If you’ve ever wanted to play on the 1v1 StarCraft II ladder as a different race than you normally would without impacting the ranking of your “main” race, you’ll soon be able to do exactly that. Patch 3.7 brings a highly anticipated feature for StarCraft II multiplayer: separate rankings for each race you play on the ladder!
When we initially set out in developing StarCraft II, we expected a majority of players would want to focus on playing as only one race. However, thanks to the feedback of our players and community leaders, it became clear that many people want to experience the ladder as other races without affecting the rank and MMR of their “main” race. Patch 3.7 will make it possible to do exactly that for all of your ranked 1v1 matches, and we’re extremely excited to get the feature into your hands!
When you first login after Patch 3.7 is applied, there will be a new season for which you will need to play five (5) placement matches before being placed for any given race, even if you placed into the ladder with that race during the previous season. This will ensure that players who played as multiple races prior to this patch can receive accurate rankings for each individual race.
As you complete your placement matches, you’ll receive a ranking for each of the race options. This rank is completely unaffected by any games you play as another race option, including ‘Random’. We’ve opted to give the Random race option it’s very own ranking as well, since people can identify with being “a random player” and we wanted to preserve the meaning and value behind choosing this race option.
A question we also had to address in implementing this feature was how to determine a good starting-place for each player’s MMR. To do this, we will be starting the MMR of each off-race at the same MMR of your ladder rank, and set each player to have high “uncertainty” (in the past we have referred to this as the “New Player Logic”). This will allow MMR values to shift more drastically for the first several games as each race. Over time, this “uncertainty” value will decrease, causing MMR values to stabilize alongside rankings.
At the end of the season, season rewards will be granted according to the highest rank you achieve across all race options. These rewards will be displayed in your profile the same as they currently are.
Also, if you do not play a ranked game as a specific race for four (4) seasons, your MMR and rank for that race will be reset at the start of the 5th season. This reset already exists on ladder and so normally would not merit being mentioned, however it will now be applied individually to each of the race options, so we wanted to point this out
In adding separate rankings for each race, we had to determine how we would handle the Grandmaster ranks, and decide whether a player could be in Grandmaster for multiple races simultaneously.
After some consideration, we felt that the best initial direction would be to allow this to occur. The races in StarCraft II are considerably unique in both mechanics and strategy, and so we expect that achieving Grandmaster as more than one race to be a rather appreciable accomplishment. We also intend to increase the Grandmaster activity requirement from 10 games every 3 weeks to 30 games every 3 weeks. Consequently, it will be even more of an achievement to reach Grandmaster with multiple races.
We hope that this decision leads to certain players being well-known for being Grandmaster as multiple races, and that this accomplishment is as rare and impressive as we expect it to be.
Conclusion
We’re looking forward to hearing your thoughts on the addition of separate race rankings! Let us know your reactions and feedback in the comments section below, and look for our replies both here and in our weekly Community Feedback Updates. We’ll continue to monitor how these changes are working out in the game, and look forward to your feedback!
Couldn't all the things they're implementing now exist 5 years ago ? I'm not saying the game would have been the #1 esport this way, but they were so stubborn and begin to do sensible things only because SC2 is on the verge of dying.
That being said, very nice addition. If my passion regrows one day, I may have fun with Z/T.
If this would have been in the game at day1 of sc2 there would be so many more players playing now... I really can not imagine that is was this hard to implement.
From the image it looks like random is a seperate race. Is this true? If yes, soes this mean I can get to GM with all four options?
On September 30 2016 02:31 graNite wrote: If this would have been in the game at day1 of sc2 there would be so many more players playing now... I really can not imagine that is was this hard to implement.
We're talking about a game client where having lots of people on your friends list negatively impacts the game's performance. Anything is possible.
Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
On September 30 2016 02:47 Dingodile wrote: Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
On September 30 2016 02:35 sc2chronic wrote: Seriously, so they time these releases when any negative news comes out? Like taking the attention away from the major issues?
On September 30 2016 02:47 Dingodile wrote: Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
After extensive research, we realized that additional deck slots will not confuse our Hearthstone players. So we will be adding 1 extra deck slot in 2018 when the technology is there. Also, we will be nerfing bunkers. - Blizzcon 2016
On September 30 2016 02:47 Dingodile wrote: Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
I mean if they're ready to patch this in next week or in two weeks, why hold off on it? I doubt this patch is meant for after Blizzcon.
E: It even mentions the start of the new season which is supposed to be in October.
On September 30 2016 02:47 Dingodile wrote: Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
I guess they will announce skinpacks, this idea is fueled by the Blizzcon goodies.
On September 30 2016 02:47 Dingodile wrote: Why are they announcing something like this now and not at Blizzcon? I have the feeling that blizzcon2016 have nothing to announce, literally nothing in all games.
Because it was something already announced and probably coming out before Blizzcon?
They'll probably announce new Co-Op stuff/New Mission packs for 2017/Skins this Blizzcon.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
On September 30 2016 02:28 [PkF] Wire wrote: Couldn't all the things they're implementing now exist 5 years ago ?
yes, and they could've also packaged Diablo3 and Overwatch with it. All in 1 game for $60. Star-Diablo-Watch 2-3.
in 2010 our big release RTS choices were SC2, C&C4, DoW2, and SupComm2. Relative to the available choices of 2010 SC2 was a full value $60 game. These pie-in-the-sky dreamworld scenarios are just polemics.
