On December 04 2016 06:23 KT_Elwood wrote:
I think Starcraft 2 got too fast to see "finesse" and strategy. But if you want a high dynamic game, you can turn to MOBA and FPS games, and even experience teamplay.
I was fascinated by single marines being rescued, stalker shots dodged, pixel perfect force fields...Or FlaShs ability to remember when to send a small group of units to deny protoss 3rd Base on marry-go-round. Oh and Grubby`s defense of a hacker that DT-rushed him on TalDarim Altar and was defeatd by godly micro.
now the game is so fast, you really have to look at the macro mistakes to declare the better player. Losing single units almost does not matter, unless its the nerve wrecking TvT or TvP EarlyGame.
I think Starcraft 2 got too fast to see "finesse" and strategy. But if you want a high dynamic game, you can turn to MOBA and FPS games, and even experience teamplay.
I was fascinated by single marines being rescued, stalker shots dodged, pixel perfect force fields...Or FlaShs ability to remember when to send a small group of units to deny protoss 3rd Base on marry-go-round. Oh and Grubby`s defense of a hacker that DT-rushed him on TalDarim Altar and was defeatd by godly micro.
now the game is so fast, you really have to look at the macro mistakes to declare the better player. Losing single units almost does not matter, unless its the nerve wrecking TvT or TvP EarlyGame.
That is excellent analysis and a great way to put what has happened to SC2. Strategy doesn't matter anymore, it all about who can do more in Real Time.