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SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband - Pag…

Forum Index > SC2 General
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Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2016-10-19 20:07:34
October 19 2016 20:06 GMT
#1081
On October 20 2016 03:00 Charoisaur wrote:
Show nested quote +
On October 20 2016 02:37 parkufarku wrote:
Not surprised. With how "balanced" Terran is, and other races hold no chance, SC2 was bound to die. This combined with the fact that SC2 lacked 'explosive gameplay / units' like Scourge, strong Psi Storms, Reavers.
User was temp banned for this post.

this post is why it's stupid to blame DK for this. One guy says sc2 has to much explosive gameplay the other one says it has to little. he can't make everyone happy.

good point.
i wonder if this development will motivate Blizzard to put SC2 esports in the hands of the new ATVI subsidiary that specializes in esports.
i think Blizzard is the best game maker in the world but they are really mediocre at managing eSports and competitive leagues.

i've said this before... Is James Naismith qualified to replace Adam Silver as NBA commissioner? no.
Does Adam Silver have the aptitude to invent a sport? no.
its really 2 completely different specialties and should be treated that way.

Blizzard has huge balls. They cancel 5 year old games with 10s of millions of dollars invested. I wish Blizz had the balls to "cut a cheque" and then step aside and let some eSports specialists run their competitive leagues.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
October 19 2016 20:28 GMT
#1082
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-10-19 20:29:53
October 19 2016 20:29 GMT
#1083
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.


You seriously forgot the most important one

+ Show Spoiler +
FUCKING DAVID KIM!!!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 19 2016 20:31 GMT
#1084
terrible terrible damage
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-10-19 20:36:29
October 19 2016 20:35 GMT
#1085
You forgot my two favourites:
  • Blizzard did not listen to the community
  • Blizzard listened to the community too much
Charoisaur
Profile Joined August 2014
Germany15883 Posts
October 19 2016 20:40 GMT
#1086
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.

you forgot:
-David Kim
-Dustin Browder
-Kim Phan
-Mike Morhaime
-Neeb
-Byun
-LoL and Overwatch
-no LAN
-Flash and Jaedong retiring
Many of the coolest moments in sc2 happen due to worker harassment
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2016-10-19 20:55:38
October 19 2016 20:50 GMT
#1087
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.

money?

sc2 is a $40 (used to be $100 for everything) game whose competitors are all free or extremely cheap.

combined with the fact that its competitors are also team games, here's what happens: you've got a group of 5 friends. everyone's willing to try dota because it's free, let's say only 2 are willing to shell out the money for starcraft. so they do, and let's say they enjoy playing the game, but they also like playing dota. so what happens? they keep playing dota, so they can play with their friends, and then they stop playing starcraft because either they've got no more time for it or they don't want to keep up with 2 competitive games.
vibeo gane,
Durnuu
Profile Joined September 2013
13319 Posts
October 19 2016 20:50 GMT
#1088
On October 20 2016 05:40 Charoisaur wrote:
Show nested quote +
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.

you forgot:
-David Kim
-Dustin Browder
-Kim Phan
-Mike Morhaime
-Neeb
-Byun
-LoL and Overwatch
-no LAN
-Flash and Jaedong retiring

- Apollo
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
October 19 2016 20:52 GMT
#1089
On October 20 2016 05:50 Durnuu wrote:
Show nested quote +
On October 20 2016 05:40 Charoisaur wrote:
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.

you forgot:
-David Kim
-Dustin Browder
-Kim Phan
-Mike Morhaime
-Neeb
-Byun
-LoL and Overwatch
-no LAN
-Flash and Jaedong retiring

- Apollo


- Team Liquid forums, oh wait that's us....


User was temp banned for this post.
Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
October 19 2016 20:53 GMT
#1090
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
+ Show Spoiler +
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.


  • demographical change
'Your ak is pretty... uhm... dank!'
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
October 19 2016 20:54 GMT
#1091
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.


they never released that kinect version of SC2 on XBOX1 or XBOX360 or whatever the current console was at the time.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
October 19 2016 20:54 GMT
#1092
On October 20 2016 05:53 Striker.superfreunde wrote:
Show nested quote +
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
+ Show Spoiler +
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.


  • demographical change


Hmm people getting older, let's all go to Neverland, FIXED!
Laurens
Profile Joined September 2010
Belgium4537 Posts
October 19 2016 20:55 GMT
#1093
On October 20 2016 05:40 Charoisaur wrote:
Show nested quote +
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.

you forgot:
-David Kim
-Dustin Browder
-Kim Phan
-Mike Morhaime
-Neeb
-Byun
-LoL and Overwatch
-no LAN
-Flash and Jaedong retiring


One of the important ones imo.

Personally I changed to Dota after 6 months of broodlord/infestor, came back for HotS/LotV campaigns but never got back into 1v1 or watching competitive. That's after 2,5 years of hardcore playing so maybe I was just burnt out, but BL/infestor certainly didn't help. I remember setting up a viewing event for some IEM/DH and the entire top 4 was Zerg, my god... That was the end of the oxford university starcraft society RIP.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
October 19 2016 21:22 GMT
#1094
On October 20 2016 05:50 -NegativeZero- wrote:
money?

sc2 is a $40 (used to be $100 for everything) game whose competitors are all free or extremely cheap.

combined with the fact that its competitors are also team games, here's what happens: you've got a group of 5 friends. everyone's willing to try dota because it's free, let's say only 2 are willing to shell out the money for starcraft. so they do, and let's say they enjoy playing the game, but they also like playing dota. so what happens? they keep playing dota, so they can play with their friends, and then they stop playing starcraft because either they've got no more time for it or they don't want to keep up with 2 competitive games.


yeah, the price is too much for a mainstream esport.

