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Patch and Map Updates Coming Next Week

Forum Index > SC2 General
113 CommentsPost a Reply
1 2 3 4 5 6 Next All
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
Last Edited: 2016-05-17 23:10:11
May 17 2016 18:25 GMT
#1
Thanks for working together with us on both the upcoming patch changes and the map updates.

This weekend brings the majority of the big events for this season to a close, so we are aiming to release both the balance patch and the map updates next week.

We intend to implement the changes that we have been testing and improving the past months, and below is the list:

Swarm Host
  • Cost reduced from 200/100 to 150/100
  • Supply cost increased from 3 to 4


Liberator
  • Anti-air damage changed to 5 (+2 light)


Cyclone
  • Cost reduced to 150/100
  • Supply cost up from 3 to 4


Immortal
  • Barrier absorb down from 200 to 100


Colossus
  • 10% faster attack speed


Thor
  • Add a second mode of attack:
  • 35 +15 armored damage per 3 seconds (or 2.14 seconds in real time)


Map Changes
  • Removed Watchtowers on Frozen Temple


Additionally, in agreement with the feedback from both our top pros and our community, we will be adding both Frost and King Sejong while removing Prion Terraces and Korhal Carnage during the upcoming balance patch.

As mentioned above, we will also be doing a minor update to Frozen Temple of removing the watch towers on the map due to the feedback of advantage swinging too hard depending on who controls it.

Thank you, and we will discuss the other topics for this week in the weekly update later this week!


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Gullis
Profile Joined April 2012
Sweden740 Posts
May 17 2016 18:30 GMT
#2
In the Thor thing, what do they mean with real time? Isn't in game time real time now?
I would rather eat than see my children starve.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-17 18:32:47
May 17 2016 18:32 GMT
#3
That change to Frozen Temple is unexpected. I wonder where that feedback came from. The immortal change is really big--seeing how PvZ will shape up after this will be... interesting.
pundurs
Profile Joined August 2014
Latvia38 Posts
May 17 2016 18:32 GMT
#4
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?


Perhaps the engine still runs in blizzard time, so they have to recalculate it to real time manually. Just a theory.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 17 2016 18:34 GMT
#5
These are some pretty big changes.
maru lover forever
MonkeyBot
Profile Joined June 2013
United States125 Posts
May 17 2016 18:36 GMT
#6
Did I just read that King Jaedong Station is coming back in? That's effing crazy. I remember a lot of fun games on Frost too
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
May 17 2016 18:37 GMT
#7
On May 18 2016 03:32 ZigguratOfUr wrote:
That change to Frozen Temple is unexpected. I wonder where that feedback came from.

I can't recall hearing about this either, but I assume from KR players
TL+ Member
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 17 2016 18:39 GMT
#8
On May 18 2016 03:32 pundurs wrote:
Show nested quote +
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?


Perhaps the engine still runs in blizzard time, so they have to recalculate it to real time manually. Just a theory.

I guess so. Ever since LotV, Blizzard have been giving time values in old game seconds, even though the game displays real seconds now. My guess is it still runs on old game time, only the values displayed are divided by 1.4.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Topin
Profile Blog Joined December 2010
Peru10128 Posts
May 17 2016 18:43 GMT
#9
so Thors have again 2 attacks modes?
i would define my style between a mix of ByuN, Maru and MKP
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
May 17 2016 18:45 GMT
#10
inb4 mass blink on frost
http://www.twitch.tv/pinokotsbeer
seemsgood
Profile Joined January 2016
5527 Posts
May 17 2016 18:48 GMT
#11
On May 18 2016 03:43 Topin wrote:
so Thors have again 2 attacks modes?

Yes.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
May 17 2016 18:49 GMT
#12
On May 18 2016 03:45 PinoKotsBeer wrote:
inb4 mass blink on frost

I still have nightmares
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16095 Posts
May 17 2016 19:04 GMT
#13
On May 18 2016 03:37 Ctone23 wrote:
Show nested quote +
On May 18 2016 03:32 ZigguratOfUr wrote:
That change to Frozen Temple is unexpected. I wonder where that feedback came from.

I can't recall hearing about this either, but I assume from KR players

Why would players that don't play on this map give feedback about it?
Many of the coolest moments in sc2 happen due to worker harassment
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-05-17 19:07:06
May 17 2016 19:05 GMT
#14
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?

The Thor's ground to air attack in Wings of Liberty/Heart of the Swarm game time was 3 seconds. But Legacy of the Void adjusted the game speed to match real time, so the Thor's ground to air attack went from 3 seconds to 2.14 seconds. In the context of your post, Legacy of the Void IS real time. But it is a little confusing that they'd describe the change like that.

I think the important thing to note is that the Thor's alternate mode of fire will have the same attack speed as the other mode, assuming of course I don't have my facts mixed up.
It is better to die for The Emperor than live for yourself.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
May 17 2016 19:22 GMT
#15
On May 18 2016 04:04 Charoisaur wrote:
Show nested quote +
On May 18 2016 03:37 Ctone23 wrote:
On May 18 2016 03:32 ZigguratOfUr wrote:
That change to Frozen Temple is unexpected. I wonder where that feedback came from.

I can't recall hearing about this either, but I assume from KR players

Why would players that don't play on this map give feedback about it?

Oh yeah, right. No clue then
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 17 2016 19:27 GMT
#16
We can forget about Swarm Host for another year...
Draddition
Profile Joined February 2014
United States59 Posts
May 17 2016 19:28 GMT
#17
On May 18 2016 03:32 pundurs wrote:
Show nested quote +
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?


Perhaps the engine still runs in blizzard time, so they have to recalculate it to real time manually. Just a theory.


I believe this stems from us playing on the "faster" setting. Values are applied to normal speed, the in-game clock is no longer based off the engine. I could be wrong.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 17 2016 19:30 GMT
#18
This all looks very, very good.

This update could be the negative of the speed oracle patch.
seemsgood
Profile Joined January 2016
5527 Posts
May 17 2016 19:33 GMT
#19
Beside Cyclone and swarm host.All change seem very good.
We can put mech in TvP aside and address it later cause right now even bio has trouble against P LOL.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 17 2016 19:34 GMT
#20
On May 18 2016 04:33 seemsgood wrote:
Beside Cyclone and swarm host.All change seem very good.
We can put mech in TvP aside and address it later cause right now even bio has trouble against P LOL.

the cyclones and swarm host changes indeed don't look too promising but I don't think they can be harmful.
1 2 3 4 5 6 Next All
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