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FireCake's opinion on the decline of StarCraft 2 - Page 14

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Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
November 29 2016 02:28 GMT
#261
I stopped playing 1v1 a long time ago (2011) because it was frustratingly difficult to make your units do what you wanted them to do. The future of RTS is low APM games.
Swing away sOs, swing away.
Little-Chimp
Profile Joined February 2008
Canada951 Posts
November 29 2016 03:15 GMT
#262
On November 29 2016 10:07 MaestroSC wrote:
Show nested quote +
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.



What did they fix?

Unit design: nope
Bnet 2.0: nope
game pacing:not only nope, but they actually made it worse
Price/balls of selling 1 game as 3 full price games: nope.
Manage to stop their alienation of either/both the hardcore and/or casual crowd: nope.
Changed anything regarding the poor design of SC2 units: nope. (if anything they added more terrible units in HotS and LotV.

Tell me again what they fixed and what we should focus on fixing moving forward?


Also my favorites are the people saying "everyone quit cause the game is too hard" its a PvP game... our opponents are eachother. We didnt quit because the game is hard... we quit because the game is shit, and we wanted to play something better. Ive played BW since release, and was stil playing it up til Sc2 launch, and BW was infinitely harder than SC2.

The skill cap has NOTHING to do with why people dont play the game anymore, why it gets no views on twitch, and why the scene is so fucking dead, while it was basically the Flagship of Esports for years.

The game is unpopular because Blizzard just took a huge shit on a lot of peoples favorite gaming franchise, and were turned away from it.


Bnet is great right now, I'm not sure what more you could ask for other than the arcade stuff that no one will use. They added in the chat rooms, clan shit, separate race per mmr, Co op, archon mode, etc etc

Game design and unit design is subjective (I like LOTV more than WOL and especially HOTS). You can buy the entire multiplayer by just buying LOTV right now.

I'm not sure if you're just emotional or genuinely not very bright but try to research and think of the facts first before vomiting your "took a shit on the fans" hyperbole all over threads.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
November 29 2016 03:29 GMT
#263
On November 29 2016 11:28 Korakys wrote:
I stopped playing 1v1 a long time ago (2011) because it was frustratingly difficult to make your units do what you wanted them to do. The future of RTS is low APM games.

The APM requirement of Starcraft 2 is not the problem. It's the attention requirement. I lost a game earlier today because I was not looking at my army for two seconds while leapfrogging my tanks and the enemy flanked with zerglings. Two seconds that I went back to my base to macro was all it took for me to lose an entire engagement. Had I been paying attention, the APM required to counter the zergling flank wouldn't have been much. I mean it doesn't take much APM to micro infantry around.

The Oracle suffers from the same problem. It doesn't take a lot of APM to counter the Oracle, but it deals such an absurd amount of damage that you have to be already paying attention in order to counter it.

There are so many things in Starcraft 2 that are overpowered because they require a lot of attention to counter:

1. Disruptors
2. Widow Mines
3. Oracles
4. Ravagers
5. Liberators
6. Banelings

If you paid 100% attention to your army, none of these units would even be overpowered. They'd actually be underpowered since they rely so much on the element of surprise that they would be nothing but bumps in the road for 100% alert opponents.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2016-11-29 03:46:21
November 29 2016 03:43 GMT
#264
On November 29 2016 09:15 Thieving Magpie wrote:
I find this game has been called dead since year one of its release. Year after year passes with the ever present dead game prophet screaming at the top of his lungs at how certain he is the game is over. And with each passing year I smirk more and more thinking "shouldn't we wait for a game to be dead before we announce it as dead?"

I agree with you completely. SC2 isn't as popular, but it is far from dead.

Honestly, its not possible to determine what caused the decline of SC2. Sure many of us have our suspicions, and some will tout it as facts, but we cannot possibly know the entire truth.

I think the decline is due to many factors, all of which was stated already by many of us.

Its a hard game, so not many will pick it up. It wasn't free (I know part of it is now but regardless it wasn't upon release). Arcade sucks, especially compared to War 3 and BW arcade. It lacked social interaction. Other games competed for the attention of gamers. RTS aren't popular anymore. Didn't feel rewarding to win, and losing was a horrible feeling. Team games are more fun to play than 1v1. BW fans expected SC2 to be similar, but was hugely disappointed (i.e. they didn't like the design of SC2). Blizzard's reputation made the hype, but the game didn't completely live up to that hype. SC2 isn't fun. SC2 is frustrating.

