• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CEST 16:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7376 users

TLMC7 Finalists Announced - Page 2

Forum Index > SC2 General
165 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Aunvilgodess
Profile Joined May 2016
954 Posts
Last Edited: 2016-05-20 14:01:30
May 20 2016 14:00 GMT
#21
Hope Namaste and Apotheosis make it. Good luck to you guys.

But I think the need for "rush maps" is dumb. A rush, in most cases, takes place in front of another players natural and main base, while the rest of the map is completely irrelevant. What a dumb request by Blizzard.
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 20 2016 14:01 GMT
#22
On May 20 2016 22:56 The_Templar wrote:
Show nested quote +
On May 20 2016 22:49 Xenotolerance wrote:
the map cave needs to die

two maps scored the highest in aesthetics, was there a tie?

also will there be a feedback thread a la tlmc5

Namaste was the highest in aesthetics, what's the other one?


I read Aiur Plateau as having highest aesthetics too, maybe I was confused, maybe it was edited already
www.alonetone.com/xenotolerance
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2016-05-20 14:03:17
May 20 2016 14:01 GMT
#23
On May 20 2016 22:56 IIEclipseII wrote:
Show nested quote +
On May 20 2016 22:24 The_Templar wrote:
On May 20 2016 22:17 IIEclipseII wrote:
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality


Our main judging process ignored the identity of the mapmakers.


In my personal opinion, the quality of Demise on the Temple is superior to maps that are in the Finalists here. Of course you can blame me that im not subjective. But People who played my map enyojed it and had a lot of fun.
Nonetheless there are 3 maps of Avex in the Finalists. Wouldn't it be fair to make it not that one sided.
And we all know that Basetrade TV uses Avex's maps, but I'd like to believe that Basetrase TV had no influence in the map election.


Bolded part: I have heard this sort of thing a ton of times from mapmakers, even when it came to maps that actually weren't good at all. Heck, I had a similar experience on one of my (not great) maps.

And you would be correct, BaseTradeTV did not influence the judging. Avex made it in on his own merit.
ModeratorI am still alive, somehow
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
May 20 2016 14:02 GMT
#24
On May 20 2016 22:56 IIEclipseII wrote:
Show nested quote +
On May 20 2016 22:24 The_Templar wrote:
On May 20 2016 22:17 IIEclipseII wrote:
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality


Our main judging process ignored the identity of the mapmakers.


In my personal opinion, the quality of Demise on the Temple is superior to maps that are in the Finalists here. Of course you can blame me that im not subjective. But People who played my map enyojed it and had a lot of fun.
Nonetheless there are 3 maps of Avex in the Finalists. Wouldn't it be fair to make it not that one sided.
And we all know that Basetrade TV uses Avex's maps, but I'd like to believe that Basetrase TV had no influence in the map election.
The election has a smell of nepotism.


BasetradeTV had no influence on the judging.
Moderator
Aunvilgodess
Profile Joined May 2016
954 Posts
Last Edited: 2016-05-20 14:05:32
May 20 2016 14:05 GMT
#25
On May 20 2016 22:17 IIEclipseII wrote:
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality



Sorry but this actually looks like a beginners map. Maybe its the graphics but the aesthetics seem lackluster.

Also tone it down with the self-congratulation...
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 20 2016 14:05 GMT
#26
Will you publish the shortlist?
www.alonetone.com/xenotolerance
Pasketi
Profile Joined May 2015
Finland16 Posts
May 20 2016 14:11 GMT
#27
It would be great, if there were a list of some maps that didn't quite make the cut, but the judges liked however. Some of us didn't get any feedback on our maps, so some encouragement would be great.

Finalists look great, though. I like the look of Korhal Killzone. Gojira Greenhouse looks like fun to play. Just my opinions.
MrMcScribbles
Profile Joined October 2015
United States21 Posts
May 20 2016 14:15 GMT
#28
Great Job everyone! Blizzard is lucky to have such a skilled community. One would think more maps would be available throughout all expansions of Starcraft. I'm sure these finalist maps took time, effort, and work. This wealth of quality input for 1k$, from a worldwide company like Blizzard, seems like a bit of a steal to me. Can't wait to watch the Tourney!
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2016-05-20 14:27:47
May 20 2016 14:25 GMT
#29
Don't get salty, boys. Plenty of us wish we had our map in the last remaining 15. Be glad that you had the chance to participate rather than complain that opinions on the quality of a map are subjective. Sportmanship is important
rly ?
Enekh
Profile Joined December 2012
Korea (South)73 Posts
May 20 2016 14:27 GMT
#30
yeah!!!!!!
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 20 2016 14:36 GMT
#31
I like some of what I see, don't like some of what I see either. It is what it is.

Congratulations finalists.

