On May 21 2016 00:26 AkashSky wrote:
Cloud Kingdom HYPE!!!!!
Cloud Kingdom HYPE!!!!!
That was my strategy :D
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NewSunshine
United States5938 Posts
On May 21 2016 00:26 AkashSky wrote: Cloud Kingdom HYPE!!!!! That was my strategy :D | ||
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Teoita
Italy12246 Posts
On May 20 2016 23:37 Ingvar wrote: Show nested quote + On May 20 2016 22:17 IIEclipseII wrote: It seems like you are favouring certain Mapmakers or nationality Okay, I took my time and counted finalists from each country (sorry if I got someone wrong, I used publicly available information for it): USA - 6, South Korea - 2, Hungary, Italy, Netherlands, Poland, Uruguay - 1. Are you implying there is US bias in TLMC? If we go by number of active users, i think it's clear that i'm obviously biasing the judging process towards italians (im joking btw) | ||
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monk
United States8476 Posts
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The_Templar
your Country52797 Posts
1. Aiur Plateau 2. Dasan Station 3. Flame Juggler 4. Apotheosis 5. Eris 6. Galactic Process 7. Caldeum Plateau 8. Annihilation Station 9-15. other maps Don't really like any of the rush maps but Korhal Killzone is probably my favorite of the bunch. | ||
tritonice
United States119 Posts
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Beelzebub1
1004 Posts
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MrMotionPicture
United States4327 Posts
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Avexyli
United States690 Posts
On May 21 2016 00:26 ZigguratOfUr wrote: Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it... Gojira was submitted as a Macro map without a gold subcategory, I was surprised too. | ||
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Plexa
Aotearoa39261 Posts
On May 21 2016 01:23 Avexyli wrote: Show nested quote + On May 21 2016 00:26 ZigguratOfUr wrote: Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it... Gojira was submitted as a Macro map without a gold subcategory, I was surprised too. I still like my piece of feedback for that map D: (allowing a town hall to be placed behind the gold minerals in exchange for reduced access to gas) | ||
Avexyli
United States690 Posts
On May 21 2016 01:38 Plexa wrote: Show nested quote + On May 21 2016 01:23 Avexyli wrote: On May 21 2016 00:26 ZigguratOfUr wrote: Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it... Gojira was submitted as a Macro map without a gold subcategory, I was surprised too. I still like my piece of feedback for that map D: (allowing a town hall to be placed behind the gold minerals in exchange for reduced access to gas) I have a rendition with that change saved on my harddrive - I personally felt it was really awkward unless I made the change I posted where the natural was highground. I would've made the gold minerals placed along the ramp with that change, but I dunno. It could still happen, changes are bound to be created next week. | ||
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Seeker
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Where dat snitch at?36920 Posts
On May 20 2016 22:53 Superouman wrote: Yes! i am a finalist again! Why is this contest so easy? ? No you're not. | ||
ZigguratOfUr
Iraq16955 Posts
On May 21 2016 02:04 Seeker wrote: Show nested quote + On May 20 2016 22:53 Superouman wrote: Yes! i am a finalist again! Why is this contest so easy? ? No you're not. He's a finalist by proxy due to Galactic Process :p. | ||
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Teoita
Italy12246 Posts
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Seeker
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Where dat snitch at?36920 Posts
On May 21 2016 02:10 Teoita wrote: Seeker pls What do you need? | ||
Xenotolerance
United States464 Posts
On May 20 2016 23:53 SidianTheBard wrote: Annihilation Station: Solid macro map, easy to grab natural & third, lots of movement throughout the entire map, enough bases to take. Apotheosis: This was one of my favorites, although not sure I'm a huge fan of the gold base (I told -0 this) and also I'm not sure I"m a fan of the rock tower/choke now. I feel like knocking down those rocks and placing a tank or two while you ferry units over is going to be a very deadly push for terran. (Think dash and terminal tanks shelling the natural from behind the rocks) Frozen Zone: Not really a fan of this one. You either have Polar Night Main/Nat/3rd, which we've already seen, or the whole main/nat/3rd hugging the main. Gold bases will never get used unless you're super far ahead. I also think it gets a little awkward to expand if you're going for late game. Cloud Kingdom 2.0: Should be a solid map. Great re-texture job! ![]() Korhal Killzone: My map, won't comment on because it's the perfect map (lol) Namaste: Okay, besides the aesthetics I do not like this map one bit. The top half is EXTREMELY choked. The bottom half will never get used. Even zerg, the only race that would like to expand towards the bottom would have to expand a loooong as hell way away to get to that base. It's been awhile since we played Ohana but I really don't want to see wonwonwon 24/7 again. Seriously the entire top half has like single wide forcefield chokes, no places for surrounds and you can even knock down a rock tower to completely block off any chance of the zerg flanking you. Paladino Terminal: It's a decent rush map, but pathing seems a little boring, but since it's super small there isn't a whole lot you can do with pathing. The middle choke is neat (I believe it blocks the bigger units?) This map should never get past 4 base vs 4 base as it'll just be too aggressive (nothing wrong with that though) Shiva: It could play for very interesting games, I like the "moonlight madness" rock tower that the enemy can break down on the offensive to lock out the natural from the third. Not sure I'm a huge fan of the northeast section of the map, seems everything is always going to gravitate towards the southwest/middle. Terran taking the gold as their third