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TLMC7 Finalists Announced

Forum Index > SC2 General
165 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All

TLMC7 Finalists Announced

Text byTL.net ESPORTS
Graphics byShiroiusagi
May 20th, 2016 12:50 GMT




The wait is over! After a long and grueling process of judging, we have narrowed down 130 TLMC7 submissions all the way down to 15. As a reminder, this particular TLMC has a few twists, one of the most prominent being that mappers had to submit maps to one of four categories (Macro, Rush, New, Gold). From the pool of submitted maps, we would choose 4 Macro Maps, 4 Rush Maps, 4 "New" Maps and 3 "Gold" Maps in our final 15.

Before we begin, a note on this category submission system. Early on in our judging, it became quite apparent that some categories were clearly weaker than others. Still, we were still fairy happy with the system as it promoted very diversified entries compared to previous contents. While we got our usual high quality standard maps, we also got a lot of cool creative entries that really showcased new concepts and in that way the categories were a success. That being said, we will be working with all mappers in the coming two phases (BasetradeTV Tournament Phase and Iteration Phase) to improve the maps before the final voting stage where you, the Starcraft community, will get to pick who wins the cash prizes.


FINALISTS


Macro Maps


Predictably, Macro was by far the most popular and competitive category. A total of 50 maps were submitted primarily into the Macro category and we had 10 or so maps that were finalist or almost finalist worthy. Though creativity certainly doesn't hurt, this category mostly came down to clean and solid execution.

Annihilation Station | Meavis

  • Macro map featuring multiple attack paths for flanks and zone control.
  • Watch the various high ground attack paths carefully when progressing into later stages of the game.
  • Scored the highest in the layout category in our internal voting.



Apotheosis | NegativeZero

  • Previously known as Miris Spele.
  • A map split horizontally by the bridges in the middle, restricting movement.
  • Features two different third base options: an aggressive gold towards the middle or defensive blue at the rear sides of the map. Choose carefully.
  • Watch the natural destructible rocks as you progress further into the game.



Frozen Zone | Kycsyhuszar

  • A 2-in-1 macro map with spawn-dependent expanding patterns. You can only spawn cross from each other.
  • Top Right/Bottom Left Spawns are reminiscent of Polar Night.
  • Your third and/or fourth base is protected by backdoor rocks in the Bottom Left versus Top Right spawn locations.
  • Supports the usage of neighboring spawn locations.



Galactic Process | Newsunshine

  • Yes, yes, we all know it looks like Cloud Kingdom.
  • Watch the rear attack paths carefully as you expand and secure yourself an economic advantage.
  • Utilize the different attack paths stealthily to gain an advantage.
  • Tasteless secret hallways lie in the northwest and southeast locations.



Rush Maps


The Rush category was one that we struggled with with a total of 26 total submissions. The big problem we had here was that a large portion of the submitted maps generally not "rushy" enough, just below-average size standard maps. In fact, we don't particularly consider some of the finalists in this category true rush maps. In the future, we can work on communicating what exactly constitutes a rush map, but for now, here are four fairly solid maps that were submitted in this category.

Korhal Killzone | SidianTheBard

  • A relatively standard map layout, but with a focus on promoting aggressive strategies.
  • The mid-map terrain is isolated and choky at first, but breaking destructible rocks reduces rush distances and opens up new attack paths.



Namaste | Avex

  • A map with huge emphasis on aggressive playstyles and gold base utilization.
  • Watch the gold bases carefully in the early stages as they are likely used as part of the enemy strategy.
  • Use the rock towers to your advantage as you progress towards the mid-game.
  • The northern part of the map is very narrow as opposed to the open and less aggressive southern part of the map.
  • Scored the highest in the aesthetics category in our internal voting.



Paladino Terminal | Namrufus

  • Features a very short attack route with a narrow, middle opening that is 2x2 in size.
  • A longer rush distance lies around the destructible rocks.
  • Destroy the rocks to access new paths to attack your opponent.



Shiva | IeZaeL

  • This map is split into three different lanes.
  • The bottom lane has a short rush distance and the potential for aggressive expanding.
  • The middle lane features destructible rocks and gives access to gold bases.
  • The top area of the map allows for more defensive expanding patterns and strategies.
  • Each has its own pros/cons, so choose carefully.



New Maps

37 maps were primarily submitted in this category and in general a combination of creative ideas and execution on those ideas dominated this category. Hopefully some of these maps will leave your scratching your head and really turn the game upside down.