There are probably even more reasons why.

Each one alone probably wouldn't have been such a problem, but all of them combined and you have the decline of SC2.

The problem though is some of these things Blizzard can't control. And things they could change might alienate even more players.

We can discuss this ad nauseam, and it won't do much good.

I'm fairly certain Blizzard already acknowledges the decline of SC2. The good news is that they are trying to do something about it. This patch is actively trying to regain the 'mech players' in an attempt to add depth to terran gameplay/style. They also made vast improvements to Battlenet. Albeit, not great but better than WoL Bnet.

I don't think Blizzard is focusing on SC2. It's not their cash cow. They won't pull the plug though, because it's still a franchise that garners a lot of attention.

Look at their newest franchise, Overwatch. The game isn't even a year old and they announced a full league with complete support and contracts for players. I'm kind of pissed that Blizzard would give so much attention to their youngest child, but give minimal attention to the middle child.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2016-11-29 03:48:05
November 29 2016 03:47 GMT
#265
On November 29 2016 09:15 Thieving Magpie wrote:
I find this game has been called dead since year one of its release. Year after year passes with the ever present dead game prophet screaming at the top of his lungs at how certain he is the game is over. And with each passing year I smirk more and more thinking "shouldn't we wait for a game to be dead before we announce it as dead?"

The game isn't dead, but it's basically on life support at this point. If Blizzard pulled out of WCS the scene would disappear overnight. As of now there are no offline tournaments that exist without Blizzard support aside from small tournaments now that Proleague is dead. It's no secret that IEM and DH would drop this game in a heartbeat if Blizzard wasn't paying them.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
November 29 2016 05:21 GMT
#266
I agree with the spirit, if not all the details, of Firecake's video. I do however think online tournaments can easily continue to exist into the foreseeable future. But yea: we are pretty much looking at something like the end of big triple-A production international tournaments. We have to adapt. Highlighting Deepmind is an interesting way of thinking about it, but for me personally, it is the brutal depth and challenge of sc2 that will always keep me playing and watching.
Stork HerO and Protoss everywhere - redfive on bnet
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
November 29 2016 05:22 GMT
#267
Another thing: not all viewer bases are created equal. If the sc2 scene demonstrates itself to be particularly tuned in, particularly passionate, we can keep some sponsor $$ in the scene perpetually.
Stork HerO and Protoss everywhere - redfive on bnet
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
Last Edited: 2016-11-29 05:36:25
November 29 2016 05:29 GMT
#268
On November 29 2016 12:43 Jett.Jack.Alvir wrote:
RTS aren't popular anymore. Didn't feel rewarding to win, and losing was a horrible feeling. Team games are more fun to play than 1v1.

....
....
I don't think Blizzard is focusing on SC2. It's not their cash cow. They won't pull the plug though, because it's still a franchise that garners a lot of attention.

Look at their newest franchise, Overwatch. The game isn't even a year old and they announced a full league with complete support and contracts for players. I'm kind of pissed that Blizzard would give so much attention to their youngest child, but give minimal attention to the middle child.


back when RTS peaked in the 90s and early 2000s the only way to watch massive army engagements was on a giant desktop PC with a massive monitor sitting on your desk.

the big army engagements are the payoff in any RTS game for the general player. now we have Clash of Clans and a plethora of other Tablet and Smartphone games that provide that "slow build up" feeling culminating in the giant army engagement.

increased consumer choices brought about by improving technology pushed the PC-RTS out of the market.

this has happened to many genres starting with Pong games the mid 1970s. Tech will keep improving and it will keep giving consumers more choices which will marginalize certain genres that at one time had a huge influence and sway.

1970s - Space Invaders ( Gallery Shooter )
1980s - PacMan ( Dot Eating Maze Game )
1990s - Monkey Island ( point and click adventure )
2000s - C&C/SC/AoE ( RTS )

do all these genres still exist? sure they do. Their best revenue days are behind them. and if its 1 thing ATVI is good at.. its generating revenue. they know how to do that.

