• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:48
CEST 03:48
KST 10:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2244 users

FireCake's opinion on the decline of StarCraft 2 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 21 Next All
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-11-28 20:56:01
November 28 2016 20:47 GMT
#221
On November 29 2016 05:45 207aicila wrote:
Show nested quote +
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.

Cool, let me know when you build that time machine.

There's really zero reason to talk about BattleNet in 2010 right now, RTS in 2016 is less popular than RTS in 2010 this has nothing to do with BattleNet and probably has had a far greater impact. The playerbase of SC2 has never even approached numbers close to the popular games of today so people shouldn't look to them for where SC2 should be.

Can we please stop driving the UMS thing into the ground? People would still play LoL/DotA/Rocketleague/whatever instead.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Little-Chimp
Profile Joined February 2008
Canada948 Posts
November 28 2016 20:51 GMT
#222
On November 29 2016 05:45 207aicila wrote:
Show nested quote +
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.


That's useful dude. Are you also that guy who says "I called it" about everything? People love that guy.

Do you like starcraft 2? Do you want it to grow larger than it is right now? If so you aren't helping dug
TheZanthex
Profile Joined January 2012
United States144 Posts
November 28 2016 20:53 GMT
#223
One of the problems I think is a lack of a good UMS system to attract casuals to play. Co-Op and the revamped arcade were steps in the right direction, but there's a reason why so many casual people played BW and WC3 especially, and that was UMS and other sorts of things.

The competitive scene could be helped by splitting the multiplayer and single player into separate entities, and adding an in game currency and more microtransactions, but at the end of the day the vast majority of people that played BW and WC3 over B.net were way more interested in the plethora of custom games and such that you could play. I don't think the current arcade is objectively bad, but it's still worse than its predecessors in that you can't name lobbies and it's buggy (penders, broken lobbies with certain games, etc) despite all the customization features the editor offers.

TL;DR - UMS and Customs were what brought the vast majority of the casual playerbase, and SC2 is sorely lacking that department.
IdrA fan for life, man. <3
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
November 28 2016 20:53 GMT
#224
On November 28 2016 06:06 Shield wrote:
Show nested quote +
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

Bulgarian? Yet I understand you, I must speak Bulgarian, or you English.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.
Clonester
Profile Joined August 2014
Germany2808 Posts
November 28 2016 20:58 GMT
#225
On November 29 2016 05:53 DeadByDawn wrote:
Show nested quote +
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

Bulgarian? Yet I understand you, I must speak Bulgarian, or you English.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


If you do the job of making subtitles, (which quite some work), why not transcript them directly on a blank page and post the here 2.

Red Viper is right, that watching a 45 minute video of a foreign language with english subtitles is quite a task. Reading all subtitles in 10 minutes or listening to an english video in 45 minutes is much easier.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
FireCake
Profile Joined March 2013
151 Posts
November 28 2016 21:01 GMT
#226
On November 29 2016 05:53 DeadByDawn wrote:
Show nested quote +
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


I agree but when I made my video the goal was simply to explain why Starcraft is dying to my French community. I believe a big part of the French community would have not seen my video if I were talking in English.
Also, this is the first time I make a video like this, I wanted to do it simple at the beginning.

In the future I might try to do the whole thing in English but I would have to work a lot more on the video since my English is not great.
Progamer
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
November 28 2016 21:02 GMT
#227
For me, what killed my playing was that fights are over so quick. So quick in fact that if I am back at my base swapping an add-on then my army could get caught and melt away before I had a chance to switch the view, assess the situation and make an adjustment.

In other RTS games, I felt that I had more chance to influence the outcome by making a tactical decision than in SC2. The only time I felt that in SC2 was using small numbers of units as hit squads and dropping all over the place. As a mech player by preference that was not satisfying.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
November 28 2016 21:04 GMT
#228
On November 29 2016 06:01 FireCake wrote:
Show nested quote +
On November 29 2016 05:53 DeadByDawn wrote:
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


I agree but when I made my video the goal was simply to explain why Starcraft is dying to my French community. I believe a big part of the French community would have not seen my video if I were talking in English.
Also, this is the first time I make a video like this, I wanted to do it simple at the beginning.

