• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:26
CET 16:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Empty tournaments section on Liquipedia I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1017 users

Community Feedback Update - 9/2 - Page 3

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 02 2016 23:42 GMT
#41
warprism, pickup range and speed is the problem. Not the health.
Nerfing tanks already? maybe wait a bit , "let the meta settle" , etc...
http://www.twitch.tv/pinokotsbeer
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 02 2016 23:44 GMT
#42
Don't touch tank damage! Nerf anything else, but leave tank damage alone!
I want my tanks to kill, not bruise.
ㅇㅅㅌㅅ
ihatevideogames
Profile Joined August 2015
570 Posts
September 02 2016 23:53 GMT
#43
As a terran, how is it possible to not get salty when DK comes out and says things like that?

Mech too strong with 2 weeks of testing on a test map almost noone plays. OK.

Meanwhile, anyone who's actually played mech on the map says the same thing, mech lacks anti-air, lategame TvZ still unwinnable, etc etc.
TheWildShooter
Profile Joined September 2011
79 Posts
September 02 2016 23:53 GMT
#44
1. Health reduction to Warp Prism.


So it could be one-shotted by the widow mine? NOICE
oGsMC <3
FoxDog
Profile Joined October 2007
170 Posts
September 02 2016 23:54 GMT
#45
How is mech possibly too strong when broodlord viper infestor only gets -1 range, mass broodlord viper or mass carrier completely shuts down mech

this was not tested with gm players let alone gsl level players, it is way too early to nerf tanks again, please david kim wait for the test map ladder before you make up your mind and start balancing

and one more thing, if mech was underpowered for an eternity and you finally balance it, doesnt that mean the mech players will get an artificial boost because of this, and so mech will SEEM to be overpowered?

try 200 army mech vs 200 army protoss/zerg and see how you fare before saying such things as "mech is too strong", it is demonstrably palpably obvious it is not...
Remember without fear, there is no courage!
petro1987
Profile Joined May 2009
Brazil374 Posts
September 03 2016 00:01 GMT
#46
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-09-03 00:15:02
September 03 2016 00:13 GMT
#47
On September 03 2016 08:23 Qwyn wrote:
Just make it so siege tanks don't one shot zerglings (30 + 40 should be good) and I think we're good. Also, please for the love of SC put the siege mode upgrade back into the game or something @@.

And I definitely don't think that ravagers should be armored, or else we're never going to see them at all in SC2 (the other races have great answers to armored units from Zerg, and with the rise of the turbo tank an armored ravager will be virtually unusable).

Tanks definitely shouldn't go live with this kind of strength without some sort of penalty. Zerg are just not going to be able to fight around that kind of mech army without doing cheese strats, broodlord deathballs, or dumb, awkward feeling anti-mech play. So please Blizzard tune them appropriately so we can do some sort of swarm style play against mech instead of what we saw during the final days of HotS.

Warp prisms don't need ANOTHER HP reduction! Please just tone down their speed and pick up range...or just make the warp mode transformation take longer...

I think that adepts should not be allowed to cancel their shades once used. This vision change is going in the right direction, but is still not enough. It's not going to change whether or not Protoss shade around between mineral lines...it just makes it a complete gamble.

A change like preventing shade cancel would force Protoss players to think a bit more before committing their shades to harassment and would mean that adepts could keep their low shade cooldown.


Its pretty clear to me you don't understand how Tanks work. There is absolutely no problem with a Tank one-shoting a Zergling. In fact, logically it makes sense. But the change you are asking for will not solve the problem you stated. Technically Zerglings counter Tanks. Yes, COUNTER TANKS. The problem for Zerg comes in when splash gets applied. Clumping your Zerglings is what gets you wrecked, not the fact that a single Zergling gets one-shot. With perfect micro, Tanks are weak. Luckily, perfect micro is no where near possible.

This is what the battle would look like if you negated Siege Tank splash:



As you can see, your problem is not that Tanks one-shot Zerglings, Its the SPLASH that does the lings in. If Tanks are too strong as you suggest, its the splash that is causing it.

Your Adept statement is ludicrous. No other unit has the inability to cancel a shade, why would Adepts be the exception? Shading is hardly the best ability in the game. Why not give Adepts Mana and make a Shade cost 25-50 Mana per attempt. It would be a balance between both worlds. Newly warped in Adepts would have 1- 2 shades max, and a Protoss player can accrue additional shades for harassment tactics in the mid-late game. Would create an interesting advantage Ghosts, and Feedback would be a fringe counter at best.