ATVI and Bilzzard upper management's guys aer in their 40s. They know all this stuff 10000X better than we do. They're all over it.

people claiming every company that makes RTS games "got stupid" and all of these companies simultaneously started making crap games lose their me via Reductio Ad Absurdum. Their perspective is ridiculous.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
cutler
Profile Joined March 2010
Germany609 Posts
November 29 2016 05:32 GMT
#269
after reading this thread my head hurts...what is going on here?!? Why is this Thread so famous?
Charoisaur
Profile Joined August 2014
Germany16103 Posts
November 29 2016 05:35 GMT
#270
On November 29 2016 14:32 cutler wrote:
after reading this thread my head hurts...what is going on here?!? Why is this Thread so famous?

threads like this allow all the wannabe game-designers to come out of their holes. unfortunately there are a lot of them on TL.
Many of the coolest moments in sc2 happen due to worker harassment
starkiller123
Profile Joined January 2016
United States4030 Posts
November 29 2016 05:43 GMT
#271
Starcraft 2 is exactly what I hoped for. People will just always like to complain.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
Last Edited: 2016-11-29 05:48:30
November 29 2016 05:45 GMT
#272
On November 29 2016 14:35 Charoisaur wrote:
Show nested quote +
On November 29 2016 14:32 cutler wrote:
after reading this thread my head hurts...what is going on here?!? Why is this Thread so famous?

threads like this allow all the wannabe game-designers to come out of their holes. unfortunately there are a lot of them on TL.


plus there is nothing wrong with being part of an active community around an existing great game and just playing that game forever. the community keeps playing it forever. problem solved.

examples: Super Tecmo Bowl (1988). NHL '94 (1993), Brood War ( 1999) , Red Alert 2 (2000).

it looks to me like RA2 is going to be the "last C&C game standing" in that giant RTS series. Guess who the designer was?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ETisME
Profile Blog Joined April 2011
12891 Posts
November 29 2016 05:56 GMT
#273
I agree completely on some of the points but not so much on others.
The worker change is good, it fast forward all the inactive early games while still keeping early game harass opptunity.
Relearning the game isn't bad considering the game needed a big overhaul after all the SH games.
Not having new tutorial is because there's just not that many content makers targeting new players. Strategy videos do still get posted.

I was hoping a huge overhaul game every few years with minor patches in between in order to keep the game fresh and exciting. But nothing ever changes significantly until the most recent patch.

Hopefully blizzard can read this tl thread and do more and take an active attitude going into this
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
November 29 2016 05:59 GMT
#274
On November 29 2016 14:29 JimmyJRaynor wrote:
Show nested quote +
On November 29 2016 12:43 Jett.Jack.Alvir wrote:
RTS aren't popular anymore. Didn't feel rewarding to win, and losing was a horrible feeling. Team games are more fun to play than 1v1.

....
....
I don't think Blizzard is focusing on SC2. It's not their cash cow. They won't pull the plug though, because it's still a franchise that garners a lot of attention.

Look at their newest franchise, Overwatch. The game isn't even a year old and they announced a full league with complete support and contracts for players. I'm kind of pissed that Blizzard would give so much attention to their youngest child, but give minimal attention to the middle child.


back when RTS peaked in the 90s and early 2000s the only way to watch massive army engagements was on a giant desktop PC with a massive monitor sitting on your desk.

the big army engagements are the payoff in any RTS game for the general player. now we have Clash of Clans and a plethora of other Tablet and Smartphone games that provide that "slow build up" feeling culminating in the giant army engagement.

increased consumer choices brought about by improving technology pushed the PC-RTS out of the market.

this has happened to many genres starting with Pong games the mid 1970s. Tech will keep improving and it will keep giving consumers more choices which will marginalize certain genres that at one time had a huge influence and sway.

1970s - Space Invaders ( Gallery Shooter )
1980s - PacMan ( Dot Eating Maze Game )
1990s - Monkey Island ( point and click adventure )
2000s - C&C/SC/AoE ( RTS )

do all these genres still exist? sure they do. Their best revenue days are behind them. and if its 1 thing ATVI is good at.. its generating revenue. they know how to do that.

ATVI and Bilzzard upper management's guys aer in their 40s. They know all this stuff 10000X better than we do. They're all over it.

people claiming every company that makes RTS games "got stupid" and all of these companies simultaneously started making crap games lose their me via Reductio Ad Absurdum. Their perspective is ridiculous.

I agree Blizzard knows their shit. I don't think they will let SC2 just die a slow death. They aren't shipping SC2 off to a retirement home so that it can be left to collect dust and have no family visit.

However, I'm pissed that they didn't actively support the tournaments right from the get go. It makes me appreciate Riot starting the LCS. Riot knew it will take active involvement to push a game towards longevity. Instead it seemed like Blizzard relied on the grassroots to keep SC2 alive. Only when they realized it needed support did they decide to step in.

