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Community Feedback Update - 9/2 - Page 11

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 9 10 11 All
insitelol
Profile Joined August 2012
845 Posts
September 08 2016 15:32 GMT
#201
It's bannable to offend someone, but there is no "ignore" button. Life is tough on TL.
Less is more.
AlphaAeffchen
Profile Joined June 2015
110 Posts
September 08 2016 15:36 GMT
#202
@insitelol

Hey man i know we have different opinions. But we both love the game. Perhaps we can meet in the middle. I also dont want that mech gets to strong. But Terran really needs more diverse playstyles and mech was really fun to play in the Lotv beta.

Man the game really needs changes ot it goes down the hill look at the twitch numbers and look at the broodwar numbers on this page....Pls accept at least some gameplay changes for terran.
AlphaAeffchen
Profile Joined June 2015
110 Posts
September 08 2016 15:53 GMT
#203
@Jimmy Raynor

I have a question do you like that everey Terran game is always 80%Bio +x. No mech Play. No possible other strategies. Always the same core Units.....

Sorry this makes me rage. You cant explore the game depth if there is only one major playstyle for your race. Look Avilos stream look at HTO Mario or look at Ruff they also say the same.

Blizzard will do big changes and Lotv needs it, because the multiplayers garbage at the moment for Terrans. Look at Hero Marine he also says it.

Man at least be open to test changes. The game needs it or we have a poor Starcraft in 2017.
Vanadiel
Profile Joined April 2012
France961 Posts
September 08 2016 16:01 GMT
#204
On September 08 2016 22:21 petro1987 wrote:
Show nested quote +
On September 08 2016 21:51 insitelol wrote:
On September 08 2016 21:19 petro1987 wrote:
Why do you think mech is supposed to be a "ground/air untouchable deathball"? Do you think it was like that in BW? Why can't mech in SC2 be more like mech in BW? Isn't that what people have been wanting for years now? Isn't that the whole point of this discussion? Now, if you said you hate mech in BW, I would understand why you wouldn't want mech in SC2. But it seems you are OK with that in BW, so I just don't understand.

Because BW is a different game. Units occupy more terrain (compared to SC2). They are clunky and hard to control. Playing a deathball in BW is counterproductive as you cant make you units attack all together due terrain and pathfinding/selection restrictions. While in SC2 units pile up on each other occupying much less space, move all together in a perfect formation and open fire simultaneously. I garantee protoss colosi compositions won't be as effective if stalkers couldnt rest under them. While the proposed changes promote the exact deathball play i described. Tanks and Thors clumped on each other oneshoting any other unit (what could never happen in BW).


What's your level of knowledge in BW? Are you familiar with Flash's double armory 2/1 build in TvP? He pushes around 170 supply with what you would call a "deathball". It's harder to control, of course, due to the 12 unit grouping. Mech units do clump a lot in BW, not as much as in SC2, but they do clump. In fact, you have to babysit your units a lot, splitting them, otherwise a good stasis will wreck you. The reason people are OK with mech in BW is not really about the raw power that it brings in a deathball. It's because mech has several weaknesses that can be exploited. Recalls, stasis, zealot bombs, caughting them badly sieged, flanking, etc. I think introducing overkill in tanks is something they should explore in SC2. It would open up a lot possibilities to fighting a mech army.


That's kind of the point isn't it? Compared to BroodWar turtling with mech is very easy in itself and then controlling said deathball is also much more easier. I think I have developed some points in page 9 about why I believe (and I might be wrong, I can accept that!) mech in SC2 cannot leads to similar mech games as BroodWar, which I believe is due to some core design of SC2 (its economy, units interactions, pathing, tanks too "reliable" ). I have limited knowledge of BroodWar but I did really enjoyed the mech game on it, but I have never enjoyed mech in any of starcraft2 iteration except very few TvT games against bio. I feel like mech in sc2 can only be 1/ turtle-ish cancer style or 2/ 1 big (but unique) strong timing attack. Not a big fan of option 2, but that's okay in my book, I can live with that. Option 1 is just plain awful to me, as dumb in design as SwarmHost was, and I don't see a way to make agressive/mobile/active mech viable without making the much easier way of playing with turtling at least as much valid, if not stronger.

