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Active: 2446 users

TLMC7 Finalists Announced - Page 3

Forum Index > SC2 General
165 CommentsPost a Reply
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NewSunshine
Profile Joined July 2011
United States5938 Posts
May 20 2016 15:27 GMT
#41
On May 21 2016 00:26 AkashSky wrote:
Cloud Kingdom HYPE!!!!!

That was my strategy :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-05-20 15:28:08
May 20 2016 15:27 GMT
#42
On May 20 2016 23:37 Ingvar wrote:
Show nested quote +
On May 20 2016 22:17 IIEclipseII wrote:
It seems like you are favouring certain Mapmakers or nationality


Okay, I took my time and counted finalists from each country (sorry if I got someone wrong, I used publicly available information for it):
USA - 6, South Korea - 2, Hungary, Italy, Netherlands, Poland, Uruguay - 1.

Are you implying there is US bias in TLMC?


If we go by number of active users, i think it's clear that i'm obviously biasing the judging process towards italians (im joking btw)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2016-05-20 15:32:55
May 20 2016 15:32 GMT
#43
Since Plexa did it, my favorites:
  1. Dasan Station
  2. Apotheosis
  3. Flame Juggler
  4. Caldeum Plateau
  5. Galactic Process
  6. Aiur Plateau
  7. Gojira Greenhouse
  8. Shiva
  9. Paladino Termianl
  10. Annihilation Station
Moderator
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2016-05-20 16:03:14
May 20 2016 15:57 GMT
#44
Since Plexa and monk both did it, my favorites:

1. Aiur Plateau
2. Dasan Station
3. Flame Juggler
4. Apotheosis
5. Eris
6. Galactic Process
7. Caldeum Plateau
8. Annihilation Station

9-15. other maps

Don't really like any of the rush maps but Korhal Killzone is probably my favorite of the bunch.
ModeratorI am still alive, somehow
TL+ Member
tritonice
Profile Joined November 2010
United States119 Posts
Last Edited: 2016-05-20 16:03:56
May 20 2016 16:02 GMT
#45
<Deleted>
Beelzebub1
Profile Joined May 2015
1004 Posts
May 20 2016 16:15 GMT
#46
Every map looks fantastic except for Apotheosis, that map looks like it would be hopelessly imbalanced against Zerg with tanks/Liberators and force fields doing some serious work.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 20 2016 16:21 GMT
#47
I really want to see Aiur Plateau and Dasan Station played. Look like fun maps!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Avexyli
Profile Blog Joined April 2014
United States711 Posts
May 20 2016 16:23 GMT
#48
On May 21 2016 00:26 ZigguratOfUr wrote:
Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it...


Gojira was submitted as a Macro map without a gold subcategory, I was surprised too.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2016 16:38 GMT
#49
On May 21 2016 01:23 Avexyli wrote:
Show nested quote +
On May 21 2016 00:26 ZigguratOfUr wrote:
Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it...


Gojira was submitted as a Macro map without a gold subcategory, I was surprised too.

I still like my piece of feedback for that map D: (allowing a town hall to be placed behind the gold minerals in exchange for reduced access to gas)
Administrator~ Spirit will set you free ~
Avexyli
Profile Blog Joined April 2014
United States711 Posts
May 20 2016 16:57 GMT
#50
On May 21 2016 01:38 Plexa wrote:
Show nested quote +
On May 21 2016 01:23 Avexyli wrote:
On May 21 2016 00:26 ZigguratOfUr wrote:
Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it...


Gojira was submitted as a Macro map without a gold subcategory, I was surprised too.

I still like my piece of feedback for that map D: (allowing a town hall to be placed behind the gold minerals in exchange for reduced access to gas)


I have a rendition with that change saved on my harddrive - I personally felt it was really awkward unless I made the change I posted where the natural was highground. I would've made the gold minerals placed along the ramp with that change, but I dunno.

It could still happen, changes are bound to be created next week.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37087 Posts
May 20 2016 17:04 GMT
#51
On May 20 2016 22:53 Superouman wrote:
Yes! i am a finalist again! Why is this contest so easy?

? No you're not.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 20 2016 17:08 GMT
#52
On May 21 2016 02:04 Seeker wrote:
Show nested quote +
On May 20 2016 22:53 Superouman wrote:
Yes! i am a finalist again! Why is this contest so easy?