I love how the example gif they show in the thread has a player that's plat 3 as terran, gold 1 as zerg, diamond 2 as protoss, and masters 1 as random. Which is an impossible scenario. Random is 4 tiers above the highest individual race, lol. Your highest individual race tier should be the upper limit of your random tier. Just a small funny thing I thought I'd nitpick. I'm hyped for this!
On September 30 2016 03:42 The Bottle wrote: I love how the example gif they show in the thread has a player that's plat 3 as terran, gold 1 as zerg, diamond 2 as protoss, and masters 1 as random. Which is an impossible scenario. Random is 4 tiers above the highest individual race, lol. Your highest individual race tier should be the upper limit of your random tier. Just a small funny thing I thought I'd nitpick. I'm hyped for this!
dunno dude gold zerg diamond protoss looks realistic to me LOL
On September 30 2016 04:26 SC2BF3Love wrote: so what is the useful on this? separate MMR what for? to play offrace? lol i play mi main account with any race.
On September 30 2016 03:42 The Bottle wrote: I love how the example gif they show in the thread has a player that's plat 3 as terran, gold 1 as zerg, diamond 2 as protoss, and masters 1 as random. Which is an impossible scenario. Random is 4 tiers above the highest individual race, lol. Your highest individual race tier should be the upper limit of your random tier. Just a small funny thing I thought I'd nitpick. I'm hyped for this!
dunno dude gold zerg diamond protoss looks realistic to me LOL
More like the other way around. Gold Protoss Diamond Zerg. That's the way it is in LOTV, The stats are ridiculous and have been so for a long long time now.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
The good old times when you could just create a new account for free to offrace but hey bnet 2 almost caught up with its former version, though we shouldn't call it bnet now iirc.
Holy shit the negativity is real. stop it already! The game might not be in its prime anymore but that doesnt mean you have to pour your shit into every new thread. Am super excited about it, finally i can play Terran!
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
That seems incredibly broken for ranked matchmaking.
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
That seems incredibly broken for ranked matchmaking.
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
That seems incredibly broken for ranked matchmaking.
It's also not a great idea because the races aren't equally divided. On most levels Protoss is the least common race (exceptions being Bronze, Silver & GM) while Terran and Zerg are about even. You will greatly increase your queue times by removing a race, especially when you consider other people might not like playing against your race.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.
I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.
I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.
Trivial? I don't know about that.
Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Almost. Crazy how slowly they are developing. Its hard to watch. Every year since the release I hope "maybe this game will finally get good, maybe it will finally be the game I waited for so long". But it still isn't. Multiplayer against some races is still too frustrating because of the amount of possible bullshit you can play and that a single misclick can cost you the game no matter how much ahead you were before.
So in addition to different MMR per race I would have hoped that even if you play your main race, you have different MMR not only for the race you play but also the race you play against. For instance: Lets assume my main is Terran: My TvZ is great but since cheese is very ez to pull off and sometimes hard to defend, I lose a lot against bullshit-tosses. So I want a different MMR for that. Same for Terran, as basically I don't play TvT, I leave it at the first second cause sometimes even if you won a game the opponent plays ultradefensive and just costs you time, so it frustrates me to win that game in a very slow manner. And many more situations where I would like having a different MMR not for each race but for each matchup.
I know this would be even harder to implement, but there is still hope.
On September 30 2016 03:34 esReveR wrote: FINALLY!!! I have been waiting for separate MMRs since it was announced last Blizzcon. Can't wait for patch day!
F*ck it has already been a year? I need to get a job at Blizzard. With my working speed I would fit in there perfectly...
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
Dude, don't complain. The technology just wasn't there yet before.
Someday, maybe we'll be able to play SC2 over a local area network (LAN). It is really cutting edge tech, but imagine tournaments never having to deal with network issues or DDOS attacks. Good things take time though.
On September 30 2016 03:34 esReveR wrote: FINALLY!!! I have been waiting for separate MMRs since it was announced last Blizzcon. Can't wait for patch day!
F*ck it has already been a year? I need to get a job at Blizzard. With my working speed I would fit in there perfectly...
Two posts on this forum in one day? That is way too much for Blizzard... Davyie can only handle one post per month, and he demands his posts be in his special blue color like his birthday cake and his favorite underwear.
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
That seems incredibly broken for ranked matchmaking.
as a frequent offracer I'm so hyped for this now I can see on my own server with good latency how far my protoss cannon rushes can carry me, I'm hoping to masters. So I can claim my p is as strong as my t.
It was fun to get to diamond on kr with 50% cannon Rush but im super excited to try it on Na this time I won't quite if I lose a game and do some other strat! Thanks Bliz.
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.
I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.
Trivial? I don't know about that.
Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.
Nobody says it is super important but it is just nice to have and common sense. And don't tell me that professional programmers can't code a separate mmr per race within like half an hour.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.
I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.
Trivial? I don't know about that.
Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.
People are just delusional to associate these kinds of features with the decline of the game. The game could have all these features when it launched and we would still end up where we are now. Something like Overwatch could has less features than what it launched with and still be hugely popular. It's about the market for this kind of game. You won't convince mass of people to play traditional RTS in this day and age.