I spent $90 in wol+hots, compared with the $15 needed in CSGO, or the $0 in dota2.

CSGO is easy to gift to friends, and dota2 doesn't even need any effort to be installed.

Now, if I wanna LotV need another $40, so the option to choose is pretty simple.
And don't forget the GSL was behind a paywall for a long time competing with all the dota2 tournaments for free in HD.
Dominions 4: "Thrones of Ascension".
Hughgrant
Profile Joined June 2015
32 Posts
October 19 2016 22:21 GMT
#1095
Why not switching sc2 to free to play ?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 19 2016 22:22 GMT
#1096
On October 20 2016 05:00 cSc.Dav1oN wrote:
well, how much did an average playday of proleague had twitch viewers? 5000-7500, while foreigner events does better, much much better

so technicly we got a part of this sin by not watching i'd say


No, I don't have "this sin by not watching". I go to work like many people. Korean timezone isn't the most suitable one for Europeans who are active during the day.
jinjin5000
Profile Joined May 2010
United States1400 Posts
Last Edited: 2016-10-19 22:22:54
October 19 2016 22:22 GMT
#1097
On October 20 2016 05:28 Crocolisk Dundee wrote:
I have tried to collect all the possible reasons you posted for the decline of SC2. Any missing?
  • SC2 is not fun to play.
  • SC2 is too hard.
  • SC2 is not fun to watch.
  • SC2 isolates people from social interactions.
  • Too few people are interested in RTS games at the moment.
  • Matchfixing made sponsors leave.
  • Matchfixing made viewers leave.
  • Matchfixing made players leave.
  • Region-locking caused a decline in viewership in Korea.
  • Region-locking caused a decline in viewership in the rest of the word.
  • Region-locking cut off income sources of Korean players.
  • Region-locking was morale blow to Korean players who wanted to play in front of international audiences.


I dont see how you ever think this is true.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-10-19 22:31:57
October 19 2016 22:31 GMT
#1098
On October 20 2016 06:22 xuanzue wrote:
Show nested quote +
On October 20 2016 05:50 -NegativeZero- wrote:
money?

sc2 is a $40 (used to be $100 for everything) game whose competitors are all free or extremely cheap.

combined with the fact that its competitors are also team games, here's what happens: you've got a group of 5 friends. everyone's willing to try dota because it's free, let's say only 2 are willing to shell out the money for starcraft. so they do, and let's say they enjoy playing the game, but they also like playing dota. so what happens? they keep playing dota, so they can play with their friends, and then they stop playing starcraft because either they've got no more time for it or they don't want to keep up with 2 competitive games.


yeah, the price is too much for a mainstream esport.

I spent $90 in wol+hots, compared with the $15 needed in CSGO, or the $0 in dota2.

CSGO is easy to gift to friends, and dota2 doesn't even need any effort to be installed.

Now, if I wanna LotV need another $40, so the option to choose is pretty simple.
And don't forget the GSL was behind a paywall for a long time competing with all the dota2 tournaments for free in HD.



My friends never payed for sc2 and play it with me . And seeing how many of my friends bought Overwatch to only play it a couple of times ... I don't think the too expensive argument works.

But in the games that are always mentioned ... the main attraction of those games is usually really close to the esport. In Sc2 ... its just a side attraction that is rather disconnected from the rest of the game, atleast post WoL. There is no reason to go to the ladder anymore. Different eco, different units. You could compare it to a special custom game mode that is really popular, but only 1/10 people that try the game will ever test this map.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 19 2016 22:51 GMT
#1099
The issue with eSports is that when people realized that 99% of the player base was shit and that they were part of that 99% then they stopped caring about playing the game because why be competitive in a sport where you are guaranteed to never do well and you don't get the prestige from trying.

I tried playing competitive soccer, it doesn't matter how bad I am people will think its cool that I'm playing something physical and will at lest ask me about my health, weight, etc...

With eSports, people that don't play call you a nerd and people who do play call you a noob. Essentially, unless you're Flash you're considered shit and the community shits on you.

its no wonder it died. The community is particularly awful.
Hark, what baseball through yonder window breaks?
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 19 2016 22:54 GMT
#1100
On October 20 2016 07:51 Thieving Magpie wrote:
The issue with eSports is that when people realized that 99% of the player base was shit and that they were part of that 99% then they stopped caring about playing the game because why be competitive in a sport where you are guaranteed to never do well and you don't get the prestige from trying.

I tried playing competitive soccer, it doesn't matter how bad I am people will think its cool that I'm playing something physical and will at lest ask me about my health, weight, etc...

With eSports, people that don't play call you a nerd and people who do play call you a noob. Essentially, unless you're Flash you're considered shit and the community shits on you.

its no wonder it died. The community is particularly awful.


but i feel like sc2 isn't as bad, or at least it wasn't when most low-level players tried to act like day9
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