For the people that are complaining about Warp Prisms. The problem is that Protoss does not gain enough utility by creating additional warp prisms past the first. The reason is because the Robo Facility is too important of a structure to be building several Warp Prisms. The other units are more useful. That is why the Warp Prism has an upgrade to make it the fastest unit in the game and the ability to constantly spawn units. This increases its survivability so it can constantly harass. This was no fluke. That's also why it was given as much health as an Overlord. AND SINCE WE ARE TALKING ABOUT IT....no one complains about Overlord health. So it would be intuitive that Warp Prism health is not the issue. Its either the speed or the pick up range. And the speed is arguably justified because its survivability is necessary for the reason I stated above. If they are going to nerf anything, it should be the pick up range. Reduce it by one if you want to be conservative, or by two if you want to be aggressive. But anything more than that is excessive and will defeat the utility of the new LotV ability.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
necrosexy
Profile Joined March 2011
451 Posts
September 03 2016 00:17 GMT
#48
oh goodness, they're nerfing adept shade vision

hallucinating phoenixes, oracles, observers, blink stalkers notwithstanding, how will toss scout?
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 03 2016 00:20 GMT
#49
My sarcasm detector is tingling.

I like the Adept nerf. I think it will separate the good Toss from the bad ones. However, 2 vision might be too much. 3 is probably a better number.
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-09-03 00:34:10
September 03 2016 00:33 GMT
#50
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 03 2016 00:37 GMT
#51
i suppose they're done with changes to the release version :z
Team Liquid
Zacrophage
Profile Joined October 2015
5 Posts
Last Edited: 2016-09-03 00:55:46
September 03 2016 00:55 GMT
#52
MECH TO STRONG

WOW!!!!!
WE SEE NO MECH PLAY
LIKE FUCK ALLL SINCE LOTV IS THERE

WE WANT HOTS BACK!!!!!
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 03 2016 01:21 GMT
#53
"mech too strong" wut???

meanwhile 8 armor Ultras continues to get unnoticed. lol
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
Last Edited: 2016-09-03 01:48:18
September 03 2016 01:41 GMT
#54
Here's sort of a messed up suggestion in terms of the game, which if you think about it will get rid of every single problem said on the last three pages of chat.

Scale the game better. Actively section units into tier 1,2,3 by giving each race two new buildings that they need to build to unlock tech. At tier one have marines/rauders, zealot/stalker, zergling/baneling/queen? Then have a building (like another twilight council) to unlock tier two units, which will include all more of the cheesy/splash units. Thus when cheesy/splash units come out players will have a baseline defense of tier one units, and will not be simply overwhelmed or one second killed by drops, adepts, oracles. However the cheesy/units won't really need to be nerfed into oblivion.

Note:this will also fix a lot of other problems the game is having. Including the unwelcomeness it presents to beginners. Give those noobs a few expansions and minutes on the map before you smash them. Also will prompt more back and forth battling, as opposed to back and forth raiding, which is main complaint of Korean pros.

It's simple, but its brilliant, and it doesn't remove any units or their complexity Blizz seems so set on.
Its going to be a glorious day, I feel my luck could change
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
Last Edited: 2016-09-03 01:52:39
September 03 2016 01:51 GMT
#55
On September 03 2016 09:33 Sweetness.751 wrote:
Show nested quote +
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.


You forget: ultras are not made individually from buildings, but enmass via larva.... Thus the transition to ultras for zerg tends to be game ending rather than say a build up of tempests or BCs, which is done slowly or with great infrastructure costs
Its going to be a glorious day, I feel my luck could change
Exquisite7
Profile Joined June 2016
34 Posts
September 03 2016 02:14 GMT
#56
On September 03 2016 06:42 Zulu23 wrote:
Why (does Blizzard) don't organize a Test map tournament with a 1000$ prize pool to get Public attention and some pros playing it on competitive level....



Soooo.... You want to put up $1000?

