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Balance Update - Dec 8 - Page 3

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
reneg
Profile Joined September 2010
United States859 Posts
December 08 2016 22:13 GMT
#41
On December 09 2016 05:51 Psychobabas wrote:
I dont understand the hydra upgrade removal?

Are they suggesting that hydralisks arent used enough or what


They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.

moose...indian
ArtyK
Profile Joined June 2011
France3144 Posts
December 08 2016 22:15 GMT
#42
On December 09 2016 07:13 reneg wrote:
Show nested quote +
On December 09 2016 05:51 Psychobabas wrote:
I dont understand the hydra upgrade removal?

Are they suggesting that hydralisks arent used enough or what


They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.



But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16074 Posts
December 08 2016 22:16 GMT
#43
other things to fix: reaper grenade, ravens, parasitic bomb, burrow fungal, carriers

but good balance changes
Many of the coolest moments in sc2 happen due to worker harassment
reneg
Profile Joined September 2010
United States859 Posts
December 08 2016 22:24 GMT
#44
On December 09 2016 07:15 ArtyK wrote:
Show nested quote +
On December 09 2016 07:13 reneg wrote:
On December 09 2016 05:51 Psychobabas wrote:
I dont understand the hydra upgrade removal?

Are they suggesting that hydralisks arent used enough or what


They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.



But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range


But don't they go to range 6 now? Since they took that and slammed it back into muscular? Which I think would definitely placate many people (since the range was one of the key concerns)
moose...indian
ArtyK
Profile Joined June 2011
France3144 Posts
December 08 2016 22:25 GMT
#45
On December 09 2016 07:24 reneg wrote:
Show nested quote +
On December 09 2016 07:15 ArtyK wrote:
On December 09 2016 07:13 reneg wrote:
On December 09 2016 05:51 Psychobabas wrote:
I dont understand the hydra upgrade removal?

Are they suggesting that hydralisks arent used enough or what


They took the upgrade and smooshed it with another upgrade, so now you get two for one, unless I read their notes wrong.



But now the only difference with patch 3.7 is that hydras gets the speed boost on creep, they don't get 7 range


But don't they go to range 6 now? Since they took that and slammed it back into muscular? Which I think would definitely placate many people (since the range was one of the key concerns)


Patch 3.7 had 6 range hydras, so yeah.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 08 2016 22:27 GMT
#46
On December 09 2016 04:34 cSc.Dav1oN wrote:
Show nested quote +
On December 09 2016 04:06 geokilla wrote:
Seems like a step in the right direction. Not sure how the Immortal "barrier" ability works now that it's a passive ability..


doesn't matter since there are always lots of things to micro not including barriers

Show nested quote +
On December 09 2016 04:20 SetGuitarsToKill wrote:
So carriers which were already a pain to deal with in ZvP are now just that much harder to kill... GREAT


and carriers is the only solution vs heavy hydra styles


Not anymore. Hydra's are almost the exact same now as pre-patch, only difference now is they get a speed boost on creep. So if you still lose to the style, it's on you and can't blame the buffed Hydra .

I wish Blizzard would put Hydra's to 1 supply and nerf stats/cost to compensate. Would be soo nice.
When I think of something else, something will go here
Charoisaur
Profile Joined August 2014
Germany16074 Posts
December 08 2016 22:30 GMT
#47
On December 09 2016 04:20 SetGuitarsToKill wrote:
So carriers which were already a pain to deal with in ZvP are now just that much harder to kill... GREAT

try ling bane into corruptor timings, I've had a lot of success with it.
with the ling bane army you can decimate his economy with constant ling runbys/drops after busting his wall and then you can switch into carapace upgraded corruptors to kill the carriers. It works really well.
Many of the coolest moments in sc2 happen due to worker harassment
Garuga
Profile Joined June 2015
49 Posts
December 08 2016 22:30 GMT
#48
Stop.Buffing.Damaging...Everything already dies in .2 seconds.
Beelzebub1
Profile Joined May 2015
1004 Posts
December 08 2016 23:13 GMT
#49
This is a decent little patch, but there more work to be done.

