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On December 09 2016 05:51 Psychobabas wrote: I dont understand the hydra upgrade removal?
Are they suggesting that hydralisks arent used enough or what
They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.
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On December 09 2016 07:13 reneg wrote:Show nested quote +On December 09 2016 05:51 Psychobabas wrote: I dont understand the hydra upgrade removal?
Are they suggesting that hydralisks arent used enough or what They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.
But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range
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other things to fix: reaper grenade, ravens, parasitic bomb, burrow fungal, carriers
but good balance changes
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On December 09 2016 07:15 ArtyK wrote:Show nested quote +On December 09 2016 07:13 reneg wrote:On December 09 2016 05:51 Psychobabas wrote: I dont understand the hydra upgrade removal?
Are they suggesting that hydralisks arent used enough or what They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong. But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range
But don't they go to range 6 now? Since they took that and slammed it back into muscular? Which I think would definitely placate many people (since the range was one of the key concerns)
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On December 09 2016 07:24 reneg wrote:Show nested quote +On December 09 2016 07:15 ArtyK wrote:On December 09 2016 07:13 reneg wrote:On December 09 2016 05:51 Psychobabas wrote: I dont understand the hydra upgrade removal?
Are they suggesting that hydralisks arent used enough or what They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong. But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range But don't they go to range 6 now? Since they took that and slammed it back into muscular? Which I think would definitely placate many people (since the range was one of the key concerns)
Patch 3.7 had 6 range hydras, so yeah.
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On December 09 2016 04:34 cSc.Dav1oN wrote:Show nested quote +On December 09 2016 04:06 geokilla wrote: Seems like a step in the right direction. Not sure how the Immortal "barrier" ability works now that it's a passive ability.. doesn't matter since there are always lots of things to micro not including barriers Show nested quote +On December 09 2016 04:20 SetGuitarsToKill wrote: So carriers which were already a pain to deal with in ZvP are now just that much harder to kill... GREAT and carriers is the only solution vs heavy hydra styles
Not anymore. Hydra's are almost the exact same now as pre-patch, only difference now is they get a speed boost on creep. So if you still lose to the style, it's on you and can't blame the buffed Hydra .
I wish Blizzard would put Hydra's to 1 supply and nerf stats/cost to compensate. Would be soo nice.
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On December 09 2016 04:20 SetGuitarsToKill wrote: So carriers which were already a pain to deal with in ZvP are now just that much harder to kill... GREAT try ling bane into corruptor timings, I've had a lot of success with it. with the ling bane army you can decimate his economy with constant ling runbys/drops after busting his wall and then you can switch into carapace upgraded corruptors to kill the carriers. It works really well.
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Stop.Buffing.Damaging...Everything already dies in .2 seconds.
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This is a decent little patch, but there more work to be done.
Protoss is still a race of spell casters - makes them hard to balance
Aerial armies are still overpowered especially in mass - necessitates cancer abilities like Parasitic Bomb and Seeker Missiles/counter mass aerial armies
The Swarm Host still existing - Why have such a horribly designed/difficult to balance unit? I swear the SH has gone through about as many revisions as the Oracle at this point and it's still imbalanced vs. mech, just scrap this trash unit or redesign it to help deal with mass air play, something Zerg has historically struggled against.
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So Zerg being back at having to allin in the midgame vs mech/skytoss.
fun
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Airtoss amove is back guys, feels like WoL again.
Seriously, they don't play their own game and don't even bother reading what we write, not even what progamers wrote in last Balance Patch thread.
How the hell is zerg suposed to deal with airtoss without a compensation for that hydra nerf?
Why are swarm hosts and reaper grenades still in the game?
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So Hydras aren't supposed to be a core unit. Why did you get our hopes up Blizzard?
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Do none of you hydra complainers read?
They agreed with pro players that the range buff was too much and are reverting it before they will make a buff to something else. Hp buff or cost buff are on the tables.
Still, they have a speed buff compared to pre 3.8. How do you know that isn't a big enough change to make them more viable than pre 3.8. And possibly with the infester buff and swarmhost buff they will be made part of the stable composition.
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On December 09 2016 09:18 mGGrinehart wrote: Do none of you hydra complainers read?
They agreed with pro players that the range buff was too much and are reverting it before they will make a buff to something else. Hp buff or cost buff are on the tables.
Still, they have a speed buff compared to pre 3.8. How do you know that isn't a big enough change to make them more viable than pre 3.8. And possibly with the infester buff and swarmhost buff they will be made part of the stable composition. Those same pros also said that the problem with the Hydra is that it is far too squishy to be a core unit, and that they either want a health or armor buff or for it to be reworked as a tier 1 unit.
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When I see the 3-0 with 3 same cheesy games Classic have won vs INnovation today ( SGL or something like that, that were Wardy who casted in English and Crank in Korean ) for me something is wrong and not correctly balanced.
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Just wrecking with proxy cyclones right now, they are so ridiculously good early game against Protoss now
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O look Destiny Cloud Fist cyclone :D. Topkek.
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Why wouldn't they introduce the new hydra buff at the same time?
I don't really want to play against mech/skytoss cancer while having no new tools...The root of all evil is still not being addressed...
The dream is what Blade says... The reality had better be at least enough HP to survive a liberator shot no matter the upgrades >.>. If I can't use hydras in ZvT after the NEXT "patch-patch" I think I'm done...
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I fear mass tempests will return as a hard counter PvMech but we'll see.
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