• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:57
CEST 10:57
KST 17:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)3Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
2025 GSL Season 2 (Qualifiers)4Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0
StarCraft 2
General
herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Is there a place to provide feedback for maps? Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
2025 GSL Season 2 (Qualifiers) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S Season 1 - RO4 and Grand Finals SOOPer7s Showmatches 2025 [GSL 2025] Code S:Season 1 - RO8 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
Pros React To: Emotional Finalist in Best vs Light ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games
Tourneys
[USBL Spring 2025] Groups cast [ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Semifinal A
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27126 users

Community Feedback Update - 9/2 - Page 3

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 02 2016 23:42 GMT
#41
warprism, pickup range and speed is the problem. Not the health.
Nerfing tanks already? maybe wait a bit , "let the meta settle" , etc...
http://www.twitch.tv/pinokotsbeer
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
September 02 2016 23:44 GMT
#42
Don't touch tank damage! Nerf anything else, but leave tank damage alone!
I want my tanks to kill, not bruise.
ㅇㅅㅌㅅ
ihatevideogames
Profile Joined August 2015
570 Posts
September 02 2016 23:53 GMT
#43
As a terran, how is it possible to not get salty when DK comes out and says things like that?

Mech too strong with 2 weeks of testing on a test map almost noone plays. OK.

Meanwhile, anyone who's actually played mech on the map says the same thing, mech lacks anti-air, lategame TvZ still unwinnable, etc etc.
TheWildShooter
Profile Joined September 2011
79 Posts
September 02 2016 23:53 GMT
#44
1. Health reduction to Warp Prism.


So it could be one-shotted by the widow mine? NOICE
oGsMC <3
FoxDog
Profile Joined October 2007
170 Posts
September 02 2016 23:54 GMT
#45
How is mech possibly too strong when broodlord viper infestor only gets -1 range, mass broodlord viper or mass carrier completely shuts down mech

this was not tested with gm players let alone gsl level players, it is way too early to nerf tanks again, please david kim wait for the test map ladder before you make up your mind and start balancing

and one more thing, if mech was underpowered for an eternity and you finally balance it, doesnt that mean the mech players will get an artificial boost because of this, and so mech will SEEM to be overpowered?

try 200 army mech vs 200 army protoss/zerg and see how you fare before saying such things as "mech is too strong", it is demonstrably palpably obvious it is not...
Remember without fear, there is no courage!
petro1987
Profile Joined May 2009
Brazil374 Posts
September 03 2016 00:01 GMT
#46
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-09-03 00:15:02
September 03 2016 00:13 GMT
#47
On September 03 2016 08:23 Qwyn wrote:
Just make it so siege tanks don't one shot zerglings (30 + 40 should be good) and I think we're good. Also, please for the love of SC put the siege mode upgrade back into the game or something @@.

And I definitely don't think that ravagers should be armored, or else we're never going to see them at all in SC2 (the other races have great answers to armored units from Zerg, and with the rise of the turbo tank an armored ravager will be virtually unusable).

Tanks definitely shouldn't go live with this kind of strength without some sort of penalty. Zerg are just not going to be able to fight around that kind of mech army without doing cheese strats, broodlord deathballs, or dumb, awkward feeling anti-mech play. So please Blizzard tune them appropriately so we can do some sort of swarm style play against mech instead of what we saw during the final days of HotS.

Warp prisms don't need ANOTHER HP reduction! Please just tone down their speed and pick up range...or just make the warp mode transformation take longer...

I think that adepts should not be allowed to cancel their shades once used. This vision change is going in the right direction, but is still not enough. It's not going to change whether or not Protoss shade around between mineral lines...it just makes it a complete gamble.

A change like preventing shade cancel would force Protoss players to think a bit more before committing their shades to harassment and would mean that adepts could keep their low shade cooldown.


Its pretty clear to me you don't understand how Tanks work. There is absolutely no problem with a Tank one-shoting a Zergling. In fact, logically it makes sense. But the change you are asking for will not solve the problem you stated. Technically Zerglings counter Tanks. Yes, COUNTER TANKS. The problem for Zerg comes in when splash gets applied. Clumping your Zerglings is what gets you wrecked, not the fact that a single Zergling gets one-shot. With perfect micro, Tanks are weak. Luckily, perfect micro is no where near possible.

This is what the battle would look like if you negated Siege Tank splash:



As you can see, your problem is not that Tanks one-shot Zerglings, Its the SPLASH that does the lings in. If Tanks are too strong as you suggest, its the splash that is causing it.