On September 30 2016 02:35 sc2chronic wrote: Seriously, so they time these releases when any negative news comes out? Like taking the attention away from the major issues?
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I don't see how its too little too late. Are you saying there's going to be no one that's going to find this useful? That couldn't be further from the truth.
Because people asked for this for five years and it is trivial to implement, and there is a recent pattern of Blizzard finally giving in to community requests after ignoring them for no reason for years.
I think there must be a reason for this, presumably along the lines of: "oh we can't add improvements to the game because it might confuse precious casuals" but now they feel like just implementing community suggestions is cheap content to produce and there are no casual players left anyway.
Trivial? I don't know about that.
Maybe its not trivial ? And maybe the returns of such a feature is not as high as you would think. Unranked matchmaking, which was lauded as incredibly important because the precious casuals can't handle ladder anxiety didn't exactly create the 2nd renaissance of the game.
People are just delusional to associate these kinds of features with the decline of the game. The game could have all these features when it launched and we would still end up where we are now. Something like Overwatch could has less features than what it launched with and still be hugely popular. It's about the market for this kind of game. You won't convince mass of people to play traditional RTS in this day and age.
That's a pretty ridiculous statement to make. Have you played Dota 2? That game requires you to have almost encyclopedic knowledge of everything in the game and it's one of the most popular games on the market. The skill floor is ridiculous and it's why people associate Dota 2's learning curve to climbing an extremely steep mountain. Besides, Blizzard already proved that popularity in a genre doesn't dictate how well a game does with Overwatch. Prior to its release people thought Arena brawlers were dead.
Okay that's a cool feature, but saying it would have drastically changed the popularity of sc2 if it had been available at release is plain stupid, we laready had unranked games for 4 years, and it only takes a few games to adjust MMR to your real level.
Were people thinking 'OMG I can't try zerg cause my unranked MMR is too high and I will loose the first 5 games'???
If that's the case people seriously to get a grip and stop behaving like 5 years old.
I played all 3 races in WoL (i.e. before unranked was available) each time I switched I got a lot of losses, but guess what? it never mattered cause in the end I always caught up and came back to the roughly the same MMR. I had fun doing so and getting the 3 races at the same level was an achievement that I was proud of. There was absolutely no need for separate MMR, esp when HotS came out and unranked was available.
Separate MMR is just gadget for crybabies that has no influence on the fact people truely like the game or not. My bet is all the people that are saying 'I would have played sc2 more with a separate MMR' are lying to themselves and won't change their opinion about sc2 in the long run.
On September 30 2016 02:28 [PkF] Wire wrote: Couldn't all the things they're implementing now exist 5 years ago ? I'm not saying the game would have been the #1 esport this way, but they were so stubborn and begin to do sensible things only because SC2 is on the verge of dying.
That being said, very nice addition. If my passion regrows one day, I may have fun with Z/T.
On September 30 2016 08:10 Gwavajuice wrote: Okay that's a cool feature, but saying it would have drastically changed the popularity of sc2 if it had been available at release is plain stupid, we laready had unranked games for 4 years, and it only takes a few games to adjust MMR to your real level.
Were people thinking 'OMG I can't try zerg cause my unranked MMR is too high and I will loose the first 5 games'???
If that's the case people seriously to get a grip and stop behaving like 5 years old.
I played all 3 races in WoL (i.e. before unranked was available) each time I switched I got a lot of losses, but guess what? it never mattered cause in the end I always caught up and came back to the roughly the same MMR. I had fun doing so and getting the 3 races at the same level was an achievement that I was proud of. There was absolutely no need for separate MMR, esp when HotS came out and unranked was available.
Separate MMR is just gadget for crybabies that has no influence on the fact people truely like the game or not. My bet is all the people that are saying 'I would have played sc2 more with a separate MMR' are lying to themselves and won't change their opinion about sc2 in the long run.
some peeps dont want to get thrashed 15 games in a row before they play appropriate opponents with an off race, hell some progamers have separate accounts completely for offracing
do you think you sound cool or something? It's a sick feature
I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.
On September 30 2016 08:43 lestye wrote: I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.
No, but it is a highly requested QOL improvement to the game.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
And I love that no matter what Blizzard does. People still find a way to be unhappy. Yea it is easy to NOW say that this should have been a feature when SC2 first came out. I'm sure you were the first person ever to mention this right? I think as a community we all need to learn how to be less entitled and more thankful that a company is always striving to put in new changes to improve the game whether they fail or succeed. It's not the changes they make will ever have severe impacts on our lives.
I remember posting a request of this feature 6 years ago when WOL first came out. As often the case, too late, too little.
I wonder if they will start penalizing those who lose on purpose to drop ranks and massacre bronze gamer like another 6 years later when 10 people are playing SC2.
On September 30 2016 08:43 lestye wrote: I don't think anyone's denying it's a sick feature, I'm certainly going to enjoy it it's just not going to be a significant factor in retaining the mythical casuals in a 1v1 RTS game like people think it will.
how many RTS games with a viable multiplayer are not a shark tank?
I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
I see, now I am truly going to know that I am a bronze three terran. The thing I find it amazing is that people would never have said "god why didn't blizzard do something like different mmr years ago?" without there being a post about it coming now.