I feel like Blizzard wanted to see how far can passion from the community keep the game from declining in popularity. It worked for BW, but obviously didn't for SC2.
BaronVonOwn
Profile Joined April 2011
299 Posts
November 29 2016 06:14 GMT
#275
On November 29 2016 12:29 Eternal Dalek wrote:
Show nested quote +
On November 29 2016 11:28 Korakys wrote:
I stopped playing 1v1 a long time ago (2011) because it was frustratingly difficult to make your units do what you wanted them to do. The future of RTS is low APM games.

The APM requirement of Starcraft 2 is not the problem. It's the attention requirement. I lost a game earlier today because I was not looking at my army for two seconds while leapfrogging my tanks and the enemy flanked with zerglings. Two seconds that I went back to my base to macro was all it took for me to lose an entire engagement. Had I been paying attention, the APM required to counter the zergling flank wouldn't have been much. I mean it doesn't take much APM to micro infantry around.

The Oracle suffers from the same problem. It doesn't take a lot of APM to counter the Oracle, but it deals such an absurd amount of damage that you have to be already paying attention in order to counter it.

There are so many things in Starcraft 2 that are overpowered because they require a lot of attention to counter:

1. Disruptors
2. Widow Mines
3. Oracles
4. Ravagers
5. Liberators
6. Banelings

If you paid 100% attention to your army, none of these units would even be overpowered. They'd actually be underpowered since they rely so much on the element of surprise that they would be nothing but bumps in the road for 100% alert opponents.

This is why I stopped playing. HOTS added too many anti-fun units and LOTV continued the trend. I'm one of the people who think SC2 is too fast and this is what I mean. It's BS that someone can fly an oracle into your base at the 5 minute mark or whatever and win the whole game for a 125/125 early game investment. SC2 is full of frustrating, unsatisfying ways to lose and that turns off players of all skill levels but especially new players.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
November 29 2016 06:16 GMT
#276
On November 29 2016 15:14 BaronVonOwn wrote:
Show nested quote +
On November 29 2016 12:29 Eternal Dalek wrote:
On November 29 2016 11:28 Korakys wrote:
I stopped playing 1v1 a long time ago (2011) because it was frustratingly difficult to make your units do what you wanted them to do. The future of RTS is low APM games.

The APM requirement of Starcraft 2 is not the problem. It's the attention requirement. I lost a game earlier today because I was not looking at my army for two seconds while leapfrogging my tanks and the enemy flanked with zerglings. Two seconds that I went back to my base to macro was all it took for me to lose an entire engagement. Had I been paying attention, the APM required to counter the zergling flank wouldn't have been much. I mean it doesn't take much APM to micro infantry around.

The Oracle suffers from the same problem. It doesn't take a lot of APM to counter the Oracle, but it deals such an absurd amount of damage that you have to be already paying attention in order to counter it.

There are so many things in Starcraft 2 that are overpowered because they require a lot of attention to counter:

1. Disruptors
2. Widow Mines
3. Oracles
4. Ravagers
5. Liberators
6. Banelings

If you paid 100% attention to your army, none of these units would even be overpowered. They'd actually be underpowered since they rely so much on the element of surprise that they would be nothing but bumps in the road for 100% alert opponents.

This is why I stopped playing. HOTS added too many anti-fun units and LOTV continued the trend. I'm one of the people who think SC2 is too fast and this is what I mean. It's BS that someone can fly an oracle into your base at the 5 minute mark or whatever and win the whole game for a 125/125 early game investment. SC2 is full of frustrating, unsatisfying ways to lose and that turns off players of all skill levels but especially new players.

I didn't like the way XYZ units are designed, that is why I quit SC2.
FireCake
Profile Joined March 2013
151 Posts
November 29 2016 06:17 GMT
#277
On November 29 2016 14:21 Oreo7 wrote:
I agree with the spirit, if not all the details, of Firecake's video. I do however think online tournaments can easily continue to exist into the foreseeable future. But yea: we are pretty much looking at something like the end of big triple-A production international tournaments. We have to adapt. Highlighting Deepmind is an interesting way of thinking about it, but for me personally, it is the brutal depth and challenge of sc2 that will always keep me playing and watching.


For most e-sport games it will be ok to have only good online tournaments.
But Starcraft 2 was once a game with my many full time players and insanely big tournaments. I think it is too depressing for most of the community to have "only" online tournaments.

