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On December 10 2016 05:24 phodacbiet wrote: Zerg units just doesn't seem to synergize well to me. Let's not forget about the Corruptors... can we re-design this unit?
Why don t you change race ? You are still able to try Terran or Protoss to know if they have more synergy...
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On December 10 2016 03:03 The_Last_Terran wrote:Show nested quote +On December 09 2016 15:35 hiroshOne wrote:On December 09 2016 15:23 Sapphire.lux wrote:On December 09 2016 13:20 Qwyn wrote: Why wouldn't they introduce the new hydra buff at the same time?
I don't really want to play against mech/skytoss cancer while having no new tools...The root of all evil is still not being addressed...
The dream is what Blade says... The reality had better be at least enough HP to survive a liberator shot no matter the upgrades >.>. If I can't use hydras in ZvT after the NEXT "patch-patch" I think I'm done... There are coruptors, vipers, ravagers and hidras with superb mobility. Stop asking for 1a solutions against units that trade ALL of their mobility for fire power. What u're saying is wrong and pretty much funny as u cry since years for a-move AntiAir for mech Terran. LOL And it's clear to me that u never faced Protoss on 3.8 patch while playing Zerg. Also uo forget that hydras are only little bit faster on creep. That's all. Carriers, just when they reach number of 5 are pretty much unstopabble. And knowing this from pro players feedback, Blizzard decides to nerf core midgame antiair unit for Zerg, basically reverting it to the same shit as it was at 3.7. Now. This changes are Huuuuge nerfs for Zerg. Where were you in 2016 ? Zerg has the lead in the Korean Ladder and the European ladder... I m just asking why people bullshit on Zerg while they dominate 3.7 patch, ffs fungal burrow is irritating for players, they have to scan each step moving on creep.
They could also make Raven. Or it's to hard for ppl queueing MMM on their production facilities?
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On December 10 2016 04:00 The_Last_Terran wrote: .. Dark, SOlar... do u know ?
Yeah i know. Just watch some 2016 Proleague. Zergs weren't even uncluded in setups. No coach would risk. LOL
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Man the few games I've played already I really miss 7 range hydras...
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On December 10 2016 06:07 The_Last_Terran wrote:Show nested quote +On December 10 2016 05:24 phodacbiet wrote: Zerg units just doesn't seem to synergize well to me. Let's not forget about the Corruptors... can we re-design this unit? Why don t you change race ? You are still able to try Terran or Protoss to know if they have more synergy... Because me switching race doesn't make Zerg units synergize well...?
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lol so many people crying about op mass hydras and win being taken away like lmao the amount of games that were won just by massing hydra is hillarious. also hydras always good pvz how are you gonna buff them and not break the matchup and also 25% faster on creep is a little? LOL dont dimiss that buff gives hydra way easier time to split vs aoe as well as run away from fights, reinforce faster etc.. i wish protoss player would whine as much as zergs ...
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On December 10 2016 01:01 PinoKotsBeer wrote: It was prob. a hotfix, so you dont need to download anything. If you look at the old replays, they still use the old balance but are in the current version and don't require loading an old version.
If all balance changes can be done this way, then that would mean in the future we shouldn't need to load an old version to watch old replays.
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On December 10 2016 01:25 Sapphire.lux wrote:Show nested quote +On December 10 2016 01:10 StatixEx wrote: am i missing something or have i not seen a viper for ages, let alone the use of bc, so lets make this ability like totally pointless You haven't seen it because you haven't seen mech, and you haven't seen mech because of that ability.
Exactly and very well replied
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On December 10 2016 21:11 bObA wrote:Show nested quote +On December 10 2016 01:25 Sapphire.lux wrote:On December 10 2016 01:10 StatixEx wrote: am i missing something or have i not seen a viper for ages, let alone the use of bc, so lets make this ability like totally pointless You haven't seen it because you haven't seen mech, and you haven't seen mech because of that ability. Exactly and very well replied
and the sad part is that they buff the tank then immediatly nerf blinding cloud which should tell every zerg that the ability was ridiculous in the past when tanks only did 50dmg and the ability was 11 seconds
i mean look at the criticisms and ad hominems i receive calling me biased for saying that the ability was too strong back in hots, and now we get 85 dmg siege tanks and a 40% time reduction on blinding cloud, and its still too strong for most...
mech has just not been played by non mech gods who devote all their time to the style, so when casuals do it you get to see the immense skill it takes to mech it happen™
it is still so powerful most people wont be able to play mech or wont want to, thats the hilarious part, it is too strong depending on what leagues you are balancing for, until you hit diamond/master i wouldnt even attempt mech due to how hard a counter blinding cloud + broods and parasitic bomb are to mech, i do not see plats or below making ghosts to counter the vipers on top of having to manage their mech army just right for anti air/ground...
and then there is invincible nydus which has not even been adressed due to how rare it has been seen, thats going to get nerfed next.