On September 30 2016 05:49 -Archangel- wrote: Main reason why I stopped playing ladder is that I didn't enjoy ZvZ and had no way to skip that matchup. Wake me up when you are able to choose what races to play again on ladder. zzzzzz
That seems incredibly broken for ranked matchmaking.
It's also not a great idea because the races aren't equally divided. On most levels Protoss is the least common race (exceptions being Bronze, Silver & GM) while Terran and Zerg are about even. You will greatly increase your queue times by removing a race, especially when you consider other people might not like playing against your race.
Between not playing and longer queue I will chose longer queue.
As for fear of breaking ranking, it can be an option in unranked but will use real MMR behind it. And I will be able to fight vs ranked players but I will not gain or lose points no matter the result.
Because now every ZvZ is me either doing quick pool and 6 lings+all drones attack or just quitting within 5s. I lose 3+ minutes per each ZvZ I get and it irritates more and more. After a while I just stopped playing completely due to having sessions where I would get 4-5 ZvZ in a row when I only had 1-2 hours to play sc2.
I feel like unranked is not even needed anymore, probably people will still use it for main race, when they feel lazy, but maybe there's too many different MMR's when you include Unranked? Without Unranked we would get a lot less missmatches. What does people think about Unranked post this patch?
On September 30 2016 17:16 ejozl wrote: I feel like unranked is not even needed anymore, probably people will still use it for main race, when they feel lazy, but maybe there's too many different MMR's when you include Unranked? Without Unranked we would get a lot less missmatches. What does people think about Unranked post this patch?
yeah probably not needed anymore except maybe for casuals with "ladder anxiety"
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
+1
All the negativity... even reddit is more positive.
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Always count on the SC2 community to whine and say something negative about a great much requested addition. I for one will enjoy it instead of blaming everything on Blizzard at every occasion.
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Is that really a fair comparison? Did anyone think that separate race MMR was a must have on release? I doubt it. I doubt anyone even though of having it at the time. I thought SC2 was, and is still an incredibly fun and complete game, to me this is an extra feature, like gravy on fries
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Is that really a fair comparison? Did anyone think that separate race MMR was a must have on release? I doubt it. I doubt anyone even though of having it at the time. I thought SC2 was, and is still an incredibly fun and complete game, to me this is an extra feature, like gravy on fries
There were many missing things that people balked at from separate races rankings, to cross region support, to even chat channels.
Is it really helpful to drag all this up and brood on how Blizzard failed? Or how its competitors were able to almost easily capitalize on their mistakes and create titanic competitive games with legions of dissatisfied Starcraft 2 players bolstering their player base?
It doesn't help.
I'm glad it's here, even if it's something that was asked for from the very beginning and they only have added it now in the twilight years. I can complain. I have shown that complaints are in my mind. But I will not focus on them and I will enjoy the opportunity given. Even if it's late.
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Is that really a fair comparison? Did anyone think that separate race MMR was a must have on release?
Would you say the same thing about things that were in SC1 and werent in SC2 at its release? Or other Blizzard games before SC2?
Automated tournaments, chat channels, etc, there were so many things that HAD to be in the game at its release to not be a step back! Maybe MMR seperate per race is not one of these things.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
That's a heavy load of BS. Work on everything at the same time? Blizzard is supposed, as a major gaming company, to deliver a complete product. I can excuse that the first release of STALKER was buggy as hell because it was done by a potato developper. I can't excuse it from a company that's been harvesting shitons of cash from WoW and Diablo III (which was also incomplete on release and a total rip off). LOTV was supposed to have a long beta phase where a whole lot of stuff was promised (solving the issues that were present since WOL). What did we end up with? Adepts everywhere, heavy camp ZvT, liberator abuse, and pro players right clicking units into mineral lines to kill workers all the fucking time. Granted, the next patch looks like it'll solve some amount of problems. But when blizz was to take a look on HOTS photon overcharge, is the LOTV one better in design? Absolutely fucking not, it can even be used offensively. Is the new economy better? Meh, arguably : the 12 workers start is decent, but overall the mins/gaz per base decrease punishes not expanding more than it grants advantages for having more bases than your opponent. But releasing LOTV in time for christmas was much more important than delivering a game that answered the issues blizz promised it would.
Keeping a somewhat reasonnable and sensible opinion on blizz's attitude towards SC2 is difficult. There is a good amount of blind fanboys so lost in their idolatry that they can't see how much cash they're dumping into mediocre expansions. People that feel like "blizzard are doing what they can" and that they "can't do everything at once". Well maybe, just maybe, for a multi million dollars company, you can expect more than a change every 3 months. Maybe you can expect better design than shooting supply. Overall when discussing with these people, it's understandable that many end up bitter and annoyed.