and parade pushing in might be a little too strong, especially if you set up a tank or two by the other gold and shell over into the natural. Aiur Plateau: Perfect example of a new map. Unfortunately with all new maps, if it got ladder it'd probably be veto'd more then Korhal Carnage (I can make this joke because that was my map...) I can't even wrap my head around how this would play to be honest. It's very neat and well thought out. Would 12 pool be too strong since there are two (technically three) entrances into the main? Would any speedling opener be too strong? Tough to say without playing it a ton. Dasan Station: The main/aggressive gold seem to be the only interesting things on this map. I'll love to see how that is going to play out but the rest of the map is just boring to me and I don't know if it'll ever get used. The 2oclock & 8oclock part of the map is soooo far away by ground that expanding there (and defending) is going to be tough so you're always going to see people expanding behind their gold minerals but then you have to worry about the super aggressive path in the middle all the while looping alllll the way back around to defend your natural/3rd. Eris: Not too much of a fan of this map either, I prefered other Uvantak maps over this one. I do like the main/nat/3rd setup but after that I think it gets a little boring. All bases hugging the edges, a ton of rocks to prevent any early game movement. The gold bases just seem & feel awkward and I don't think will ever get used. Uvantak has a million great maps and at least for me, this isn't one of them. New Gettysburg: Hi, welcome to sc2 I would like to build 1 barracks here. Okay, time to build a factory...hmm...guess I'll build that factory on the low ground by the Ulrena type bridge because there is no god damn room in the main, natural, 3rd, 4th, 5th, etc etc etc etc. It's an interesting map although air blockers tend to be very buggy. I also dont think they serve much of a point because libs, banshees, voids, oracles, mutas(?) seem like they should all be able to still harass & deny minerals/gas from behind the walls. It's also a very boring movement wise map, you go across the long ass choked bridge or you go north and fight in the wide open area. Caldeum Plateau: I like this map a lot, especially mid/late game. Although I would like it better if the inbase natural didn't have the debris on it, otherwise the other natural you can take just feels so far away with a lot of chokes you have to defend. The early game scares me on this map so I feel you'll see a lot of non-sense right away. If it gets to mid/late game I like this map a ton. Either remove the debris or block off the ramp by the natural that goes toward the gold, then the attack has to commit to either attacking from the gold base into that tight choke or they'll have to commit the entire other way up the ramp and into your natural. Flame Juggler: Best gold map, I liked it a ton when Fatam originally posted it. Easy natural, aggressive gold that forces movement on the northeast side of the map or else your gold will get denied. Bottom half open but more base dense for the zerg, top half less base dense but chokier for the others. Close 3rd if you choose not to gold it. A+ Gojira Greenhouse: Some of the movement on this map will feel a little awkward especially with the gold base mineral walls. I think I would try to open the map up a little more in certain areas because some of it seems a little too choked off. I like the main/downramp natural/gold base mineral wall, but I dislike the other "natural" choice. It's very fair away and the path to get to it (with those 4 high ground overlord pods) seems unneccassary. I think if we could open the map up a little more and change up that 2oclock/8oclock "natural/3rd" regular base a bit it'd be a solid map. ___ Either way, take this feedback as you will, congrats to all finalists! Excited to see these maps played! ![]() I agree with basically all of this. In general I think the finalists are a better pool than they have been before, but there are still quite a few underwhelming, safely average choices that were picked over highly interesting ones, even in the gold base and new-map categories. The tournament's gonna rule though | ||
Silvana
3713 Posts
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Gwavajuice
France1810 Posts
On May 21 2016 02:25 Seeker wrote: What do you need? I think he needs you to understand Superouman's joke ![]() | ||
Gwavajuice
France1810 Posts
- Apotheosis and Frozen Zone really makes me want to play the game immediatly, I think it's a good sign of high quality maps. Frozen Zone is maybe my favorite map from the 15, but that's just a first impression. - Galactic Process : I think it's good to revamp old maps and adapt them to today's game, but this one is too turtly, any chance the rocks near the 3rd can be removed? (even if that means removing the behind the rocks 4th at the same time?) -khoral killzone : I'm probably weird but I would love this map if it was in macro category... -paladino : the best rush map in the sense that it's really "rushy" : fast, violent and bloddy. Nevertheless, the center is one narrow way in the middle of two wide ways blocked by rocks, wouldn't it be better if it was one wide way blocked by rocks with to narrow ways on the sides? -dasan station : one of the best map overall and the best "new map" imho but I gotta admit I don't understand aiur plateau so it's a possibility this one is the best ![]() - I really have hard time figuring out the gold map category, but I have the impression Caldeum plateau would be better if it was a tad more open... Anyway good job guys, and good luck for the next stages of the competition. | ||
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Teoita
Italy12246 Posts
On May 21 2016 02:33 Gwavajuice wrote: Show nested quote + On May 21 2016 02:25 Seeker wrote: On May 21 2016 02:10 Teoita wrote: Seeker pls What do you need? I think he needs you to understand Superouman's joke ![]() Yup | ||
Elentos
55456 Posts
Some really nice maps you all made. | ||
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