• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:09
CET 09:09
KST 17:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15106 users

Patch and Map Updates Coming Next Week - Page 2

Forum Index > SC2 General
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Beelzebub1
Profile Joined May 2015
1005 Posts
May 17 2016 19:38 GMT
#21
Good stuff, this is how the patches should be, multiple light nerfs and buffs across the board dealing with problematic units and underused units only.

The Liberator nerf is a god send, mass Liberator in the end game is ridiculous, even if it leads to Terran struggling a bit, I'd be more then happy for other areas of Terran to get buffed to compensate, but I think this nerf is alot more gentle then Terran players would like to let on. Mass Liberator is just OP, they shouldn't walk all over Zerg dedicated anti air units (Corruptors) considering Zerg's anti air is still to this day the worst in the game. Parasitic Bomb is great but is was nerfed fairly hard and you need probably 3 - 4 bombs just to kill the Liberators, more like 5 - 7 if the Terran can split his Liberators to any degree. That's a huge gas investment and a huge sure to die chance just to deal with a unit that can be reactored off of a Starport.

Really anxious to see how ZvP shapes up, Immortals are without a doubt over performing but the match up was only semi balanced on a razors edge, so we'll see if Protoss win rates drastically dip or not.

The changes to the Cyclone and Swarm Hosts are quite literally useless, the problem with these units isn't the cost or the supply, it's how they work. Change the Cyclone to be an all purpose massable (but not overpowered) factory foot men unit that can provide mobile anti - air for mech armies and change the Swarm Host to...well...pretty much anything else then what it does. At least change it so it has some type of identity and strategic value, why would I ever build Swarm Hosts to siege when I can build Lurkers which come from my general combat soldiers or just spend that gas on Greater Spire? I wouldn't even care if they removed the unit from the game at this point.


Topin
Profile Blog Joined December 2010
Peru10131 Posts
May 17 2016 19:44 GMT
#22
hmm.. so the thor change isnt for air attack like it was said before?
i would define my style between a mix of ByuN, Maru and MKP
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 17 2016 19:56 GMT
#23
Frost + King Sejong + Frozen Temple

Winter is coming
TheWinks
Profile Joined July 2011
United States572 Posts
May 17 2016 19:59 GMT
#24
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
May 17 2016 20:19 GMT
#25
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

I don't think the liberator nerf will make any difference at the pro level. 99% of terrans allin the zerg before they get to hive anyway, this nerf won't make any difference because lategame just isn't played at the moment.
The only thing it does is removing the Maru + Show Spoiler +
avilo
mass liberator build.
Many of the coolest moments in sc2 happen due to worker harassment
seemsgood
Profile Joined January 2016
5527 Posts
May 17 2016 20:21 GMT
#26
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

10 liberators still can BTFO a bunch of corruptors in 4 hits and that liberator count is not true in late game.
Trust me, mass liberator is still pain in the ass and zerg players won't have a ezpz A-move time.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2016-05-17 20:37:53
May 17 2016 20:35 GMT
#27
Meh I never liked the Liberator and I'm Terran myself. Yet another unit that has to deploy before it can do things.
Atleast the Siege Tank was fun to play with. I'd rather be able to Reactor those out lol.

Also, it's been a while for me, but the Cyclone now has the same supply as a Tempest? Huh.
Cyclone would've been decent if it could kill stuff at a decent rate and not require such a short lock-on where it can get killed.
You could then reduce the leash range to balance things out. 4 supply for a Cyclone now? There are much better uses for 4 supply. If I want long range AA, I'll get two Vikings. And I can land the Vikings. If I want stuff on the ground I'll get two Hellions or a Siege Tank and a Marine.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-17 20:55:31
May 17 2016 20:52 GMT
#28
On May 18 2016 05:19 Charoisaur wrote:
Show nested quote +
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

I don't think the liberator nerf will make any difference at the pro level. 99% of terrans allin the zerg before they get to hive anyway, this nerf won't make any difference because lategame just isn't played at the moment.
The only thing it does is removing the Maru + Show Spoiler +
avilo
mass liberator build.

Sure, but it still doesn't make sense. There's not a balance problem they're solving here and if anything is taking an existing design problem and exacerbating it. They're nerfing it because of what, just people whining about it? They at least should be considering compensatory options that impact the tvz lategame specifically. Touching battlecruisers or something maybe.

However, what if zerg starts figuring out how to better balance defense or maps change and allow getting to late game easier? Then we have a repeat of blord/infestor style gameplay on our hands, which the balance team should be proactive about avoiding.
On May 18 2016 05:21 seemsgood wrote:
Show nested quote +
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

10 liberators still can BTFO a bunch of corruptors in 4 hits and that liberator count is not true in late game.
Trust me, mass liberator is still pain in the ass and zerg players won't have a ezpz A-move time.