On the bright side, it's true that since the community summit and the test map, things are moving a little faster and blizz is showing good will recently.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
That's a heavy load of BS. Work on everything at the same time? Blizzard is supposed, as a major gaming company, to deliver a complete product. I can excuse that the first release of STALKER was buggy as hell because it was done by a potato developper. I can't excuse it from a company that's been harvesting shitons of cash from WoW and Diablo III (which was also incomplete on release and a total rip off). LOTV was supposed to have a long beta phase where a whole lot of stuff was promised (solving the issues that were present since WOL). What did we end up with? Adepts everywhere, heavy camp ZvT, liberator abuse, and pro players right clicking units into mineral lines to kill workers all the fucking time. Granted, the next patch looks like it'll solve some amount of problems. But when blizz was to take a look on HOTS photon overcharge, is the LOTV one better in design? Absolutely fucking not, it can even be used offensively. Is the new economy better? Meh, arguably : the 12 workers start is decent, but overall the mins/gaz per base decrease punishes not expanding more than it grants advantages for having more bases than your opponent. But releasing LOTV in time for christmas was much more important than delivering a game that answered the issues blizz promised it would.
Keeping a somewhat reasonnable and sensible opinion on blizz's attitude towards SC2 is difficult. There is a good amount of blind fanboys so lost in their idolatry that they can't see how much cash they're dumping into mediocre expansions. People that feel like "blizzard are doing what they can" and that they "can't do everything at once". Well maybe, just maybe, for a multi million dollars company, you can expect more than a change every 3 months. Maybe you can expect better design than shooting supply. Overall when discussing with these people, it's understandable that many end up bitter and annoyed.
On the bright side, it's true that since the community summit and the test map, things are moving a little faster and blizz is showing good will recently.
Just because they didn't implement everything into the game that you or some other people wanted doesn't mean that blizz has failed at LOTV. It's certainly the best version of the game and with the new patch it's getting even better. They might not have had LAN support and they didn't react quite fast enough on swarm hosts, but this negativity we're seeing here is just fucking ridiculous. You have to bear in mind that a lot of people - community people, content creators, the company itself - are putting in a ton of effort into starcraft. When they're met with this constant toxicty it's no wonder to me that they decide to leave. This has been said a million times before, but it's so true: If people really hate the game and the developers so much, just leave for christ's sake. There's tons of alternatives out there.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
That's a heavy load of BS. Work on everything at the same time? Blizzard is supposed, as a major gaming company, to deliver a complete product. I can excuse that the first release of STALKER was buggy as hell because it was done by a potato developper. I can't excuse it from a company that's been harvesting shitons of cash from WoW and Diablo III (which was also incomplete on release and a total rip off). LOTV was supposed to have a long beta phase where a whole lot of stuff was promised (solving the issues that were present since WOL). What did we end up with? Adepts everywhere, heavy camp ZvT, liberator abuse, and pro players right clicking units into mineral lines to kill workers all the fucking time. Granted, the next patch looks like it'll solve some amount of problems. But when blizz was to take a look on HOTS photon overcharge, is the LOTV one better in design? Absolutely fucking not, it can even be used offensively. Is the new economy better? Meh, arguably : the 12 workers start is decent, but overall the mins/gaz per base decrease punishes not expanding more than it grants advantages for having more bases than your opponent. But releasing LOTV in time for christmas was much more important than delivering a game that answered the issues blizz promised it would.
Keeping a somewhat reasonnable and sensible opinion on blizz's attitude towards SC2 is difficult. There is a good amount of blind fanboys so lost in their idolatry that they can't see how much cash they're dumping into mediocre expansions. People that feel like "blizzard are doing what they can" and that they "can't do everything at once". Well maybe, just maybe, for a multi million dollars company, you can expect more than a change every 3 months. Maybe you can expect better design than shooting supply. Overall when discussing with these people, it's understandable that many end up bitter and annoyed.
On the bright side, it's true that since the community summit and the test map, things are moving a little faster and blizz is showing good will recently.
I feel like you are missing the whole point. It's not that Blizzard should not do a 'finished' product. It's just that what you (not only you personally, but way too many people posting here) consider as a 'finished' product, has to include the work of ten time more people working for five time longer (just throwing number at random, I see you coming).
So yes, you should ask 'more', because unfortunately, the world works in a way that people not asking more are usually given less. But you cannot ask for everything. As has been stated over and over again in every thread like this one, 'just doing [this or that]' does not exist in a big company/for a big project.
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
That's a heavy load of BS. Work on everything at the same time? Blizzard is supposed, as a major gaming company, to deliver a complete product. I can excuse that the first release of STALKER was buggy as hell because it was done by a potato developper. I can't excuse it from a company that's been harvesting shitons of cash from WoW and Diablo III (which was also incomplete on release and a total rip off). LOTV was supposed to have a long beta phase where a whole lot of stuff was promised (solving the issues that were present since WOL). What did we end up with? Adepts everywhere, heavy camp ZvT, liberator abuse, and pro players right clicking units into mineral lines to kill workers all the fucking time. Granted, the next patch looks like it'll solve some amount of problems. But when blizz was to take a look on HOTS photon overcharge, is the LOTV one better in design? Absolutely fucking not, it can even be used offensively. Is the new economy better? Meh, arguably : the 12 workers start is decent, but overall the mins/gaz per base decrease punishes not expanding more than it grants advantages for having more bases than your opponent. But releasing LOTV in time for christmas was much more important than delivering a game that answered the issues blizz promised it would.
Keeping a somewhat reasonnable and sensible opinion on blizz's attitude towards SC2 is difficult. There is a good amount of blind fanboys so lost in their idolatry that they can't see how much cash they're dumping into mediocre expansions. People that feel like "blizzard are doing what they can" and that they "can't do everything at once". Well maybe, just maybe, for a multi million dollars company, you can expect more than a change every 3 months. Maybe you can expect better design than shooting supply. Overall when discussing with these people, it's understandable that many end up bitter and annoyed.