? No you're not.


He's a finalist by proxy due to Galactic Process :p.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 20 2016 17:10 GMT
#53
Seeker pls
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37087 Posts
May 20 2016 17:25 GMT
#54
On May 21 2016 02:10 Teoita wrote:
Seeker pls

What do you need?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 20 2016 17:31 GMT
#55
On May 20 2016 23:53 SidianTheBard wrote:
Annihilation Station:
Solid macro map, easy to grab natural & third, lots of movement throughout the entire map, enough bases to take.

Apotheosis:
This was one of my favorites, although not sure I'm a huge fan of the gold base (I told -0 this) and also I'm not sure I"m a fan of the rock tower/choke now. I feel like knocking down those rocks and placing a tank or two while you ferry units over is going to be a very deadly push for terran. (Think dash and terminal tanks shelling the natural from behind the rocks)

Frozen Zone:
Not really a fan of this one. You either have Polar Night Main/Nat/3rd, which we've already seen, or the whole main/nat/3rd hugging the main. Gold bases will never get used unless you're super far ahead. I also think it gets a little awkward to expand if you're going for late game.

Cloud Kingdom 2.0:
Should be a solid map. Great re-texture job! ... Seriously though, the secret hallways are a nice touch although terran/protoss pushing zerg's natural from that hallway makes me a little nervous, not too much of a fan of the gold bases but the initial 4-5 bases are good. Plenty of great movement around the entire map.

Korhal Killzone:
My map, won't comment on because it's the perfect map (lol)

Namaste:
Okay, besides the aesthetics I do not like this map one bit. The top half is EXTREMELY choked. The bottom half will never get used. Even zerg, the only race that would like to expand towards the bottom would have to expand a loooong as hell way away to get to that base. It's been awhile since we played Ohana but I really don't want to see wonwonwon 24/7 again. Seriously the entire top half has like single wide forcefield chokes, no places for surrounds and you can even knock down a rock tower to completely block off any chance of the zerg flanking you.

Paladino Terminal:
It's a decent rush map, but pathing seems a little boring, but since it's super small there isn't a whole lot you can do with pathing. The middle choke is neat (I believe it blocks the bigger units?) This map should never get past 4 base vs 4 base as it'll just be too aggressive (nothing wrong with that though)

Shiva:
It could play for very interesting games, I like the "moonlight madness" rock tower that the enemy can break down on the offensive to lock out the natural from the third. Not sure I'm a huge fan of the northeast section of the map, seems everything is always going to gravitate towards the southwest/middle. Terran taking the gold as their third and parade pushing in might be a little too strong, especially if you set up a tank or two by the other gold and shell over into the natural.

Aiur Plateau:
Perfect example of a new map. Unfortunately with all new maps, if it got ladder it'd probably be veto'd more then Korhal Carnage (I can make this joke because that was my map...) I can't even wrap my head around how this would play to be honest. It's very neat and well thought out. Would 12 pool be too strong since there are two (technically three) entrances into the main? Would any speedling opener be too strong? Tough to say without playing it a ton.

Dasan Station:
The main/aggressive gold seem to be the only interesting things on this map. I'll love to see how that is going to play out but the rest of the map is just boring to me and I don't know if it'll ever get used. The 2oclock & 8oclock part of the map is soooo far away by ground that expanding there (and defending) is going to be tough so you're always going to see people expanding behind their gold minerals but then you have to worry about the super aggressive path in the middle all the while looping alllll the way back around to defend your natural/3rd.

Eris:
Not too much of a fan of this map either, I prefered other Uvantak maps over this one. I do like the main/nat/3rd setup but after that I think it gets a little boring. All bases hugging the edges, a ton of rocks to prevent any early game movement. The gold bases just seem & feel awkward and I don't think will ever get used. Uvantak has a million great maps and at least for me, this isn't one of them.