I believe it was a philosophy of designing a game which was say by Liquid.Ret a few times ago on Twitter with which I agree :

" ‏@LiquidRet 14 août
The idealogy of being fun to play/watch makes sense but I feel like 'what is fun to play against' is a stronger starting point in SC. "

I completely agree with that. And turtling mech is for me the most boring and frustrating playstyle in whole Starcraft 2.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-09-08 16:14:46
September 08 2016 16:11 GMT
#205
i'm lousy with Bio because my APM is ~125. early game i rely on air harass. I react to my opponent and sometimes go blue flame hellion/tank/thor/marineORmarauder in TvZ games. i employ Mines and Tanks in TvP games. In TvT games again i employ early air harass and then go either Mech or Bio or Bio/Mech in reaction to my opponent. I feel i have a variety of tactical options at my disposal as a Terran player.

i play 40% of my games as Terran and 60% of my games as Random. I"m at a diamond level with both accounts. i'm happy with the game. i can't speak for other levels of players and i don't think they should speak for me; nor should they claim they speak for the entire community. Despite playing more games as Terran its my worst race. I like playing as Terran the most even though my rank is the lowest with the race.

I play with people who are substantially worse than I am and we have fun with 2v2s and other game variations and i try to help them with their 1v1 game. Generally speaking, the people I know who range from Silver to Diamond are happy with the game.

my concern when LotV was released was that Terran air was too strong and Terran ground was too weak. over the course of several patches Blizzard addressed this concern. I'd say right now Terran air is very slightly too strong. But, that's being really nit-picky. Over all, i'm happy.

DISCLAIMER: my complaint about Terran air still being slightly too strong could be due to the fact that low APM players are more comfortable with air units. for all i know.. .Terran air is exactly where it should be.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-09-08 16:40:29
September 08 2016 16:40 GMT
#206
On September 09 2016 00:36 AlphaAeffchen wrote:
@insitelol

Hey man i know we have different opinions. But we both love the game. Perhaps we can meet in the middle. I also dont want that mech gets to strong. But Terran really needs more diverse playstyles and mech was really fun to play in the Lotv beta.

Man the game really needs changes ot it goes down the hill look at the twitch numbers and look at the broodwar numbers on this page....Pls accept at least some gameplay changes for terran.


Im not accepting anything you say cause its just constant repeating of one false statement that changing something always equals good. You just want to believe in this because this idea is so attractive and simple. But it's just a cheap trick to gain ones attention with something shiny, especially if it comes in the form "good ol' BW mech". This is called specualtion. I stated numerous times in this thread that i strongly believe balance changes will only scare dedicated players off, not attract new ones, like it was historically with all changes to SC2. So no, we DO NOT need more diversity, DO NOT need more playstyles. These things ARE NOT what makes an RTS gameplay. And we can't meet in the middle.
Less is more.
AlphaAeffchen
Profile Joined June 2015
110 Posts
September 08 2016 16:53 GMT
#207
Guys believe it we will get changes and there will be more mech in the game. Terran gameplay is really bad if you compare it to zerg or protoss because you always have to play the same core units gain and again. Therfore we have the test map and there will be changes. David Kim said it and they will do something.

Tyrhanius
Profile Joined April 2011
France947 Posts
September 10 2016 19:44 GMT
#208
On September 09 2016 00:53 AlphaAeffchen wrote:
@Jimmy Raynor

I have a question do you like that everey Terran game is always 80%Bio +x. No mech Play. No possible other strategies. Always the same core Units.....

Sorry this makes me rage. You cant explore the game depth if there is only one major playstyle for your race. Look Avilos stream look at HTO Mario or look at Ruff they also say the same.

Blizzard will do big changes and Lotv needs it, because the multiplayers garbage at the moment for Terrans. Look at Hero Marine he also says it.

Man at least be open to test changes. The game needs it or we have a poor Starcraft in 2017.

