interceptors, after being destroyed the protoss needs time to make carriers attack again. Fungles and parasitic bombs kill interceptors immediatly and give the zerg a window to strike carriers with some corruptors. They just need to take good fights and not A-move at the wrong timing.


It takes 3 fungals to even kill an interceptor and they are extremely fast which makes it impossible to fungal most of them, while losing all your infestors to the interceptors you didn't get.

And you cant even target them with parasitic bomb so not sure why you even suggest that.
FFgringo
Profile Joined December 2015
44 Posts
December 09 2016 09:19 GMT
#90
On December 09 2016 18:15 mCon.Hephaistas wrote:
Show nested quote +
On December 09 2016 18:05 FFgringo wrote:
Finally a great patch. People generally forget that whatever the cost of interceptors, after being destroyed the protoss needs time to make carriers attack again. Fungles and parasitic bombs kill interceptors immediatly and give the zerg a window to strike carriers with some corruptors. They just need to take good fights and not A-move at the wrong timing.


It takes 3 fungals to even kill an interceptor and they are extremely fast which makes it impossible to fungal most of them, while losing all your infestors to the interceptors you didn't get.

And you cant even target them with parasitic bomb so not sure why you even suggest that.


ah ok, i didn't know about parasitic bomb.
thanks for information
ejozl
Profile Joined October 2010
Denmark3561 Posts
Last Edited: 2016-12-09 11:45:30
December 09 2016 11:03 GMT
#91
I'll be honest I really don't understand much reasoning behind many of these changes. Nonetheless I'll put my thoughts on it.

Cyclone:
The Cyclone is very strong in the right compositions and with the right timings. The + range upgrade doesn't even make that much sense on the unit. You want the Cyclone to be in the front and tank the damage and then once you pull them back, at this moment the + range makes sense.
Cyclone+Ghost rushes are extremely strong, the area where Cyclones lose power is when you tech up as Mech. Mech needs to straight up win every single engagement with not many loses and the Cyclone is a unit which trades.
I think this is fine, since there's a lot of units in the game and so not every unit should be a core unit. This unit is a core unit until the big daddy Siege Tank takes over as the core unit for Mech.

I think a change which would be nice for the Cyclone, is Cyclone always has 4 range, but the Lock-On can hit ground units as well. So when you pull back the weakened Cyclone you also Lock-On to a target and you don't re-engage with the unit, you let it sit and survive, while shooting with Lock-On.
Then as an upgrade you can have +2 Lock-On acquiring range. So it can be more cost efficient in the mid game and not be crap vs Light units which are not Zerglings.

Hydralisk:
Thx now I don't have to off-race anymore, I can play Protoss again. What will Zerg do vs Carriers though? There's not less reason to go Carriers as Protoss, now there's just other options as well.
The +1 range made it so Hydralisks could actually get in and shoot the Carrier or Mothership, now they can only trade vs Interceptors and with 5 mineral Interceptors, it's not much of a trade.

Viper:
Viper change doesn't do anything, players will move units out of Blinding Cloud, if you wait the 6 seconds, your army is already gone. The Viper is on the receiving end of so many nerfs, it's got 4 spells which is unheard of from a spellcaster unit and it requires no Tech building. Every Zerg ability on this unit is subject to nerfs because of this, Zerg should have strong spells, but they cannot, because the Viper is too versatile.

Immortal/Tempest:
This is just ridiculous and I don't understand it. You realize that most players don't click this Barrier spell, just because you remove the option to click it, doesn't mean there are now less abilities to juggle. You could just disregard clicking it all together, it's on auto-cast as default! We gain nothing from this, all it does is buff Protoss and nerf skilled Protosses. There is one guy out there who has made it his deal, to always manually cast Barrier and that guy loves doing it. That guy probably messes up a lot of Protoss actions that other players do better, but he has mastered clicking the Barrier.
I'm sorry, but this is an area I'm very passionate about, the game of Starcraft is about the individual, his perception of the game and how he goes about problem solving. This guy might want to be the next Parting, thinking, man I really don't have an easy time beating Zerg in the late game, I'm gonna perfect this Immortal allin and that's how I will beat Zergs. He might be right, he might be wrong, but damn it this guy deserves the option!
But I guess it's easier to just BabyRage on Reddit, about there being too many abilities, even though that redditor probably never truly tried playing Protoss.

The same goes for the Tempest, if the Tempest was just buffed to 5 supply. I'm pretty sure some Protosses would mix in at least 1 into his skytoss army and use it for the Stun ability. Or we can change the Stun ability so that it's actually better, but no, instead we get the same old HotS Tempest, but now it 1 shots a Zergling from 10 range.. jubi!
And for some reason it one shots a Drone, because the only fun thing about this unit is the fact that it's never used, but it's used for this one proxy build, which is super annoying for the other player to deal with and other than that the unit serves no other real purpose. But hey, at least the broadcasters can go: "Rotti build!"