In the future I might try to do the whole thing in English but I would have to work a lot more on the video since my English is not great.

Your written English is excellent, give it a go! And I agree with many of the points in the video.
FireCake
Profile Joined March 2013
151 Posts
November 28 2016 21:05 GMT
#229
On November 29 2016 05:58 Clonester wrote:
Show nested quote +
On November 29 2016 05:53 DeadByDawn wrote:
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

Bulgarian? Yet I understand you, I must speak Bulgarian, or you English.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


If you do the job of making subtitles, (which quite some work), why not transcript them directly on a blank page and post the here 2.

Red Viper is right, that watching a 45 minute video of a foreign language with english subtitles is quite a task. Reading all subtitles in 10 minutes or listening to an english video in 45 minutes is much easier.


I didn't do the job of making subtitles.

I added the full transcription on the first page of the topic.
Progamer
FireCake
Profile Joined March 2013
151 Posts
November 28 2016 21:07 GMT
#230
On November 29 2016 06:04 DeadByDawn wrote:
Show nested quote +
On November 29 2016 06:01 FireCake wrote:
On November 29 2016 05:53 DeadByDawn wrote:
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


I agree but when I made my video the goal was simply to explain why Starcraft is dying to my French community. I believe a big part of the French community would have not seen my video if I were talking in English.
Also, this is the first time I make a video like this, I wanted to do it simple at the beginning.

In the future I might try to do the whole thing in English but I would have to work a lot more on the video since my English is not great.

Your written English is excellent, give it a go! And I agree with many of the points in the video.


My accent is terrible.
My accent is so awful that I remember people wishing I win my matches in WCS only so they can hear me in post-interview ^^

Progamer
207aicila
Profile Joined January 2015
1237 Posts
Last Edited: 2016-11-28 21:16:28
November 28 2016 21:15 GMT
#231
On November 29 2016 05:51 Little-Chimp wrote:
Show nested quote +
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.


That's useful dude. Are you also that guy who says "I called it" about everything? People love that guy.

Do you like starcraft 2? Do you want it to grow larger than it is right now? If so you aren't helping dug


Because dismissing valid and legitimate complaints just because they've been voiced before (and ignored for years) is definitely helping.

I'm tired of people who joined this scene in 2013/2014 telling me what I love and don't love and how I feel about this franchise and how I should feel about this game. Y'all were in diapers when we were playing SC.

Go back to reddit if you want to bury your head in the sand and circlejerk with other teenagers who share your viewpoint and downvote all opposers, TL has always been a site for the hardcore enthusiasts.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Little-Chimp
Profile Joined February 2008
Canada948 Posts
November 28 2016 21:21 GMT
#232
On November 29 2016 06:15 207aicila wrote:
Show nested quote +
On November 29 2016 05:51 Little-Chimp wrote:
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.


That's useful dude. Are you also that guy who says "I called it" about everything? People love that guy.

Do you like starcraft 2? Do you want it to grow larger than it is right now? If so you aren't helping dug


Because dismissing valid and legitimate complaints just because they've been voiced before (and ignored for years) is definitely helping.

I'm tired of people who joined this scene in 2013/2014 telling me what I love and don't love and how I feel about this franchise and how I should feel about this game. Y'all were in diapers when we were playing SC.

Go back to reddit if you want to bury your head in the sand and circlejerk with other teenagers who share your viewpoint and downvote all opposers, TL has always been a site for the hardcore enthusiasts.


You could have just clicked my username and saw that I had joined in early 2008 lol.

Instead you wrote this embarrassing post. I think you and your unwarranted elitism should leave. Take your dumbass hipster savior signature with you.
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2016-11-28 21:22:04
November 28 2016 21:21 GMT
#233
On November 29 2016 06:01 FireCake wrote:
Show nested quote +
On November 29 2016 05:53 DeadByDawn wrote:
On November 28 2016 06:06 Shield wrote:
On November 28 2016 05:53 The_Red_Viper wrote:
I didn't watch the video though, not interested to watch a french video when the person is european and could have done an english video instead.


What a stupid reason. Let me remind you that Europe is a continent of independent countries not British/Australian/American colonies.

