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On June 29 2016 07:44 xTJx wrote: Someone please make a competitive RTS... I got you, should be done with most of my changes on my mod within a week and then I'll try to make the gameplay good and somewhat balanced so I can release to the world. 
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Not sure how I feel about the queen buff, but the root buff is pretty great.
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Fascinating ideas from blizzard
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Where are the protoss and zerg nerfs and Terran buffs Blizzard ?
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I want the queen range buff so that tankivacs are easier to deal with.
That or remove tankivac from the game since it's terrible design but if we're stuck with it at least make it somewhat killable.
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was hoping -1 ultra armor would be in the same patch.
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CruiseR
Poland4013 Posts
On June 29 2016 08:44 SetGuitarsToKill wrote: I want the queen range buff so that tankivacs are easier to deal with.
That or remove tankivac from the game since it's terrible design but if we're stuck with it at least make it somewhat killable. Yeah, didn't Blizzard plan to implement a change that you can pick up a sieged tank but then it automatically unsieges?
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On June 29 2016 08:45 Pokebunny wrote: was hoping -1 ultra armor would be in the same patch. Nice, the changes are pretty in line with what Snute suggested. I was saying, Blizzard's balance team should hire him! I guess, the -1 ultra armor will happen at the same time, when it goes live.
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On June 29 2016 08:45 Pokebunny wrote: was hoping -1 ultra armor would be in the same patch. if they could include this and some adept shade nerf we would reach a pretty perfect state of the game as far as competitiveness goes.
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Now Queens just need smaller collision size and they will be legit army units :D
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On June 29 2016 07:44 xTJx wrote: Someone please make a competitive RTS...
Have faith in Day9 my child
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Not sure queens need the buff, but the spore buff seems okay. One or the other would be better imo.
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When Grey Goo is taking more of your time in the RTS genre than SC2, you know something is wrong.
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I was expecting a fix to ZvT, not this crap.
Blizzard is like: "yeah the matchup is suposed to be just like this; zerg going full defense until ultra and terran trying to kill them."
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On June 29 2016 10:20 Lexender wrote:Have faith in Day9 my child I miss his Daily's. He would know how to solve the problems we have in SC2.
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On June 29 2016 08:47 CruiseR wrote:Show nested quote +On June 29 2016 08:44 SetGuitarsToKill wrote: I want the queen range buff so that tankivacs are easier to deal with.
That or remove tankivac from the game since it's terrible design but if we're stuck with it at least make it somewhat killable. Yeah, didn't Blizzard plan to implement a change that you can pick up a sieged tank but then it automatically unsieges? That makes unsieging by medivac pickup standard play. That's weird and wrong. It would also have to be accompanied by a siege tank buff.
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The solution to early game anti air is very simple......Tier 1 Hydras....brood war did it..it was fine...also.. bring back scrouges... The game has a lot more problems than queen range attack, it needs to revamp...
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Buffing the queen this way will only increase the turtling => ultras which is the only viable play for zergs nowadays.
The matchup is more retarded than it is unbalanced.
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On June 29 2016 12:19 JackONeill wrote: Buffing the queen this way will only increase the turtling => ultras which is the only viable play for zergs nowadays.
The matchup is more retarded than it is unbalanced. How would buffing Queen anti-air lead to that? The unit composition for all three races is mainly on the ground.
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Stop trying to make liberator defence a thing, it's not a thing
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