On the bright side, it's true that since the community summit and the test map, things are moving a little faster and blizz is showing good will recently.
I feel like you are missing the whole point. It's not that Blizzard should not do a 'finished' product. It's just that what you (not only you personally, but way too many people posting here) consider as a 'finished' product, has to include the work of ten time more people working for five time longer (just throwing number at random, I see you coming).
So yes, you should ask 'more', because unfortunately, the world works in a way that people not asking more are usually given less. But you cannot ask for everything. As has been stated over and over again in every thread like this one, 'just doing [this or that]' does not exist in a big company/for a big project.
My very point was that they shouldn't have released the game in november 2015 in time for christmas after a somewhat short beta AFTER promising that LOTV would have a long beta phase where the game would be experimented upon. In the end, very mild changes and very little was solved. The game's release was rushed, most certainly for commercial reasons. No wonder that people are getting annoyed that things that should have been in the original LOTV release are coming now in a random manner. Especially since, in all honnesty, it really felt like blizzard abandonned the game in the time separating the community summit and the release. When you get a rushed release that lacks a good amount of stuff which was promised, and that blizzard then procedes to go on a hiatus where nothing was done, of course people get annoyed.
On a personal note i feel very disappointed in blizzard's latest titles. Diablo III was very light content-wise, and the inital release felt like a rip off. HOTS and LOTV felt like adding band aids after band aids on a open wound. From what i've heard the warcraft movie was terrible too. One thing that has to be considered is that blizzard games are overpriced. This isn't necessarly a bad thing if the blizzard seal of quality garrantied the game was going to be very rich and with lots of content. However this seems to be less and less the case (overwatch is 40€ for a multiplayer only game, that would be kind of outrageous if that came from another developper)
On September 30 2016 02:24 phodacbiet wrote: Ah, after 6 years. The technology is finally here.
Too little too late.
I love that they are putting them in but I can't really deny this, these just all strike me as features that should have been in the game from the get go when it was in it's prime, now that SC2 is kind of like actually dying it all just seems like a moot point. At worst it looks like blizzard is finally realizing that the games popularity is rapidly dwindling and now they are scrambling to bring people back.
It will start with replacing David Kim with someone more competent, plain and simple. Even the new patch is just going to create massive amounts of new balance issues that will take many patches to iron out and all we'll get is a neutered watered down version of the original thing.
These comments can only come from people who have no idea how the world works. You cant work on everything at once. That should be clear to anyone! The developement of hots and lotv was the priority and you should be able to understand why.
When it comes to features, you can always say these and that should be in the game from the start. There are maybe 100 more features which you could improve and/or implement. Can you implement them all at once? Hell no! How would that work?
Maybe it works in your fantasy. Maybe they should hire you! You would do such a better job!
I stopped visiting sc2 forums because of these whiners, complainers, haters and short minded guys. Sc2 forums are hell! I am sure i am not alone. This will happen until only negative people are left.
That's a heavy load of BS. Work on everything at the same time? Blizzard is supposed, as a major gaming company, to deliver a complete product.
Could've stopped reading after this sentence.
It's great that this feature is finally here as this will make the game more convenient for many, but it is in no way required for the game to be good, or in any way, shape or form the reason that SC2 is in a bad state. So why are you getting so riled up over this?
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Is that really a fair comparison? Did anyone think that separate race MMR was a must have on release? I doubt it. I doubt anyone even though of having it at the time. I thought SC2 was, and is still an incredibly fun and complete game, to me this is an extra feature, like gravy on fries
There were many missing things that people balked at from separate races rankings, to cross region support, to even chat channels.
there are a bazillion ways to congregate and communicate via text.
consumers had several choices in 2010 for RTS games. the only game with a lengthy multiplayer beta test that included balance patches during thte beta was SC2. therefore, competitive players flocked towards SC2.
SC2 offered plenty of things no other RTS offered in 2010 and was a more complete product than C&C4, DoW2, or SupComm2. Its no surprise the combined player bases for these games is a fraction of SC2.
Blizzard's biggest rival for RTS marketshare at the time was the C&C franchise. SC2 was better than C&C4 in every respect.
what were you doing at 11:59 on July 26th 2010? you probably know what i was doing.
Here, let me trash another game the way you are trashing SC2. Diablo3 has competitive seasons and Borderlands2 does not. Borderlands1 fans created point based scavenger hunts using excel spreadsheets and screamed for some kind of point based competitive mode. Therefore, Borderlands2 is an incomplete product. umm ya.
you can criticize any game as being incomplete 6 years later claiming it was never worth the money.
On September 30 2016 13:46 NMxSardines wrote: I am annoyed that after some point any good news coming from Blizzard in relation to Starcraft 2 must always be received with a fuckton of passive aggression from fans. What's the goal of it? What does wallowing over fantastical (and often unrealistic) visions of 'what Starcraft 2 could've been' accomplish?
All it does is sour a good moment.
Who the hell wants to read aimless negativity on every single Blizzard post about Starcraft?
If you buy a house that is missing a interior wall between bedroom and living room, do you also greet your contractor with cake when he comes 5 years later to put the wall in? I mean, complaining that he did nothing for five years would be souring a good moment.