If Firecake can speak English well enough, then he should use English as otherwise his audience is limited to a fraction of the available people. When foreigners talk to other foreigners they use English. If he cannot speak English then that is fair enough, he can let the community subtitle it.

The point of communication is to communicate, and that means in whatever language is the most appropriate.


I agree but when I made my video the goal was simply to explain why Starcraft is dying to my French community. I believe a big part of the French community would have not seen my video if I were talking in English.
Also, this is the first time I make a video like this, I wanted to do it simple at the beginning.

In the future I might try to do the whole thing in English but I would have to work a lot more on the video since my English is not great.

what you did actually is fine, if you think you can express yourself more precisely with your mother tongue go for it, if some people can't stand reading subtitles so be it
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
207aicila
Profile Joined January 2015
1237 Posts
November 28 2016 21:23 GMT
#234
On November 29 2016 05:47 Ansibled wrote:
Show nested quote +
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.

Cool, let me know when you build that time machine.

There's really zero reason to talk about BattleNet in 2010 right now, RTS in 2016 is less popular than RTS in 2010 this has nothing to do with BattleNet and probably has had a far greater impact. The playerbase of SC2 has never even approached numbers close to the popular games of today so people shouldn't look to them for where SC2 should be.

Can we please stop driving the UMS thing into the ground? People would still play LoL/DotA/Rocketleague/whatever instead.


Sure, many people would play other games instead. Many people would also play SC2 UMS. Not as many, but many more than now.

No. It is one issue that continues to be underrepresented and underdiscussed. If you have never been a mapper, modder or amateur game developer then you might not understand, but SC2 actually shipped with a fucking amazing tool for creating custom content. And we were robbed of seeing that potential be achieved because of Blizzard's decisions and inaction for years regarding the piss poor custom map ecosystem on bnet 2.0.

It would have been another avenue to keep people interested in the game and keep them on the bnet "platform". One that would have been easy to just enjoy casually. It doesn't have to snatch the players out of DotA's mouth, but if it meant that more people would play maybe 5 hours of SC2 UMS a week and 20 hours of DotA instead of 25 hours of DotA, that would still have been a tremendous and constantly self-reinforcing win for SC2's longevity.

If you don't understand that, it's your problem.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
207aicila
Profile Joined January 2015
1237 Posts
Last Edited: 2016-11-28 21:25:07
November 28 2016 21:24 GMT
#235
On November 29 2016 06:21 Little-Chimp wrote:
Show nested quote +
On November 29 2016 06:15 207aicila wrote:
On November 29 2016 05:51 Little-Chimp wrote:
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.


That's useful dude. Are you also that guy who says "I called it" about everything? People love that guy.

Do you like starcraft 2? Do you want it to grow larger than it is right now? If so you aren't helping dug


Because dismissing valid and legitimate complaints just because they've been voiced before (and ignored for years) is definitely helping.

I'm tired of people who joined this scene in 2013/2014 telling me what I love and don't love and how I feel about this franchise and how I should feel about this game. Y'all were in diapers when we were playing SC.

Go back to reddit if you want to bury your head in the sand and circlejerk with other teenagers who share your viewpoint and downvote all opposers, TL has always been a site for the hardcore enthusiasts.


You could have just clicked my username and saw that I had joined in early 2008 lol.

Instead you wrote this embarrassing post. I think you and your unwarranted elitism should leave. Take your dumbass hipster savior signature with you.


The only thing that's embarrassing is lapdogs pretending there's nothing wrong or that nothing should be criticized.

You have not been around long enough this scene or gaming in general to tell me what to do, especially in that tone.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Little-Chimp
Profile Joined February 2008
Canada948 Posts
November 28 2016 21:30 GMT
#236
On November 29 2016 06:24 207aicila wrote:
Show nested quote +
On November 29 2016 06:21 Little-Chimp wrote:
On November 29 2016 06:15 207aicila wrote:
On November 29 2016 05:51 Little-Chimp wrote:
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.


That's useful dude. Are you also that guy who says "I called it" about everything? People love that guy.

Do you like starcraft 2? Do you want it to grow larger than it is right now? If so you aren't helping dug


Because dismissing valid and legitimate complaints just because they've been voiced before (and ignored for years) is definitely helping.