New Gettysburg:
Hi, welcome to sc2 I would like to build 1 barracks here. Okay, time to build a factory...hmm...guess I'll build that factory on the low ground by the Ulrena type bridge because there is no god damn room in the main, natural, 3rd, 4th, 5th, etc etc etc etc. It's an interesting map although air blockers tend to be very buggy. I also dont think they serve much of a point because libs, banshees, voids, oracles, mutas(?) seem like they should all be able to still harass & deny minerals/gas from behind the walls. It's also a very boring movement wise map, you go across the long ass choked bridge or you go north and fight in the wide open area.

Caldeum Plateau:
I like this map a lot, especially mid/late game. Although I would like it better if the inbase natural didn't have the debris on it, otherwise the other natural you can take just feels so far away with a lot of chokes you have to defend. The early game scares me on this map so I feel you'll see a lot of non-sense right away. If it gets to mid/late game I like this map a ton. Either remove the debris or block off the ramp by the natural that goes toward the gold, then the attack has to commit to either attacking from the gold base into that tight choke or they'll have to commit the entire other way up the ramp and into your natural.

Flame Juggler:
Best gold map, I liked it a ton when Fatam originally posted it. Easy natural, aggressive gold that forces movement on the northeast side of the map or else your gold will get denied. Bottom half open but more base dense for the zerg, top half less base dense but chokier for the others. Close 3rd if you choose not to gold it. A+

Gojira Greenhouse:
Some of the movement on this map will feel a little awkward especially with the gold base mineral walls. I think I would try to open the map up a little more in certain areas because some of it seems a little too choked off. I like the main/downramp natural/gold base mineral wall, but I dislike the other "natural" choice. It's very fair away and the path to get to it (with those 4 high ground overlord pods) seems unneccassary. I think if we could open the map up a little more and change up that 2oclock/8oclock "natural/3rd" regular base a bit it'd be a solid map.

___

Either way, take this feedback as you will, congrats to all finalists! Excited to see these maps played!


I agree with basically all of this. In general I think the finalists are a better pool than they have been before, but there are still quite a few underwhelming, safely average choices that were picked over highly interesting ones, even in the gold base and new-map categories.

The tournament's gonna rule though
www.alonetone.com/xenotolerance
Silvana
Profile Blog Joined September 2013
3713 Posts
May 20 2016 17:31 GMT
#56
I feel in love with Namaste the second I saw it in the other thread. Glad it made it to the finals!
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 20 2016 17:33 GMT
#57
On May 21 2016 02:25 Seeker wrote:
Show nested quote +
On May 21 2016 02:10 Teoita wrote:
Seeker pls

What do you need?



I think he needs you to understand Superouman's joke

Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 20 2016 17:59 GMT
#58
Random thoughts that are probably not relevant, but here they are nonetheless :

- Apotheosis and Frozen Zone really makes me want to play the game immediatly, I think it's a good sign of high quality maps. Frozen Zone is maybe my favorite map from the 15, but that's just a first impression.

- Galactic Process : I think it's good to revamp old maps and adapt them to today's game, but this one is too turtly, any chance the rocks near the 3rd can be removed? (even if that means removing the behind the rocks 4th at the same time?)

-khoral killzone : I'm probably weird but I would love this map if it was in macro category...

-paladino : the best rush map in the sense that it's really "rushy" : fast, violent and bloddy. Nevertheless, the center is one narrow way in the middle of two wide ways blocked by rocks, wouldn't it be better if it was one wide way blocked by rocks with to narrow ways on the sides?

-dasan station : one of the best map overall and the best "new map" imho but I gotta admit I don't understand aiur plateau so it's a possibility this one is the best New gettysburg is kinda cool too, if players manage to actually use these islands in the center it could be a very good "new" map

- I really have hard time figuring out the gold map category, but I have the impression Caldeum plateau would be better if it was a tad more open...

Anyway good job guys, and good luck for the next stages of the competition.
Dear INno and all the former STX boys.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 20 2016 18:02 GMT
#59
On May 21 2016 02:33 Gwavajuice wrote:
Show nested quote +
On May 21 2016 02:25 Seeker wrote:
On May 21 2016 02:10 Teoita wrote:
Seeker pls

What do you need?



I think he needs you to understand Superouman's joke



Yup
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Elentos
Profile Blog Joined February 2015
55578 Posts
May 20 2016 18:08 GMT
#60
So Frozen Zone is 4-player Polar Night? Huh.

Some really nice maps you all made.
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