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On December 10 2016 21:32 FoxDog wrote:Show nested quote +On December 10 2016 21:11 bObA wrote:On December 10 2016 01:25 Sapphire.lux wrote:On December 10 2016 01:10 StatixEx wrote: am i missing something or have i not seen a viper for ages, let alone the use of bc, so lets make this ability like totally pointless You haven't seen it because you haven't seen mech, and you haven't seen mech because of that ability. Exactly and very well replied i mean look at the criticisms and ad hominems i receive calling me biased for saying that the ability was too strong back in hots, and now we get 85 dmg siege tanks and a 40% time reduction on blinding cloud, and its still too strong for most... SC2 engagements are fast,so while 40% looks huge if its still long enough to roll over the army it's not really a nerf at all. The tanks still don't fire. Mech still isn't all that viable as long as there are vipers and the ability to click on the tanks.
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I just need to fully commit to quitting Protoss and playing Terran, because I'm always so disappointed with the balance changes. I'm sure I'm a bit biased, but it seems like Protoss is an afterthought in the recent balance changes. It feels like Blizzard is busy buffing Zerg/Terran to deal with eachother, and then addressing random anti-Protoss concerns from 6-12 months ago.
What I take from that, is there's a lot more advocates with experience playing Terran/Zerg - like they have lobbyists and Protoss doesn't. Maybe that's just the vibe I get from forums and Twitch chat, though.
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wow there's still hope about the balance.
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i have no idea why so many zergs whine over here. foreginer zergs stil wins korean terrans. as long its that and not the other way around, they should shut it.
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Zergs are used to having only 4 diffrent units with main anti-Air being queen vs Terrran. Mutas make this MU much better. New maps offer almost free mapcontrol to zergs willing NOT to drone up to 70 before making more than 10 lings. You can deny bases, smash down attacks..but zerg lacks the will to adept.
Honestly if I see Zergs still
1) Trying to defend reapers with Zerglings, instead of going 4-6 Roaches (Ling defense only works against bad terrans) 2) not making a spire, but make queens 3) Morph any amount of banelings vs Archons (U S E L E S S) 4) Never runby, never flank 5) Go "bad supply" (roach Ravager) every game....not having an attack plan..
They do not deserve o cry about getting punished.
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On December 10 2016 10:00 SwiftRH wrote: lol so many people crying about op mass hydras and win being taken away like lmao the amount of games that were won just by massing hydra is hillarious. also hydras always good pvz how are you gonna buff them and not break the matchup and also 25% faster on creep is a little? LOL dont dimiss that buff gives hydra way easier time to split vs aoe as well as run away from fights, reinforce faster etc.. i wish protoss player would whine as much as zergs ...
Storm.
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On December 11 2016 20:21 MiCroLiFe wrote: i have no idea why so many zergs whine over here. foreginer zergs stil wins korean terrans. as long its that and not the other way around, they should shut it.
Pros can win with zerg, so everything it's fine.
Pros don't use mech, we need complain to blizzard about it.
#terranlogic
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On December 11 2016 20:27 KT_Elwood wrote: Zergs are used to having only 4 diffrent units with main anti-Air being queen vs Terrran. Mutas make this MU much better. New maps offer almost free mapcontrol to zergs willing NOT to drone up to 70 before making more than 10 lings. You can deny bases, smash down attacks..but zerg lacks the will to adept.
Honestly if I see Zergs still
1) Trying to defend reapers with Zerglings, instead of going 4-6 Roaches (Ling defense only works against bad terrans) 2) not making a spire, but make queens 3) Morph any amount of banelings vs Archons (U S E L E S S) 4) Never runby, never flank 5) Go "bad supply" (roach Ravager) every game....not having an attack plan..
They do not deserve o cry about getting punished.
I guess you should be hired as Dark's coach then.
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On December 11 2016 21:09 xTJx wrote:Show nested quote +On December 11 2016 20:21 MiCroLiFe wrote: i have no idea why so many zergs whine over here. foreginer zergs stil wins korean terrans. as long its that and not the other way around, they should shut it. Pros can win with zerg, so everything it's fine. Pros don't use mech, we need complain to blizzard about it. #terranlogic i think you missunderstood. first off. zerg is way easyer to play and have much more easy way for the victory in the game. remember Life? what he played like? constantly harassing and aktive on map. thats how we terran Have to do in order to win. zerg can sit there and deffend, which is pretty easy.
second. Mech? i cant stand mech. its slow, its bad, its boring.
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I'm glad that they're trying to make the cyclone viable. But that air lockon feels so useless though...i havent been able to reliably kill air units...
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