Your Adept statement is ludicrous. No other unit has the inability to cancel a shade, why would Adepts be the exception? Shading is hardly the best ability in the game. Why not give Adepts Mana and make a Shade cost 25-50 Mana per attempt. It would be a balance between both worlds. Newly warped in Adepts would have 1- 2 shades max, and a Protoss player can accrue additional shades for harassment tactics in the mid-late game. Would create an interesting advantage Ghosts, and Feedback would be a fringe counter at best.

For the people that are complaining about Warp Prisms. The problem is that Protoss does not gain enough utility by creating additional warp prisms past the first. The reason is because the Robo Facility is too important of a structure to be building several Warp Prisms. The other units are more useful. That is why the Warp Prism has an upgrade to make it the fastest unit in the game and the ability to constantly spawn units. This increases its survivability so it can constantly harass. This was no fluke. That's also why it was given as much health as an Overlord. AND SINCE WE ARE TALKING ABOUT IT....no one complains about Overlord health. So it would be intuitive that Warp Prism health is not the issue. Its either the speed or the pick up range. And the speed is arguably justified because its survivability is necessary for the reason I stated above. If they are going to nerf anything, it should be the pick up range. Reduce it by one if you want to be conservative, or by two if you want to be aggressive. But anything more than that is excessive and will defeat the utility of the new LotV ability.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
necrosexy
Profile Joined March 2011
451 Posts
September 03 2016 00:17 GMT
#48
oh goodness, they're nerfing adept shade vision

hallucinating phoenixes, oracles, observers, blink stalkers notwithstanding, how will toss scout?
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 03 2016 00:20 GMT
#49
My sarcasm detector is tingling.

I like the Adept nerf. I think it will separate the good Toss from the bad ones. However, 2 vision might be too much. 3 is probably a better number.
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-09-03 00:34:10
September 03 2016 00:33 GMT
#50
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 03 2016 00:37 GMT
#51
i suppose they're done with changes to the release version :z
Team Liquid
Zacrophage
Profile Joined October 2015
5 Posts
Last Edited: 2016-09-03 00:55:46
September 03 2016 00:55 GMT
#52
MECH TO STRONG

WOW!!!!!
WE SEE NO MECH PLAY
LIKE FUCK ALLL SINCE LOTV IS THERE

WE WANT HOTS BACK!!!!!
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 03 2016 01:21 GMT
#53
"mech too strong" wut???

meanwhile 8 armor Ultras continues to get unnoticed. lol
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
Last Edited: 2016-09-03 01:48:18
September 03 2016 01:41 GMT
#54
Here's sort of a messed up suggestion in terms of the game, which if you think about it will get rid of every single problem said on the last three pages of chat.

Scale the game better. Actively section units into tier 1,2,3 by giving each race two new buildings that they need to build to unlock tech. At tier one have marines/rauders, zealot/stalker, zergling/baneling/queen? Then have a building (like another twilight council) to unlock tier two units, which will include all more of the cheesy/splash units. Thus when cheesy/splash units come out players will have a baseline defense of tier one units, and will not be simply overwhelmed or one second killed by drops, adepts, oracles. However the cheesy/units won't really need to be nerfed into oblivion.

Note:this will also fix a lot of other problems the game is having. Including the unwelcomeness it presents to beginners. Give those noobs a few expansions and minutes on the map before you smash them. Also will prompt more back and forth battling, as opposed to back and forth raiding, which is main complaint of Korean pros.

It's simple, but its brilliant, and it doesn't remove any units or their complexity Blizz seems so set on.
Its going to be a glorious day, I feel my luck could change
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
Last Edited: 2016-09-03 01:52:39
September 03 2016 01:51 GMT
#55
On September 03 2016 09:33 Sweetness.751 wrote:
Show nested quote +
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.


You forget: ultras are not made individually from buildings, but enmass via larva.... Thus the transition to ultras for zerg tends to be game ending rather than say a build up of tempests or BCs, which is done slowly or with great infrastructure costs
Its going to be a glorious day, I feel my luck could change
Exquisite7
Profile Joined June 2016
34 Posts
September 03 2016 02:14 GMT
#56
On September 03 2016 06:42 Zulu23 wrote:
Why (does Blizzard) don't organize a Test map tournament with a 1000$ prize pool to get Public attention and some pros playing it on competitive level....



Soooo.... You want to put up $1000?

People keep acting like Blizzard is there mama and has to do everything for them. Go ask your friends to meet online and play the test map. Otherwise save your complaints for your ACTUAL mamas.
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 03 2016 02:23 GMT
#57
On September 03 2016 06:31 petro1987 wrote:
Show nested quote +
On September 03 2016 06:19 Charoisaur wrote:
On September 03 2016 06:11 Zulu23 wrote:
Give us Automatchmaking for the testmap to make reliable test games on similar skill levels.
There is no way mech is too strong, right now. Cyclones are not cost effective. Siege Tank Fire indeed is strong.

vs zerg it's probably too strong right now because of tank buff + ravager nerf + broodlord range nerf which are all massive.
60 damage tanks should be tested instead of 70.