Yeah this patch is in the complete wrong direction, but at least 7 range Hydras is not a thing anymore.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Comedy
Profile Joined March 2016
488 Posts
December 09 2016 11:33 GMT
#92
raven/carrier far too strong when massed

ILoveZest
Profile Joined November 2016
9 Posts
December 09 2016 12:26 GMT
#93
People or just low league players still complaining about "oh my hidras cannot kill the carriers", ofc not and they are not supposed to, stop that senseless statement. My archons and stalkers cannot kill mass broodlords and they are not supposed to. Keep the hard work blizz! Change timewarp! And buff sentrys (they are no longer good with that cost).
Deleted User 329278
Profile Joined March 2014
123 Posts
December 09 2016 13:35 GMT
#94
ADEPT nerf anyone....? not even from a balance perspective but can we agree they are annoying af in their current state? so many buffs and nerfs but ffs why not a reduction of shade time or cooldown. can someone plz shake dk...
Aegwynn
Profile Joined September 2015
Italy460 Posts
December 09 2016 13:42 GMT
#95
On December 09 2016 21:26 ILoveZest wrote:
People or just low league players still complaining about "oh my hidras cannot kill the carriers", ofc not and they are not supposed to, stop that senseless statement. My archons and stalkers cannot kill mass broodlords and they are not supposed to. Keep the hard work blizz! Change timewarp! And buff sentrys (they are no longer good with that cost).

It is not about hydras, there is nothing that kills mass carriers and it is very common complain in highest level as well.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-12-09 13:44:53
December 09 2016 13:43 GMT
#96
IloveZest i think your statement is senseless. I am just mid masters (div 2) i dunno if you consider that as lower league or not (and im t player not z). But what i see in korean games is the same problem.
And to counter your arguments:
1.) if stalkers blink under broodlords you can take them. It works in some situations not always. But you can also outrun broodlords that is the main problem with broodlords on most maps. And this goes not for carriers (especially with MC).

2.) what counters carriers? Tell the z players how they should play? The argument "dont let protoss get to that point" should not be valid. Otherwise the game is poorly designed imo.

3.) With the voidray speed they are a more valid and a strong support vs corruptors.

So protoss air just straight up got buffed.

I think the main problem is the carriers high damageoutput vs everything while interceptors being so cheap.
In a rock paper scissors game there should not be the possibility of massing 1 unit ( of course it also needs support but i think you get the point)
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-12-09 13:44:37
December 09 2016 13:44 GMT
#97
sry double post
Deleted User 329278
Profile Joined March 2014
123 Posts
Last Edited: 2016-12-09 13:46:21
December 09 2016 13:44 GMT
#98
On December 09 2016 21:26 ILoveZest wrote:
People or just low league players still complaining about "oh my hidras cannot kill the carriers", ofc not and they are not supposed to, stop that senseless statement. My archons and stalkers cannot kill mass broodlords and they are not supposed to. Keep the hard work blizz! Change timewarp! And buff sentrys (they are no longer good with that cost).


thou shaltz switchez onz urz brainzez. now thou shalts realizez:

teching to broodlords takes approximately one (1) century. so zeh protoss can tech to and mass the proper, perfect, protossly counter unit composition, e.g. sum tempests/voids/ht combined with oracle revelation periods of approximately one (1) century.

turtling and teching to carriers, on the other hand (surprisez!), can now be don within quite a short amount of time. and that amount of time, unfortunately, leaves the zerg just so little (like: very little) time to defend against adepts AND oracles AND dts AND tech AND mass to an ok-ish, cost-inefficient, paperboard counter unit composition against carriers.

now thou can switch it back off.
207aicila
Profile Joined January 2015
1237 Posts
December 09 2016 14:06 GMT
#99
On December 09 2016 07:01 Hider wrote:
Funny how it took them so long to realize that "fun" micro is related to unit-movement, not pressing buttons for the sake of it.

Now let's get rid of Forcefields and increase cooldowns of Corrosive Bile and Reaper bombs.


I doubt it took them this long, it's just that the Blizzard way ™ is to wait a few years before doing exactly what the community asked lest they look like admitting they were wrong about something.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
December 09 2016 14:16 GMT
#100
I'm disappointed with this patch. Hydra and vipers with nothing to compensate. We don't need to test old hydras. We should already be testing next change to them.

Cyclone change is ok, but they are just better boring unit now. Removal of immortal ability is ok, the buff is stupid.Tempest revert is ok. Another revert is sad, but protoss has already a lot of abilities so I don't mind that as much as long as their supply stays high.

No reaper and mainly carrier change, that's just sad. They could have been working on carriers being good and not broken once massed for long time. It's the easiest unit to change out of whole the SC2.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 5
Kim Chul Min (afreeca) 1240
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko357
OGKoka 195
ProTech147
StarCraft: Brood War
Britney 6108
Rain 2127
Jaedong 511
Mini 368
EffOrt 230
Soulkey 226
Light 200
firebathero 164
Larva 155
ZerO 138
[ Show more ]
Rush 132
Last 125
Snow 121
Stork 90
Hyun 90
Pusan 77
Killer 67
Barracks 61
ToSsGirL 31
Shinee 26
soO 20
Shine 19
Noble 19
sorry 16
Terrorterran 16
Hm[arnc] 15
Movie 13
Aegong 11
Sea.KH 7
Sacsri 1
Dota 2
monkeys_forever402
League of Legends
JimRising 330
Reynor84
Counter-Strike
fl0m3375
olofmeister812
shoxiejesuss464
allub135
kRYSTAL_17
Other Games
summit1g10164
B2W.Neo292
XaKoH 270
crisheroes172
Mew2King113
syndereN104
dupreeh90
ViBE59
Organizations
StarCraft 2
angryscii 13
StarCraft: Brood War
lovetv 9
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV316
League of Legends
• Jankos1441
• Stunt640
Upcoming Events
WardiTV Invitational
50m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
4h 50m
OSC
11h 50m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d
OSC
1d 2h
OSC
1d 12h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 22h
WardiTV Invitational
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.