Just because blizzard does what it should have done from the start and promised to do over a year ago, does not mean I will praise them for it, even when I am still happy to get it.
Is that really a fair comparison? Did anyone think that separate race MMR was a must have on release? I doubt it. I doubt anyone even though of having it at the time. I thought SC2 was, and is still an incredibly fun and complete game, to me this is an extra feature, like gravy on fries
There were many missing things that people balked at from separate races rankings, to cross region support, to even chat channels.
there are a bazillion ways to congregate and communicate via text.
consumers had several choices in 2010 for RTS games. the only game with a lengthy multiplayer beta test that included balance patches during thte beta was SC2. therefore, competitive players flocked towards SC2.
SC2 offered plenty of things no other RTS offered in 2010 and was a more complete product than C&C4, DoW2, or SupComm2. Its no surprise the combined player bases for these games is a fraction of SC2.
Blizzard's biggest rival for RTS marketshare at the time was the C&C franchise. SC2 was better than C&C4 in every respect.
what were you doing at 11:59 on July 26th 2010? you probably know what i was doing.
Here, let me trash another game the way you are trashing SC2. Diablo3 has competitive seasons and Borderlands2 does not. Borderlands1 fans created point based scavenger hunts using excel spreadsheets and screamed for some kind of point based competitive mode. Therefore, Borderlands2 is an incomplete product. umm ya.
you can criticize any game as being incomplete 6 years later claiming it was never worth the money.
This is the most well-thought-out post I've seen on this thread.
Compared to what we saw in the RTS genre, hell let's say about half of the industry, we are really lucky enough that the developer of the game we play actually gives it a damn.
On October 01 2016 03:35 digmouse wrote: Compared to what we saw in the RTS genre, hell let's say about half of the industry, we are really lucky enough that the developer of the game we play actually gives it a damn.
I agree. I'm disappointed there are so few hardcore RTS players out there. It's like bull-riding, a punishing hobby for sure.
On September 30 2016 21:47 JackONeill wrote: I can't excuse it from a company that's been harvesting shitons of cash from WoW and Diablo III (which was also incomplete on release and a total rip off).
Blizzard was 100% transparent about what is and is not in the game upon release. They continue to be 100% transparent about D3. Part of transparency means you'll see features that come close to implementation, but do not make it. Creating software is ugly business when you peel back the curtain. Features get dropped all the time. New stuff gets added last minute. Consumers are seeing more and more of this as companies choose to be more transparent about their development processes. Only in the dreamworld of an infant does every need, want, and desire get instantly met with little effort. As the infant grows into a child and things occasionally don't go their way that 3 year old will often rage into a screaming fit of anger. Some chronological adults continue to process their life events through the eyes of a child. So we occasionally see rage posts about how horrible Blizzard is. When, in fact, the parent Blizzard is giving the child more fun than they could ever conceive.
the majority of D3's 30+ million in sales occurred more than 7.5 months after the game's initial release. the vast majority of the people buying the game knew exactly what they were getting. D3's long term success and active player base more than 4 years after initial release are objective proof of its quality. Here is what the makers of Torchlight 2 have to say about D3: "Let’s admit it, Diablo 3 is killing it right now. Diablo 3 is a really fun game. " http://ca.ign.com/articles/2015/08/31/pax-2015-torchlight-3-isnt-happening-because-dev-is-burnt-out
there are other aRPGs and RTS games out there. you are not obligated to play Blizzard's stuff. However, Blizzard's ability to engage customer on a long term basis provides objective proof of their quality product.
The parent//child paradigm between Blizzard and some of its customers is both amusing and troubling at the same time.
This is fantastic! I considered buying another copy of the game so I could play off-race without mucking-up my primary MMR, but now I won't have to do that. Haven't had much time for SC lately, but this is definitely exciting news, so maybe I'll start playing again.
Sooo, what is you experience with off-race MMR ladder? I don't quite get why off-race should have the same MMR even initially as the main... shouldn't all off-race start from the lowest level?
On October 27 2016 01:51 BaneRiders wrote: Sooo, what is you experience with off-race MMR ladder? I don't quite get why off-race should have the same MMR even initially as the main... shouldn't all off-race start from the lowest level?
Determining what's the main race and what the off races are initially is problematic though. Like what do you do if someone has played 70 games as Protoss with a 60% win-rate, 100 games as Terran with a 50% win-rate, and 10 games as Zerg with a 80% win-rate? What counts as their main race?
Either way by next season everything should be fine.
On October 27 2016 01:51 BaneRiders wrote: Sooo, what is you experience with off-race MMR ladder? I don't quite get why off-race should have the same MMR even initially as the main... shouldn't all off-race start from the lowest level?
Determining what's the main race and what the off races are initially is problematic though. Like what do you do if someone has played 70 games as Protoss with a 60% win-rate, 100 games as Terran with a 50% win-rate, and 10 games as Zerg with a 80% win-rate? What counts as their main race?
