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Active: 2020 users

Patch 3.7 Preview: Separate MMR Per Race - Page 4

Forum Index > SC2 General
122 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
September 29 2016 22:32 GMT
#61
how about separate MMR if i go Bio or if i go Mech?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 29 2016 22:37 GMT
#62
On September 30 2016 07:32 JimmyJRaynor wrote:
how about separate MMR if i go Bio or if i go Mech?


You can already do this. Play ranked matches with bio. Play unranked matches with mech. Done.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2016-09-29 22:53:32
September 29 2016 22:52 GMT
#63
On September 30 2016 06:20 lestye wrote:
Show nested quote +
On September 30 2016 06:05 Grumbels wrote:
On September 30 2016 03:40 lestye wrote:
On September 30 2016 02:26 geokilla wrote:
On September 30 2016 02:24 phodacbiet wrote:
Ah, after 6 years. The technology is finally here.

Too little too late.

I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.

Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.

I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.

Trivial? I don't know about that.

Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.


People are just delusional to associate these kinds of features with the decline of the game. The game could have all these features when it launched and we would still end up where we are now. Something like Overwatch could has less features than what it launched with and still be hugely popular. It's about the market for this kind of game. You won't convince mass of people to play traditional RTS in this day and age.
Esprsso
Profile Joined November 2014
Canada9 Posts
Last Edited: 2016-09-29 23:14:56
September 29 2016 23:01 GMT
#64
On September 30 2016 02:35 sc2chronic wrote:
Seriously, so they time these releases when any negative news comes out? Like taking the attention away from the major issues?


Likely planned today regardless.

On September 30 2016 07:52 Wildmoon wrote:
Show nested quote +
On September 30 2016 06:20 lestye wrote:
On September 30 2016 06:05 Grumbels wrote:
On September 30 2016 03:40 lestye wrote:
On September 30 2016 02:26 geokilla wrote:
On September 30 2016 02:24 phodacbiet wrote:
Ah, after 6 years. The technology is finally here.

Too little too late.

I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.

Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.

I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.

Trivial? I don't know about that.

Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.


People are just delusional to associate these kinds of features with the decline of the game. The game could have all these features when it launched and we would still end up where we are now. Something like Overwatch could has less features than what it launched with and still be hugely popular. It's about the market for this kind of game. You won't convince mass of people to play traditional RTS in this day and age.


That's a pretty ridiculous statement to make. Have you played Dota 2? That game requires you to have almost encyclopedic knowledge of everything in the game and it's one of the most popular games on the market. The skill floor is ridiculous and it's why people associate Dota 2's learning curve to climbing an extremely steep mountain. Besides, Blizzard already proved that popularity in a genre doesn't dictate how well a game does with Overwatch. Prior to its release people thought Arena brawlers were dead.
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2016-09-29 23:24:34
September 29 2016 23:10 GMT
#65
Okay that's a cool feature, but saying it would have drastically changed the popularity of sc2 if it had been available at release is plain stupid, we laready had unranked games for 4 years, and it only takes a few games to adjust MMR to your real level.

Were people thinking 'OMG I can't try zerg cause my unranked MMR is too high and I will loose the first 5 games'???

If that's the case people seriously to get a grip and stop behaving like 5 years old.

I played all 3 races in WoL (i.e. before unranked was available) each time I switched I got a lot of losses, but guess what? it never mattered cause in the end I always caught up and came back to the roughly the same MMR. I had fun doing so and getting the 3 races at the same level was an achievement that I was proud of. There was absolutely no need for separate MMR, esp when HotS came out and unranked was available.

Separate MMR is just gadget for crybabies that has no influence on the fact people truely like the game or not. My bet is all the people that are saying 'I would have played sc2 more with a separate MMR' are lying to themselves and won't change their opinion about sc2 in the long run.
Dear INno and all the former STX boys.
InfCereal
Profile Joined December 2011
Canada1759 Posts
September 29 2016 23:15 GMT
#66
On September 30 2016 02:28 [PkF] Wire wrote:
Couldn't all the things they're implementing now exist 5 years ago ? I'm not saying the game would have been the #1 esport this way, but they were so stubborn and begin to do sensible things only because SC2 is on the verge of dying.

That being said, very nice addition. If my passion regrows one day, I may have fun with Z/T.

Show nested quote +
On September 30 2016 02:26 geokilla wrote:
On September 30 2016 02:24 phodacbiet wrote:
Ah, after 6 years. The technology is finally here.