People keep acting like Blizzard is there mama and has to do everything for them. Go ask your friends to meet online and play the test map. Otherwise save your complaints for your ACTUAL mamas.
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 03 2016 02:23 GMT
#57
On September 03 2016 06:31 petro1987 wrote:
Show nested quote +
On September 03 2016 06:19 Charoisaur wrote:
On September 03 2016 06:11 Zulu23 wrote:
Give us Automatchmaking for the testmap to make reliable test games on similar skill levels.
There is no way mech is too strong, right now. Cyclones are not cost effective. Siege Tank Fire indeed is strong.

vs zerg it's probably too strong right now because of tank buff + ravager nerf + broodlord range nerf which are all massive.
60 damage tanks should be tested instead of 70.


I don't think ravagers are supposed to be the composition to face mech in the test map. Hydras and infestors were buffed so maybe that's the new way to fight mech alongside vipers?


I play Zerg vs Mech on the live game and most games i don't even build a single ravager.

Just all roach/hydra/viper with nydus etc.

It's ludicrous for blizzard to think mech is too strong 2 weeks on the test map when i've played it myself as Zerg and did not have any problem at all versus mech.

The problem is no one in the SC2 community has massive experience vs mech because it's played 1% of games at masters+ and pro level...

They buffed all the mech counters - burrowed infestors, hydras, vipers, etc etc...but wait tanks are too strong? ROFL give me a break.

Kinda depressing they're already backtracking as usual. This happens every single time. I knew not to believe anything about blizzard ever fixing mech.
Sup
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2016-09-03 02:26:29
September 03 2016 02:25 GMT
#58
On September 03 2016 09:33 Sweetness.751 wrote:
Show nested quote +
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.


Now you can see why saying mech is too strong makes no sense, expensive powerful units like tanks, thors, BCs being countered by almost every damn thing in the game.

Even roaches, lings, adepts, blinkstalkers, fucking counter siege tanks with the shit damage tanks deal.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 03 2016 03:12 GMT
#59
I feel like when people read something they disagree with, they immediately stop reading everything else.

2. Mech is too strong right now.
a. We’ve been hearing your feedback on this.
b. We can approach this from many different angles, such as: the Siege Tank buff may have been slightly too much, or maybe we’ve touched too many units overall.
c. While we’re still not certain that this is a big issue and we’d like to have more games played before making a call, it would be great to discuss this further.


I've just bolded, italicized, AND underlined something that everyone jumping down DK's throat should probably read. I won't go into a lot of discussion, and I think this should speak for itself.
scoo2r
Profile Joined December 2015
Canada91 Posts
September 03 2016 03:15 GMT
#60
The cyclone could go back to the way it is in current version, but with a slight health buff.
Another day, another depot.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
SLON
12:00
Grand Finals & Closing SM
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko460
LamboSC2 323
DivinesiaTV 30
RushiSC 19
BRAT_OK 14
StarCraft: Brood War
Britney 42450
Sea 4400
Rain 2319
Jaedong 2023
Horang2 1501
Stork 1089
Soma 621
Mini 621
firebathero 605
GuemChi 522
[ Show more ]
ggaemo 446
actioN 370
BeSt 369
ZerO 323
Light 302
Shuttle 257
Hyuk 181
Rush 152
Barracks 146
Zeus 137
Mind 116
Larva 94
Pusan 83
Hyun 78
JYJ 70
Mong 69
Aegong 60
HiyA 47
zelot 40
Killer 38
Rock 34
soO 32
ToSsGirL 30
Sharp 28
Yoon 23
Sexy 19
Terrorterran 18
scan(afreeca) 16
ajuk12(nOOB) 15
JulyZerg 14
Noble 8
Dota 2
qojqva2252
syndereN478
Fuzer 239
LuMiX0
League of Legends
C9.Mang0515
JimRising 480
Other Games
Grubby3282
Liquid`RaSZi2755
Gorgc2402
singsing2094
B2W.Neo849
Happy391
crisheroes349
Hui .315
mouzStarbuck102
ArmadaUGS74
Mew2King65
ZerO(Twitch)25
Organizations
StarCraft 2
WardiTV850
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 24
• poizon28 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4357
Upcoming Events
IPSL
1h 34m
Dewalt vs Bonyth
OSC
2h 34m
OSC
20h 34m
uThermal 2v2 Circuit
22h 34m
Replay Cast
1d 17h
Wardi Open
1d 20h
RotterdaM Event
2 days
Patches Events
2 days
PiGosaur Cup
2 days
OSC
2 days
[ Show More ]
OSC
3 days
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.