I don't think ravagers are supposed to be the composition to face mech in the test map. Hydras and infestors were buffed so maybe that's the new way to fight mech alongside vipers?


I play Zerg vs Mech on the live game and most games i don't even build a single ravager.

Just all roach/hydra/viper with nydus etc.

It's ludicrous for blizzard to think mech is too strong 2 weeks on the test map when i've played it myself as Zerg and did not have any problem at all versus mech.

The problem is no one in the SC2 community has massive experience vs mech because it's played 1% of games at masters+ and pro level...

They buffed all the mech counters - burrowed infestors, hydras, vipers, etc etc...but wait tanks are too strong? ROFL give me a break.

Kinda depressing they're already backtracking as usual. This happens every single time. I knew not to believe anything about blizzard ever fixing mech.
Sup
Lexender
Profile Joined September 2013
Mexico2623 Posts
Last Edited: 2016-09-03 02:26:29
September 03 2016 02:25 GMT
#58
On September 03 2016 09:33 Sweetness.751 wrote:
Show nested quote +
On September 03 2016 09:01 petro1987 wrote:
Mech might even be too strong, I'm not saying it's impossible. But how do they conclude this from a test map that has seen very few games in 2 weeks is just mind blowing. Meanwhile, 8 armor ultras have been in the game for 1 year and they have been saying just wait and see if players can come up with solutions. Isn't that kinda nonsensical?


To be fair. The Ultra upgrade makes sense. They hard counter marines. A tier 3 unit hard countering a tier 1 unit.....MADNESS, UTTER MADNESS!

Lets nerf Archons cuz they wreck Zerglings, or

Liberators because they smash Zealots.

Honestly the armor buff should have been there years ago, it should have always been a thing. That's what makes Ultralisks so ULTRA! Battlecruisers should also have sick armor as well. Just look at them. They lose to Marines. A CAPITAL SHIP, that should have whole garrisons on Marines in it, loses to just a handful in a straight up fight. Absolute madness. It would be ok if the BCs had sick range like Carriers, Tempests, or BroodLords, but they don't. SO give them sick ULTRALISK armor BLIZZARD! DO IT!

P.S. I play Protoss.


Now you can see why saying mech is too strong makes no sense, expensive powerful units like tanks, thors, BCs being countered by almost every damn thing in the game.

Even roaches, lings, adepts, blinkstalkers, fucking counter siege tanks with the shit damage tanks deal.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 03 2016 03:12 GMT
#59
I feel like when people read something they disagree with, they immediately stop reading everything else.

2. Mech is too strong right now.
a. We’ve been hearing your feedback on this.
b. We can approach this from many different angles, such as: the Siege Tank buff may have been slightly too much, or maybe we’ve touched too many units overall.
c. While we’re still not certain that this is a big issue and we’d like to have more games played before making a call, it would be great to discuss this further.


I've just bolded, italicized, AND underlined something that everyone jumping down DK's throat should probably read. I won't go into a lot of discussion, and I think this should speak for itself.
scoo2r
Profile Joined December 2015
Canada90 Posts
September 03 2016 03:15 GMT
#60
The cyclone could go back to the way it is in current version, but with a slight health buff.
Another day, another depot.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
GSL Qualifier
08:30
2025 Season 2 Qualifiers
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 17312
Rain 7049
Bisu 4709
Hyuk 858
Larva 508
Pusan 476
Leta 351
PianO 247
Killer 135
Horang2 129
[ Show more ]
Mong 127
Aegong 45
Sacsri 42
ToSsGirL 33
910 24
Noble 24
NotJumperer 18
Sharp 18
sorry 11
NaDa 7
HiyA 7
Movie 4
ivOry 2
Dota 2
XcaliburYe683
XaKoH 667
ODPixel341
Fuzer 143
Counter-Strike
Stewie2K593
Super Smash Bros
Mew2King375
Heroes of the Storm
Khaldor160
Other Games
summit1g8450
WinterStarcraft661
ZerO(Twitch)0
Organizations
Counter-Strike
PGL31660
StarCraft 2
ESL.tv168
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH316
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2110
Upcoming Events
Sparkling Tuna Cup
1h 3m
WardiTV Invitational
2h 3m
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
Anonymous
5h 3m
BSL Season 20
6h 3m
TerrOr vs HBO
Tarson vs Spine
RSL Revival
8h 3m
BSL Season 20
9h 3m
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
Road to EWC
5 days
SC Evo League
6 days
Road to EWC
6 days
Afreeca Starleague
6 days
BeSt vs Soulkey
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.