With a tiny amount of micro corruptors will very cost effectively kick the crap out of very large numbers of liberators post-patch and that's without considering parasitic bomb use.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 17 2016 21:43 GMT
#29
On May 18 2016 05:19 Charoisaur wrote:
Show nested quote +
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

I don't think the liberator nerf will make any difference at the pro level. 99% of terrans allin the zerg before they get to hive anyway, this nerf won't make any difference because lategame just isn't played at the moment.
The only thing it does is removing the Maru + Show Spoiler +
avilo
mass liberator build.



That's just not true, there were tons of late game TvZ at pro level these past weeks and the terrans didn't always lost, far from that.

+ Show Spoiler +
you're not comparing Maru vs solar -and TY few last TvZ - to what Avilo does, are you?


Other than this, I'm kind of sad about the removal of XNT on frozen temple, I like maps where you have to control XNT before attacking. But, well, if pros said it had to be done, so be it...
Dear INno and all the former STX boys.
seemsgood
Profile Joined January 2016
5527 Posts
May 17 2016 21:49 GMT
#30
On May 18 2016 05:52 TheWinks wrote:
Show nested quote +
On May 18 2016 05:19 Charoisaur wrote:
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

I don't think the liberator nerf will make any difference at the pro level. 99% of terrans allin the zerg before they get to hive anyway, this nerf won't make any difference because lategame just isn't played at the moment.
The only thing it does is removing the Maru + Show Spoiler +
avilo
mass liberator build.

Sure, but it still doesn't make sense. There's not a balance problem they're solving here and if anything is taking an existing design problem and exacerbating it. They're nerfing it because of what, just people whining about it? They at least should be considering compensatory options that impact the tvz lategame specifically. Touching battlecruisers or something maybe.

However, what if zerg starts figuring out how to better balance defense or maps change and allow getting to late game easier? Then we have a repeat of blord/infestor style gameplay on our hands, which the balance team should be proactive about avoiding.
Show nested quote +
On May 18 2016 05:21 seemsgood wrote:
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

10 liberators still can BTFO a bunch of corruptors in 4 hits and that liberator count is not true in late game.
Trust me, mass liberator is still pain in the ass and zerg players won't have a ezpz A-move time.

With a tiny amount of micro corruptors will very cost effectively kick the crap out of very large numbers of liberators post-patch and that's without considering parasitic bomb use.

I don't see it in pro game :-/ From my perspective,they just weaken the timer for zerg no more no less,ghost + liberator is still very strong even with the nerf.
Unless pros prove me wrong.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
May 17 2016 21:52 GMT
#31
On May 18 2016 06:43 Gwavajuice wrote:
Show nested quote +
On May 18 2016 05:19 Charoisaur wrote:
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

I don't think the liberator nerf will make any difference at the pro level. 99% of terrans allin the zerg before they get to hive anyway, this nerf won't make any difference because lategame just isn't played at the moment.
The only thing it does is removing the Maru + Show Spoiler +
avilo
mass liberator build.



That's just not true, there were tons of late game TvZ at pro level these past weeks and the terrans didn't always lost, far from that.

really? I watch tons of pro level games and can't remember a lategame tvz in the past 1-2 months which terran won. At least in korea I'm pretty sure there hasn't been one and in the last 2 dreamhacks I haven't seen one either.
Many of the coolest moments in sc2 happen due to worker harassment
JackONeill
Profile Joined September 2013
861 Posts
May 17 2016 22:08 GMT
#32
I can't believe they're going through the cyclone and SH supply changes. Who'll be stupid enough to invest 4 supply into 120 hp. Even 2 infestors have 180 hps rofl.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 17 2016 22:37 GMT
#33
The Cyclone dies to fast for it's cost and now supply. The same supply as a Tempest, jesus!

I like the Thor and the Immortal changes.

Some steps in the right direction IMO. At this rate in a short 3-4 years things might start to look good
Head Coach Park: "They should buff tanks!"
A HvmpingD0gi
Profile Joined September 2012
9 Posts
May 17 2016 22:39 GMT
#34
I still don't believe liberator damage needs to be nerfed like that. It's not the Lib's fault that players can't split or magic box their air units properly. Is there something that I'm not seeing?
And I pray that my name mean death to thee
Edowyth
Profile Joined October 2010
United States183 Posts
May 17 2016 22:43 GMT
#35
On May 18 2016 03:32 pundurs wrote:
Show nested quote +
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?


Perhaps the engine still runs in blizzard time, so they have to recalculate it to real time manually. Just a theory.


It absolutely does.

I have no idea why they didn't just fix the engine directly instead of "just" changing all the GUI information and the displayed clock. The best guess I could come up with is that they were worried that rounding the numbers (since "faster" isn't exactly 1.4 times "fast" and the engine stores things in 1 / 80ths (I think that's the fraction) instead of a true floating point number) could affect balance so they decided it was "easier" to just paper over the truth.

Most of Blizzard's posts are about the engine time for a given thing (think HotS time). It's confusing only because they didn't change the engine, so they actually contend with two different concepts of time now.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-05-17 23:04:04
May 17 2016 22:53 GMT
#36
Additionally, in agreement with the feedback from both our top pros and our community, we will be adding both Frost and King Sejong while removing Prion Terraces and Korhal Carnage during the upcoming balance patch.