I'm tired of people who joined this scene in 2013/2014 telling me what I love and don't love and how I feel about this franchise and how I should feel about this game. Y'all were in diapers when we were playing SC.

Go back to reddit if you want to bury your head in the sand and circlejerk with other teenagers who share your viewpoint and downvote all opposers, TL has always been a site for the hardcore enthusiasts.


You could have just clicked my username and saw that I had joined in early 2008 lol.

Instead you wrote this embarrassing post. I think you and your unwarranted elitism should leave. Take your dumbass hipster savior signature with you.


The only thing that's embarrassing is lapdogs pretending there's nothing wrong or that nothing should be criticized.

You have not been around long enough this scene or gaming in general to tell me what to do, especially in that tone.


I'm embarrassed for you dude. I've played brood war since release. Many people have. You aren't special. If you are quite old you certainly seem emotionally stunted for your age.

I have lots of criticism for sc2. The difference is mine are rooted in the present and isn't leftover tears from 2010.
Xamo
Profile Joined April 2012
Spain886 Posts
November 28 2016 21:45 GMT
#237
On November 29 2016 06:23 207aicila wrote:
Show nested quote +
On November 29 2016 05:47 Ansibled wrote:
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.

Cool, let me know when you build that time machine.

There's really zero reason to talk about BattleNet in 2010 right now, RTS in 2016 is less popular than RTS in 2010 this has nothing to do with BattleNet and probably has had a far greater impact. The playerbase of SC2 has never even approached numbers close to the popular games of today so people shouldn't look to them for where SC2 should be.

Can we please stop driving the UMS thing into the ground? People would still play LoL/DotA/Rocketleague/whatever instead.


Sure, many people would play other games instead. Many people would also play SC2 UMS. Not as many, but many more than now.

No. It is one issue that continues to be underrepresented and underdiscussed. If you have never been a mapper, modder or amateur game developer then you might not understand, but SC2 actually shipped with a fucking amazing tool for creating custom content. And we were robbed of seeing that potential be achieved because of Blizzard's decisions and inaction for years regarding the piss poor custom map ecosystem on bnet 2.0.

It would have been another avenue to keep people interested in the game and keep them on the bnet "platform". One that would have been easy to just enjoy casually. It doesn't have to snatch the players out of DotA's mouth, but if it meant that more people would play maybe 5 hours of SC2 UMS a week and 20 hours of DotA instead of 25 hours of DotA, that would still have been a tremendous and constantly self-reinforcing win for SC2's longevity.

If you don't understand that, it's your problem.

We already have UMS in SC2, it is called Co-op.
Way too late and not open to community additions, but hey, this is SC2, we know how Blizzard wants it.

I fully agree with Firecake that proffesional SC2 will be over in one year at most, unless viewership starts increasing. The ONLY way to achieve that is to make the 1v1 ladder FTP, to gain new players. This would also be beneficial to Blizzard, as those players would also be attracted to paid content.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 28 2016 21:49 GMT
#238
On November 29 2016 06:45 Xamo wrote:
Show nested quote +
On November 29 2016 06:23 207aicila wrote:
On November 29 2016 05:47 Ansibled wrote:
On November 29 2016 05:45 207aicila wrote:
On November 29 2016 05:12 Little-Chimp wrote:
On November 29 2016 04:34 MaestroSC wrote:
On November 29 2016 04:05 WGT-Baal wrote:
The fact that you have to pay was not a big issue at launch. Lots of ppl bought the game. But bnet 2 being so bad didnt help.

Back in bw i would sometimes just sit and chat on a channel for a while, playing a game or 2 in 4 hours. It was fun, it was social.

Ladder could have used separate mmr for each race from the start , funnier team games (i mean 2v2 and all suck... Whereas i have so many crazy memories on 4v4 hunters)

The design was also at fault. Ppl had high hopes for hots then felt disapointed and left. I stayed until lotv but adding even more gimmicky units killed the game for me


A lot of people have already said it... but for most gamers the UMS scene was bigger than the melee map scene. IN BW and WC3 especially... there were hundreds of thousands more people playing those than the ladder.