P.S. The wrong -0 map was chosen
Retired Mapmaker™
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 20 2016 14:37 GMT
#32
On May 20 2016 22:17 IIEclipseII wrote:
It seems like you are favouring certain Mapmakers or nationality


Okay, I took my time and counted finalists from each country (sorry if I got someone wrong, I used publicly available information for it):
USA - 6, South Korea - 2, Hungary, Italy, Netherlands, Poland, Uruguay - 1.

Are you implying there is US bias in TLMC?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
TheSkunk
Profile Joined September 2010
82 Posts
May 20 2016 14:38 GMT
#33
Anyone else keep checking this thread just to see a rant from Meavis? He always has harsh words for the maps the judges pick :p

Don't get salty, boys. Plenty of us wish we had our map in the last remaining 15. Be glad that you had the chance to participate rather than complain that opinions on the quality of a map are subjective. Sportmanship is important

Aye, I'm sure everyone who didn't make (me included) is upset, but its pretty low to go belittling the maps that did make it and trying to claim the judges are biased. There's nothing you can do anyways, just except your defeat and try to make better maps in the future.

It does hurt though >_<
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2016-05-20 14:51:37
May 20 2016 14:49 GMT
#34
Hey the TL home page says "TLMC Winners Announced".

Anyway, I guess one of my maps is a finalist - pretty cool.

I'm surprised that Blizzard allowed the unbuildable blockers at the inbase nat on Caldeum Plateau. (Not that I'm upset about it, I'm glad that this nonstandard use is now "ladder approved")

Anyway, I'm flipping crazy hyped for the BasetradeTV tournament - holy shit!
This is it... the alpaca lips.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2016-05-20 15:00:17
May 20 2016 14:53 GMT
#35
Annihilation Station:
Solid macro map, easy to grab natural & third, lots of movement throughout the entire map, enough bases to take.

Apotheosis:
This was one of my favorites, although not sure I'm a huge fan of the gold base (I told -0 this) and also I'm not sure I"m a fan of the rock tower/choke now. I feel like knocking down those rocks and placing a tank or two while you ferry units over is going to be a very deadly push for terran. (Think dash and terminal tanks shelling the natural from behind the rocks)

Frozen Zone:
Not really a fan of this one. You either have Polar Night Main/Nat/3rd, which we've already seen, or the whole main/nat/3rd hugging the main. Gold bases will never get used unless you're super far ahead. I also think it gets a little awkward to expand if you're going for late game.

Cloud Kingdom 2.0:
Should be a solid map. Great re-texture job! ... Seriously though, the secret hallways are a nice touch although terran/protoss pushing zerg's natural from that hallway makes me a little nervous, not too much of a fan of the gold bases but the initial 4-5 bases are good. Plenty of great movement around the entire map.

Korhal Killzone:
My map, won't comment on because it's the perfect map (lol)

Namaste:
Okay, besides the aesthetics I do not like this map one bit. The top half is EXTREMELY choked. The bottom half will never get used. Even zerg, the only race that would like to expand towards the bottom would have to expand a loooong as hell way away to get to that base. It's been awhile since we played Ohana but I really don't want to see wonwonwon 24/7 again. Seriously the entire top half has like single wide forcefield chokes, no places for surrounds and you can even knock down a rock tower to completely block off any chance of the zerg flanking you.

Paladino Terminal:
It's a decent rush map, but pathing seems a little boring, but since it's super small there isn't a whole lot you can do with pathing. The middle choke is neat (I believe it blocks the bigger units?) This map should never get past 4 base vs 4 base as it'll just be too aggressive (nothing wrong with that though)

Shiva:
It could play for very interesting games, I like the "moonlight madness" rock tower that the enemy can break down on the offensive to lock out the natural from the third. Not sure I'm a huge fan of the northeast section of the map, seems everything is always going to gravitate towards the southwest/middle. Terran taking the gold as their third and parade pushing in might be a little too strong, especially if you set up a tank or two by the other gold and shell over into the natural.

Aiur Plateau:
Perfect example of a new map. Unfortunately with all new maps, if it got ladder it'd probably be veto'd more then Korhal Carnage (I can make this joke because that was my map...) I can't even wrap my head around how this would play to be honest. It's very neat and well thought out. Would 12 pool be too strong since there are two (technically three) entrances into the main? Would any speedling opener be too strong? Tough to say without playing it a ton.

Dasan Station:
The main/aggressive gold seem to be the only interesting things on this map. I'll love to see how that is going to play out but the rest of the map is just boring to me and I don't know if it'll ever get used. The 2oclock & 8oclock part of the map is soooo far away by ground that expanding there (and defending) is going to be tough so you're always going to see people expanding behind their gold minerals but then you have to worry about the super aggressive path in the middle all the while looping alllll the way back around to defend your natural/3rd.

Eris:
Not too much of a fan of this map either, I prefered other Uvantak maps over this one. I do like the main/nat/3rd setup but after that I think it gets a little boring. All bases hugging the edges, a ton of rocks to prevent any early game movement. The gold bases just seem & feel awkward and I don't think will ever get used. Uvantak has a million great maps and at least for me, this isn't one of them.

