• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:11
CET 10:11
KST 18:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1270 users

Community Feedback Update - 9/2

Forum Index > SC2 General
218 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
Creager
Profile Joined February 2011
Germany1923 Posts
September 02 2016 20:57 GMT
#1
http://us.battle.net/forums/en/sc2/topic/20748944933

Recent Test Map Update
We released the three balance changes we discussed last week to the test map yesterday. Your feedback has been positive, and when we tested the changes internally, we thought that they were worth exploring with the public.

The changes were:
• Banshee's "Research Hyperflight Rotors" upgrade time increased from 93 to 121.
• Adept Shade vision reduced from 9 to 2.
• Removed the Infestor's Deep Tunnel ability.

Other areas we’re exploring:
1. Health reduction to Warp Prism.
2. Mech is too strong right now.
a. We’ve been hearing your feedback on this.
b. We can approach this from many different angles, such as: the Siege Tank buff may have been slightly too much, or maybe we’ve touched too many units overall.
c. While we’re still not certain that this is a big issue and we’d like to have more games played before making a call, it would be great to discuss this further.
Facebook Twitter Reddit
... einmal mit Profis spielen!
Zulu23
Profile Joined August 2011
Germany132 Posts
September 02 2016 21:11 GMT
#2
Give us Automatchmaking for the testmap to make reliable test games on similar skill levels.
There is no way mech is too strong, right now. Cyclones are not cost effective. Siege Tank Fire indeed is strong.
Charoisaur
Profile Joined August 2014
Germany16033 Posts
September 02 2016 21:19 GMT
#3
On September 03 2016 06:11 Zulu23 wrote:
Give us Automatchmaking for the testmap to make reliable test games on similar skill levels.
There is no way mech is too strong, right now. Cyclones are not cost effective. Siege Tank Fire indeed is strong.

vs zerg it's probably too strong right now because of tank buff + ravager nerf + broodlord range nerf which are all massive.
60 damage tanks should be tested instead of 70.
Many of the coolest moments in sc2 happen due to worker harassment
dust7
Profile Joined March 2010
199 Posts
September 02 2016 21:19 GMT
#4
I wonder whether they will ever not pussy out on a meaningful tank damage buff.
Lexender
Profile Joined September 2013
Mexico2656 Posts
September 02 2016 21:19 GMT
#5
I don't think theres enough data, very few games have been played in the map and even less by high lever players.
We need to wait for matchmaking.
petro1987
Profile Joined May 2009
Brazil374 Posts
September 02 2016 21:19 GMT
#6
I guess the most weird thing is that they have already come to a conclusion that mech is too strong based on 2 weeks in a test map that pros don't even play and doesn't even have a matchmaking. Maybe, just maybe, they should try let it sink for a while? Or try to get pros to play it and only THEN provide conclusions on it?
Charoisaur
Profile Joined August 2014
Germany16033 Posts
September 02 2016 21:25 GMT
#7
I don't like the adept vision nerf because it makes shading quite coinflippy because you don't know if you're shading near banelings or something.
HP nerf/shade cooldown change/DPS nerf would be better.
Many of the coolest moments in sc2 happen due to worker harassment
dust7
Profile Joined March 2010
199 Posts
September 02 2016 21:28 GMT
#8
On September 03 2016 06:25 Charoisaur wrote:
I don't like the adept vision nerf because it makes shading quite coinflippy

They're just trying to keep it in line with the Protoss theme
petro1987
Profile Joined May 2009
Brazil374 Posts
September 02 2016 21:31 GMT
#9
On September 03 2016 06:19 Charoisaur wrote:
Show nested quote +
On September 03 2016 06:11 Zulu23 wrote:
Give us Automatchmaking for the testmap to make reliable test games on similar skill levels.
There is no way mech is too strong, right now. Cyclones are not cost effective. Siege Tank Fire indeed is strong.

vs zerg it's probably too strong right now because of tank buff + ravager nerf + broodlord range nerf which are all massive.
60 damage tanks should be tested instead of 70.


I don't think ravagers are supposed to be the composition to face mech in the test map. Hydras and infestors were buffed so maybe that's the new way to fight mech alongside vipers?
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 02 2016 21:32 GMT
#10
Part of the problem is that everything mech including tanks is buffed. Everything that counters mech is nerfed. Also bio is weakened in general since bio counters like banelings are also buffed. The original proposed balance changes just made no sense, so the probably had an idea of what changes they wanted and now they are just playing it out slowly, changing it to how they really wanted it, with disregard.
petro1987
Profile Joined May 2009
Brazil374 Posts
September 02 2016 21:40 GMT
#11
On September 03 2016 06:32 Dangermousecatdog wrote:
Part of the problem is that everything mech including tanks is buffed. Everything that counters mech is nerfed. Also bio is weakened in general since bio counters like banelings are also buffed. The original proposed balance changes just made no sense, so the probably had an idea of what changes they wanted and now they are just playing it out slowly, changing it to how they really wanted it, with disregard.