THANK YOU. Long overdue on Prion but better late than never. KCK hasn't seem much play, but i'm not sure that it ever would

This patch is a breath of fresh air in more than one way. Map removals that will improve competitive play and balance, some compromised changes in good ways (5+2, thor multi-mode)

The immortal nerf will also open up other changes to protoss if they are neccesary without too much power being concentrated in one area; particularly i think that PvZ may dip again and PvP may become more dominated by stargate play, but we'll see when we get a few hundred pro games on the patch.

TLPD stats for Prion as of now:


TvZ: 89-114 (43.8%) [ Games ]
ZvP: 140-70 (66.7%) [ Games ]
PvT: 79-54 (59.4%) [ Games ]

Mirrors: 57 TvT | 201 ZvZ | 52 PvP
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 17 2016 23:00 GMT
#37
On May 18 2016 07:43 Edowyth wrote:
Show nested quote +
On May 18 2016 03:32 pundurs wrote:
On May 18 2016 03:30 Gullis wrote:
In the Thor thing, what do they mean with real time? Isn't in game time real time now?


Perhaps the engine still runs in blizzard time, so they have to recalculate it to real time manually. Just a theory.


It absolutely does.

I have no idea why they didn't just fix the engine directly instead of "just" changing all the GUI information and the displayed clock. The best guess I could come up with is that they were worried that rounding the numbers (since "faster" isn't exactly 1.4 times "fast" and the engine stores things in 1 / 80ths (I think that's the fraction) instead of a true floating point number) could affect balance so they decided it was "easier" to just paper over the truth.

Most of Blizzard's posts are about the engine time for a given thing (think HotS time). It's confusing only because they didn't change the engine, so they actually contend with two different concepts of time now.


Changing all the engine values could cause problems with values already being hardcoded elsewhere, and would also force people to relearn stuff. It isn't confusing for them, since they can just continue to use the same values they always have used. It's only confusing when communicating with the public.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-05-17 23:07:46
May 17 2016 23:06 GMT
#38
The Liberator nerf is a god send, mass Liberator in the end game is ridiculous, even if it leads to Terran struggling a bit, I'd be more then happy for other areas of Terran to get buffed to compensate


Really anxious to see how ZvP shapes up, Immortals are without a doubt over performing but the match up was only semi balanced on a razors edge, so we'll see if Protoss win rates drastically dip or not.


I think it's a similar situation for immortal as you described for liberator. Immortal plays a huge role in PvZ right now, a big enough role in PvT for the nerf to be felt a little and influences tech v tech interactions in pvp (where stargate has been quite dominant in LOTV). For stargate discussions in particular you can see this thread - http://www.teamliquid.net/forum/starcraft-2/505739-a-change-to-the-oracle - where there is discussion of changing the oracle to armored or similar changes like improving stalker AA-vs-light damage.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fran_
Profile Joined June 2010
United States1024 Posts
May 17 2016 23:34 GMT
#39
Bye bye Korhal....
Fran_
Profile Joined June 2010
United States1024 Posts
May 17 2016 23:37 GMT
#40
On May 18 2016 04:38 Beelzebub1 wrote:
Good stuff, this is how the patches should be, multiple light nerfs and buffs across the board dealing with problematic units and underused units only.

The Liberator nerf is a god send, mass Liberator in the end game is ridiculous, even if it leads to Terran struggling a bit, I'd be more then happy for other areas of Terran to get buffed to compensate, but I think this nerf is alot more gentle then Terran players would like to let on. Mass Liberator is just OP, they shouldn't walk all over Zerg dedicated anti air units (Corruptors) considering Zerg's anti air is still to this day the worst in the game. Parasitic Bomb is great but is was nerfed fairly hard and you need probably 3 - 4 bombs just to kill the Liberators, more like 5 - 7 if the Terran can split his Liberators to any degree. That's a huge gas investment and a huge sure to die chance just to deal with a unit that can be reactored off of a Starport.


I'm fine with the Lib nerf, as long as they eventually reduce Ultra armor by 1. Just 1, not more.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
StarCraft: Brood War
Barracks 103
Killer 49
NaDa 34
910 33
Noble 15
NotJumperer 11
Dota 2
monkeys_forever209
League of Legends
JimRising 577
Reynor71
Counter-Strike
fl0m3572
olofmeister39
Other Games
summit1g11093
WinterStarcraft394
ceh9366
Happy219
Mew2King192
Fuzer 103
NeuroSwarm80
KnowMe67
ViBE44
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2249
League of Legends
• Rush1287
• Lourlo868
• Stunt491
Upcoming Events
The PondCast
1h 51m
KCM Race Survival
1h 51m
WardiTV Invitational
3h 51m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
7h 51m
OSC
14h 51m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 3h
OSC
1d 5h
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.