New Gettysburg:
Hi, welcome to sc2 I would like to build 1 barracks here. Okay, time to build a factory...hmm...guess I'll build that factory on the low ground by the Ulrena type bridge because there is no god damn room in the main, natural, 3rd, 4th, 5th, etc etc etc etc. It's an interesting map although air blockers tend to be very buggy. I also dont think they serve much of a point because libs, banshees, voids, oracles, mutas(?) seem like they should all be able to still harass & deny minerals/gas from behind the walls. It's also a very boring movement wise map, you go across the long ass choked bridge or you go north and fight in the wide open area.

Caldeum Plateau:
I like this map a lot, especially mid/late game. Although I would like it better if the inbase natural didn't have the debris on it, otherwise the other natural you can take just feels so far away with a lot of chokes you have to defend. The early game scares me on this map so I feel you'll see a lot of non-sense right away. If it gets to mid/late game I like this map a ton. Either remove the debris or block off the ramp by the natural that goes toward the gold, then the attack has to commit to either attacking from the gold base into that tight choke or they'll have to commit the entire other way up the ramp and into your natural.

Flame Juggler:
Best gold map, I liked it a ton when Fatam originally posted it. Easy natural, aggressive gold that forces movement on the northeast side of the map or else your gold will get denied. Bottom half open but more base dense for the zerg, top half less base dense but chokier for the others. Close 3rd if you choose not to gold it. A+

Gojira Greenhouse:
Some of the movement on this map will feel a little awkward especially with the gold base mineral walls. I think I would try to open the map up a little more in certain areas because some of it seems a little too choked off. I like the main/downramp natural/gold base mineral wall, but I dislike the other "natural" choice. It's very fair away and the path to get to it (with those 4 high ground overlord pods) seems unneccassary. I think if we could open the map up a little more and change up that 2oclock/8oclock "natural/3rd" regular base a bit it'd be a solid map.

___

Either way, take this feedback as you will, congrats to all finalists! Excited to see these maps played!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-05-20 15:05:34
May 20 2016 15:05 GMT
#36
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2016-05-20 15:09:23
May 20 2016 15:08 GMT
#37
On May 20 2016 23:53 SidianTheBard wrote:
Paladino Terminal:
It's a decent rush map, but pathing seems a little boring, but since it's super small there isn't a whole lot you can do with pathing. The middle choke is neat (I believe it blocks the bigger units?) This map should never get past 4 base vs 4 base as it'll just be too aggressive (nothing wrong with that though)
___

Either way, take this feedback as you will, congrats to all finalists! Excited to see these maps played!

All units can go through the center of paladino, the choke size is the same as ulrena's tiny pathway.

thanks for taking the time to write this up!
This is it... the alpaca lips.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-05-20 15:56:59
May 20 2016 15:15 GMT
#38
My favourites;
1. Dasan Station
2. Aiur Plateau
(both of those maps are incredible)
3. Annihilation Station, Apotheosis
(standard yet do enough to be interesting)
5. Caldeum, Paladino, Galatic Process.
(comparable qualitiy, different categories, hard to differentiate)
Administrator~ Spirit will set you free ~
AkashSky
Profile Joined May 2014
United States257 Posts
May 20 2016 15:26 GMT
#39
Cloud Kingdom HYPE!!!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 20 2016 15:26 GMT
#40
Some of these categories seem kinda forced. Gojira Greenhouse is a cool map, but the fact that the mineral walls are gold instead of blue has very little to do with it...
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group C
herO vs SolarLIVE!
TBD vs Cure
PiGStarcraft1103
TaKeTV 322
IntoTheiNu 319
BRAT_OK 106
3DClanTV 45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1402
PiGStarcraft1103
Rex 151
BRAT_OK 106
SHIN 17
StarCraft: Brood War
Britney 62808
Shuttle 1111
BeSt 576
firebathero 392
Zeus 249
Leta 174
Rush 153
hero 119
Mong 88
Sharp 68
[ Show more ]
PianO 65
ToSsGirL 60
Sexy 43
Free 40
Bonyth 39
Bale 26
zelot 25
Rock 23
HiyA 20
Sacsri 17
Dota 2
The International66582
singsing5165
Dendi612
Counter-Strike
fl0m4733
Super Smash Bros
Mew2King118
Other Games
B2W.Neo555
Lowko404
DeMusliM243
Liquid`VortiX117
ArmadaUGS38
KnowMe32
Trikslyr26
UpATreeSC23
Organizations
StarCraft 2
ComeBackTV 452
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 54
• poizon28 17
• mYiSmile112
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2010
• Nemesis1454
Upcoming Events
IPSL
1h 3m
Sparkling Tuna Cup
19h 3m
PiG Sty Festival
21h 3m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 1h
OSC
1d 9h
Afreeca Starleague
1d 19h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 20h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.