Aiur Plateau | th0t

  • Each natural expansion has very different consequences and purposes. There is an aggressive and defensive normal blue base as well as an unique gold base.
  • Utilize the rear attack paths and the middle carefully when progressing to the mid-game.
  • Pay attention to the watch towers as units can harass the gold bases from the low ground.
  • Scored the highest in the creativity category in our internal voting.



Dasan Station | Enekh

  • This map features a very aggressive main attack path protected by a narrow ramp with a 2x2 wide destructible rock.
  • Choose your expansion carefully on this map. One is protected by rocks and isolated in the back but the gold base secures you an economic lead and forward position.
  • Open up new attack paths by destroying rocks and mining out gold minerals.
  • We have no idea how this map will play out either.



Eris | Uvantak

  • The main choke has ramps leading to two separate expansions.
  • While initially tight, the map does open up after destructible rocks are killed, leading to many different paths.
  • Expanding patterns vary slightly depending on which gold you wish to expand towards.



New Gettysburg | Jacky

  • There are four island bases in the middle of the map. Each island has air blockers surrounding it so that air units can only enter through two entrances, making the islands much more easily defendable.
  • The narrow, shorter attack path a là Ulrena is key throughout the entire game while the northern part becomes more vital the later the game progresses.
  • Securing the aggressive island bases will provide you with a key positional advantage on the narrow bridge.



Gold Maps


Though this was the smallest category sitting at 17 maps submitted and it had some pretty hard bombs, it produced some fairly strong finalists. The best maps in this category were ones that really well-utilized their Gold bases in creative ways to direct the flow of the game.

Caldeum Plateau | Avex

  • An aggressive macro map featuring a large variety of expansion choices.
  • Each gold base features unique defensive and aggresive mechanisms.
  • The normal bases are safer and more isolated while the gold bases promote more aggressive play.



Flame Juggler | Fatam

  • An aggressive gold base map with heavy emphasis on natural base choice.
  • The in-base normal base is safer than the aggressive high-ground gold base.
  • Watch the area around the watch tower closely as this area is key to positional play on this map in the mid-game.



Gojira Greenhouse | Avex

  • Macro map featuring gold bases that allows for more mobility as the game progresses to the later stages.
  • The layout features a more narrow high ground and more open low ground.
  • Gold bases wall off your natural.
  • You cannot fit a CC/Hatchery/Nexus between your natural and these Gold bases..



What's Next?


Well first, all the maps are currently available to play on the NA and EU servers. You can find them by searching for the tag [TLMC7].

Next, between May 23rd-May 29th, BaseTradeTV will be hosting their BasetradeTV Map Test Tournament exclusively on these maps. Come watch top notch players play try to abuse these new maps to the best of their abilities. Afterwards, mappers will be given 1 week to balance and touch up their maps for the final judging process where you can vote for your favorite maps. The entire process is detailed here. So what do you think about the finalists? What are your favorite maps? Which maps got snubbed? Leave your thoughts and comments below!

Facebook Twitter Reddit
TL+ Member
Mightygear
Profile Joined November 2015
81 Posts
May 20 2016 12:49 GMT
#2
Congratz to all finalist
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
ivancype
Profile Joined December 2012
Brazil485 Posts
May 20 2016 13:00 GMT
#3
So.... Daybreak, Bel'Shir Vestige, Polar Night and Clould Kingdom, Did Proleague help select the maps?
The other race is OP
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2016-05-20 13:50:33
May 20 2016 13:06 GMT
#4
HEY EVERYONE

NEWSUNSHINE JUST PLACED IN TLMC

SO DID FATAM AND NAMRUFUS

WTF IS GOING ON

in all seriousness, i'm happy to see a fairly good selection of maps, and a good variety in finalists this time. (kinda helps that i'm on the list :D) there's a couple i wouldn't have put up there, but with 15 it's not that big of a deal.
vibeo gane,
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 20 2016 13:12 GMT
#5
I see a couple of maps where there is such limited buildingspace
http://www.twitch.tv/pinokotsbeer
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 20 2016 13:16 GMT
#6
That Frozen Zone map looks really cool, I wonder why it was a stealth submission.
On May 20 2016 22:06 -NegativeZero- wrote:
NEWSUNSHINE JUST PLACED IN TLMC

Better late than never. Seriously though, what took me so long...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2016-05-20 13:22:42
May 20 2016 13:17 GMT
#7
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality

SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2016-05-20 13:26:59
May 20 2016 13:23 GMT
#8
interesting maps

@edit i should of read text.