Too little too late.

my thoughts summed up nicely


I'm pretty excited ._.
Cereal
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 29 2016 23:40 GMT
#67
On September 30 2016 08:10 Gwavajuice wrote:
Okay that's a cool feature, but saying it would have drastically changed the popularity of sc2 if it had been available at release is plain stupid, we laready had unranked games for 4 years, and it only takes a few games to adjust MMR to your real level.

Were people thinking 'OMG I can't try zerg cause my unranked MMR is too high and I will loose the first 5 games'???

If that's the case people seriously to get a grip and stop behaving like 5 years old.

I played all 3 races in WoL (i.e. before unranked was available) each time I switched I got a lot of losses, but guess what? it never mattered cause in the end I always caught up and came back to the roughly the same MMR. I had fun doing so and getting the 3 races at the same level was an achievement that I was proud of. There was absolutely no need for separate MMR, esp when HotS came out and unranked was available.

Separate MMR is just gadget for crybabies that has no influence on the fact people truely like the game or not. My bet is all the people that are saying 'I would have played sc2 more with a separate MMR' are lying to themselves and won't change their opinion about sc2 in the long run.


some peeps dont want to get thrashed 15 games in a row before they play appropriate opponents with an off race, hell some progamers have separate accounts completely for offracing

do you think you sound cool or something? It's a sick feature
lestye
Profile Blog Joined August 2010
United States4186 Posts
September 29 2016 23:43 GMT
#68
I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
FvRGg
Profile Joined June 2016
68 Posts
September 29 2016 23:57 GMT
#69
So happy & excited! Thankyou!
Esprsso
Profile Joined November 2014
Canada9 Posts
September 29 2016 23:58 GMT
#70
On September 30 2016 08:43 lestye wrote:
I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.


No, but it is a highly requested QOL improvement to the game.
Exquisite7
Profile Joined June 2016
34 Posts
September 29 2016 23:59 GMT
#71
On September 30 2016 05:11 Beelzebub1 wrote:
Show nested quote +
On September 30 2016 02:26 geokilla wrote:
On September 30 2016 02:24 phodacbiet wrote:
Ah, after 6 years. The technology is finally here.

Too little too late.


I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.

It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.


And I love that no matter what Blizzard does. People still find a way to be unhappy. Yea it is easy to NOW say that this should have been a feature when SC2 first came out. I'm sure you were the first person ever to mention this right? I think as a community we all need to learn how to be less entitled and more thankful that a company is always striving to put in new changes to improve the game whether they fail or succeed. It's not the changes they make will ever have severe impacts on our lives.

Rejoice everyone! This is a cool feature!
kaykoose
Profile Joined February 2014
United States2302 Posts
September 30 2016 00:12 GMT
#72
I'm very excited for this feature. I've been wanting to try out zerg or protoss without wasting my opponents time for years now
Waxangel
Profile Blog Joined September 2002
United States33548 Posts
September 30 2016 00:36 GMT
#73
Love that random has its own MMR ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Snijjer
Profile Joined September 2011
United States989 Posts
September 30 2016 00:50 GMT
#74
yassssss
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
September 30 2016 01:47 GMT
#75
Hell its about time
Its going to be a glorious day, I feel my luck could change
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2016-09-30 02:24:47
September 30 2016 02:23 GMT
#76
Great news, very nice job.

Keep it up!

Next please make a build order tester/guide.

You know how much that would help new players understand how to play and optimize builds?
Ozmodeus
Profile Joined April 2011
United States24 Posts
September 30 2016 03:06 GMT
#77
So if we play random. will it allocate to each races % individually?
live and let lie
highsis
Profile Joined August 2011
259 Posts
September 30 2016 03:42 GMT
#78
I remember posting a request of this feature 6 years ago when WOL first came out. As often the case, too late, too little.

I wonder if they will start penalizing those who lose on purpose to drop ranks and massacre bronze gamer like another 6 years later when 10 people are playing SC2.
ProBell
Profile Joined May 2012
Thailand145 Posts
September 30 2016 03:49 GMT
#79
On September 30 2016 02:24 phodacbiet wrote:
Ah, after 6 years. The technology is finally here.



lmao I lol'd out loud.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
September 30 2016 03:55 GMT
#80
On September 30 2016 08:43 lestye wrote:
I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.

how many RTS games with a viable multiplayer are not a shark tank?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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