Well, wasn't one point of the design changes trying to make mech viable? You do realize that mech isn't viable in the current version, right? So, logically, mech is buffed in the test map, and some of its strongest counters are nerfed. Maybe they overdid? Sure, but I think it's too soon to tell that.
Zulu23
Profile Joined August 2011
Germany132 Posts
September 02 2016 21:42 GMT
#12
Why (does Blizzard) don't organize a Test map tournament with a 1000$ prize pool to get Public attention and some pros playing it on competitive level....
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 02 2016 21:42 GMT
#13
I hate the nerf to shade vision because it removes the adept's scouting and doens't do that much for jumping adepts between mineral lines in the midgame. I'd prefer a shade cooldown nerf.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
yolteotl
Profile Joined October 2011
France76 Posts
Last Edited: 2016-09-02 21:57:15
September 02 2016 21:57 GMT
#14
Why not reducing the shade vision constantly over the time, from 9 to 2?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 02 2016 22:06 GMT
#15
On September 03 2016 06:42 Teoita wrote:
I hate the nerf to shade vision because it removes the adept's scouting and doens't do that much for jumping adepts between mineral lines in the midgame. I'd prefer a shade cooldown nerf.


Agreed. Blizzard tries too hard at preserving what they think is cool about the unit, instead of addressing the root problem. Same thing with the warp prism. It's the pick up range that's the problem, an hp nerf only makes the unit more coin-flippy.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 02 2016 22:16 GMT
#16
On September 03 2016 06:25 Charoisaur wrote:
I don't like the adept vision nerf because it makes shading quite coinflippy because you don't know if you're shading near banelings or something.
HP nerf/shade cooldown change/DPS nerf would be better.

Doesn't that mean you need skill using the shade? With a vision of 2, you don't know if the base you are shading to will have reinforcements or not. The only way you will know is if you have an observer. And that is a good thing.

I personally think the vision change will make Adepts much less powerful in lesser players, but better players will still excel.
-HuShang-
Profile Joined December 2012
Canada393 Posts
September 02 2016 22:28 GMT
#17
On September 03 2016 07:16 Jett.Jack.Alvir wrote:
Show nested quote +
On September 03 2016 06:25 Charoisaur wrote:
I don't like the adept vision nerf because it makes shading quite coinflippy because you don't know if you're shading near banelings or something.
HP nerf/shade cooldown change/DPS nerf would be better.

Doesn't that mean you need skill using the shade? With a vision of 2, you don't know if the base you are shading to will have reinforcements or not. The only way you will know is if you have an observer. And that is a good thing.

I personally think the vision change will make Adepts much less powerful in lesser players, but better players will still excel.


I think it just makes things more gimicky tbh.

For example: PvZ you usually shade with your adept into their base to see if they're all inning but now you prob won't see their tech with the lower vision. Or the zerg just hides their units so when you shade in they surround them and they all die. I'm not sure what kind of skill will be added. Just more gimicky games. Banshee speed is silly too.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Loccstana
Profile Blog Joined November 2012
United States833 Posts
September 02 2016 22:35 GMT
#18
Warp prisms should be able to destroyed in one shot by widow mines.
[url]http://i.imgur.com/lw2yN.jpg[/url]
NutriaKaiN
Profile Joined June 2016
88 Posts
September 02 2016 22:38 GMT
#19
wow that adept change makes harassment so useless and scouting as well, u see always nothing and have to gamble to let the shade finish or not.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 02 2016 22:39 GMT
#20
I'd like to see Siege Tanks' cooldown increased from 2.8 to 3.0 before a reduction in their damage. Also, either return Ravagers to unarmored, or restructure their health a bit. Personally, I like the idea of lowering their health slightly and giving them fairly beefy armor, like perhaps a default of 3. The combination of Ravager nerf and Siege Tank buff is a bit too much, but I still like it better overall than the current live version of LotV.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
StarCraft: Brood War
GuemChi 1144
Hyuk 368
Leta 237
Shuttle 76
Backho 71
Sharp 42
NaDa 39
Mong 36
Shinee 33
ToSsGirL 30
[ Show more ]
Larva 29
GoRush 28
Mind 18
Bale 15
Sacsri 15
zelot 6
Movie 3
Britney 0
Dota 2
XaKoH 652
Fuzer 133
NeuroSwarm103
febbydoto12
League of Legends
JimRising 575
C9.Mang0360
Counter-Strike
allub264
shoxiejesuss251
zeus183
Other Games
gofns9115
Happy292
Mew2King128
KnowMe18
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick1015
BasetradeTV237
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• iHatsuTV 0
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1164
Upcoming Events
Big Brain Bouts
7h 49m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
14h 49m
RongYI Cup
1d 1h
herO vs Maru
Replay Cast
1d 14h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.