The_Templar: you got me. I just looked at the map and did'nt read the text ( that instast recation by me was bad).
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2016-05-20 13:26:29
May 20 2016 13:24 GMT
#9
On May 20 2016 22:17 IIEclipseII wrote:
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality


Our main judging process ignored the identity of the mapmakers.
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 20 2016 13:26 GMT
#10
On May 20 2016 22:24 The_Templar wrote:
Show nested quote +
On May 20 2016 22:23 SkyBlaze wrote:
did anyone else notice that "Newsunshine" looks a lot like "Cloud Kingdom" with some small changes?

Show nested quote +
GALACTIC PROCESS | Newsunshine

Yes, yes, we all know it looks like Cloud Kingdom.


SMALL CHANGES? Who is this extremely cynical human being?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 20 2016 13:34 GMT
#11
On May 20 2016 22:26 NewSunshine wrote:
Show nested quote +
On May 20 2016 22:24 The_Templar wrote:
On May 20 2016 22:23 SkyBlaze wrote:
did anyone else notice that "Newsunshine" looks a lot like "Cloud Kingdom" with some small changes?

GALACTIC PROCESS | Newsunshine

Yes, yes, we all know it looks like Cloud Kingdom.


SMALL CHANGES? Who is this extremely cynical human being?


Apparently to win a TLMC you just need to Re-texture cloud kingdom 6 TLMC's later! trolololol Grats to all finalists! =) I might do a second post today with my initial thoughts/pros/cons on each map. =) Excited for Basetrade tournament, a ton of good & interesting maps.

My mind can't even wrap around how Aiur Plateau would play lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Magnifico
Profile Joined March 2013
1958 Posts
May 20 2016 13:34 GMT
#12
Apotheosis looks so cool, best map.
NinjaDuckBob
Profile Joined March 2014
177 Posts
Last Edited: 2016-05-20 21:39:53
May 20 2016 13:36 GMT
#13
Congrats to the finalists! All some pretty interesting maps.
NinjaDuckBob ~ Fear the fuzzy!
th0t
Profile Joined December 2009
Poland36 Posts
May 20 2016 13:36 GMT
#14
Finally
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 20 2016 13:49 GMT
#15
the map cave needs to die

two maps scored the highest in aesthetics, was there a tie?

also will there be a feedback thread a la tlmc5
www.alonetone.com/xenotolerance
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 20 2016 13:51 GMT
#16
the rush/macro categories concept should be reworked for next time, as it seems that "macro" was understood as "turtly" and "rush" as "open third/fourth"

For instance, I have the impression that Khoral killingzone will end up in lot of macro games, while some maps in the macro categories will just lead to very dull pasdive games in the first 10 minutes.

That said, each category has some very good map, with clear favourites in my eyes, but only from the tournament will come the truth...
Dear INno and all the former STX boys.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 20 2016 13:53 GMT
#17
Yes! i am a finalist again! Why is this contest so easy?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 20 2016 13:56 GMT
#18
On May 20 2016 22:49 Xenotolerance wrote:
the map cave needs to die

two maps scored the highest in aesthetics, was there a tie?

also will there be a feedback thread a la tlmc5

Namaste was the highest in aesthetics, what's the other one?
Moderatorshe/her
TL+ Member
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2016-05-20 14:01:25
May 20 2016 13:56 GMT
#19
On May 20 2016 22:24 The_Templar wrote:
Show nested quote +
On May 20 2016 22:17 IIEclipseII wrote:
could you consider watching at my map map again? I can't believe it didn't make it into the Finalist:
Demise on the Temple
I already tested it with a couple of very good players. It was 3 months of work.
It seems like you are favouring certain Mapmakers or nationality


Our main judging process ignored the identity of the mapmakers.


In my personal opinion, the quality of Demise on the Temple is superior to maps that are in the Finalists here. Of course you can blame me that im not subjective. But People who played my map enyojed it and had a lot of fun.
Nonetheless there are 3 maps of Avex in the Finalists. Wouldn't it be fair to make it not that one sided.
And we all know that Basetrade TV uses Avex's maps, but I'd like to believe that Basetrase TV had no influence in the map election. But the election has a smell of nepotism.

NewSunshine
Profile Joined July 2011
United States5938 Posts
May 20 2016 13:56 GMT
#20
On May 20 2016 22:53 Superouman wrote:
Yes! i am a finalist again! Why is this contest so easy?

There's no arguing with raw genius.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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