Protoss is still a race of spell casters - makes them hard to balance

Aerial armies are still overpowered especially in mass - necessitates cancer abilities like Parasitic Bomb and Seeker Missiles/counter mass aerial armies

The Swarm Host still existing - Why have such a horribly designed/difficult to balance unit? I swear the SH has gone through about as many revisions as the Oracle at this point and it's still imbalanced vs. mech, just scrap this trash unit or redesign it to help deal with mass air play, something Zerg has historically struggled against.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
December 08 2016 23:25 GMT
#50
So Zerg being back at having to allin in the midgame vs mech/skytoss.

fun
xTJx
Profile Joined May 2014
Brazil419 Posts
December 08 2016 23:57 GMT
#51
Airtoss amove is back guys, feels like WoL again.

Seriously, they don't play their own game and don't even bother reading what we write, not even what progamers wrote in last Balance Patch thread.

How the hell is zerg suposed to deal with airtoss without a compensation for that hydra nerf?

Why are swarm hosts and reaper grenades still in the game?
No prejudices, i hate everyone equally.
jackacea
Profile Joined April 2014
66 Posts
December 09 2016 00:13 GMT
#52
So Hydras aren't supposed to be a core unit. Why did you get our hopes up Blizzard?
praise kek
AusProbe
Profile Joined July 2012
Australia235 Posts
December 09 2016 00:18 GMT
#53
Do none of you hydra complainers read?

They agreed with pro players that the range buff was too much and are reverting it before they will make a buff to something else. Hp buff or cost buff are on the tables.

Still, they have a speed buff compared to pre 3.8. How do you know that isn't a big enough change to make them more viable than pre 3.8. And possibly with the infester buff and swarmhost buff they will be made part of the stable composition.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
December 09 2016 00:22 GMT
#54
On December 09 2016 09:18 mGGrinehart wrote:
Do none of you hydra complainers read?

They agreed with pro players that the range buff was too much and are reverting it before they will make a buff to something else. Hp buff or cost buff are on the tables.

Still, they have a speed buff compared to pre 3.8. How do you know that isn't a big enough change to make them more viable than pre 3.8. And possibly with the infester buff and swarmhost buff they will be made part of the stable composition.

Those same pros also said that the problem with the Hydra is that it is far too squishy to be a core unit, and that they either want a health or armor buff or for it to be reworked as a tier 1 unit.
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2016-12-09 01:09:35
December 09 2016 01:07 GMT
#55
When I see the 3-0 with 3 same cheesy games Classic have won vs INnovation today ( SGL or something like that, that were Wardy who casted in English and Crank in Korean ) for me something is wrong and not correctly balanced.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
December 09 2016 01:21 GMT
#56
Just wrecking with proxy cyclones right now, they are so ridiculously good early game against Protoss now
https://soundcloud.com/bbols
SwiftRH
Profile Joined August 2013
United States105 Posts
December 09 2016 01:24 GMT
#57
fix libs pvt.
Man MODE!
Advantageous
Profile Blog Joined May 2012
China1350 Posts
December 09 2016 03:27 GMT
#58
O look Destiny Cloud Fist cyclone :D. Topkek.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 09 2016 04:20 GMT
#59
Why wouldn't they introduce the new hydra buff at the same time?

I don't really want to play against mech/skytoss cancer while having no new tools...The root of all evil is still not being addressed...

The dream is what Blade says...
The reality had better be at least enough HP to survive a liberator shot no matter the upgrades >.>. If I can't use hydras in ZvT after the NEXT "patch-patch" I think I'm done...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 09 2016 04:49 GMT
#60
I fear mass tempests will return as a hard counter PvMech but we'll see.
Head Coach Park: "They should buff tanks!"
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