It's funny you say :
mech isn't viable, and you quote some players that manage to get GM with mech !
Aslo it's important to note that these players who are used to play mech for years, have shown nothing during the period where mech was very strong and played on GSL/best tournament.
Then these players don't have special skill at all.
It's perfectly possible to any T to play mech and reach GM : Avilo &co just prove it !

Unless you want to be progamer, you can play mech right now. If you loose you can fix that with more train, and you don't need any patch to play mech !
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-09-11 09:14:22
September 11 2016 08:56 GMT
#209
I think mech being mechanically easy is the point. If you think about the way Terran works right now the race is incredibly powerful but only in the hands of the most skilled players in the world. Only a handful of Terran can beat pros of other races but this handful of Terran often look dominant. In order to balance the game at the absolute highest level of play blizzad wants to do some nerfs to bio, Like giving banes 40 hp and buffing zealots, nerfing libs, removing tankivacs. at the same Time however I think Bliz is well aware that at anything but the highest skill level Terran feels a little week and definitely inflexible. The Bnet players who play terran would really suffer from nerfs to bio. This is why blizzard NEEDS to make mech viable if they want to nerf bio. Mech is mechanically easier than bio to play, That's the point both zerg and protoss have viable strategies that can take you all the way to masters without strong mechanics Terran really doesn't. As a result often casual terran players face alot of frustration, that's why you see constant complaints about 8 armor ultras, pylon cannon, protoss cheese, ect. These things are alot more fair at the highest level than they are with random joes on ladder. Improving mech will give non-pro terran a way to win that's more on par with their zerg and protoss counterparts and allow bliz to simultaneously make the changes they need to make to improve high level game balance without really hammering the laddering scrubs.

With that being said it is definitely possible that they overshoot the changes to mech, or the nerfs to bio. because of the way sc2 works often even a few tweeks can really change the game because of how it affects timings, possible builds, and defensive holds thats why a small queen range buff was able to lead directly to broodlord infestor. Mabye mech is jsut straight up to strong, mabey 40 hp bane busts will constrain a bio terran to hard in tvz, maybe terran is way to bad agianst cheese without tankivacs or to good with strong tanks and cylones who knows. That's why bliz is releasing these changes with a ladder to test them out. once they see some play if things seem out of whack they can dile it back just give it some time let it get tested let them make changes things will probably get worked out.
"when life gives Hero lemons he makes carriers" -Artosis
parkufarku
Profile Blog Joined March 2014
882 Posts
September 11 2016 22:43 GMT
#210
Going by OP's logic, pure Nydus invasion should be viable because it "adds more gameplay"

Pure Robo, Pure Skytoss, Pure Missile Attack Zerg should be viable for variety.
seemsgood
Profile Joined January 2016
5527 Posts
September 11 2016 23:46 GMT
#211
On September 12 2016 07:43 parkufarku wrote:
Going by OP's logic, pure Nydus invasion should be viable because it "adds more gameplay"

Pure Robo, Pure Skytoss, Pure Missile Attack Zerg should be viable for variety.

Then go ahead,demand whatever you want,who's stopping you ?
Mech players want mech become viable and blizzard aggree...hell they even promised us.
Then why zerg/protoss players can't do the same ????
Go ahead,its it their decison not us and i glad they keep their promise even it may cause other players leave this game but i don't give a fuck anymore LUL.
I just don't....I tried to argue about why mech must be viable,once but i realized you can't argue with other people if they like or hate something.
I am tired of this, this dicussion about mech each year....
TLDR: Make mech viable,take the risk and of course make it more turtling.
Tyrhanius
Profile Joined April 2011
France947 Posts
September 12 2016 08:03 GMT
#212
So old SH back ?
Terran decreted SH were boring, then the unit is more or less deleted.
They say SH promote turtle play and boring games, but mech is exactly the same !

Tank is played on all terran MU as a support unit so why do you need 20 sieged tank/PF/autoturett turtle ?

If mech is cool so let's go back to the old SH : they promise zerg a new unit !
Vanadiel
Profile Joined April 2012
France961 Posts
September 12 2016 12:38 GMT
#213
On September 12 2016 17:03 Tyrhanius wrote:
So old SH back ?
Terran decreted SH were boring, then the unit is more or less deleted.
They say SH promote turtle play and boring games, but mech is exactly the same !