And BNET 2.0 completely KILLED that scene... because the new UI was absolute dogshit for: finding games, joining games, seeing what games were popular, seeing what games were getting a lot of attention.

In BNET 2.0 all of the UMS creators stopped trying, because they realized it was most likely that none of their maps will ever even get seen let alone played.

How you can go backwards 10 years after the original... is a truely special Feat that Blizz pulled off with 2.0

All they needed was to return to Bnet 1 from BW/WC3 and it would have given their game sO MUCH MORE LIFE.



Then we get to the multiplayer ladder experience... which was balanced/designed by people who dont understand what people appreciate about RTS games. I dont play RTS games expecting them to play like Fighting games.... I dont need big explosions of 200 units crashing into 200 other units...

The damage was so turned up on everything that the fights were over in 2 seconds regardless.

Go watch a BW stream (Jaedong is streaming right now) you can see the battles ebb and flow, going back and forth.

In sc2 literally 90% of fights were over within 2 seconds of engaging.

Then you throw in stupid design units like: Colossus, Widow Mines, Banelings and its EASY to see why this game was never going to succeed. Then Blizz decides "You know whats wrong with our game? We arent getting to 200/200 fast enough... lets add more workers to the start!"

Most people were complaining about how the game devolved into every match being a race to 3-4base 200/200 so they made that race even faster... hell they should have jsut made that the way the match starts. Both players start with 3 bases and full worker saturation... since thats all Blizz thought we wanted form a RTS why even go with the half-measure of just increasing starting workers. Go big or go home.

This game was not what anyone hoped for, and every expansion made the game worse....added more and more ridiculously stupid units... id rather play Wings of Liberty than Legacy of the Void.

Blizzard decided to make a game that didnt appeal to casuals OR hardcore RTS fans. Instead they made this game that hovers in the middle.. that neither group cares enough about to stay interested.... which is why their game/scene is now dead. They needed to either go full LoL and make it super casual friendly and get rid of the cheesy units like Banelings/widowmines that have a chance of ending the game immediately... or they needed to slow down the game and let it become about strategy again.

Any/everyone who has been on this site since before SC2 saw what SC2 was and how it wouldnt have a long life because it didnt appeal to the people who were actually fans of the genre. But then TL got flooded by 100000 new fans of SC who refused to listen to anything negative.

And i feel obligated to mention... that Blizz's idea to sell this as 3 full priced individual games... was a giant slap in the face, especially in an era of gaming riddled with DLC... they sold expansion packs at the same price of the original, and they were NOWHERE near worth that. And thats from someone who LOVED the campaign. they didnt sell BW as 3 individual games, they didnt sell WC3 as 3 individual games...there was no reason to do that with Sc2 except because they thought they could get away with it because they were making the sequel to BW, a huge success.


Wow dude nice job. You reiterated complaints from 2010 that have been written 1000 times and largely have been fixed at this point.

What would be more useful is realizing games like CSGO and Melee started at far worse points than SC2 and had dramatic revivals. I dont believe in "too little too late" when you look at these examples. We should be asking how to get there instead of cluttering up the thread with 2010 BNET 2.0 complaints.


And by the time they were "fixed" the game had bled out more than an order of magnitude of its players.

Cool, let me know when you build that time machine.

There's really zero reason to talk about BattleNet in 2010 right now, RTS in 2016 is less popular than RTS in 2010 this has nothing to do with BattleNet and probably has had a far greater impact. The playerbase of SC2 has never even approached numbers close to the popular games of today so people shouldn't look to them for where SC2 should be.

Can we please stop driving the UMS thing into the ground? People would still play LoL/DotA/Rocketleague/whatever instead.


Sure, many people would play other games instead. Many people would also play SC2 UMS. Not as many, but many more than now.

No. It is one issue that continues to be underrepresented and underdiscussed. If you have never been a mapper, modder or amateur game developer then you might not understand, but SC2 actually shipped with a fucking amazing tool for creating custom content. And we were robbed of seeing that potential be achieved because of Blizzard's decisions and inaction for years regarding the piss poor custom map ecosystem on bnet 2.0.