Either way by next season everything should be fine.
edit : nvm can't read
I'm still waiting to see if they're gonna change those tier boundaries, having everyone in master kinda ruins the point of trying to reach it, as i myself got boosted in there. Now i don't know if i should risk losing 200 MMR in 3 games and then see them change master 3 requirements to 4800 or something
I played enough terran so that my MMR is way lower then my main (zerg), and now I can see improvement as well (got a few leagues higher with terran now). It placed me with protoss in the same league as my main, but I won more than half of the games, so I guess it had no choice. The question is were my opponents offracing as well, or were these wins just the same as my Zerg and Terran wins,
I like the new MMR per race system, I can improve each race. I was using the unranked MMR to offrace with protoss , but it didn't allow me offracing with terran, so now I can do that as well. And what considers the MMR, then its just about playing enough games (no matter if it starts from scratch or as my main one). The system doesn't really know which race is my main one, so starting from scratch for offrace means starting from scratch for my main race as well.
On October 27 2016 01:51 BaneRiders wrote: Sooo, what is you experience with off-race MMR ladder? I don't quite get why off-race should have the same MMR even initially as the main... shouldn't all off-race start from the lowest level?
Determining what's the main race and what the off races are initially is problematic though. Like what do you do if someone has played 70 games as Protoss with a 60% win-rate, 100 games as Terran with a 50% win-rate, and 10 games as Zerg with a 80% win-rate? What counts as their main race?
Either way by next season everything should be fine.
I thought that the first race you place would be considered your main, simple as that. Maybe this is not the case?
On October 27 2016 02:06 bulya wrote: I played enough terran so that my MMR is way lower then my main (zerg), and now I can see improvement as well (got a few leagues higher with terran now). It placed me with protoss in the same league as my main, but I won more than half of the games, so I guess it had no choice. The question is were my opponents offracing as well, or were these wins just the same as my Zerg and Terran wins,
I like the new MMR per race system, I can improve each race. I was using the unranked MMR to offrace with protoss , but it didn't allow me offracing with terran, so now I can do that as well. And what considers the MMR, then its just about playing enough games (no matter if it starts from scratch or as my main one). The system doesn't really know which race is my main one, so starting from scratch for offrace means starting from scratch for my main race as well.
I am pleased
Where did you get placed with your main and where did you get placed with terran? ...and where are you now with terran?
I have the same headache I suppose. My terran is terrible, surely bronze, and I fear I will have to play placement matches vs plats, since that is what I just did with my zerg...
On October 27 2016 02:06 bulya wrote: I played enough terran so that my MMR is way lower then my main (zerg), and now I can see improvement as well (got a few leagues higher with terran now). It placed me with protoss in the same league as my main, but I won more than half of the games, so I guess it had no choice. The question is were my opponents offracing as well, or were these wins just the same as my Zerg and Terran wins,
I like the new MMR per race system, I can improve each race. I was using the unranked MMR to offrace with protoss , but it didn't allow me offracing with terran, so now I can do that as well. And what considers the MMR, then its just about playing enough games (no matter if it starts from scratch or as my main one). The system doesn't really know which race is my main one, so starting from scratch for offrace means starting from scratch for my main race as well.
I am pleased
Where did you get placed with your main and where did you get placed with terran? ...and where are you now with terran?
I have the same headache I suppose. My terran is terrible, surely bronze, and I fear I will have to play placement matches vs plats, since that is what I just did with my zerg...
With my main I'm Diamond 2, I was placed first as Diamond 3 but now I'm back to Diamond 2.
With Terran it put me on Plat 2 even though I lost all 5 placement matches (I expected to get worse opponents with my 4th and 5th placement matches), I continued losing completing an 8 lose streak, and then things got even (have gold MMR meanwhile, after reaching Silver 1). I tried some weird stuff as well and re-adjusting to the gold league mind set took a few games, but pure macro wins hard there. I guess I'll get Plat MMR by the end of the season, as I quite already adjusted to the terran macro, so it isn't that hard anymore.
On October 27 2016 02:06 bulya wrote: I played enough terran so that my MMR is way lower then my main (zerg), and now I can see improvement as well (got a few leagues higher with terran now). It placed me with protoss in the same league as my main, but I won more than half of the games, so I guess it had no choice. The question is were my opponents offracing as well, or were these wins just the same as my Zerg and Terran wins,
I like the new MMR per race system, I can improve each race. I was using the unranked MMR to offrace with protoss , but it didn't allow me offracing with terran, so now I can do that as well. And what considers the MMR, then its just about playing enough games (no matter if it starts from scratch or as my main one). The system doesn't really know which race is my main one, so starting from scratch for offrace means starting from scratch for my main race as well.
I am pleased
Where did you get placed with your main and where did you get placed with terran? ...and where are you now with terran?
I have the same headache I suppose. My terran is terrible, surely bronze, and I fear I will have to play placement matches vs plats, since that is what I just did with my zerg...
With my main I'm Diamond 2, I was placed first as Diamond 3 but now I'm back to Diamond 2.
With Terran it put me on Plat 2 even though I lost all 5 placement matches (I expected to get worse opponents with my 4th and 5th placement matches), I continued losing completing an 8 lose streak, and then things got even (have gold MMR meanwhile, after reaching Silver 1). I tried some weird stuff as well and re-adjusting to the gold league mind set took a few games, but pure macro wins hard there. I guess I'll get Plat MMR by the end of the season, as I quite already adjusted to the terran macro, so it isn't that hard anymore.
Alright, thanks for the info and congratz on improving!