Co op and deepmind is an alternative way of keep promoting Starcraft but on an other field since 1v1 failed.
Remember archon mod last year ? In my opinion it was the first attemp to move people away from 1v1
Progamer
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 29 2016 06:18 GMT
#278
On November 29 2016 14:35 Charoisaur wrote:
Show nested quote +
On November 29 2016 14:32 cutler wrote:
after reading this thread my head hurts...what is going on here?!? Why is this Thread so famous?

threads like this allow all the wannabe game-designers to come out of their holes. unfortunately there are a lot of them on TL.

Why not attack the arguments instead of the authors?
Let me ask you this question: What do you want starcraft to look like? What should be key elements to its design and gameplay? Do you think Blizzard does the best job possible achieving this result?
As i said quite often in the last few years, it's obvious that not everybody wants the same from the game but i also think that pleasing the more competitive people is the way to go because casuals won't see the difference anyway unless you make the game as beginner friendly as possible. It wouldn't be starcraft anymore at that point though (automatic macro, less focus on multitasking, extreme defenders advantage so there is no way to lose the game in the first few minutes, etc)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2016-11-29 07:03:35
November 29 2016 06:59 GMT
#279
I will never forgive a single person that raised a stink about "dead game" bullshit at any point during this game's history. A LOT of people have skipped this game because they were given the impression that nobody plays it and that the online lobbies would be deserted. I have seen it first hand.

Firecake: be glad that you could even be a pro gamer and play your favorite game for any amount of time. That's something many of the people on this forum wish they could have experienced.

I don't really think the balance of the game has ever been that big of a problem. There were occasionally some shitty styles that had to be patched out but overall that never really seemed to affect viewership numbers. I think people just got tired of the game and moved on.

The Korean scene in particular has had some serious issues that never had anything to do with game design. From Day 1 there was the feud between Blizzard and Kespa, later the hybrid proleague that gave SC2 a bad reputation with viewers and brood war pros alike because they were forced to play it. The whole transition from BW to SC2 was just forced and never should have been done that way. Players should have been free to choose what game they wanted to play without being banned from Kespa. Besides Tastosis, the quality of the English casting in Korea has always been lower than tournaments abroad and held to absolutely no professional standards, as well as recruiting totally random people to cast that nobody had ever heard of and who weren't really charismatic or knowledgeable about the game. Guess who was running tournaments with lazy casting and poor production value? It was Kespa. And now we have the revelation that the SC2 teams were secretly colluding to price-fix their players' salaries.

So in my opinion Kespa is both incompetent and corrupt. That organization has done more damage to SC2 than Blizzard ever did. The GSL and the WCS system (ran by Blizzard) have always produced the greatest tournaments and attracted the most viewers. And that also happens to be the part of the scene that was grown organically and is still being supported to this day.

Just let the SC2 scene shrink in peace for gods sake. People will still keep having tournaments for this game for years to come, whether or not they have big prize pools.
I am a tournament organizazer.
FireCake
Profile Joined March 2013
151 Posts
November 29 2016 07:18 GMT
#280
On November 29 2016 15:59 alexanderzero wrote:
Firecake: be glad that you could even be a pro gamer and play your favorite game for any amount of time. That's something many of the people on this forum wish they could have experienced.


Pro gamer is far from an ideal job where you play video games and get enough money to do whatever you want.
It is a terrible choice in the long term, you have to work in a very stressful environment and there are many shady tournaments/organizers/teams you have to deal with. People will praise you when you succeed, insult you when you fail and forget you when you leave. You also have to ask for your money from tournaments all the times else you are sure you will never get it.

I don't regret my choice (I think I would have regret more not to try being a progamer).
But I believe the true winners are tournaments organizers and Blizzard who should be really glad that they had pro gamers to use for their business.
Look at where the previous progamers (like Idra, Naniwa..) are compared to the organizations (like DH, ESL...)

On November 29 2016 15:59 alexanderzero wrote:
Just let the SC2 scene shrink in peace for gods sake. People will still keep having tournaments for this game for years to come, whether or not they have big prize pools.


I think it is good to acknowledge the mistakes of the situation to have a britghter future for us and the next generations :
This is what I mention in the end of my video, in my opinion e-sport in sc2 is over (unless a gigantic WCS announcement), if you want a future for Starcraft 2 the scene has to changed somehow.
For the next generations I am thinking about the new progamers, the new teams, the new games. I think they should watch what happenned on previous "e-sport" games to takes the good decisions for their future
Progamer
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