It would have been another avenue to keep people interested in the game and keep them on the bnet "platform". One that would have been easy to just enjoy casually. It doesn't have to snatch the players out of DotA's mouth, but if it meant that more people would play maybe 5 hours of SC2 UMS a week and 20 hours of DotA instead of 25 hours of DotA, that would still have been a tremendous and constantly self-reinforcing win for SC2's longevity.

If you don't understand that, it's your problem.

We already have UMS in SC2, it is called Co-op.
Way too late and not open to community additions, but hey, this is SC2, we know how Blizzard wants it.

I fully agree with Firecake that proffesional SC2 will be over in one year at most, unless viewership starts increasing. The ONLY way to achieve that is to make the 1v1 ladder FTP, to gain new players. This would also be beneficial to Blizzard, as those players would also be attracted to paid content.


What's up with ppl obssesion with Free to play and especially free stuffs? Back in the day we were working our ass off to buy a brand new game on CD or CD's so todays era is what? Let devs works their ass off for free so we can complain for free on free websites and free forums?
twitch.tv/pharaphobia
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 28 2016 21:52 GMT
#239
On November 29 2016 06:02 DeadByDawn wrote:
For me, what killed my playing was that fights are over so quick. So quick in fact that if I am back at my base swapping an add-on then my army could get caught and melt away before I had a chance to switch the view, assess the situation and make an adjustment.

In other RTS games, I felt that I had more chance to influence the outcome by making a tactical decision than in SC2. The only time I felt that in SC2 was using small numbers of units as hit squads and dropping all over the place. As a mech player by preference that was not satisfying.


Why are you attacking with your army while knowing you gonna do macro stuffs in your base? That's a common mistake and there is nothing about the game you can blame, well maybe you do if you need half an hour to realize ur in the middle of the map with clumped army and have enought time to prepare. Bad fights were bad in every RTS when u did not paid attention.
twitch.tv/pharaphobia
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 28 2016 22:24 GMT
#240
On November 28 2016 19:27 aQuaSC wrote:
Show nested quote +
On November 28 2016 17:52 Dingodile wrote:
This game has to many problems. But outside this game too:
1) very toxic sc2 community
2) twitch numbers. In sc2, you get more viewers when you are talking with the viewers. When Jaedong and Grubby played their original game (BW/WC3), we all noticed that just playing the game gets much more viewers than talking.
3) I already complained in 2011 about "personality-based" interests from the community, they care more about players than the game. One of many proofs is what I mean about 2). I feel like we lost 90% of the community when Stephano and IdrA left the game. Such thing never happened in WC3 and BW days.

I agree with all your points, but the most with the third one. Community was far too deeply invested in people that created their "brands" and then left.

Not enough community game-related content post-Day9, too much personality based things. Drunk stream anyone?


It's more like streaming has changed and except tournaments, you can see mainly dumb stuffs happening on twitch and gameplay becoming 2nd thing, while entertaining factor is a huge thing (read as sellout). Meanwhile in StarCraft its superhard to focus on the game and entertain chat too.
twitch.tv/pharaphobia
Prev 1 10 11 12 13 14 21 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:15
Best Games of SC
Rogue vs MaxPax
Maru vs Zoun
SHIN vs Cure
ByuN vs TBD
PiGStarcraft456
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft456
SpeCial 176
RuFF_SC2 153
NeuroSwarm 113
StarCraft: Brood War
Aegong 37
NaDa 22
LancerX 22
Dota 2
monkeys_forever750
Super Smash Bros
hungrybox351
Other Games
gofns16037
summit1g12018
tarik_tv8199
C9.Mang0634
JimRising 385
Trikslyr175
Maynarde105
ViBE69
Mew2King39
Livibee31
Organizations
Other Games
gamesdonequick688
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH210
• Hupsaiya 60
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1157
Upcoming Events
Korean StarCraft League
1h 13m
CranKy Ducklings
8h 13m
WardiTV Map Contest Tou…
9h 13m
SC Evo League
11h 43m
IPSL
14h 13m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
17h 13m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
20h 13m
CranKy Ducklings
22h 13m
Sparkling Tuna Cup
1d 8h
WardiTV Map Contest Tou…
1d 9h
[ Show More ]
Ladder Legends
1d 13h
BSL
1d 17h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 17h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.