Tank is played on all terran MU as a support unit so why do you need 20 sieged tank/PF/autoturett turtle ?

If mech is cool so let's go back to the old SH : they promise zerg a new unit !


"it's for the amazing positional play of course ! "
KOtical
Profile Joined January 2011
Germany451 Posts
September 12 2016 12:45 GMT
#214
On September 12 2016 17:03 Tyrhanius wrote:
So old SH back ?
Terran decreted SH were boring, then the unit is more or less deleted.
They say SH promote turtle play and boring games, but mech is exactly the same !

Tank is played on all terran MU as a support unit so why do you need 20 sieged tank/PF/autoturett turtle ?

If mech is cool so let's go back to the old SH : they promise zerg a new unit !


god please not... i think most people dont wanna see 3 hour long stalemate games again...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-09-12 13:00:46
September 12 2016 12:52 GMT
#215
On September 11 2016 04:44 Tyrhanius wrote:
Then these players don't have special skill at all.
It's perfectly possible to any T to play mech and reach GM : Avilo &co just prove it !

good point. i remember MVP going mech when his wrists/hands were fucked.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
petro1987
Profile Joined May 2009
Brazil374 Posts
September 12 2016 13:17 GMT
#216
On September 12 2016 21:52 JimmyJRaynor wrote:
Show nested quote +
On September 11 2016 04:44 Tyrhanius wrote:
Then these players don't have special skill at all.
It's perfectly possible to any T to play mech and reach GM : Avilo &co just prove it !

good point. i remember MVP going mech when his wrists/hands were fucked.


It's perfectly possible to any P to play P and reach GM!
It's perfectly possible to any Z to play Z and reach GM!

Man, this logic is so perfect!
cmdspinner1
Profile Joined February 2014
140 Posts
September 12 2016 14:13 GMT
#217
Has anyone actually ever seen a boring turtle mech game in Lotv? I don't think it's possible to turtle in LotV due to the new economy. Zerg is also really well equipped to fight against mech with vipers and strong T3 unis in general, regardless of possible mech buffs.
KOtical
Profile Joined January 2011
Germany451 Posts
September 12 2016 14:28 GMT
#218
On September 12 2016 07:43 parkufarku wrote:
Going by OP's logic, pure Nydus invasion should be viable because it "adds more gameplay"

Pure Robo, Pure Skytoss, Pure Missile Attack Zerg should be viable for variety.


every race has more viable options to play than Terran. Terran can only mix it up between mmm+tank, mmm+mines,mmm+ libs... u have some different openings (hellion openings, wm drops etc.) wich actually all lead into those comps.(viable late game options are ghosts, vikings, raven (not sure about the thor so far...)) Terran has the worst late game comps coz they kinda stuck in tier 1-2

as for zerg u have the option to go zergling based or roach based compositions, mid game options like roach ravenger or roach hydra or ling bane + mutas. with a wide variety of viable late game options (brutelords, infestors, corruptors, vipers and ultras)

protoss does have the widest variety of comps to go. from pure adepts + warp prism to blink stalker all ins, oracle or dt openings and so on, usually goes to gate + robo or gate + templar or gate + stargate (the least viable option) with the strongest late game comps vs T

+ Terran is usually behind economy wise, terrans need to get early dmg so they can be even or ahead of the enemies economy. another reason for mech beeing not that viable coz mech takes morf time to build up compared to bio.

that just my oppinion...
VHbb
Profile Joined October 2014
692 Posts
September 12 2016 20:18 GMT
#219
I'm all in favor of having mech in the game (playable), I don't see big negative sides..
My only point is: the game is fairly balanced right now (win percentage wise, and we have all races represented in tournaments - T, P and Z), with a strong buff to mech units one has to consider how this would impact the rest of the game..

For instance, see Byun pushes with marines+tanks vs protoss, with a much much stronger tank they become more powerful (with the caveat that there is no medivac pick up), and this needs to be balanced. I'm not saying it won't be (since medivacs were a strong component to ferry the tanks) but it needs to be studied, and it's not trivial to conclude
My life for Aiur !
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